diff --git a/src/main/resources/languages/zh-CN.json b/src/main/resources/languages/zh-CN.json index 8faa0e4ae..4e4929aee 100644 --- a/src/main/resources/languages/zh-CN.json +++ b/src/main/resources/languages/zh-CN.json @@ -95,17 +95,20 @@ "create": "已建立账号,UID 为 %s 。", "delete": "账号已刪除。", "no_account": "账号不存在。", - "command_usage": "用法:account [uid]" + "command_usage": "用法:account [uid]", + "description": "创建或删除账号。" }, "broadcast": { "command_usage": "用法:broadcast <消息>", - "message_sent": "公告已发送。" + "message_sent": "公告已发送。", + "description": "向所有玩家发送公告。" }, "changescene": { "usage": "用法:changescene ", "already_in_scene": "你已经在这个秘境中了。", "success": "已切换至秘境 %s.", - "exists_error": "此秘境不存在。" + "exists_error": "此秘境不存在。", + "description": "切换指定秘境。" }, "clear": { "command_usage": "用法: clear ", @@ -115,35 +118,41 @@ "furniture": "已将 %s 的尘歌壶家具清空。", "displays": "已清除 %s 的显示。", "virtuals": "已将 %s 的所有货币和经验值清空。", - "everything": "已将 %s 的所有物品清空。" + "everything": "已将 %s 的所有物品清空。", + "description": "从您的背包中删除所有未装备且已解锁的物品,包括稀有物品。" }, "coop": { "usage": "用法:coop ", - "success": "已强制召唤 %s 到 %s的世界" + "success": "已强制召唤 %s 到 %s的世界", + "description": "强制召唤指定用户到他人的世界。" }, "enter_dungeon": { "usage": "用法:enterdungeon ", "changed": "已进入秘境 %s", "not_found_error": "此秘境不存在。", - "in_dungeon_error": "你已经在秘境中了。" + "in_dungeon_error": "你已经在秘境中了。", + "description": "进入指定秘境。" }, "giveAll": { "usage": "用法:giveall [player] [amount]", "started": "正在给予全部物品...", "success": "已给予全部物品。", - "invalid_amount_or_playerId": "无效的数量/玩家ID。" + "invalid_amount_or_playerId": "无效的数量/玩家ID。", + "description": "给予所有物品。" }, "giveArtifact": { "usage": "用法:giveart|gart [player] [[,]]... [level]", "id_error": "无效的圣遗物ID。", - "success": "已将 %s 给予 %s。" + "success": "已将 %s 给予 %s。", + "description": "给予指定圣遗物。" }, "giveChar": { "usage": "用法:givechar [amount]", "given": "给予角色 %s 等级 %s 向UID %s.", "invalid_avatar_id": "无效的角色ID。", "invalid_avatar_level": "无效的角色等級。.", - "invalid_avatar_or_player_id": "无效的角色ID/玩家ID。" + "invalid_avatar_or_player_id": "无效的角色ID/玩家ID。", + "description": "给予指定角色。" }, "give": { "usage": "用法:give [amount] [level] [refinement]", @@ -151,29 +160,36 @@ "refinement_must_between_1_and_5": "精炼等阶必须在 1 到 5 之间。", "given": "已将 %s 个 %s 给予 %s。", "given_with_level_and_refinement": "已将 %s [等級%s, 精炼%s] %s个给予 %s", - "given_level": "已将 %s 等级 %s %s 个给予UID %s" + "given_level": "已将 %s 等级 %s %s 个给予UID %s", + "description": "给予指定物品。" }, "godmode": { - "success": "上帝模式已被设置为 %s 。 [用户:%s]" + "success": "上帝模式已被设置为 %s 。 [用户:%s]", + "description": "防止你受到伤害。" }, "heal": { - "success": "所有角色已被治疗。" + "success": "所有角色已被治疗。", + "description": "治疗所选队伍的角色。" }, "kick": { "player_kick_player": "玩家 [%s:%s] 已将 [%s:%s] 踢出", - "server_kick_player": "正在踢出玩家 [%s:%s]" + "server_kick_player": "正在踢出玩家 [%s:%s]", + "description": "从服务器内踢出指定玩家。" }, "kill": { "usage": "用法:killall [playerUid] [sceneId]", "scene_not_found_in_player_world": "未在玩家世界中找到此场景", - "kill_monsters_in_scene": "已杀死 %s 个怪物。 [场景ID: %s]" + "kill_monsters_in_scene": "已杀死 %s 个怪物。 [场景ID: %s]", + "description": "杀死所有怪物" }, "killCharacter": { "usage": "用法:/killcharacter [playerId]", - "success": "已杀死 %s 目前使用的角色。" + "success": "已杀死 %s 目前使用的角色。", + "description": "杀死目前使用的角色" }, "list": { - "success": "目前在线人数:%s" + "success": "目前在线人数:%s", + "description": "查看所有玩家" }, "permission": { "usage": "用法:permission ", @@ -181,21 +197,26 @@ "has_error": "此玩家已拥有此权限!", "remove": "权限已移除。", "not_have_error": "此玩家未拥有权限!", - "account_error": "账号不存在!" + "account_error": "账号不存在!", + "description": "给予或移除指定玩家的权限。" }, "position": { - "success": "坐标:%.3f, %.3f, %.3f\n场景ID:%d" + "success": "坐标:%.3f, %.3f, %.3f\n场景ID:%d", + "description": "获取所在位置。" }, "reload": { "reload_start": "正在重载配置文件和数据。", - "reload_done": "重载完毕。" + "reload_done": "重载完毕。", + "description": "重载配置文件和数据。" }, "resetConst": { "reset_all": "重置所有角色的命座。", - "success": "已重置 %s 的命座,重新登录后将会生效。" + "success": "已重置 %s 的命座,重新登录后将会生效。", + "description": "重置当前角色的命之座,执行命令后需重新登录以生效。" }, "resetShopLimit": { - "usage": "用法:/resetshop " + "usage": "用法:/resetshop ", + "description": "重置所选玩家的商店刷新时间。" }, "sendMail": { "usage": "用法:give [player] [amount]", @@ -217,17 +238,20 @@ "message": "<正文>", "sender": "<发件人>", "arguments": " [数量] [等级]", - "error": "错误:无效的编写阶段 %s。需要 StackTrace 请查看服务器控制台。" + "error": "错误:无效的编写阶段 %s。需要 StackTrace 请查看服务器控制台。", + "description": "向指定用户发送邮件。 此命令的用法可根据附加的参数而变化。" }, "sendMessage": { "usage": "用法:sendmessage ", - "success": "消息已发送。" + "success": "消息已发送。", + "description": "向指定玩家发送消息" }, "setFetterLevel": { "usage": "用法:setfetterlevel ", "range_error": "好感度等级必须在 0 到 10 之间。", "fetter_set_level": "好感度已设置为 %s 级", - "level_error": "无效的好感度等级。" + "level_error": "无效的好感度等级。", + "description": "设置当前角色的好感度等级。" }, "setStats": { "usage_console": "用法:setstats|stats @ ", @@ -238,20 +262,24 @@ "player_error": "玩家不存在或已离线。", "set_self": "%s 已经设置为 %s。", "set_for_uid": "%s 的使用者 %s 更改为 %s。", - "set_max_hp": "最大生命值更改为 %s。" + "set_max_hp": "最大生命值更改为 %s。", + "description": "设置当前角色的属性。" }, "setWorldLevel": { "usage": "用法:setworldlevel ", "value_error": "世界等级必须设置在0-8之间。", "success": "已将世界等级设为%s。", - "invalid_world_level": "无效的世界等级。" + "invalid_world_level": "无效的世界等级。", + "description": "设置世界等级,执行命令后需重新登录以生效。" }, "spawn": { "usage": "用法:spawn [amount] [level(仅限怪物]", - "success": "已生成 %s 个 %s。" + "success": "已生成 %s 个 %s。", + "description": "在你附近生成一个生物。" }, "stop": { - "success": "正在关闭服务器..." + "success": "正在关闭服务器...", + "description": "停止服务器" }, "talent": { "usage_1": "设置天赋等级:/talent set ", @@ -267,32 +295,41 @@ "invalid_level": "无效的天赋等级。", "normal_attack_id": "普通攻击的 ID 为 %s。", "e_skill_id": "元素战技ID %s。", - "q_skill_id": "元素爆发ID %s。" + "q_skill_id": "元素爆发ID %s。", + "description": "设置当前角色的天赋等级。" }, "teleportAll": { "success": "已将全部玩家传送到你的位置", - "error": "命令仅限处于多人游戏状态下使用。" + "error": "命令仅限处于多人游戏状态下使用。", + "description": "将你世界中的所有玩家传送到你所在的位置。" }, "teleport": { "usage_server": "用法:/tp @ [scene id]", "usage": "用法:/tp [@] [scene id]", "specify_player_id": "你必须指定一个玩家ID。", "invalid_position": "无效的位置。", - "success": "传送 %s 到坐标 %s,%s,%s,场景为 %s" + "success": "传送 %s 到坐标 %s,%s,%s,场景为 %s", + "description": "改变指定玩家的位置。" }, "weather": { "usage": "用法:weather [climateId]", "success": "已将当前天气设定为 %s,气候为 %s。", - "invalid_id": "无效的天气ID。" + "invalid_id": "无效的天气ID。", + "description": "改变天气" }, "drop": { "command_usage": "用法:drop [amount]", - "success": "已将 %s x %s 丟在附近。" + "success": "已将 %s x %s 丟在附近。", + "description": "在你附近丢一个物品。" }, "help": { "usage": "用法:", "aliases": "別名:", - "available_commands": "可用指令:" + "available_commands": "可用指令:", + "description": "发送帮助信息或显示指定命令的信息。" + }, + "restart": { + "description": "重新启动服务器。" } } }