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https://github.com/Melledy/Grasscutter.git
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Set world level automatically on level up.
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parent
f5145efbdf
commit
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@ -429,6 +429,14 @@ public class Player {
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return this.getProperty(PlayerProperty.PROP_PLAYER_LEVEL);
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}
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public void setLevel(int level) {
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this.setProperty(PlayerProperty.PROP_PLAYER_LEVEL, level);
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this.sendPacket(new PacketPlayerPropNotify(this, PlayerProperty.PROP_PLAYER_LEVEL));
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this.updateWorldLevel();
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this.updateProfile();
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}
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public int getExp() {
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return this.getProperty(PlayerProperty.PROP_PLAYER_EXP);
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}
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@ -440,6 +448,8 @@ public class Player {
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public void setWorldLevel(int level) {
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this.setProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL, level);
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this.sendPacket(new PacketPlayerPropNotify(this, PlayerProperty.PROP_PLAYER_WORLD_LEVEL));
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this.updateProfile();
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}
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public int getPrimogems() {
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@ -508,12 +518,7 @@ public class Player {
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}
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if (hasLeveledUp) {
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// Set level property
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this.setProperty(PlayerProperty.PROP_PLAYER_LEVEL, level);
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// Update social status
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this.updateProfile();
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// Update player with packet
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this.sendPacket(new PacketPlayerPropNotify(this, PlayerProperty.PROP_PLAYER_LEVEL));
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this.setLevel(level);
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}
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// Set exp
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@ -523,6 +528,27 @@ public class Player {
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this.sendPacket(new PacketPlayerPropNotify(this, PlayerProperty.PROP_PLAYER_EXP));
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}
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private void updateWorldLevel() {
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int currentWorldLevel = this.getWorldLevel();
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int currentLevel = this.getLevel();
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int newWorldLevel =
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(currentLevel >= 55) ? 8 :
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(currentLevel >= 50) ? 7 :
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(currentLevel >= 45) ? 6 :
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(currentLevel >= 40) ? 5 :
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(currentLevel >= 35) ? 4 :
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(currentLevel >= 30) ? 3 :
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(currentLevel >= 25) ? 2 :
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(currentLevel >= 20) ? 1 :
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0;
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if (newWorldLevel != currentWorldLevel) {
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this.getWorld().setWorldLevel(newWorldLevel);
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this.setWorldLevel(newWorldLevel);
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}
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}
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private void updateProfile() {
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getProfile().syncWithCharacter(this);
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}
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