Merge branch 'development' into dev-quests

This commit is contained in:
Melledy 2022-05-11 12:39:28 -07:00
commit 364dc3bab9
19 changed files with 467 additions and 130 deletions

1
.gitignore vendored
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@ -69,6 +69,7 @@ language/
languages/
gacha-mapping.js
data/gacha_mappings.js
BuildConfig.java
# macOS
.DS_Store

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@ -45,6 +45,7 @@ targetCompatibility = JavaVersion.VERSION_17
group = 'xyz.grasscutters'
version = '1.1.1-dev'
sourceCompatibility = 17
targetCompatibility = 17
@ -97,6 +98,7 @@ application {
mainClassName = 'emu.grasscutter.Grasscutter'
}
jar {
manifest {
attributes 'Main-Class': 'emu.grasscutter.Grasscutter'
@ -226,6 +228,23 @@ javadoc {
}
}
task injectGitHash {
def gitCommitHash = {
try {
return 'git rev-parse --verify --short HEAD'.execute().text.trim()
} catch (e) {
return "GIT_NOT_FOUND"
}
}
new File(projectDir, "src/main/java/emu/grasscutter/BuildConfig.java").text = """
package emu.grasscutter;
public class BuildConfig {
public static final String VERSION = \"${version}\";
public static final String GIT_HASH = \"${gitCommitHash()}\";
}
"""
}
processResources {
dependsOn "generateProto"
}

121
data/gacha_details.html Normal file
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@ -0,0 +1,121 @@
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Roboto:300,400&display=swap">
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@4.6.1/dist/css/bootstrap.min.css">
<style>
body {
background-color: #f0f0f0;
}
p {
font-weight:300;
}
a,a:hover {
text-decoration:none !important;
color:#626976;
}
.content {
padding:3rem 0;
}
.container {
color:#626976;
position: relative;
}
h2 {
font-size:20px;
}
h3 {
font-size:16px;
}
</style>
<title>Banner Details</title>
<script type="text/javascript" src="/gacha/mappings"></script>
</head>
<body>
<div class="content">
<div class="container">
<h2 class="mb-5">{{TITLE}}</h2>
<h3 class="">{{AVAILABLE_FIVE_STARS}}</h3>
<hr />
<ul id="5-star-list">
</ul>
<h3 class="">{{AVAILABLE_FOUR_STARS}}</h3>
<hr />
<ul id="4-star-list">
</ul>
<h3 class="">{{AVAILABLE_THREE_STARS}}</h3>
<hr />
<ul id="3-star-list">
</ul>
</div>
</div>
<footer>
<div class="copyright">
<div class="container">
<div class="row">
<div class="col-md-6">
<span>
Template by BecodReyes. All rights reserved.
</span>
</div>
<div class="col-md-6">
<ul style="float:right">
<li class="list-inline-item">
<a href="https://github.com/Grasscutters/Grasscutter">Github</a>
</li>
<li class="list-inline-item">·</li>
<li class="list-inline-item">
<a href="https://github.com/Grasscutters/Grasscutter/blob/stable/LICENSE">License</a>
</li>
</ul>
</div>
</div>
</div>
</div>
</footer>
<script>
var fiveStarItems = {{FIVE_STARS}};
var fourStarItems = {{FOUR_STARS}};
var threeStarItems = {{THREE_STARS}};
var lang = "{{LANGUAGE}}";
function getNameForId(itemId) {
if (mappings[lang] != null && mappings[lang][itemId] != null) {
return mappings[lang][itemId][0];
}
else if (mappings["en-us"] != null && mappings["en-us"][itemId] != null) {
return mappings["en-us"][itemId][0];
}
return itemId.toString();
}
fiveStarList = document.getElementById("5-star-list");
fourStarList = document.getElementById("4-star-list");
threeStarList = document.getElementById("3-star-list");
fiveStarItems.forEach(element => {
var entry = document.createElement("li");
entry.innerHTML = getNameForId(element);
fiveStarList.appendChild(entry);
});
fourStarItems.forEach(element => {
var entry = document.createElement("li");
entry.innerHTML = getNameForId(element);
fourStarList.appendChild(entry);
});
threeStarItems.forEach(element => {
var entry = document.createElement("li");
entry.innerHTML = getNameForId(element);
threeStarList.appendChild(entry);
});
</script>
</body>
</html>

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@ -29,6 +29,7 @@ import emu.grasscutter.server.dispatch.DispatchServer;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.tools.Tools;
import emu.grasscutter.utils.Crypto;
import emu.grasscutter.BuildConfig;
import javax.annotation.Nullable;
@ -82,6 +83,9 @@ public final class Grasscutter {
case "-gachamap" -> {
Tools.createGachaMapping(DATA("gacha_mappings.js")); exitEarly = true;
}
case "-version" -> {
System.out.println("Grasscutter version: " + BuildConfig.VERSION + "-" + BuildConfig.GIT_HASH); exitEarly = true;
}
}
}
@ -186,6 +190,7 @@ public final class Grasscutter {
}
getLogger().info(translate("messages.status.done"));
getLogger().info(translate("messages.status.version", BuildConfig.VERSION, BuildConfig.GIT_HASH));
String input = null;
boolean isLastInterrupted = false;
while (true) {

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@ -78,25 +78,25 @@ public final class DatabaseHelper {
}
public static Account getAccountByName(String username) {
return DatabaseManager.getDatastore().find(Account.class).filter(Filters.eq("username", username)).first();
return DatabaseManager.getGameDatastore().find(Account.class).filter(Filters.eq("username", username)).first();
}
public static Account getAccountByToken(String token) {
if(token == null) return null;
return DatabaseManager.getDatastore().find(Account.class).filter(Filters.eq("token", token)).first();
return DatabaseManager.getGameDatastore().find(Account.class).filter(Filters.eq("token", token)).first();
}
public static Account getAccountBySessionKey(String sessionKey) {
if(sessionKey == null) return null;
return DatabaseManager.getDatastore().find(Account.class).filter(Filters.eq("sessionKey", sessionKey)).first();
return DatabaseManager.getGameDatastore().find(Account.class).filter(Filters.eq("sessionKey", sessionKey)).first();
}
public static Account getAccountById(String uid) {
return DatabaseManager.getDatastore().find(Account.class).filter(Filters.eq("_id", uid)).first();
return DatabaseManager.getGameDatastore().find(Account.class).filter(Filters.eq("_id", uid)).first();
}
public static Account getAccountByPlayerId(int playerId) {
return DatabaseManager.getDatastore().find(Account.class).filter(Filters.eq("playerId", playerId)).first();
return DatabaseManager.getGameDatastore().find(Account.class).filter(Filters.eq("playerId", playerId)).first();
}
public static void deleteAccount(Account target) {
@ -105,39 +105,39 @@ public final class DatabaseHelper {
// database in an inconsistent state, but unfortunately Mongo only supports that when we have a replica set ...
// Delete Mail.class data
DatabaseManager.getDatabase().getCollection("mail").deleteMany(eq("ownerUid", target.getPlayerUid()));
DatabaseManager.getGameDatabase().getCollection("mail").deleteMany(eq("ownerUid", target.getPlayerUid()));
// Delete Avatar.class data
DatabaseManager.getDatabase().getCollection("avatars").deleteMany(eq("ownerId", target.getPlayerUid()));
DatabaseManager.getGameDatabase().getCollection("avatars").deleteMany(eq("ownerId", target.getPlayerUid()));
// Delete GachaRecord.class data
DatabaseManager.getDatabase().getCollection("gachas").deleteMany(eq("ownerId", target.getPlayerUid()));
DatabaseManager.getGameDatabase().getCollection("gachas").deleteMany(eq("ownerId", target.getPlayerUid()));
// Delete GameItem.class data
DatabaseManager.getDatabase().getCollection("items").deleteMany(eq("ownerId", target.getPlayerUid()));
DatabaseManager.getGameDatabase().getCollection("items").deleteMany(eq("ownerId", target.getPlayerUid()));
// Delete GameMainQuest.class data
DatabaseManager.getDatabase().getCollection("quests").deleteMany(eq("ownerUid", target.getPlayerUid()));
DatabaseManager.getGameDatabase().getCollection("quests").deleteMany(eq("ownerUid", target.getPlayerUid()));
// Delete friendships.
// Here, we need to make sure to not only delete the deleted account's friendships,
// but also all friendship entries for that account's friends.
DatabaseManager.getDatabase().getCollection("friendships").deleteMany(eq("ownerId", target.getPlayerUid()));
DatabaseManager.getDatabase().getCollection("friendships").deleteMany(eq("friendId", target.getPlayerUid()));
DatabaseManager.getGameDatabase().getCollection("friendships").deleteMany(eq("ownerId", target.getPlayerUid()));
DatabaseManager.getGameDatabase().getCollection("friendships").deleteMany(eq("friendId", target.getPlayerUid()));
// Delete the player.
DatabaseManager.getDatastore().find(Player.class).filter(Filters.eq("id", target.getPlayerUid())).delete();
DatabaseManager.getGameDatastore().find(Player.class).filter(Filters.eq("id", target.getPlayerUid())).delete();
// Finally, delete the account itself.
DatabaseManager.getDatastore().find(Account.class).filter(Filters.eq("id", target.getId())).delete();
DatabaseManager.getGameDatastore().find(Account.class).filter(Filters.eq("id", target.getId())).delete();
}
public static List<Player> getAllPlayers() {
return DatabaseManager.getDatastore().find(Player.class).stream().toList();
return DatabaseManager.getGameDatastore().find(Player.class).stream().toList();
}
public static Player getPlayerById(int id) {
return DatabaseManager.getDatastore().find(Player.class).filter(Filters.eq("_id", id)).first();
return DatabaseManager.getGameDatastore().find(Player.class).filter(Filters.eq("_id", id)).first();
}
public static boolean checkPlayerExists(int id) {
return DatabaseManager.getDatastore().find(Player.class).filter(Filters.eq("_id", id)).first() != null;
return DatabaseManager.getGameDatastore().find(Player.class).filter(Filters.eq("_id", id)).first() != null;
}
public static synchronized Player createPlayer(Player character, int reservedId) {
@ -154,7 +154,7 @@ public final class DatabaseHelper {
character.setUid(id);
}
// Save to database
DatabaseManager.getDatastore().save(character);
DatabaseManager.getGameDatastore().save(character);
return character;
}
@ -173,48 +173,48 @@ public final class DatabaseHelper {
}
public static void savePlayer(Player character) {
DatabaseManager.getDatastore().save(character);
DatabaseManager.getGameDatastore().save(character);
}
public static void saveAvatar(Avatar avatar) {
DatabaseManager.getDatastore().save(avatar);
DatabaseManager.getGameDatastore().save(avatar);
}
public static List<Avatar> getAvatars(Player player) {
return DatabaseManager.getDatastore().find(Avatar.class).filter(Filters.eq("ownerId", player.getUid())).stream().toList();
return DatabaseManager.getGameDatastore().find(Avatar.class).filter(Filters.eq("ownerId", player.getUid())).stream().toList();
}
public static void saveItem(GameItem item) {
DatabaseManager.getDatastore().save(item);
DatabaseManager.getGameDatastore().save(item);
}
public static boolean deleteItem(GameItem item) {
DeleteResult result = DatabaseManager.getDatastore().delete(item);
DeleteResult result = DatabaseManager.getGameDatastore().delete(item);
return result.wasAcknowledged();
}
public static List<GameItem> getInventoryItems(Player player) {
return DatabaseManager.getDatastore().find(GameItem.class).filter(Filters.eq("ownerId", player.getUid())).stream().toList();
return DatabaseManager.getGameDatastore().find(GameItem.class).filter(Filters.eq("ownerId", player.getUid())).stream().toList();
}
public static List<Friendship> getFriends(Player player) {
return DatabaseManager.getDatastore().find(Friendship.class).filter(Filters.eq("ownerId", player.getUid())).stream().toList();
return DatabaseManager.getGameDatastore().find(Friendship.class).filter(Filters.eq("ownerId", player.getUid())).stream().toList();
}
public static List<Friendship> getReverseFriends(Player player) {
return DatabaseManager.getDatastore().find(Friendship.class).filter(Filters.eq("friendId", player.getUid())).stream().toList();
return DatabaseManager.getGameDatastore().find(Friendship.class).filter(Filters.eq("friendId", player.getUid())).stream().toList();
}
public static void saveFriendship(Friendship friendship) {
DatabaseManager.getDatastore().save(friendship);
DatabaseManager.getGameDatastore().save(friendship);
}
public static void deleteFriendship(Friendship friendship) {
DatabaseManager.getDatastore().delete(friendship);
DatabaseManager.getGameDatastore().delete(friendship);
}
public static Friendship getReverseFriendship(Friendship friendship) {
return DatabaseManager.getDatastore().find(Friendship.class).filter(Filters.and(
return DatabaseManager.getGameDatastore().find(Friendship.class).filter(Filters.and(
Filters.eq("ownerId", friendship.getFriendId()),
Filters.eq("friendId", friendship.getOwnerId())
)).first();
@ -225,7 +225,7 @@ public final class DatabaseHelper {
}
public static List<GachaRecord> getGachaRecords(int ownerId, int page, int gachaType, int pageSize){
return DatabaseManager.getDatastore().find(GachaRecord.class).filter(
return DatabaseManager.getGameDatastore().find(GachaRecord.class).filter(
Filters.eq("ownerId", ownerId),
Filters.eq("gachaType", gachaType)
).iterator(new FindOptions()
@ -240,7 +240,7 @@ public final class DatabaseHelper {
}
public static long getGachaRecordsMaxPage(int ownerId, int page, int gachaType, int pageSize){
long count = DatabaseManager.getDatastore().find(GachaRecord.class).filter(
long count = DatabaseManager.getGameDatastore().find(GachaRecord.class).filter(
Filters.eq("ownerId", ownerId),
Filters.eq("gachaType", gachaType)
).count();
@ -248,31 +248,31 @@ public final class DatabaseHelper {
}
public static void saveGachaRecord(GachaRecord gachaRecord){
DatabaseManager.getDatastore().save(gachaRecord);
DatabaseManager.getGameDatastore().save(gachaRecord);
}
public static List<Mail> getAllMail(Player player) {
return DatabaseManager.getDatastore().find(Mail.class).filter(Filters.eq("ownerUid", player.getUid())).stream().toList();
return DatabaseManager.getGameDatastore().find(Mail.class).filter(Filters.eq("ownerUid", player.getUid())).stream().toList();
}
public static void saveMail(Mail mail) {
DatabaseManager.getDatastore().save(mail);
DatabaseManager.getGameDatastore().save(mail);
}
public static boolean deleteMail(Mail mail) {
DeleteResult result = DatabaseManager.getDatastore().delete(mail);
DeleteResult result = DatabaseManager.getGameDatastore().delete(mail);
return result.wasAcknowledged();
}
public static List<GameMainQuest> getAllQuests(Player player) {
return DatabaseManager.getDatastore().find(GameMainQuest.class).filter(Filters.eq("ownerUid", player.getUid())).stream().toList();
return DatabaseManager.getGameDatastore().find(GameMainQuest.class).filter(Filters.eq("ownerUid", player.getUid())).stream().toList();
}
public static void saveQuest(GameMainQuest quest) {
DatabaseManager.getDatastore().save(quest);
DatabaseManager.getGameDatastore().save(quest);
}
public static boolean deleteQuest(GameMainQuest quest) {
return DatabaseManager.getDatastore().delete(quest).wasAcknowledged();
return DatabaseManager.getGameDatastore().delete(quest).wasAcknowledged();
}
}

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@ -25,7 +25,7 @@ import emu.grasscutter.game.quest.GameQuest;
import static emu.grasscutter.Configuration.*;
public final class DatabaseManager {
private static Datastore datastore;
private static Datastore gameDatastore;
private static Datastore dispatchDatastore;
private static final Class<?>[] mappedClasses = new Class<?>[] {
@ -33,12 +33,12 @@ public final class DatabaseManager {
GachaRecord.class, Mail.class, GameMainQuest.class
};
public static Datastore getDatastore() {
return datastore;
public static Datastore getGameDatastore() {
return gameDatastore;
}
public static MongoDatabase getDatabase() {
return getDatastore().getDatabase();
public static MongoDatabase getGameDatabase() {
return getGameDatastore().getDatabase();
}
// Yes. I very dislike this method. However, this will be good for now.
@ -47,42 +47,42 @@ public final class DatabaseManager {
if(SERVER.runMode == ServerRunMode.GAME_ONLY) {
return dispatchDatastore;
} else {
return datastore;
return gameDatastore;
}
}
public static void initialize() {
// Initialize
MongoClient mongoClient = MongoClients.create(DATABASE.connectionUri);
MongoClient gameMongoClient = MongoClients.create(DATABASE.game.connectionUri);
// Set mapper options.
MapperOptions mapperOptions = MapperOptions.builder()
.storeEmpties(true).storeNulls(false).build();
// Create data store.
datastore = Morphia.createDatastore(mongoClient, DATABASE.collection, mapperOptions);
gameDatastore = Morphia.createDatastore(gameMongoClient, DATABASE.game.collection, mapperOptions);
// Map classes.
datastore.getMapper().map(mappedClasses);
gameDatastore.getMapper().map(mappedClasses);
// Ensure indexes
try {
datastore.ensureIndexes();
gameDatastore.ensureIndexes();
} catch (MongoCommandException exception) {
Grasscutter.getLogger().info("Mongo index error: ", exception);
// Duplicate index error
if (exception.getCode() == 85) {
// Drop all indexes and re add them
MongoIterable<String> collections = datastore.getDatabase().listCollectionNames();
MongoIterable<String> collections = gameDatastore.getDatabase().listCollectionNames();
for (String name : collections) {
datastore.getDatabase().getCollection(name).dropIndexes();
gameDatastore.getDatabase().getCollection(name).dropIndexes();
}
// Add back indexes
datastore.ensureIndexes();
gameDatastore.ensureIndexes();
}
}
if(SERVER.runMode == ServerRunMode.GAME_ONLY) {
MongoClient dispatchMongoClient = MongoClients.create(GAME_OPTIONS.databaseInfo.connectionUri);
dispatchDatastore = Morphia.createDatastore(dispatchMongoClient, GAME_OPTIONS.databaseInfo.collection);
MongoClient dispatchMongoClient = MongoClients.create(DATABASE.server.connectionUri);
dispatchDatastore = Morphia.createDatastore(dispatchMongoClient, DATABASE.server.collection);
// Ensure indexes for dispatch server
try {
@ -104,14 +104,14 @@ public final class DatabaseManager {
}
public static synchronized int getNextId(Class<?> c) {
DatabaseCounter counter = getDatastore().find(DatabaseCounter.class).filter(Filters.eq("_id", c.getSimpleName())).first();
DatabaseCounter counter = getGameDatastore().find(DatabaseCounter.class).filter(Filters.eq("_id", c.getSimpleName())).first();
if (counter == null) {
counter = new DatabaseCounter(c.getSimpleName());
}
try {
return counter.getNextId();
} finally {
getDatastore().save(counter);
getGameDatastore().save(counter);
}
}

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@ -102,6 +102,11 @@ public class GachaBanner {
+ lr(DISPATCH_INFO.accessAddress, DISPATCH_INFO.bindAddress) + ":"
+ lr(DISPATCH_INFO.accessPort, DISPATCH_INFO.bindPort)
+ "/gacha?s=" + sessionKey + "&gachaType=" + gachaType;
String details = "http" + (DISPATCH_INFO.encryption.useInRouting ? "s" : "") + "://"
+ lr(DISPATCH_INFO.accessAddress, DISPATCH_INFO.bindAddress) + ":"
+ lr(DISPATCH_INFO.accessPort, DISPATCH_INFO.bindPort)
+ "/gacha/details?s=" + sessionKey + "&gachaType=" + gachaType;
// Grasscutter.getLogger().info("record = " + record);
GachaInfo.Builder info = GachaInfo.newBuilder()
.setGachaType(this.getGachaType())
@ -112,8 +117,8 @@ public class GachaBanner {
.setCostItemNum(1)
.setGachaPrefabPath(this.getPrefabPath())
.setGachaPreviewPrefabPath(this.getPreviewPrefabPath())
.setGachaProbUrl(record)
.setGachaProbUrlOversea(record)
.setGachaProbUrl(details)
.setGachaProbUrlOversea(details)
.setGachaRecordUrl(record)
.setGachaRecordUrlOversea(record)
.setTenCostItemId(this.getCostItem())

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@ -66,6 +66,22 @@ public class GachaManager {
return gachaBanners;
}
public int[] getYellowAvatars() {
return this.yellowAvatars;
}
public int[] getYellowWeapons() {
return this.yellowWeapons;
}
public int[] getPurpleAvatars() {
return this.purpleAvatars;
}
public int[] getPurpleWeapons() {
return this.purpleWeapons;
}
public int[] getBlueWeapons() {
return this.blueWeapons;
}
public int randomRange(int min, int max) {
return ThreadLocalRandom.current().nextInt(max - min + 1) + min;
}

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@ -7,6 +7,7 @@ import emu.grasscutter.server.event.HandlerPriority;
import emu.grasscutter.utils.Utils;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.InputStreamReader;
import java.lang.reflect.Method;
import java.net.MalformedURLException;
@ -90,6 +91,8 @@ public final class PluginManager {
fileReader.close(); // Close the file reader.
} catch (ClassNotFoundException ignored) {
Grasscutter.getLogger().warn("Plugin " + plugin.getName() + " has an invalid main class.");
} catch (FileNotFoundException ignored) {
Grasscutter.getLogger().warn("Plugin " + plugin.getName() + " lacks a valid config file.");
}
} catch (Exception exception) {
Grasscutter.getLogger().error("Failed to load plugin: " + plugin.getName(), exception);

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@ -16,6 +16,7 @@ import emu.grasscutter.net.proto.RegionInfoOuterClass.RegionInfo;
import emu.grasscutter.net.proto.RegionSimpleInfoOuterClass.RegionSimpleInfo;
import emu.grasscutter.server.dispatch.authentication.AuthenticationHandler;
import emu.grasscutter.server.dispatch.authentication.DefaultAuthenticationHandler;
import emu.grasscutter.server.dispatch.http.GachaDetailsHandler;
import emu.grasscutter.server.dispatch.http.GachaRecordHandler;
import emu.grasscutter.server.dispatch.json.*;
import emu.grasscutter.server.dispatch.json.ComboTokenReqJson.LoginTokenData;
@ -117,7 +118,7 @@ public final class DispatchServer {
.setTitle(DISPATCH_INFO.defaultName)
.setType("DEV_PUBLIC")
.setDispatchUrl(
"http" + (DISPATCH_ENCRYPTION.useEncryption ? "s" : "") + "://"
"http" + (DISPATCH_ENCRYPTION.useInRouting ? "s" : "") + "://"
+ lr(DISPATCH_INFO.accessAddress, DISPATCH_INFO.bindAddress) + ":"
+ lr(DISPATCH_INFO.accessPort, DISPATCH_INFO.bindPort)
+ "/query_cur_region/" + defaultServerName)
@ -150,7 +151,7 @@ public final class DispatchServer {
.setTitle(regionInfo.Title)
.setType("DEV_PUBLIC")
.setDispatchUrl(
"http" + (DISPATCH_ENCRYPTION.useEncryption ? "s" : "") + "://"
"http" + (DISPATCH_ENCRYPTION.useInRouting ? "s" : "") + "://"
+ lr(DISPATCH_INFO.accessAddress, DISPATCH_INFO.bindAddress) + ":"
+ lr(DISPATCH_INFO.accessPort, DISPATCH_INFO.bindPort)
+ "/query_cur_region/" + regionInfo.Name)
@ -455,6 +456,9 @@ public final class DispatchServer {
httpServer.raw().config.addSinglePageRoot("/gacha/mappings", gachaMappingsPath, Location.EXTERNAL);
// gacha details
httpServer.get("/gacha/details", new GachaDetailsHandler());
// static file support for plugins
httpServer.raw().config.precompressStaticFiles = false; // If this isn't set to false, files such as images may appear corrupted when serving static files

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@ -12,5 +12,12 @@ public interface AuthenticationHandler {
void handleRegister(Request req, Response res);
void handleChangePassword(Request req, Response res);
/**
* Other plugins may need to verify a user's identity using details from handleLogin()
* @param details The user's unique one-time token that needs to be verified
* @return If the verification was successful
*/
boolean verifyUser(String details);
LoginResultJson handleGameLogin(Request req, LoginAccountRequestJson requestData);
}

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@ -28,6 +28,12 @@ public class DefaultAuthenticationHandler implements AuthenticationHandler {
res.send("Authentication is not available with the default authentication method");
}
@Override
public boolean verifyUser(String details) {
Grasscutter.getLogger().info(translate("dispatch.authentication.default_unable_to_verify"));
return false;
}
@Override
public LoginResultJson handleGameLogin(Request req, LoginAccountRequestJson requestData) {
LoginResultJson responseData = new LoginResultJson();

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@ -0,0 +1,92 @@
package emu.grasscutter.server.dispatch.http;
import java.io.File;
import java.io.IOException;
import java.util.Arrays;
import java.util.LinkedHashSet;
import java.util.Set;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.gacha.GachaBanner;
import emu.grasscutter.game.gacha.GachaManager;
import emu.grasscutter.game.gacha.GachaBanner.BannerType;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.utils.FileUtils;
import emu.grasscutter.utils.Utils;
import express.http.HttpContextHandler;
import express.http.Request;
import express.http.Response;
import static emu.grasscutter.utils.Language.translate;
import static emu.grasscutter.Configuration.*;
public final class GachaDetailsHandler implements HttpContextHandler {
private final String render_template;
public GachaDetailsHandler() {
File template = new File(Utils.toFilePath(DATA("/gacha_details.html")));
this.render_template = template.exists() ? new String(FileUtils.read(template)) : null;
}
@Override
public void handle(Request req, Response res) throws IOException {
String response = this.render_template;
// Get player info (for langauge).
String sessionKey = req.query("s");
Account account = DatabaseHelper.getAccountBySessionKey(sessionKey);
Player player = Grasscutter.getGameServer().getPlayerByUid(account.getPlayerUid());
// If the template was not loaded, return an error.
if (this.render_template == null) {
res.send(translate(player, "gacha.details.template_missing"));
return;
}
// Add translated title etc. to the page.
response = response.replace("{{TITLE}}", translate(player, "gacha.details.title"));
response = response.replace("{{AVAILABLE_FIVE_STARS}}", translate(player, "gacha.details.available_five_stars"));
response = response.replace("{{AVAILABLE_FOUR_STARS}}", translate(player, "gacha.details.available_four_stars"));
response = response.replace("{{AVAILABLE_THREE_STARS}}", translate(player, "gacha.details.available_three_stars"));
response = response.replace("{{LANGUAGE}}", Utils.getLanguageCode(account.getLocale()));
// Get the banner info for the banner we want.
int gachaType = Integer.parseInt(req.query("gachaType"));
GachaManager manager = Grasscutter.getGameServer().getGachaManager();
GachaBanner banner = manager.getGachaBanners().get(gachaType);
// Add 5-star items.
Set<String> fiveStarItems = new LinkedHashSet<>();
Arrays.stream(banner.getRateUpItems1()).forEach(i -> fiveStarItems.add(Integer.toString(i)));
if (banner.getBannerType() == BannerType.STANDARD || banner.getBannerType() == BannerType.EVENT) {
Arrays.stream(manager.getYellowAvatars()).forEach(i -> fiveStarItems.add(Integer.toString(i)));
}
if (banner.getBannerType() == BannerType.STANDARD || banner.getBannerType() == BannerType.WEAPON) {
Arrays.stream(manager.getYellowWeapons()).forEach(i -> fiveStarItems.add(Integer.toString(i)));
}
response = response.replace("{{FIVE_STARS}}", "[" + String.join(",", fiveStarItems) + "]");
// Add 4-star items.
Set<String> fourStarItems = new LinkedHashSet<>();
Arrays.stream(banner.getRateUpItems2()).forEach(i -> fourStarItems.add(Integer.toString(i)));
Arrays.stream(manager.getPurpleAvatars()).forEach(i -> fourStarItems.add(Integer.toString(i)));
Arrays.stream(manager.getPurpleWeapons()).forEach(i -> fourStarItems.add(Integer.toString(i)));
response = response.replace("{{FOUR_STARS}}", "[" + String.join(",", fourStarItems) + "]");
// Add 3-star items.
Set<String> threeStarItems = new LinkedHashSet<>();
Arrays.stream(manager.getBlueWeapons()).forEach(i -> threeStarItems.add(Integer.toString(i)));
response = response.replace("{{THREE_STARS}}", "[" + String.join(",", threeStarItems) + "]");
// Done.
res.send(response);
}
}

View File

@ -2,6 +2,8 @@ package emu.grasscutter.utils;
import com.google.gson.JsonObject;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.Grasscutter.ServerDebugMode;
import emu.grasscutter.Grasscutter.ServerRunMode;
import java.io.FileReader;
import java.lang.reflect.Field;
@ -15,7 +17,7 @@ import static emu.grasscutter.Grasscutter.config;
*/
public class ConfigContainer {
private static int version() {
return 1;
return 2;
}
/**
@ -69,8 +71,13 @@ public class ConfigContainer {
/* Option containers. */
public static class Database {
public String connectionUri = "mongodb://localhost:27017";
public String collection = "grasscutter";
public DataStore server = new DataStore();
public DataStore game = new DataStore();
public static class DataStore {
public String connectionUri = "mongodb://localhost:27017";
public String collection = "grasscutter";
}
}
public static class Structure {
@ -86,8 +93,8 @@ public class ConfigContainer {
}
public static class Server {
public Grasscutter.ServerDebugMode debugLevel = Grasscutter.ServerDebugMode.NONE;
public Grasscutter.ServerRunMode runMode = Grasscutter.ServerRunMode.HYBRID;
public ServerDebugMode debugLevel = ServerDebugMode.NONE;
public ServerRunMode runMode = ServerRunMode.HYBRID;
public Dispatch dispatch = new Dispatch();
public Game game = new Game();
@ -112,7 +119,7 @@ public class ConfigContainer {
public int bindPort = 443;
/* This is the port used in URLs. */
public int accessPort = 443;
public int accessPort = 0;
public Encryption encryption = new Encryption();
public Policies policies = new Policies();
@ -128,7 +135,7 @@ public class ConfigContainer {
public int bindPort = 22102;
/* This is the port used in the default region. */
public int accessPort = 22102;
public int accessPort = 0;
public GameOptions gameOptions = new GameOptions();
public JoinOptions joinOptions = new JoinOptions();
@ -155,16 +162,14 @@ public class ConfigContainer {
}
public static class GameOptions {
public GameOptions.InventoryLimits inventoryLimits = new GameOptions.InventoryLimits();
public GameOptions.AvatarLimits avatarLimits = new GameOptions.AvatarLimits();
public InventoryLimits inventoryLimits = new InventoryLimits();
public AvatarLimits avatarLimits = new AvatarLimits();
public int worldEntityLimit = 1000; // Unenforced. TODO: Implement.
public boolean watchGachaConfig = false;
public boolean enableShopItems = true;
public boolean staminaUsage = true;
public GameOptions.Rates rates = new GameOptions.Rates();
public Database databaseInfo = new Database();
public Rates rates = new Rates();
public static class InventoryLimits {
public int weapons = 2000;

View File

@ -160,7 +160,9 @@ public final class Language {
JsonObject object = this.languageData;
int index = 0;
String result = "This value does not exist. Please report this to the Discord: " + key;
String valueNotFoundPattern = "This value does not exist. Please report this to the Discord: ";
String result = valueNotFoundPattern + key;
boolean isValueFound = false;
while (true) {
if(index == keys.length) break;
@ -171,11 +173,19 @@ public final class Language {
if(element.isJsonObject())
object = element.getAsJsonObject();
else {
isValueFound = true;
result = element.getAsString(); break;
}
} else break;
}
if (!isValueFound && !languageCode.equals("en-US")) {
var englishValue = Grasscutter.getLanguage("en-US").get(key);
if (!englishValue.contains(valueNotFoundPattern)) {
result += "\nhere is english version:\n" + englishValue;
}
}
this.cachedTranslations.put(key, result); return result;
}

View File

@ -16,6 +16,9 @@
"no_keystore_error": "[Dispatch] No SSL cert found! Falling back to HTTP server.",
"default_password": "[Dispatch] The default keystore password was loaded successfully. Please consider setting the password to 123456 in config.json."
},
"authentication": {
"default_unable_to_verify": "[Authentication] Something called the verifyUser method which is unavailable in the default authentication handler"
},
"no_commands_error": "Commands are not supported in dispatch only mode.",
"unhandled_request_error": "[Dispatch] Potential unhandled %s request: %s",
"account": {
@ -45,7 +48,8 @@
"run_mode_error": "Invalid server run mode: %s.",
"run_mode_help": "Server run mode must be 'HYBRID', 'DISPATCH_ONLY', or 'GAME_ONLY'. Unable to start Grasscutter...",
"create_resources": "Creating resources folder...",
"resources_error": "Place a copy of 'BinOutput' and 'ExcelBinOutput' in the resources folder."
"resources_error": "Place a copy of 'BinOutput' and 'ExcelBinOutput' in the resources folder.",
"version": "Grasscutter version: %s-%s"
}
},
"commands": {
@ -356,5 +360,14 @@
"resetshop": {
"description": "reset shop"
}
},
"gacha": {
"details": {
"title": "Banner Details",
"available_five_stars": "Available 5-star Items",
"available_four_stars": "Available 4-star Items",
"available_three_stars": "Available 3-star Items",
"template_missing": "data/gacha_details.html is missing."
}
}
}

View File

@ -45,7 +45,8 @@
"run_mode_error": "Błędny tryb pracy serwera: %s.",
"run_mode_help": "Tryb pracy serwera musi być ustawiony na 'HYBRID', 'DISPATCH_ONLY', lub 'GAME_ONLY'. Nie można wystartować Grasscutter...",
"create_resources": "Tworzenie folderu resources...",
"resources_error": "Umieść kopię 'BinOutput' i 'ExcelBinOutput' w folderze resources."
"resources_error": "Umieść kopię 'BinOutput' i 'ExcelBinOutput' w folderze resources.",
"version": "Grasscutter versión: %s-%s"
}
},
"commands": {
@ -301,5 +302,14 @@
"resetshop": {
"description": "zresetuj sklep"
}
},
"gacha": {
"details": {
"title": "Banner Details",
"available_five_stars": "Available 5-star Items",
"available_four_stars": "Available 4-star Items",
"available_three_stars": "Available 3-star Items",
"template_missing": "data/gacha_details.html is missing."
}
}
}

View File

@ -20,7 +20,7 @@
"unhandled_request_error": "[Dispatch] 潜在的未处理请求:%s %s",
"account": {
"login_attempt": "[Dispatch] 客户端 %s 正在尝试登录",
"login_success": "[Dispatch] 客户端 %s 已登录UID为 %s",
"login_success": "[Dispatch] 客户端 %s 已登录UID 为 %s",
"login_token_attempt": "[Dispatch] 客户端 %s 正在尝试使用 token 登录",
"login_token_error": "[Dispatch] 客户端 %s 使用 token 登录失败",
"login_token_success": "[Dispatch] 客户端 %s 已通过 token 登录UID 为 %s",
@ -45,7 +45,8 @@
"run_mode_error": "无效的服务器运行模式:%s。",
"run_mode_help": "服务器运行模式必须为 HYBRID、DISPATCH_ONLY 或 GAME_ONLY。Grasscutter 启动失败...",
"create_resources": "正在创建 resources 目录...",
"resources_error": "请将 BinOutput 和 ExcelBinOutput 复制到 resources 目录。"
"resources_error": "请将 BinOutput 和 ExcelBinOutput 复制到 resources 目录。",
"version": "Grasscutter版本: %s-%s"
}
},
"commands": {
@ -55,7 +56,7 @@
"permission_error": "哼哼哼!你没有执行此命令的权限!请联系服务器管理员解决!",
"console_execute_error": "此命令只能在服务器控制台执行呐~",
"player_execute_error": "此命令只能在游戏内执行哦~",
"command_exist_error": "这条命令……好像找不到呢?。",
"command_exist_error": "这条命令...好像找不到呢?",
"no_description_specified": "没有指定说明",
"invalid": {
"amount": "无效的数量。",
@ -96,20 +97,20 @@
"create": "已创建账号UID 为 %s。",
"delete": "账号已删除。",
"no_account": "账号不存在。",
"command_usage": "用法account <create|delete> <用户名> [uid]",
"description": "创建或删除账号"
"command_usage": "用法account <create|delete> <用户名> [UID]",
"description": "创建或删除账号"
},
"broadcast": {
"command_usage": "用法broadcast <消息>",
"message_sent": "公告已发送。",
"description": "向所有玩家发送公告"
"description": "向所有玩家发送公告"
},
"changescene": {
"usage": "用法changescene <场景ID>",
"already_in_scene": "你已经在这个场景中了。",
"success": "已切换至场景 %s。",
"exists_error": "此场景不存在。",
"description": "切换指定场景"
"description": "切换指定场景"
},
"clear": {
"command_usage": "用法clear <all|wp|art|mat>\nall: 所有, wp: 武器, art: 圣遗物, mat: 材料",
@ -120,32 +121,32 @@
"displays": "已清空 %s 的屏幕。",
"virtuals": "已清除 %s 的所有货币和经验值。",
"everything": "已清除 %s 的所有物品。",
"description": "从你的背包中删除所有未装备且已解锁的物品,包括稀有物品"
"description": "从你的背包中删除所有未装备且已解锁的物品,包括稀有物品"
},
"coop": {
"usage": "用法coop <玩家ID> <目标玩家ID>",
"success": "已强制传送 %s 到 %s 的世界",
"description": "强制传送指定用户到他人的世界"
"success": "已强制传送 %s 到 %s 的世界",
"description": "强制传送指定用户到他人的世界"
},
"enter_dungeon": {
"usage": "用法enterdungeon <秘境ID>",
"changed": "已进入秘境 %s",
"changed": "已进入秘境 %s",
"not_found_error": "此秘境不存在。",
"in_dungeon_error": "你已经在秘境中了。",
"description": "进入指定秘境"
"description": "进入指定秘境"
},
"giveAll": {
"usage": "用法giveall [玩家] [数量]",
"started": "正在给予全部物品...",
"success": "已给予 %s 全部物品。",
"invalid_amount_or_playerId": "无效的数量/玩家ID。",
"description": "给予所有物品"
"description": "给予所有物品"
},
"giveArtifact": {
"usage": "用法giveart|gart [玩家] <圣遗物ID> <主词条ID> [<副词条ID>[,<强化次数>]]... [等级]",
"id_error": "无效的圣遗物ID。",
"success": "已将 %s 给予 %s。",
"description": "给予指定圣遗物"
"description": "给予指定圣遗物"
},
"giveChar": {
"usage": "用法givechar <玩家> <角色ID|角色名> [数量]",
@ -153,50 +154,50 @@
"invalid_avatar_id": "无效的角色ID。",
"invalid_avatar_level": "无效的角色等级。",
"invalid_avatar_or_player_id": "无效的角色ID/玩家ID。",
"description": "给予指定角色"
"description": "给予指定角色"
},
"give": {
"usage": "用法give <玩家> <物品ID|物品名> [数量] [等级] [精炼等级]",
"refinement_only_applicable_weapons": "只有武器可以设置精炼等级。",
"refinement_must_between_1_and_5": "精炼等级必须在 1 到 5 之间。",
"given": "已将 %s 个 %s 给予 %s。",
"given_with_level_and_refinement": "已将 %s (等级 %s, 精炼 %s) %s 个给予 %s",
"given_level": "已将 %s (等级 %s) %s 个给予 %s",
"description": "给予指定物品"
"given_with_level_and_refinement": "已将 %s (等级 %s, 精炼 %s) %s 个给予 %s",
"given_level": "已将 %s (等级 %s) %s 个给予 %s",
"description": "给予指定物品"
},
"godmode": {
"success": "%s 的无敌模式已被设置为 %s。",
"description": "防止你受到伤害"
"success": "%s 的上帝模式已被设置为 %s。",
"description": "防止你受到伤害"
},
"heal": {
"success": "已经治疗所有角色。",
"description": "治疗当前队伍的角色"
"description": "治疗当前队伍的角色"
},
"kick": {
"player_kick_player": "玩家 [%s:%s] 已将 [%s:%s] 踢出",
"server_kick_player": "正在踢出玩家 [%s:%s]",
"description": "从服务器内踢出指定玩家"
"player_kick_player": "玩家 [%s:%s] 已将 [%s:%s] 踢出",
"server_kick_player": "正在踢出玩家 [%s:%s]...",
"description": "从服务器内踢出指定玩家"
},
"kill": {
"usage": "用法killall [玩家UID] [场景ID]",
"scene_not_found_in_player_world": "未在玩家世界中找到此场景",
"scene_not_found_in_player_world": "未在玩家世界中找到此场景",
"kill_monsters_in_scene": "已杀死场景 %s 中的 %s 个怪物。",
"description": "杀死所有怪物"
"description": "杀死所有怪物"
},
"killCharacter": {
"usage": "用法:/killcharacter [玩家ID]",
"success": "已杀死 %s 当前角色。",
"description": "杀死当前角色"
"description": "杀死当前角色"
},
"language": {
"current_language": "当前语言是: %s",
"language_changed": "语言切换至: %s",
"language_not_found": "目前服务端没有这种语言: %s",
"description": "显示或切换当前语言"
"description": "显示或切换当前语言"
},
"list": {
"success": "目前在线人数:%s",
"description": "查看所有玩家"
"description": "查看所有玩家"
},
"permission": {
"usage": "用法permission <add|remove> <用户名> <权限>",
@ -205,25 +206,25 @@
"remove": "权限已移除。",
"not_have_error": "此玩家未拥有权限!",
"account_error": "账号不存在。",
"description": "添加或移除指定玩家的权限"
"description": "添加或移除指定玩家的权限"
},
"position": {
"success": "坐标:%s, %s, %s\n场景ID%s",
"description": "获取所在位置"
"description": "获取所在位置"
},
"reload": {
"reload_start": "正在重载配置文件和数据。",
"reload_done": "重载完成。",
"description": "重载配置文件和数据"
"description": "重载配置文件和数据"
},
"resetConst": {
"reset_all": "重置所有角色的命座。",
"success": "已重置 %s 的命座,重新登录后生效。",
"description": "重置当前角色的命之座,执行命令后需重新登录以生效"
"description": "重置当前角色的命之座,执行命令后需重新登录以生效"
},
"resetShopLimit": {
"usage": "用法:/resetshop <玩家ID>",
"description": "重置所选玩家的商店刷新时间"
"description": "重置所选玩家的商店刷新时间"
},
"sendMail": {
"usage": "用法give [玩家] <物品ID|物品名称> [数量]",
@ -246,19 +247,19 @@
"sender": "<发件人>",
"arguments": "<物品ID|物品名称|finish> [数量] [等级]",
"error": "错误:无效的编写阶段 %s。需要 StackTrace 请查看服务器控制台。",
"description": "向指定用户发送邮件。此命令的用法可根据附加的参数而变化"
"description": "向指定用户发送邮件。此命令的用法可根据附加的参数而变化"
},
"sendMessage": {
"usage": "用法sendmessage <玩家> <消息>",
"success": "消息已发送。",
"description": "向指定玩家发送消息"
"description": "向指定玩家发送消息"
},
"setFetterLevel": {
"usage": "用法setfetterlevel <好感度等级>",
"range_error": "好感度等级必须在 0 到 10 之间。",
"success": "好感度已设置为 %s 级",
"success": "好感度已设置为 %s 级",
"level_error": "无效的好感度等级。",
"description": "设置当前角色的好感度等级"
"description": "设置当前角色的好感度等级"
},
"setStats": {
"usage_console": "用法setstats|stats @<UID> <属性> <数值>",
@ -270,27 +271,27 @@
"set_self": "%s 已设为 %s。",
"set_for_uid": "将 %s (来自 %s) 设置为 %s。",
"set_max_hp": "最大生命值已设为 %s。",
"description": "设置当前角色的属性"
"description": "设置当前角色的属性"
},
"setWorldLevel": {
"usage": "用法setworldlevel <等级>",
"value_error": "世界等级必须设置在0-8之间。",
"success": "已将世界等级设为 %s。",
"invalid_world_level": "无效的世界等级。",
"description": "设置世界等级,执行命令后需重新登录以生效"
"description": "设置世界等级,执行命令后需重新登录以生效"
},
"spawn": {
"usage": "用法spawn <实体ID> [数量] [等级(仅怪物)]",
"success": "已生成 %s 个 %s。",
"description": "在你附近生成一个生物"
"description": "在你附近生成一个生物"
},
"stop": {
"success": "正在关闭服务器...",
"description": "停止服务器"
"description": "停止服务器"
},
"talent": {
"usage_1": "设置天赋等级:/talent set <天赋ID> <数值>",
"usage_2": "另一种设置天赋等级的方法:/talent <n (普攻) | e (元素战技) | q (元素爆发)> <数值>",
"usage_2": "另一种设置天赋等级的方法:/talent <n (普) | e (元素战技) | q (元素爆发)> <数值>",
"usage_3": "获取天赋ID/talent getid",
"lower_16": "无效的天赋等级天赋等级应小于等于15。",
"set_id": "将天赋等级设为 %s。",
@ -303,20 +304,20 @@
"normal_attack_id": "普通攻击的 ID 为 %s。",
"e_skill_id": "元素战技ID %s。",
"q_skill_id": "元素爆发ID %s。",
"description": "设置当前角色的天赋等级"
"description": "设置当前角色的天赋等级"
},
"teleportAll": {
"success": "已将所有玩家传送到你的位置",
"success": "已将所有玩家传送到你的位置",
"error": "你只能在多人游戏状态下执行此命令。",
"description": "将你世界中的所有玩家传送到你所在的位置"
"description": "将你世界中的所有玩家传送到你所在的位置"
},
"teleport": {
"usage_server": "用法:/tp @<玩家ID> <x> <y> <z> [场景ID]",
"usage": "用法:/tp [@<玩家ID>] <x> <y> <z> [场景ID]",
"specify_player_id": "你必须指定一个玩家ID。",
"invalid_position": "无效的位置。",
"success": "传送 %s 到坐标 %s,%s,%s场景为 %s",
"description": "改变指定玩家的位置"
"success": "传送 %s 到坐标 %s,%s,%s场景为 %s",
"description": "改变指定玩家的位置"
},
"tower": {
"unlock_done": "深境回廊的所有层已全部解锁。"
@ -325,28 +326,37 @@
"usage": "用法weather <天气ID> [气候ID]",
"success": "已更改天气为 %s气候为 %s。",
"invalid_id": "无效的天气ID。",
"description": "更改天气"
"description": "更改天气"
},
"drop": {
"command_usage": "用法drop <物品ID|物品名称> [数量]",
"success": "已丢下 %s 个 %s。",
"description": "在你附近丢下一个物品"
"description": "在你附近丢下一个物品"
},
"help": {
"usage": "用法:",
"aliases": "别名:",
"available_commands": "可用命令:",
"description": "发送帮助信息或显示指定命令的信息"
"description": "发送帮助信息或显示指定命令的信息"
},
"restart": {
"description": "重新启动服务器"
"description": "重新启动服务器"
},
"unlocktower": {
"success": "解锁完成。",
"description": "解锁深境螺旋的所有层"
"description": "解锁深境螺旋的所有层"
},
"resetshop": {
"description": "重置商店刷新时间。"
"description": "重置商店刷新时间"
}
},
"gacha": {
"details": {
"title": "Banner Details",
"available_five_stars": "Available 5-star Items",
"available_four_stars": "Available 4-star Items",
"available_three_stars": "Available 3-star Items",
"template_missing": "data/gacha_details.html is missing."
}
}
}

View File

@ -45,7 +45,8 @@
"run_mode_error": "無效的伺服器運行模式: %s。",
"run_mode_help": "伺服器運行模式必須為 HYBRID 或者 DISPATCH_ONLY 或者 GAME_ONLY。Grasscutter 啟動失敗...",
"create_resources": "正在建立 resources 資料夾...",
"resources_error": "請將 BinOutput 和 ExcelBinOutput 複製到 resources 資料夾。"
"resources_error": "請將 BinOutput 和 ExcelBinOutput 複製到 resources 資料夾。",
"version": "Grasscutter版本: %s-%s"
}
},
"commands": {
@ -301,5 +302,14 @@
"resetshop": {
"description": "重置商店時間"
}
},
"gacha": {
"details": {
"title": "Banner Details",
"available_five_stars": "Available 5-star Items",
"available_four_stars": "Available 4-star Items",
"available_three_stars": "Available 3-star Items",
"template_missing": "data/gacha_details.html is missing."
}
}
}