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Move events
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package emu.grasscutter.server.event.types;
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import emu.grasscutter.server.event.Event;
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/**
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* An event that is related to the game.
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*/
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public abstract class GameEvent extends Event {
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}
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package emu.grasscutter.server.event;
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package emu.grasscutter.server.event.types;
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import emu.grasscutter.server.event.Event;
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/**
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/**
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* An event that is related to the internals of the server.
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* An event that is related to the internals of the server.
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