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Add PlayerFinishBattlePassMission
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parent
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commit
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@ -1,43 +1,26 @@
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package emu.grasscutter.game.battlepass;
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package emu.grasscutter.game.battlepass;
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import dev.morphia.annotations.Entity;
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import dev.morphia.annotations.*;
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import dev.morphia.annotations.Id;
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import emu.grasscutter.*;
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import dev.morphia.annotations.Indexed;
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import emu.grasscutter.GameConstants;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.common.ItemParamData;
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import emu.grasscutter.data.common.ItemParamData;
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import emu.grasscutter.data.excels.BattlePassRewardData;
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import emu.grasscutter.data.excels.*;
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import emu.grasscutter.data.excels.ItemData;
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import emu.grasscutter.data.excels.RewardData;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.inventory.*;
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import emu.grasscutter.game.inventory.MaterialType;
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import emu.grasscutter.game.player.*;
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import emu.grasscutter.game.player.BasePlayerDataManager;
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import emu.grasscutter.game.props.*;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.BattlePassMissionRefreshType;
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import emu.grasscutter.game.props.BattlePassMissionStatus;
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import emu.grasscutter.game.props.ItemUseOp;
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import emu.grasscutter.game.props.WatcherTriggerType;
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import emu.grasscutter.net.proto.BattlePassCycleOuterClass.BattlePassCycle;
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import emu.grasscutter.net.proto.BattlePassCycleOuterClass.BattlePassCycle;
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import emu.grasscutter.net.proto.BattlePassRewardTakeOptionOuterClass.BattlePassRewardTakeOption;
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import emu.grasscutter.net.proto.BattlePassRewardTakeOptionOuterClass.BattlePassRewardTakeOption;
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import emu.grasscutter.net.proto.BattlePassScheduleOuterClass.BattlePassSchedule;
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import emu.grasscutter.net.proto.BattlePassScheduleOuterClass.BattlePassSchedule;
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import emu.grasscutter.net.proto.BattlePassUnlockStatusOuterClass.BattlePassUnlockStatus;
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import emu.grasscutter.net.proto.BattlePassUnlockStatusOuterClass.BattlePassUnlockStatus;
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import emu.grasscutter.server.packet.send.PacketBattlePassCurScheduleUpdateNotify;
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import emu.grasscutter.server.packet.send.*;
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import emu.grasscutter.server.packet.send.PacketBattlePassMissionUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketTakeBattlePassRewardRsp;
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import java.time.DayOfWeek;
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import java.time.LocalDate;
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import java.time.LocalDateTime;
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import java.time.ZoneId;
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import java.time.temporal.TemporalAdjusters;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import lombok.Getter;
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import lombok.Getter;
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import org.bson.types.ObjectId;
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import org.bson.types.ObjectId;
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import java.time.*;
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import java.time.temporal.TemporalAdjusters;
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import java.util.*;
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@Entity(value = "battlepass", useDiscriminator = false)
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@Entity(value = "battlepass", useDiscriminator = false)
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public class BattlePassManager extends BasePlayerDataManager {
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public class BattlePassManager extends BasePlayerDataManager {
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@Id @Getter private ObjectId id;
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@Id @Getter private ObjectId id;
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@ -181,7 +164,7 @@ public class BattlePassManager extends BasePlayerDataManager {
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}
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}
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}
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}
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if (updatedMissions.size() > 0) {
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if (!updatedMissions.isEmpty()) {
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// Save to db
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// Save to db
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this.save();
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this.save();
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@ -263,8 +246,7 @@ public class BattlePassManager extends BasePlayerDataManager {
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// Get rewards
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// Get rewards
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List<GameItem> rewardItems = null;
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List<GameItem> rewardItems = null;
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if (rewardList.size() > 0) {
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if (!rewardList.isEmpty()) {
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rewardItems = new ArrayList<>();
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rewardItems = new ArrayList<>();
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for (var option : rewardList) {
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for (var option : rewardList) {
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@ -5,6 +5,7 @@ import emu.grasscutter.data.excels.BattlePassMissionData;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.BattlePassMissionStatus;
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import emu.grasscutter.game.props.BattlePassMissionStatus;
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import emu.grasscutter.game.props.WatcherTriggerType;
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import emu.grasscutter.game.props.WatcherTriggerType;
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import emu.grasscutter.server.event.player.PlayerFinishBattlePassMission;
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import emu.grasscutter.server.game.BaseGameSystem;
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import emu.grasscutter.server.game.BaseGameSystem;
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import emu.grasscutter.server.game.GameServer;
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import emu.grasscutter.server.game.GameServer;
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import emu.grasscutter.server.packet.send.PacketBattlePassMissionUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketBattlePassMissionUpdateNotify;
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@ -68,6 +69,8 @@ public class BattlePassSystem extends BaseGameSystem {
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if (mission.getProgress() >= data.getProgress()) {
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if (mission.getProgress() >= data.getProgress()) {
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mission.setStatus(BattlePassMissionStatus.MISSION_STATUS_FINISHED);
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mission.setStatus(BattlePassMissionStatus.MISSION_STATUS_FINISHED);
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new PlayerFinishBattlePassMission(player, mission).call();
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}
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}
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// Save to db
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// Save to db
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@ -0,0 +1,17 @@
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package emu.grasscutter.server.event.player;
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import emu.grasscutter.game.battlepass.*;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.server.event.types.PlayerEvent;
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import lombok.Getter;
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@Getter
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public final class PlayerFinishBattlePassMission extends PlayerEvent {
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private final BattlePassMission mission;
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public PlayerFinishBattlePassMission(Player player, BattlePassMission mission) {
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super(player);
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this.mission = mission;
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}
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}
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