diff --git a/src/main/java/emu/grasscutter/command/commands/ClearCommand.java b/src/main/java/emu/grasscutter/command/commands/ClearCommand.java new file mode 100644 index 000000000..8d16e58c1 --- /dev/null +++ b/src/main/java/emu/grasscutter/command/commands/ClearCommand.java @@ -0,0 +1,106 @@ +package emu.grasscutter.command.commands; + +import emu.grasscutter.Grasscutter; +import emu.grasscutter.command.Command; +import emu.grasscutter.command.CommandHandler; +import emu.grasscutter.data.GenshinData; +import emu.grasscutter.data.def.ItemData; +import emu.grasscutter.game.GenshinPlayer; +import emu.grasscutter.game.inventory.GenshinItem; +import emu.grasscutter.game.inventory.Inventory; +import emu.grasscutter.game.inventory.ItemType; + +import java.util.Collection; +import java.util.LinkedList; +import java.util.List; + +@Command(label = "clear", usage = "clear ", //Merged /clearartifacts and /clearweapons to /clear [uid] + description = "Deletes unequipped unlocked items, including yellow rarity ones from your inventory", + aliases = {"clear"}, permission = "player.clearinv") + +public final class ClearCommand implements CommandHandler { + + @Override + public void execute(GenshinPlayer sender, List args) { + int target; + if (sender == null) { + CommandHandler.sendMessage(null, "Run this command in-game."); + return; + } + String cmdSwitch = args.get(1); + + Inventory playerInventory = sender.getInventory(); + try { + target = Integer.parseInt(args.get(0)); + GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target); + if (targetPlayer == null && sender != null) { + target = sender.getUid(); + } else { + switch (cmdSwitch){ + case "wp": + playerInventory.getItems().values().stream() + .filter(item -> item.getItemType() == ItemType.ITEM_WEAPON) + .filter(item -> !item.isLocked() && !item.isEquipped()) + .forEach(item -> playerInventory.removeItem(item, item.getCount())); + sender.dropMessage("Cleared weapons for " + targetPlayer.getNickname() + " ."); + break; + case "art": + playerInventory.getItems().values().stream() + .filter(item -> item.getItemType() == ItemType.ITEM_RELIQUARY) + .filter(item -> item.getLevel() == 1 && item.getExp() == 0) + .filter(item -> !item.isLocked() && !item.isEquipped()) + .forEach(item -> playerInventory.removeItem(item, item.getCount())); + sender.dropMessage("Cleared artifacts for " + targetPlayer.getNickname() + " ."); + break; + case "mat": + playerInventory.getItems().values().stream() + .filter(item -> item.getItemType() == ItemType.ITEM_MATERIAL) + .filter(item -> item.getLevel() == 1 && item.getExp() == 0) + .filter(item -> !item.isLocked() && !item.isEquipped()) + .forEach(item -> playerInventory.removeItem(item, item.getCount())); + sender.dropMessage("Cleared artifacts for " + targetPlayer.getNickname() + " ."); + break; + case "all": + playerInventory.getItems().values().stream() + .filter(item1 -> item1.getItemType() == ItemType.ITEM_RELIQUARY) + .filter(item1 -> item1.getLevel() == 1 && item1.getExp() == 0) + .filter(item1 -> !item1.isLocked() && !item1.isEquipped()) + .forEach(item1 -> playerInventory.removeItem(item1, item1.getCount())); + playerInventory.getItems().values().stream() + .filter(item2 -> item2.getItemType() == ItemType.ITEM_MATERIAL) + .filter(item2 -> !item2.isLocked() && !item2.isEquipped()) + .forEach(item2 -> playerInventory.removeItem(item2, item2.getCount())); + playerInventory.getItems().values().stream() + .filter(item3 -> item3.getItemType() == ItemType.ITEM_WEAPON) + .filter(item3 -> item3.getLevel() == 1 && item3.getExp() == 0) + .filter(item3 -> !item3.isLocked() && !item3.isEquipped()) + .forEach(item3 -> playerInventory.removeItem(item3, item3.getCount())); + playerInventory.getItems().values().stream() + .filter(item4 -> item4.getItemType() == ItemType.ITEM_FURNITURE) + .filter(item4 -> !item4.isLocked() && !item4.isEquipped()) + .forEach(item4 -> playerInventory.removeItem(item4, item4.getCount())); + playerInventory.getItems().values().stream() + .filter(item5 -> item5.getItemType() == ItemType.ITEM_DISPLAY) + .filter(item5 -> !item5.isLocked() && !item5.isEquipped()) + .forEach(item5 -> playerInventory.removeItem(item5, item5.getCount())); + playerInventory.getItems().values().stream() + .filter(item6 -> item6.getItemType() == ItemType.ITEM_VIRTUAL) + .filter(item6 -> !item6.isLocked() && !item6.isEquipped()) + .forEach(item6 -> playerInventory.removeItem(item6, item6.getCount())); + sender.dropMessage("Cleared everything for " + targetPlayer.getNickname() + " ."); + break; + } + } + } catch (NumberFormatException ignored) { + // TODO: Parse from item name using GM Handbook. + CommandHandler.sendMessage(sender, "Invalid playerId."); + return; + } + + GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target); + if (targetPlayer == null) { + CommandHandler.sendMessage(sender, "Player not found."); + return; + } + } +}