mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-24 00:11:31 +00:00
Merge branch 'development' into main
This commit is contained in:
commit
31d89369c4
@ -66,6 +66,9 @@ There is a dummy user named "Server" in every player's friends list that you can
|
||||
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||||
`!clearartifacts` - Deletes all unequipped and unlocked level 0 artifacts, **including yellow rarity ones** from your inventory
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### Bonus
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When you want to teleport to somewhere, use the ingame marking function on Map, click Confirm. You will see your character falling from a very high destination, exact location that you marked.
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# Quick Troubleshooting
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* If compiling wasnt successful, please check your JDK installation (must be JDK 8 and validated JDK's bin PATH variable)
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* My client doesn't connect, doesn't login, 4206, etc... - Mostly your proxy daemon setup is the issue, if using Fiddler make sure it running on another port except 8888
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|
File diff suppressed because one or more lines are too long
@ -53,5 +53,6 @@ public final class Config {
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public int MaxEntityLimit = 1000; // Max entity limit per world. // TODO: Enforce later.
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public int[] WelcomeEmotes = {2007, 1002, 4010};
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public String WelcomeMotd = "Welcome to Grasscutter emu";
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public boolean AutomaticallyCreateAccounts = false;
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}
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}
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@ -91,7 +91,7 @@ public final class CommandMap {
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public void invoke(GenshinPlayer player, String rawMessage) {
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rawMessage = rawMessage.trim();
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if(rawMessage.length() == 0) {
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CommandHandler.sendMessage(player, "No command specified.");
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CommandHandler.sendMessage(player, "No command specified."); return;
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}
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// Remove prefix if present.
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@ -113,7 +113,7 @@ public final class CommandMap {
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if(player != null) {
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String permissionNode = this.annotations.get(label).permission();
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Account account = player.getAccount();
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if(permissionNode != "" && !account.hasPermission(permissionNode)) {
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if(!permissionNode.isEmpty() && !account.hasPermission(permissionNode)) {
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CommandHandler.sendMessage(player, "You do not have permission to run this command."); return;
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}
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}
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@ -22,7 +22,9 @@ import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketSceneAreaWeatherNotify;
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import emu.grasscutter.server.packet.send.PacketGetPlayerTokenRsp;
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import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
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import emu.grasscutter.server.packet.send.PacketPlayerLoginRsp;
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import emu.grasscutter.utils.Position;
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import java.util.LinkedList;
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@ -40,7 +42,7 @@ public final class PlayerCommands {
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public void execute(GenshinPlayer player, List<String> args) {
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int target, item, amount = 1;
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switch(args.size()) {
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switch (args.size()) {
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default:
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CommandHandler.sendMessage(player, "Usage: give <player> <itemId|itemName> [amount]");
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return;
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@ -58,8 +60,9 @@ public final class PlayerCommands {
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try {
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target = Integer.parseInt(args.get(0));
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if(Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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target = player.getUid(); amount = Integer.parseInt(args.get(1));
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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target = player.getUid();
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amount = Integer.parseInt(args.get(1));
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item = Integer.parseInt(args.get(0));
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} else {
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item = Integer.parseInt(args.get(1));
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@ -74,8 +77,9 @@ public final class PlayerCommands {
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try {
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target = Integer.parseInt(args.get(0));
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if(Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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CommandHandler.sendMessage(player, "Invalid player ID."); return;
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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CommandHandler.sendMessage(player, "Invalid player ID.");
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return;
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}
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item = Integer.parseInt(args.get(1));
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@ -90,13 +94,15 @@ public final class PlayerCommands {
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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if(targetPlayer == null) {
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CommandHandler.sendMessage(player, "Player not found."); return;
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if (targetPlayer == null) {
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CommandHandler.sendMessage(player, "Player not found.");
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return;
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}
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ItemData itemData = GenshinData.getItemDataMap().get(item);
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if(itemData == null) {
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CommandHandler.sendMessage(player, "Invalid item id."); return;
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if (itemData == null) {
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CommandHandler.sendMessage(player, "Invalid item id.");
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return;
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}
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this.item(targetPlayer, itemData, amount);
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@ -105,8 +111,9 @@ public final class PlayerCommands {
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/**
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* give [player] [itemId|itemName] [amount]
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*/
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@Override public void execute(List<String> args) {
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if(args.size() < 2) {
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@Override
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public void execute(List<String> args) {
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if (args.size() < 2) {
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CommandHandler.sendMessage(null, "Usage: give <player> <itemId|itemName> [amount]");
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return;
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}
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@ -114,17 +121,21 @@ public final class PlayerCommands {
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try {
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int target = Integer.parseInt(args.get(0));
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int item = Integer.parseInt(args.get(1));
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int amount = 1; if(args.size() > 2) amount = Integer.parseInt(args.get(2));
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int amount = 1;
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if (args.size() > 2)
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amount = Integer.parseInt(args.get(2));
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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||||
if(targetPlayer == null) {
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||||
CommandHandler.sendMessage(null, "Player not found."); return;
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if (targetPlayer == null) {
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||||
CommandHandler.sendMessage(null, "Player not found.");
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return;
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}
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ItemData itemData = GenshinData.getItemDataMap().get(item);
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if(itemData == null) {
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CommandHandler.sendMessage(null, "Invalid item id."); return;
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if (itemData == null) {
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CommandHandler.sendMessage(null, "Invalid item id.");
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return;
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}
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this.item(targetPlayer, itemData, amount);
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@ -135,11 +146,12 @@ public final class PlayerCommands {
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private void item(GenshinPlayer player, ItemData itemData, int amount) {
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GenshinItem genshinItem = new GenshinItem(itemData);
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if(itemData.isEquip()) {
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if (itemData.isEquip()) {
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List<GenshinItem> items = new LinkedList<>();
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for(int i = 0; i < amount; i++) {
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for (int i = 0; i < amount; i++) {
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items.add(genshinItem);
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} player.getInventory().addItems(items);
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}
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player.getInventory().addItems(items);
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player.sendPacket(new PacketItemAddHintNotify(items, ActionReason.SubfieldDrop));
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} else {
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genshinItem.setCount(amount);
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@ -148,7 +160,6 @@ public final class PlayerCommands {
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||||
}
|
||||
}
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||||
}
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||||
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@Command(label = "drop", aliases = {"d", "dropitem"},
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usage = "drop <itemId|itemName> [amount]",
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||||
execution = Command.Execution.PLAYER, description = "Drops an item near you", permission = "server.drop")
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@ -156,29 +167,34 @@ public final class PlayerCommands {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer player, List<String> args) {
|
||||
if(args.size() < 1) {
|
||||
if (args.size() < 1) {
|
||||
CommandHandler.sendMessage(player, "Usage: drop <itemId|itemName> [amount]");
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||||
return;
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||||
}
|
||||
|
||||
try {
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||||
int item = Integer.parseInt(args.get(0));
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||||
int amount = 1; if(args.size() > 1) amount = Integer.parseInt(args.get(1));
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||||
int amount = 1;
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||||
if (args.size() > 1)
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||||
amount = Integer.parseInt(args.get(1));
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||||
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||||
ItemData itemData = GenshinData.getItemDataMap().get(item);
|
||||
if(itemData == null) {
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||||
CommandHandler.sendMessage(player, "Invalid item id."); return;
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||||
if (itemData == null) {
|
||||
CommandHandler.sendMessage(player, "Invalid item id.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (itemData.isEquip()) {
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||||
float range = (5f + (.1f * amount));
|
||||
for (int i = 0; i < amount; i++) {
|
||||
Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2));
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Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2))
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.addY(3f).addZ((float) (Math.random() * range) - (range / 2));
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EntityItem entity = new EntityItem(player.getScene(), player, itemData, pos, 1);
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player.getScene().addEntity(entity);
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}
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||||
} else {
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EntityItem entity = new EntityItem(player.getScene(), player, itemData, player.getPos().clone().addY(3f), amount);
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||||
EntityItem entity = new EntityItem(player.getScene(), player, itemData,
|
||||
player.getPos().clone().addY(3f), amount);
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||||
player.getScene().addEntity(entity);
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}
|
||||
} catch (NumberFormatException ignored) {
|
||||
@ -190,22 +206,23 @@ public final class PlayerCommands {
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||||
@Command(label = "givechar", aliases = { "givec" }, usage = "givechar <playerId> <avatarId> [level]",
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||||
description = "Gives the player a specified character", permission = "player.givechar")
|
||||
public static class GiveCharCommand implements CommandHandler {
|
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@Override public void execute(GenshinPlayer player, List<String> args) {
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||||
@Override
|
||||
public void execute(GenshinPlayer player, List<String> args) {
|
||||
int target, avatarId, level = 1, ascension = 1;
|
||||
|
||||
if(args.size() < 1) {
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||||
if (args.size() < 1) {
|
||||
CommandHandler.sendMessage(player, "Usage: givechar <player> <avatarId> [level]");
|
||||
return;
|
||||
}
|
||||
|
||||
switch(args.size()) {
|
||||
switch (args.size()) {
|
||||
default:
|
||||
CommandHandler.sendMessage(player, "Usage: givechar <player> <avatarId> [level]");
|
||||
return;
|
||||
case 2:
|
||||
try {
|
||||
target = Integer.parseInt(args.get(0));
|
||||
if(Grasscutter.getGameServer().getPlayerByUid(target) == null) {
|
||||
if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
|
||||
target = player.getUid();
|
||||
level = Integer.parseInt(args.get(1));
|
||||
avatarId = Integer.parseInt(args.get(0));
|
||||
@ -221,8 +238,9 @@ public final class PlayerCommands {
|
||||
case 3:
|
||||
try {
|
||||
target = Integer.parseInt(args.get(0));
|
||||
if(Grasscutter.getGameServer().getPlayerByUid(target) == null) {
|
||||
CommandHandler.sendMessage(player, "Invalid player ID."); return;
|
||||
if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
|
||||
CommandHandler.sendMessage(player, "Invalid player ID.");
|
||||
return;
|
||||
}
|
||||
|
||||
avatarId = Integer.parseInt(args.get(1));
|
||||
@ -236,13 +254,15 @@ public final class PlayerCommands {
|
||||
}
|
||||
|
||||
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
|
||||
if(targetPlayer == null) {
|
||||
CommandHandler.sendMessage(player, "Player not found."); return;
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(player, "Player not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarId);
|
||||
if(avatarData == null) {
|
||||
CommandHandler.sendMessage(player, "Invalid avatar id."); return;
|
||||
if (avatarData == null) {
|
||||
CommandHandler.sendMessage(player, "Invalid avatar id.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Calculate ascension level.
|
||||
@ -264,7 +284,7 @@ public final class PlayerCommands {
|
||||
|
||||
@Override
|
||||
public void execute(List<String> args) {
|
||||
if(args.size() < 2) {
|
||||
if (args.size() < 2) {
|
||||
CommandHandler.sendMessage(null, "Usage: givechar <player> <itemId|itemName> [amount]");
|
||||
return;
|
||||
}
|
||||
@ -272,17 +292,21 @@ public final class PlayerCommands {
|
||||
try {
|
||||
int target = Integer.parseInt(args.get(0));
|
||||
int avatarID = Integer.parseInt(args.get(1));
|
||||
int level = 1; if(args.size() > 2) level = Integer.parseInt(args.get(2));
|
||||
int level = 1;
|
||||
if (args.size() > 2)
|
||||
level = Integer.parseInt(args.get(2));
|
||||
int ascension;
|
||||
|
||||
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
|
||||
if(targetPlayer == null) {
|
||||
CommandHandler.sendMessage(null, "Player not found."); return;
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(null, "Player not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarID);
|
||||
if(avatarData == null) {
|
||||
CommandHandler.sendMessage(null, "Invalid avatar id."); return;
|
||||
if (avatarData == null) {
|
||||
CommandHandler.sendMessage(null, "Invalid avatar id.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Calculate ascension level.
|
||||
@ -312,24 +336,30 @@ public final class PlayerCommands {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer player, List<String> args) {
|
||||
if(args.size() < 1) {
|
||||
if (args.size() < 1) {
|
||||
CommandHandler.sendMessage(null, "Usage: spawn <entityId|entityName> [amount]");
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
int entity = Integer.parseInt(args.get(0));
|
||||
int level = 1; if(args.size() > 1) level = Integer.parseInt(args.get(1));
|
||||
int amount = 1; if(args.size() > 2) amount = Integer.parseInt(args.get(2));
|
||||
int level = 1;
|
||||
if (args.size() > 1)
|
||||
level = Integer.parseInt(args.get(1));
|
||||
int amount = 1;
|
||||
if (args.size() > 2)
|
||||
amount = Integer.parseInt(args.get(2));
|
||||
|
||||
MonsterData entityData = GenshinData.getMonsterDataMap().get(entity);
|
||||
if(entityData == null) {
|
||||
CommandHandler.sendMessage(null, "Invalid entity id."); return;
|
||||
if (entityData == null) {
|
||||
CommandHandler.sendMessage(null, "Invalid entity id.");
|
||||
return;
|
||||
}
|
||||
|
||||
float range = (5f + (.1f * amount));
|
||||
for (int i = 0; i < amount; i++) {
|
||||
Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2));
|
||||
Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f)
|
||||
.addZ((float) (Math.random() * range) - (range / 2));
|
||||
EntityMonster monster = new EntityMonster(player.getScene(), entityData, pos, level);
|
||||
player.getScene().addEntity(monster);
|
||||
}
|
||||
@ -354,8 +384,9 @@ public final class PlayerCommands {
|
||||
|
||||
@Override
|
||||
public void execute(List<String> args) {
|
||||
if(args.size() < 2) {
|
||||
CommandHandler.sendMessage(null, "Usage: killall [playerUid] [sceneId]"); return;
|
||||
if (args.size() < 2) {
|
||||
CommandHandler.sendMessage(null, "Usage: killall [playerUid] [sceneId]");
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
@ -391,18 +422,19 @@ public final class PlayerCommands {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer player, List<String> args) {
|
||||
if(args.size() > 0 && args.get(0).equalsIgnoreCase("all")) {
|
||||
if (args.size() > 0 && args.get(0).equalsIgnoreCase("all")) {
|
||||
player.getAvatars().forEach(this::resetConstellation);
|
||||
player.dropMessage("Reset all avatars' constellations.");
|
||||
} else {
|
||||
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
|
||||
if(entity == null)
|
||||
if (entity == null)
|
||||
return;
|
||||
|
||||
GenshinAvatar avatar = entity.getAvatar();
|
||||
this.resetConstellation(avatar);
|
||||
|
||||
player.dropMessage("Constellations for " + avatar.getAvatarData().getName() + " have been reset. Please relog to see changes.");
|
||||
player.dropMessage("Constellations for " + avatar.getAvatarData().getName()
|
||||
+ " have been reset. Please relog to see changes.");
|
||||
}
|
||||
}
|
||||
|
||||
@ -432,18 +464,20 @@ public final class PlayerCommands {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer player, List<String> args) {
|
||||
if(args.size() < 1) {
|
||||
CommandHandler.sendMessage(null, "Usage: sethealth <hp>"); return;
|
||||
if (args.size() < 1) {
|
||||
CommandHandler.sendMessage(null, "Usage: sethealth <hp>");
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
int health = Integer.parseInt(args.get(0));
|
||||
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
|
||||
if(entity == null)
|
||||
if (entity == null)
|
||||
return;
|
||||
|
||||
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, health);
|
||||
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
|
||||
entity.getWorld().broadcastPacket(
|
||||
new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
|
||||
player.dropMessage("Health set to " + health + ".");
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(null, "Invalid health value.");
|
||||
@ -457,8 +491,9 @@ public final class PlayerCommands {
|
||||
public static class SetWorldLevelCommand implements CommandHandler {
|
||||
@Override
|
||||
public void execute(GenshinPlayer player, List<String> args) {
|
||||
if(args.size() < 1) {
|
||||
CommandHandler.sendMessage(player, "Usage: setworldlevel <level>"); return;
|
||||
if (args.size() < 1) {
|
||||
CommandHandler.sendMessage(player, "Usage: setworldlevel <level>");
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
@ -495,8 +530,9 @@ public final class PlayerCommands {
|
||||
public static class ChangeSceneCommand implements CommandHandler {
|
||||
@Override
|
||||
public void execute(GenshinPlayer player, List<String> args) {
|
||||
if(args.size() < 1) {
|
||||
CommandHandler.sendMessage(player, "Usage: changescene <scene id>"); return;
|
||||
if (args.size() < 1) {
|
||||
CommandHandler.sendMessage(player, "Usage: changescene <scene id>");
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
@ -507,7 +543,8 @@ public final class PlayerCommands {
|
||||
CommandHandler.sendMessage(null, "Scene does not exist or you are already in it");
|
||||
}
|
||||
} catch (Exception e) {
|
||||
CommandHandler.sendMessage(player, "Usage: changescene <scene id>"); return;
|
||||
CommandHandler.sendMessage(player, "Usage: changescene <scene id>");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -539,6 +576,17 @@ public final class PlayerCommands {
|
||||
}
|
||||
}
|
||||
|
||||
@Command(label = "pos",
|
||||
usage = "Usage: pos", description = "Get coordinates.",
|
||||
execution = Command.Execution.PLAYER)
|
||||
public static class CordCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer player, List<String> args) {
|
||||
player.dropMessage(String.format("Coord: %.3f, %.3f, %.3f", player.getPos().getX(), player.getPos().getY(), player.getPos().getZ()));
|
||||
}
|
||||
}
|
||||
|
||||
@Command(label = "weather", aliases = {"weather", "w"},
|
||||
usage = "weather <weather id>", description = "Changes the weather.",
|
||||
execution = Command.Execution.PLAYER, permission = "player.weather"
|
||||
@ -563,4 +611,12 @@ public final class PlayerCommands {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Command(label = "restart", usage = "Usage: restart", description = "Restarts the current session", execution = Command.Execution.PLAYER, permission = "player.restart")
|
||||
public static class RestartCommand implements CommandHandler {
|
||||
@Override
|
||||
public void execute(GenshinPlayer player, List<String> args) {
|
||||
player.getSession().close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -188,6 +188,7 @@ public final class ServerCommands {
|
||||
} else {
|
||||
CommandHandler.sendMessage(null, "Account created with UID " + account.getPlayerId() + ".");
|
||||
account.addPermission("*"); // Grant the player superuser permissions.
|
||||
account.save(); // Save account to database.
|
||||
}
|
||||
return;
|
||||
case "delete":
|
||||
|
@ -225,11 +225,23 @@ public final class DispatchServer {
|
||||
// Login
|
||||
Account account = DatabaseHelper.getAccountByName(requestData.account);
|
||||
|
||||
// Test
|
||||
// Check if account exists, else create a new one.
|
||||
if (account == null) {
|
||||
// Account doesnt exist, so we can either auto create it if the config value is set
|
||||
if (Grasscutter.getConfig().ServerOptions.AutomaticallyCreateAccounts) {
|
||||
// This account has been created AUTOMATICALLY. There will be no permissions added.
|
||||
account = DatabaseHelper.createAccountWithId(requestData.account, 0);
|
||||
|
||||
responseData.message = "OK";
|
||||
responseData.data.account.uid = account.getId();
|
||||
responseData.data.account.token = account.generateSessionKey();
|
||||
responseData.data.account.email = account.getEmail();
|
||||
} else {
|
||||
responseData.retcode = -201;
|
||||
responseData.message = "Username not found.";
|
||||
}
|
||||
} else {
|
||||
// Account was found, log the player in
|
||||
responseData.message = "OK";
|
||||
responseData.data.account.uid = account.getId();
|
||||
responseData.data.account.token = account.generateSessionKey();
|
||||
|
Loading…
Reference in New Issue
Block a user