Merge branch 'development' into main

This commit is contained in:
Yazawazi 2022-04-20 19:09:48 +08:00 committed by GitHub
commit 31d89369c4
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7 changed files with 182 additions and 109 deletions

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@ -66,6 +66,9 @@ There is a dummy user named "Server" in every player's friends list that you can
`!clearartifacts` - Deletes all unequipped and unlocked level 0 artifacts, **including yellow rarity ones** from your inventory `!clearartifacts` - Deletes all unequipped and unlocked level 0 artifacts, **including yellow rarity ones** from your inventory
### Bonus
When you want to teleport to somewhere, use the ingame marking function on Map, click Confirm. You will see your character falling from a very high destination, exact location that you marked.
# Quick Troubleshooting # Quick Troubleshooting
* If compiling wasnt successful, please check your JDK installation (must be JDK 8 and validated JDK's bin PATH variable) * If compiling wasnt successful, please check your JDK installation (must be JDK 8 and validated JDK's bin PATH variable)
* My client doesn't connect, doesn't login, 4206, etc... - Mostly your proxy daemon setup is the issue, if using Fiddler make sure it running on another port except 8888 * My client doesn't connect, doesn't login, 4206, etc... - Mostly your proxy daemon setup is the issue, if using Fiddler make sure it running on another port except 8888

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@ -53,5 +53,6 @@ public final class Config {
public int MaxEntityLimit = 1000; // Max entity limit per world. // TODO: Enforce later. public int MaxEntityLimit = 1000; // Max entity limit per world. // TODO: Enforce later.
public int[] WelcomeEmotes = {2007, 1002, 4010}; public int[] WelcomeEmotes = {2007, 1002, 4010};
public String WelcomeMotd = "Welcome to Grasscutter emu"; public String WelcomeMotd = "Welcome to Grasscutter emu";
public boolean AutomaticallyCreateAccounts = false;
} }
} }

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@ -91,7 +91,7 @@ public final class CommandMap {
public void invoke(GenshinPlayer player, String rawMessage) { public void invoke(GenshinPlayer player, String rawMessage) {
rawMessage = rawMessage.trim(); rawMessage = rawMessage.trim();
if(rawMessage.length() == 0) { if(rawMessage.length() == 0) {
CommandHandler.sendMessage(player, "No command specified."); CommandHandler.sendMessage(player, "No command specified."); return;
} }
// Remove prefix if present. // Remove prefix if present.
@ -113,7 +113,7 @@ public final class CommandMap {
if(player != null) { if(player != null) {
String permissionNode = this.annotations.get(label).permission(); String permissionNode = this.annotations.get(label).permission();
Account account = player.getAccount(); Account account = player.getAccount();
if(permissionNode != "" && !account.hasPermission(permissionNode)) { if(!permissionNode.isEmpty() && !account.hasPermission(permissionNode)) {
CommandHandler.sendMessage(player, "You do not have permission to run this command."); return; CommandHandler.sendMessage(player, "You do not have permission to run this command."); return;
} }
} }

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@ -22,7 +22,9 @@ import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.PlayerProperty; import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify; import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketSceneAreaWeatherNotify; import emu.grasscutter.server.packet.send.PacketSceneAreaWeatherNotify;
import emu.grasscutter.server.packet.send.PacketGetPlayerTokenRsp;
import emu.grasscutter.server.packet.send.PacketItemAddHintNotify; import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
import emu.grasscutter.server.packet.send.PacketPlayerLoginRsp;
import emu.grasscutter.utils.Position; import emu.grasscutter.utils.Position;
import java.util.LinkedList; import java.util.LinkedList;
@ -40,7 +42,7 @@ public final class PlayerCommands {
public void execute(GenshinPlayer player, List<String> args) { public void execute(GenshinPlayer player, List<String> args) {
int target, item, amount = 1; int target, item, amount = 1;
switch(args.size()) { switch (args.size()) {
default: default:
CommandHandler.sendMessage(player, "Usage: give <player> <itemId|itemName> [amount]"); CommandHandler.sendMessage(player, "Usage: give <player> <itemId|itemName> [amount]");
return; return;
@ -58,8 +60,9 @@ public final class PlayerCommands {
try { try {
target = Integer.parseInt(args.get(0)); target = Integer.parseInt(args.get(0));
if(Grasscutter.getGameServer().getPlayerByUid(target) == null) { if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
target = player.getUid(); amount = Integer.parseInt(args.get(1)); target = player.getUid();
amount = Integer.parseInt(args.get(1));
item = Integer.parseInt(args.get(0)); item = Integer.parseInt(args.get(0));
} else { } else {
item = Integer.parseInt(args.get(1)); item = Integer.parseInt(args.get(1));
@ -74,8 +77,9 @@ public final class PlayerCommands {
try { try {
target = Integer.parseInt(args.get(0)); target = Integer.parseInt(args.get(0));
if(Grasscutter.getGameServer().getPlayerByUid(target) == null) { if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
CommandHandler.sendMessage(player, "Invalid player ID."); return; CommandHandler.sendMessage(player, "Invalid player ID.");
return;
} }
item = Integer.parseInt(args.get(1)); item = Integer.parseInt(args.get(1));
@ -90,13 +94,15 @@ public final class PlayerCommands {
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target); GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if(targetPlayer == null) { if (targetPlayer == null) {
CommandHandler.sendMessage(player, "Player not found."); return; CommandHandler.sendMessage(player, "Player not found.");
return;
} }
ItemData itemData = GenshinData.getItemDataMap().get(item); ItemData itemData = GenshinData.getItemDataMap().get(item);
if(itemData == null) { if (itemData == null) {
CommandHandler.sendMessage(player, "Invalid item id."); return; CommandHandler.sendMessage(player, "Invalid item id.");
return;
} }
this.item(targetPlayer, itemData, amount); this.item(targetPlayer, itemData, amount);
@ -105,8 +111,9 @@ public final class PlayerCommands {
/** /**
* give [player] [itemId|itemName] [amount] * give [player] [itemId|itemName] [amount]
*/ */
@Override public void execute(List<String> args) { @Override
if(args.size() < 2) { public void execute(List<String> args) {
if (args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: give <player> <itemId|itemName> [amount]"); CommandHandler.sendMessage(null, "Usage: give <player> <itemId|itemName> [amount]");
return; return;
} }
@ -114,17 +121,21 @@ public final class PlayerCommands {
try { try {
int target = Integer.parseInt(args.get(0)); int target = Integer.parseInt(args.get(0));
int item = Integer.parseInt(args.get(1)); int item = Integer.parseInt(args.get(1));
int amount = 1; if(args.size() > 2) amount = Integer.parseInt(args.get(2)); int amount = 1;
if (args.size() > 2)
amount = Integer.parseInt(args.get(2));
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target); GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if(targetPlayer == null) { if (targetPlayer == null) {
CommandHandler.sendMessage(null, "Player not found."); return; CommandHandler.sendMessage(null, "Player not found.");
return;
} }
ItemData itemData = GenshinData.getItemDataMap().get(item); ItemData itemData = GenshinData.getItemDataMap().get(item);
if(itemData == null) { if (itemData == null) {
CommandHandler.sendMessage(null, "Invalid item id."); return; CommandHandler.sendMessage(null, "Invalid item id.");
return;
} }
this.item(targetPlayer, itemData, amount); this.item(targetPlayer, itemData, amount);
@ -135,11 +146,12 @@ public final class PlayerCommands {
private void item(GenshinPlayer player, ItemData itemData, int amount) { private void item(GenshinPlayer player, ItemData itemData, int amount) {
GenshinItem genshinItem = new GenshinItem(itemData); GenshinItem genshinItem = new GenshinItem(itemData);
if(itemData.isEquip()) { if (itemData.isEquip()) {
List<GenshinItem> items = new LinkedList<>(); List<GenshinItem> items = new LinkedList<>();
for(int i = 0; i < amount; i++) { for (int i = 0; i < amount; i++) {
items.add(genshinItem); items.add(genshinItem);
} player.getInventory().addItems(items); }
player.getInventory().addItems(items);
player.sendPacket(new PacketItemAddHintNotify(items, ActionReason.SubfieldDrop)); player.sendPacket(new PacketItemAddHintNotify(items, ActionReason.SubfieldDrop));
} else { } else {
genshinItem.setCount(amount); genshinItem.setCount(amount);
@ -148,7 +160,6 @@ public final class PlayerCommands {
} }
} }
} }
@Command(label = "drop", aliases = {"d", "dropitem"}, @Command(label = "drop", aliases = {"d", "dropitem"},
usage = "drop <itemId|itemName> [amount]", usage = "drop <itemId|itemName> [amount]",
execution = Command.Execution.PLAYER, description = "Drops an item near you", permission = "server.drop") execution = Command.Execution.PLAYER, description = "Drops an item near you", permission = "server.drop")
@ -156,29 +167,34 @@ public final class PlayerCommands {
@Override @Override
public void execute(GenshinPlayer player, List<String> args) { public void execute(GenshinPlayer player, List<String> args) {
if(args.size() < 1) { if (args.size() < 1) {
CommandHandler.sendMessage(player, "Usage: drop <itemId|itemName> [amount]"); CommandHandler.sendMessage(player, "Usage: drop <itemId|itemName> [amount]");
return; return;
} }
try { try {
int item = Integer.parseInt(args.get(0)); int item = Integer.parseInt(args.get(0));
int amount = 1; if(args.size() > 1) amount = Integer.parseInt(args.get(1)); int amount = 1;
if (args.size() > 1)
amount = Integer.parseInt(args.get(1));
ItemData itemData = GenshinData.getItemDataMap().get(item); ItemData itemData = GenshinData.getItemDataMap().get(item);
if(itemData == null) { if (itemData == null) {
CommandHandler.sendMessage(player, "Invalid item id."); return; CommandHandler.sendMessage(player, "Invalid item id.");
return;
} }
if (itemData.isEquip()) { if (itemData.isEquip()) {
float range = (5f + (.1f * amount)); float range = (5f + (.1f * amount));
for (int i = 0; i < amount; i++) { for (int i = 0; i < amount; i++) {
Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2)); Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2))
.addY(3f).addZ((float) (Math.random() * range) - (range / 2));
EntityItem entity = new EntityItem(player.getScene(), player, itemData, pos, 1); EntityItem entity = new EntityItem(player.getScene(), player, itemData, pos, 1);
player.getScene().addEntity(entity); player.getScene().addEntity(entity);
} }
} else { } else {
EntityItem entity = new EntityItem(player.getScene(), player, itemData, player.getPos().clone().addY(3f), amount); EntityItem entity = new EntityItem(player.getScene(), player, itemData,
player.getPos().clone().addY(3f), amount);
player.getScene().addEntity(entity); player.getScene().addEntity(entity);
} }
} catch (NumberFormatException ignored) { } catch (NumberFormatException ignored) {
@ -190,22 +206,23 @@ public final class PlayerCommands {
@Command(label = "givechar", aliases = { "givec" }, usage = "givechar <playerId> <avatarId> [level]", @Command(label = "givechar", aliases = { "givec" }, usage = "givechar <playerId> <avatarId> [level]",
description = "Gives the player a specified character", permission = "player.givechar") description = "Gives the player a specified character", permission = "player.givechar")
public static class GiveCharCommand implements CommandHandler { public static class GiveCharCommand implements CommandHandler {
@Override public void execute(GenshinPlayer player, List<String> args) { @Override
public void execute(GenshinPlayer player, List<String> args) {
int target, avatarId, level = 1, ascension = 1; int target, avatarId, level = 1, ascension = 1;
if(args.size() < 1) { if (args.size() < 1) {
CommandHandler.sendMessage(player, "Usage: givechar <player> <avatarId> [level]"); CommandHandler.sendMessage(player, "Usage: givechar <player> <avatarId> [level]");
return; return;
} }
switch(args.size()) { switch (args.size()) {
default: default:
CommandHandler.sendMessage(player, "Usage: givechar <player> <avatarId> [level]"); CommandHandler.sendMessage(player, "Usage: givechar <player> <avatarId> [level]");
return; return;
case 2: case 2:
try { try {
target = Integer.parseInt(args.get(0)); target = Integer.parseInt(args.get(0));
if(Grasscutter.getGameServer().getPlayerByUid(target) == null) { if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
target = player.getUid(); target = player.getUid();
level = Integer.parseInt(args.get(1)); level = Integer.parseInt(args.get(1));
avatarId = Integer.parseInt(args.get(0)); avatarId = Integer.parseInt(args.get(0));
@ -221,8 +238,9 @@ public final class PlayerCommands {
case 3: case 3:
try { try {
target = Integer.parseInt(args.get(0)); target = Integer.parseInt(args.get(0));
if(Grasscutter.getGameServer().getPlayerByUid(target) == null) { if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
CommandHandler.sendMessage(player, "Invalid player ID."); return; CommandHandler.sendMessage(player, "Invalid player ID.");
return;
} }
avatarId = Integer.parseInt(args.get(1)); avatarId = Integer.parseInt(args.get(1));
@ -236,13 +254,15 @@ public final class PlayerCommands {
} }
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target); GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if(targetPlayer == null) { if (targetPlayer == null) {
CommandHandler.sendMessage(player, "Player not found."); return; CommandHandler.sendMessage(player, "Player not found.");
return;
} }
AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarId); AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarId);
if(avatarData == null) { if (avatarData == null) {
CommandHandler.sendMessage(player, "Invalid avatar id."); return; CommandHandler.sendMessage(player, "Invalid avatar id.");
return;
} }
// Calculate ascension level. // Calculate ascension level.
@ -264,7 +284,7 @@ public final class PlayerCommands {
@Override @Override
public void execute(List<String> args) { public void execute(List<String> args) {
if(args.size() < 2) { if (args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: givechar <player> <itemId|itemName> [amount]"); CommandHandler.sendMessage(null, "Usage: givechar <player> <itemId|itemName> [amount]");
return; return;
} }
@ -272,17 +292,21 @@ public final class PlayerCommands {
try { try {
int target = Integer.parseInt(args.get(0)); int target = Integer.parseInt(args.get(0));
int avatarID = Integer.parseInt(args.get(1)); int avatarID = Integer.parseInt(args.get(1));
int level = 1; if(args.size() > 2) level = Integer.parseInt(args.get(2)); int level = 1;
if (args.size() > 2)
level = Integer.parseInt(args.get(2));
int ascension; int ascension;
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target); GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if(targetPlayer == null) { if (targetPlayer == null) {
CommandHandler.sendMessage(null, "Player not found."); return; CommandHandler.sendMessage(null, "Player not found.");
return;
} }
AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarID); AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarID);
if(avatarData == null) { if (avatarData == null) {
CommandHandler.sendMessage(null, "Invalid avatar id."); return; CommandHandler.sendMessage(null, "Invalid avatar id.");
return;
} }
// Calculate ascension level. // Calculate ascension level.
@ -312,24 +336,30 @@ public final class PlayerCommands {
@Override @Override
public void execute(GenshinPlayer player, List<String> args) { public void execute(GenshinPlayer player, List<String> args) {
if(args.size() < 1) { if (args.size() < 1) {
CommandHandler.sendMessage(null, "Usage: spawn <entityId|entityName> [amount]"); CommandHandler.sendMessage(null, "Usage: spawn <entityId|entityName> [amount]");
return; return;
} }
try { try {
int entity = Integer.parseInt(args.get(0)); int entity = Integer.parseInt(args.get(0));
int level = 1; if(args.size() > 1) level = Integer.parseInt(args.get(1)); int level = 1;
int amount = 1; if(args.size() > 2) amount = Integer.parseInt(args.get(2)); if (args.size() > 1)
level = Integer.parseInt(args.get(1));
int amount = 1;
if (args.size() > 2)
amount = Integer.parseInt(args.get(2));
MonsterData entityData = GenshinData.getMonsterDataMap().get(entity); MonsterData entityData = GenshinData.getMonsterDataMap().get(entity);
if(entityData == null) { if (entityData == null) {
CommandHandler.sendMessage(null, "Invalid entity id."); return; CommandHandler.sendMessage(null, "Invalid entity id.");
return;
} }
float range = (5f + (.1f * amount)); float range = (5f + (.1f * amount));
for (int i = 0; i < amount; i++) { for (int i = 0; i < amount; i++) {
Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2)); Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f)
.addZ((float) (Math.random() * range) - (range / 2));
EntityMonster monster = new EntityMonster(player.getScene(), entityData, pos, level); EntityMonster monster = new EntityMonster(player.getScene(), entityData, pos, level);
player.getScene().addEntity(monster); player.getScene().addEntity(monster);
} }
@ -354,8 +384,9 @@ public final class PlayerCommands {
@Override @Override
public void execute(List<String> args) { public void execute(List<String> args) {
if(args.size() < 2) { if (args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: killall [playerUid] [sceneId]"); return; CommandHandler.sendMessage(null, "Usage: killall [playerUid] [sceneId]");
return;
} }
try { try {
@ -391,18 +422,19 @@ public final class PlayerCommands {
@Override @Override
public void execute(GenshinPlayer player, List<String> args) { public void execute(GenshinPlayer player, List<String> args) {
if(args.size() > 0 && args.get(0).equalsIgnoreCase("all")) { if (args.size() > 0 && args.get(0).equalsIgnoreCase("all")) {
player.getAvatars().forEach(this::resetConstellation); player.getAvatars().forEach(this::resetConstellation);
player.dropMessage("Reset all avatars' constellations."); player.dropMessage("Reset all avatars' constellations.");
} else { } else {
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity(); EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
if(entity == null) if (entity == null)
return; return;
GenshinAvatar avatar = entity.getAvatar(); GenshinAvatar avatar = entity.getAvatar();
this.resetConstellation(avatar); this.resetConstellation(avatar);
player.dropMessage("Constellations for " + avatar.getAvatarData().getName() + " have been reset. Please relog to see changes."); player.dropMessage("Constellations for " + avatar.getAvatarData().getName()
+ " have been reset. Please relog to see changes.");
} }
} }
@ -432,18 +464,20 @@ public final class PlayerCommands {
@Override @Override
public void execute(GenshinPlayer player, List<String> args) { public void execute(GenshinPlayer player, List<String> args) {
if(args.size() < 1) { if (args.size() < 1) {
CommandHandler.sendMessage(null, "Usage: sethealth <hp>"); return; CommandHandler.sendMessage(null, "Usage: sethealth <hp>");
return;
} }
try { try {
int health = Integer.parseInt(args.get(0)); int health = Integer.parseInt(args.get(0));
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity(); EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
if(entity == null) if (entity == null)
return; return;
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, health); entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, health);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP)); entity.getWorld().broadcastPacket(
new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
player.dropMessage("Health set to " + health + "."); player.dropMessage("Health set to " + health + ".");
} catch (NumberFormatException ignored) { } catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid health value."); CommandHandler.sendMessage(null, "Invalid health value.");
@ -457,8 +491,9 @@ public final class PlayerCommands {
public static class SetWorldLevelCommand implements CommandHandler { public static class SetWorldLevelCommand implements CommandHandler {
@Override @Override
public void execute(GenshinPlayer player, List<String> args) { public void execute(GenshinPlayer player, List<String> args) {
if(args.size() < 1) { if (args.size() < 1) {
CommandHandler.sendMessage(player, "Usage: setworldlevel <level>"); return; CommandHandler.sendMessage(player, "Usage: setworldlevel <level>");
return;
} }
try { try {
@ -495,8 +530,9 @@ public final class PlayerCommands {
public static class ChangeSceneCommand implements CommandHandler { public static class ChangeSceneCommand implements CommandHandler {
@Override @Override
public void execute(GenshinPlayer player, List<String> args) { public void execute(GenshinPlayer player, List<String> args) {
if(args.size() < 1) { if (args.size() < 1) {
CommandHandler.sendMessage(player, "Usage: changescene <scene id>"); return; CommandHandler.sendMessage(player, "Usage: changescene <scene id>");
return;
} }
try { try {
@ -507,7 +543,8 @@ public final class PlayerCommands {
CommandHandler.sendMessage(null, "Scene does not exist or you are already in it"); CommandHandler.sendMessage(null, "Scene does not exist or you are already in it");
} }
} catch (Exception e) { } catch (Exception e) {
CommandHandler.sendMessage(player, "Usage: changescene <scene id>"); return; CommandHandler.sendMessage(player, "Usage: changescene <scene id>");
return;
} }
} }
} }
@ -539,6 +576,17 @@ public final class PlayerCommands {
} }
} }
@Command(label = "pos",
usage = "Usage: pos", description = "Get coordinates.",
execution = Command.Execution.PLAYER)
public static class CordCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
player.dropMessage(String.format("Coord: %.3f, %.3f, %.3f", player.getPos().getX(), player.getPos().getY(), player.getPos().getZ()));
}
}
@Command(label = "weather", aliases = {"weather", "w"}, @Command(label = "weather", aliases = {"weather", "w"},
usage = "weather <weather id>", description = "Changes the weather.", usage = "weather <weather id>", description = "Changes the weather.",
execution = Command.Execution.PLAYER, permission = "player.weather" execution = Command.Execution.PLAYER, permission = "player.weather"
@ -563,4 +611,12 @@ public final class PlayerCommands {
} }
} }
} }
@Command(label = "restart", usage = "Usage: restart", description = "Restarts the current session", execution = Command.Execution.PLAYER, permission = "player.restart")
public static class RestartCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
player.getSession().close();
}
}
} }

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@ -188,6 +188,7 @@ public final class ServerCommands {
} else { } else {
CommandHandler.sendMessage(null, "Account created with UID " + account.getPlayerId() + "."); CommandHandler.sendMessage(null, "Account created with UID " + account.getPlayerId() + ".");
account.addPermission("*"); // Grant the player superuser permissions. account.addPermission("*"); // Grant the player superuser permissions.
account.save(); // Save account to database.
} }
return; return;
case "delete": case "delete":

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@ -225,11 +225,23 @@ public final class DispatchServer {
// Login // Login
Account account = DatabaseHelper.getAccountByName(requestData.account); Account account = DatabaseHelper.getAccountByName(requestData.account);
// Test // Check if account exists, else create a new one.
if (account == null) { if (account == null) {
// Account doesnt exist, so we can either auto create it if the config value is set
if (Grasscutter.getConfig().ServerOptions.AutomaticallyCreateAccounts) {
// This account has been created AUTOMATICALLY. There will be no permissions added.
account = DatabaseHelper.createAccountWithId(requestData.account, 0);
responseData.message = "OK";
responseData.data.account.uid = account.getId();
responseData.data.account.token = account.generateSessionKey();
responseData.data.account.email = account.getEmail();
} else {
responseData.retcode = -201; responseData.retcode = -201;
responseData.message = "Username not found."; responseData.message = "Username not found.";
}
} else { } else {
// Account was found, log the player in
responseData.message = "OK"; responseData.message = "OK";
responseData.data.account.uid = account.getId(); responseData.data.account.uid = account.getId();
responseData.data.account.token = account.generateSessionKey(); responseData.data.account.token = account.generateSessionKey();