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https://github.com/Melledy/Grasscutter.git
synced 2024-11-22 07:37:43 +00:00
Fix issue: skill recovery value of a character should benefit from his/her own property,
not the character he/she treats.
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50c8f43d5b
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@ -61,13 +61,14 @@ public class HealAbilityManager {
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}
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private class HealDataAvatar {
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public static int MAX_NUM_HEAL_ABILITY = 4;
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public String avatar = "";
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public int avatarId = 0;
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public String avatarName = "";
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public int fightPropertyType= 0; //0: maxHP, 1: curAttack, 2: curDefense
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public ArrayList<HealData> healDataList;
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public HealDataAvatar(String _avatar, int _fightPropertyType) {
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avatar = _avatar;
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public HealDataAvatar(int _avatarId, String _avatarName, int _fightPropertyType) {
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avatarId = _avatarId;
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avatarName = _avatarName;
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fightPropertyType = _fightPropertyType;
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healDataList = new ArrayList();
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}
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@ -91,15 +92,15 @@ public class HealAbilityManager {
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public HealAbilityManager (Player player) {
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this.player = player;
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healDataAvatarList = new ArrayList();
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healDataAvatarList.add(new HealDataAvatar("Kokomi", 0).addHealData("E", "ElementalArt_Heal_MaxHP_Base_Percentage", "ElementalArt_Heal_Base_Amount", false));
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healDataAvatarList.add(new HealDataAvatar("Qin", 1).addHealData("Q", "Heal", "BurstHealConst", true));
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healDataAvatarList.add(new HealDataAvatar("Noel", 2).addHealData("E", "OnAttack_HealthRate", 0.452f, 282f, true));
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healDataAvatarList.add(new HealDataAvatar("Bennett", 0).addHealData("Q", "HealMaxHpRatio", "HealConst", false));
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healDataAvatarList.add(new HealDataAvatar("Diona", 0).addHealData("Q", "HealHPRatio", "HealHP_Const", false));
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healDataAvatarList.add(new HealDataAvatar("Sayu", 1).addHealData("Q", "Constellation_6_Damage", "Heal_BaseAmount", true).addHealData("Q", "Heal_AttackRatio", "Constellation_6_Heal", true));
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healDataAvatarList.add(new HealDataAvatar("Barbara", 0).addHealData("E", "HealHPOnAdded", "HealHPOnAdded_Const", true).addHealData("E", "HealHP_OnHittingOthers", "HealHP_Const_OnHittingOthers", true));
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healDataAvatarList.add(new HealDataAvatar("Shinobu", 0).addHealData("E", "ElementalArt_Heal_MaxHP_Percentage", 0.064f, 795f, false));
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healDataAvatarList.add(new HealDataAvatar("Qiqi", 1).addHealData("E", "HealHP_OnHittingOthers", "HealHP_Const_OnHittingOthers", true).addHealData("E", "ElementalArt_HealHp_Ratio", "ElementalArt_HealHp_Const", true));
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healDataAvatarList.add(new HealDataAvatar(10000054, "Kokomi", 0).addHealData("E", "ElementalArt_Heal_MaxHP_Base_Percentage", "ElementalArt_Heal_Base_Amount", false));
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healDataAvatarList.add(new HealDataAvatar(10000003, "Qin", 1).addHealData("Q", "Heal", "BurstHealConst", true));
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healDataAvatarList.add(new HealDataAvatar(10000034, "Noel", 2).addHealData("E", "OnAttack_HealthRate", 0.452f, 282f, true));
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healDataAvatarList.add(new HealDataAvatar(10000032, "Bennett", 0).addHealData("Q", "HealMaxHpRatio", "HealConst", false));
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healDataAvatarList.add(new HealDataAvatar(10000039, "Diona", 0).addHealData("Q", "HealHPRatio", "HealHP_Const", false));
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healDataAvatarList.add(new HealDataAvatar(10000053, "Sayu", 1).addHealData("Q", "Constellation_6_Damage", "Heal_BaseAmount", true).addHealData("Q", "Heal_AttackRatio", "Constellation_6_Heal", true));
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healDataAvatarList.add(new HealDataAvatar(10000014, "Barbara", 0).addHealData("E", "HealHPOnAdded", "HealHPOnAdded_Const", true).addHealData("E", "HealHP_OnHittingOthers", "HealHP_Const_OnHittingOthers", true));
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healDataAvatarList.add(new HealDataAvatar(10000065, "Shinobu", 0).addHealData("E", "ElementalArt_Heal_MaxHP_Percentage", 0.064f, 795f, false));
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healDataAvatarList.add(new HealDataAvatar(10000035, "Qiqi", 1).addHealData("E", "HealHP_OnHittingOthers", "HealHP_Const_OnHittingOthers", true).addHealData("E", "ElementalArt_HealHp_Ratio", "ElementalArt_HealHp_Const", true));
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}
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public Player getPlayer() {
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@ -129,9 +130,10 @@ public class HealAbilityManager {
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float ratio = 0, base = 0;
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float maxHP, curAttack, curDefense;
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Map<String, Float> map = sourceEntity.getMetaOverrideMap();
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for(int i = 0 ; i < healDataAvatarList.size() ; i ++) {
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HealDataAvatar healDataAvatar = healDataAvatarList.get(i);
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if(modifierString.contains(healDataAvatar.avatar)) {
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if(modifierString.contains(healDataAvatar.avatarName)) {
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fightPropertyType = healDataAvatar.fightPropertyType;
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ArrayList<HealData> healDataList = healDataAvatar.healDataList;
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@ -159,20 +161,33 @@ public class HealAbilityManager {
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needHealAvatars.add(currentAvatar);
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}
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maxHP = currentAvatar.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
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curAttack = currentAvatar.getFightProperty(FightProperty.FIGHT_PROP_CUR_ATTACK);
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curDefense = currentAvatar.getFightProperty(FightProperty.FIGHT_PROP_CUR_DEFENSE);
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switch(fightPropertyType) {
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case 0:
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healAmount = ratio * maxHP + base;
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break;
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case 1:
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healAmount = ratio * curAttack + base;
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break;
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case 2:
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healAmount = ratio * curDefense + base;
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EntityAvatar healActionAvatar = null;
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for(int k = 0 ; k < activeTeam.size() ; k ++) {
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EntityAvatar avatar = activeTeam.get(k);
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int avatarId = avatar.getAvatar().getAvatarId();
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if(avatarId == healDataAvatar.avatarId) {
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healActionAvatar = avatar;
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break;
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}
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}
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if(healActionAvatar != null) {
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maxHP = healActionAvatar.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
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curAttack = healActionAvatar.getFightProperty(FightProperty.FIGHT_PROP_CUR_ATTACK);
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curDefense = healActionAvatar.getFightProperty(FightProperty.FIGHT_PROP_CUR_DEFENSE);
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switch(fightPropertyType) {
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case 0:
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healAmount = ratio * maxHP + base;
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break;
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case 1:
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healAmount = ratio * curAttack + base;
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break;
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case 2:
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healAmount = ratio * curDefense + base;
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break;
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}
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}
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for(int k = 0 ; k < needHealAvatars.size() ; k ++) {
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EntityAvatar avatar = needHealAvatars.get(k);
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avatar.heal(healAmount);
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