mirror of
https://github.com/Melledy/Grasscutter.git
synced 2025-02-03 02:25:23 +00:00
Flight stamina cost -20% when Amber or Venti in team
- Reduced stamina not tested in MP. - Stop MovementManager ticker when player goes offline.
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@ -24,7 +24,7 @@ public class MovementManager {
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public HashMap<String, HashSet<MotionState>> MotionStatesCategorized = new HashMap<>();
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private enum Consumption {
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private enum ConsumptionType {
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None(0),
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// consume
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@ -46,11 +46,22 @@ public class MovementManager {
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POWERED_FLY(500);
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public final int amount;
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Consumption(int amount) {
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ConsumptionType(int amount) {
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this.amount = amount;
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}
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}
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private class Consumption {
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public ConsumptionType consumptionType;
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public int amount;
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public Consumption(ConsumptionType ct, int a) {
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consumptionType = ct;
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amount = a;
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}
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public Consumption(ConsumptionType ct) {
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this(ct, ct.amount);
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}
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}
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private MotionState previousState = MotionState.MOTION_STANDBY;
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private MotionState currentState = MotionState.MOTION_STANDBY;
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@ -139,6 +150,7 @@ public class MovementManager {
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}
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public void resetTimer() {
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Grasscutter.getLogger().debug("MovementManager ticker stopped");
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movementManagerTickTimer.cancel();
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movementManagerTickTimer = null;
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}
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@ -269,95 +281,39 @@ public class MovementManager {
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boolean moving = isPlayerMoving();
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if (moving || (getCurrentStamina() < getMaximumStamina())) {
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// Grasscutter.getLogger().debug("Player moving: " + moving + ", stamina full: " + (getCurrentStamina() >= getMaximumStamina()) + ", recalculate stamina");
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Consumption consumption = Consumption.None;
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Consumption consumption = new Consumption(ConsumptionType.None);
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// TODO: refactor these conditions.
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if (MotionStatesCategorized.get("CLIMB").contains(currentState)) {
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if (currentState == MotionState.MOTION_CLIMB) {
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// CLIMB
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if (previousState != MotionState.MOTION_CLIMB && previousState != MotionState.MOTION_CLIMB_JUMP) {
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consumption = Consumption.CLIMB_START;
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} else {
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consumption = Consumption.CLIMBING;
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}
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}
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if (currentState == MotionState.MOTION_CLIMB_JUMP) {
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if (previousState != MotionState.MOTION_CLIMB_JUMP) {
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consumption = Consumption.CLIMB_JUMP;
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}
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}
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if (currentState == MotionState.MOTION_JUMP) {
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if (previousState == MotionState.MOTION_CLIMB) {
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consumption = Consumption.CLIMB_JUMP;
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}
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}
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consumption = getClimbConsumption();
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} else if (MotionStatesCategorized.get("SWIM").contains((currentState))) {
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// SWIM
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if (currentState == MotionState.MOTION_SWIM_MOVE) {
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consumption = Consumption.SWIMMING;
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}
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if (currentState == MotionState.MOTION_SWIM_DASH) {
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if (previousState != MotionState.MOTION_SWIM_DASH) {
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consumption = Consumption.SWIM_DASH_START;
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} else {
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consumption = Consumption.SWIM_DASH;
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}
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}
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consumption = getSwimConsumptions();
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} else if (MotionStatesCategorized.get("RUN").contains(currentState)) {
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// RUN, DASH and WALK
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// DASH
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if (currentState == MotionState.MOTION_DASH_BEFORE_SHAKE) {
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consumption = Consumption.DASH;
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if (previousState == MotionState.MOTION_DASH_BEFORE_SHAKE) {
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// only charge once
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consumption = Consumption.SPRINT;
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}
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}
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if (currentState == MotionState.MOTION_DASH) {
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consumption = Consumption.SPRINT;
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}
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// RUN
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if (currentState == MotionState.MOTION_RUN) {
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consumption = Consumption.RUN;
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}
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// WALK
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if (currentState == MotionState.MOTION_WALK) {
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consumption = Consumption.WALK;
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}
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consumption = getRunWalkDashConsumption();
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} else if (MotionStatesCategorized.get("FLY").contains(currentState)) {
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// FLY
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consumption = Consumption.FLY;
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// POWERED_FLY, e.g. wind tunnel
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if (currentState == MotionState.MOTION_POWERED_FLY) {
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consumption = Consumption.POWERED_FLY;
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}
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consumption = getFlyConsumption();
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} else if (MotionStatesCategorized.get("STANDBY").contains(currentState)) {
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// STAND
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if (currentState == MotionState.MOTION_STANDBY) {
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consumption = Consumption.STANDBY;
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}
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if (currentState == MotionState.MOTION_STANDBY_MOVE) {
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consumption = Consumption.STANDBY_MOVE;
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}
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consumption = getStandConsumption();
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}
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// tick triggered
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handleDrowning();
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// delay 2 seconds before start recovering - as official server does.
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if (cachedSession != null) {
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if (consumption.amount < 0) {
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staminaRecoverDelay = 0;
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}
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if (consumption.amount > 0) {
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if (consumption.amount > 0 && consumption.consumptionType != ConsumptionType.POWERED_FLY) {
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if (staminaRecoverDelay < 10) {
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staminaRecoverDelay++;
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consumption = Consumption.None;
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consumption = new Consumption(ConsumptionType.None);
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}
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}
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int newStamina = updateStamina(cachedSession, consumption.amount);
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Grasscutter.getLogger().debug(getCurrentStamina() + "/" + getMaximumStamina() + "\t" + currentState + "\t" + "isMoving: " + isPlayerMoving() + "\t(" + consumption.consumptionType + "," + consumption.amount + ")");
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updateStamina(cachedSession, consumption.amount);
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cachedSession.send(new PacketPlayerPropNotify(player, PlayerProperty.PROP_CUR_PERSIST_STAMINA));
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Grasscutter.getLogger().debug(player.getProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA) + "/" + player.getProperty(PlayerProperty.PROP_MAX_STAMINA) + "\t" + currentState + "\t" + "isMoving: " + isPlayerMoving() + "\t" + consumption + "(" + consumption.amount + ")");
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}
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// tick triggered
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handleDrowning();
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}
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}
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@ -366,4 +322,95 @@ public class MovementManager {
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currentCoordinates.getY(), currentCoordinates.getZ());;
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}
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}
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private Consumption getClimbConsumption() {
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Consumption consumption = new Consumption(ConsumptionType.None);
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if (currentState == MotionState.MOTION_CLIMB) {
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consumption = new Consumption(ConsumptionType.CLIMBING);
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if (previousState != MotionState.MOTION_CLIMB && previousState != MotionState.MOTION_CLIMB_JUMP) {
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consumption = new Consumption(ConsumptionType.CLIMB_START);
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}
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if (!isPlayerMoving()) {
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consumption = new Consumption(ConsumptionType.None);
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}
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}
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if (currentState == MotionState.MOTION_CLIMB_JUMP) {
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if (previousState != MotionState.MOTION_CLIMB_JUMP) {
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consumption = new Consumption(ConsumptionType.CLIMB_JUMP);
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}
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}
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return consumption;
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}
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// TODO: Kamisato Ayaka & Mona
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private Consumption getSwimConsumptions() {
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Consumption consumption = new Consumption(ConsumptionType.None);
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if (currentState == MotionState.MOTION_SWIM_MOVE) {
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consumption = new Consumption(ConsumptionType.SWIMMING);
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}
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if (currentState == MotionState.MOTION_SWIM_DASH) {
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consumption = new Consumption(ConsumptionType.SWIM_DASH_START);
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if (previousState == MotionState.MOTION_SWIM_DASH) {
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consumption = new Consumption(ConsumptionType.SWIM_DASH);
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}
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}
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return consumption;
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}
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private Consumption getRunWalkDashConsumption() {
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Consumption consumption = new Consumption(ConsumptionType.None);
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if (currentState == MotionState.MOTION_DASH_BEFORE_SHAKE) {
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consumption = new Consumption(ConsumptionType.DASH);
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if (previousState == MotionState.MOTION_DASH_BEFORE_SHAKE) {
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// only charge once
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consumption = new Consumption(ConsumptionType.SPRINT);
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}
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}
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if (currentState == MotionState.MOTION_DASH) {
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consumption = new Consumption(ConsumptionType.SPRINT);
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}
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if (currentState == MotionState.MOTION_RUN) {
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consumption = new Consumption(ConsumptionType.RUN);
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}
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if (currentState == MotionState.MOTION_WALK) {
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consumption = new Consumption(ConsumptionType.WALK);
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}
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return consumption;
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}
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private Consumption getFlyConsumption() {
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Consumption consumption = new Consumption(ConsumptionType.FLY);
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HashMap<Integer, Float> glidingCostReduction = new HashMap<>() {{
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put(212301, 0.8f); // Amber
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put(222301, 0.8f); // Venti
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}};
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float reduction = 1;
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for (EntityAvatar entity: cachedSession.getPlayer().getTeamManager().getActiveTeam()) {
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for (int skillId: entity.getAvatar().getProudSkillList()) {
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if (glidingCostReduction.containsKey(skillId)) {
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reduction = glidingCostReduction.get(skillId);
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}
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}
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}
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consumption.amount *= reduction;
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// POWERED_FLY, e.g. wind tunnel
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if (currentState == MotionState.MOTION_POWERED_FLY) {
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consumption = new Consumption(ConsumptionType.POWERED_FLY);
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}
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return consumption;
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}
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private Consumption getStandConsumption() {
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Consumption consumption = new Consumption(ConsumptionType.None);
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if (currentState == MotionState.MOTION_STANDBY) {
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consumption = new Consumption(ConsumptionType.STANDBY);
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}
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if (currentState == MotionState.MOTION_STANDBY_MOVE) {
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consumption = new Consumption(ConsumptionType.STANDBY_MOVE);
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}
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return consumption;
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}
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}
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@ -1151,8 +1151,11 @@ public class Player {
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}
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public void onLogout() {
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// stop stamina calculation
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getMovementManager().resetTimer();
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// force to leave the dungeon
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if(getScene().getSceneType() == SceneType.SCENE_DUNGEON){
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if (getScene().getSceneType() == SceneType.SCENE_DUNGEON) {
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this.getServer().getDungeonManager().exitDungeon(this);
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}
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// Leave world
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