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https://github.com/Melledy/Grasscutter.git
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Move forging stuff to ForgingManager, make client respond to ForgeGetQueueDataReq and actually display forging queues.
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commit
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@ -0,0 +1,65 @@
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package emu.grasscutter.game.managers.ForgingManager;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
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import emu.grasscutter.server.packet.send.PacketForgeDataNotify;
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import emu.grasscutter.server.packet.send.PacketForgeFormulaDataNotify;
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import emu.grasscutter.server.packet.send.PacketForgeGetQueueDataRsp;
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public class ForgingManager {
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private final Player player;
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public ForgingManager(Player player) {
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this.player = player;
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}
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/**********
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Blueprint unlocking.
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**********/
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public boolean unlockForgingBlueprint(GameItem blueprintItem) {
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// Make sure this is actually a forging blueprint.
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if (!blueprintItem.getItemData().getItemUse().get(0).getUseOp().equals("ITEM_USE_UNLOCK_FORGE")) {
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return false;
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}
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// Determine the forging item we should unlock.
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int forgeId = Integer.parseInt(blueprintItem.getItemData().getItemUse().get(0).getUseParam().get(0));
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// Tell the client that this blueprint is now unlocked and add the unlocked item to the player.
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this.player.sendPacket(new PacketForgeFormulaDataNotify(forgeId));
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this.player.getUnlockedForgingBlueprints().add(forgeId);
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// Done.
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return true;
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}
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/**********
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Communicate forging information to the client.
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**********/
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private int determineNumberOfQueues() {
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int adventureRank = player.getLevel();
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return
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(adventureRank >= 15) ? 4
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: (adventureRank >= 10) ? 3
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: (adventureRank >= 5) ? 2
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: 1;
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}
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public void sendForgeDataNotify() {
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// Determine the number of queues and unlocked items.
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int numQueues = this.determineNumberOfQueues();
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var unlockedItems = this.player.getUnlockedForgingBlueprints();
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// Send notification.
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this.player.sendPacket(new PacketForgeDataNotify(unlockedItems, numQueues));
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}
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public void handleForgeGetQueueDataReq() {
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// Determine the number of queues.
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int numQueues = this.determineNumberOfQueues();
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// Reply.
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this.player.sendPacket(new PacketForgeGetQueueDataRsp(Retcode.RET_SUCC, numQueues));
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}
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}
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@ -852,15 +852,13 @@ public class InventoryManager {
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// Handle forging blueprints.
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if (useItem.getItemData().getItemUse().get(0).getUseOp().equals("ITEM_USE_UNLOCK_FORGE")) {
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// Determine the forging item we should unlock.
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int forgeId = Integer.parseInt(useItem.getItemData().getItemUse().get(0).getUseParam().get(0));
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// Unlock.
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boolean success = player.getForgingManager().unlockForgingBlueprint(useItem);
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// Tell the client that this blueprint is now unlocked and add the unlocked item to the player.
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player.sendPacket(new PacketForgeFormulaDataNotify(forgeId));
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player.getUnlockedForgingBlueprints().add(forgeId);
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// Use up the blueprint item.
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used = 1;
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// Use up the blueprint item if successful.
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if (success) {
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used = 1;
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}
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}
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break;
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case MATERIAL_CHEST:
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@ -30,6 +30,7 @@ import emu.grasscutter.game.managers.InsectCaptureManager;
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import emu.grasscutter.game.managers.StaminaManager.StaminaManager;
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import emu.grasscutter.game.managers.SotSManager;
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import emu.grasscutter.game.managers.EnergyManager.EnergyManager;
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import emu.grasscutter.game.managers.ForgingManager.ForgingManager;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.props.EntityType;
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import emu.grasscutter.game.props.PlayerProperty;
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@ -153,6 +154,7 @@ public class Player {
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@Transient private MapMarksManager mapMarksManager;
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@Transient private StaminaManager staminaManager;
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@Transient private EnergyManager energyManager;
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@Transient private ForgingManager forgingManager;
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@Transient private DeforestationManager deforestationManager;
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private long springLastUsed;
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@ -209,6 +211,7 @@ public class Player {
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this.staminaManager = new StaminaManager(this);
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this.sotsManager = new SotSManager(this);
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this.energyManager = new EnergyManager(this);
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this.forgingManager = new ForgingManager(this);
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}
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// On player creation
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@ -240,6 +243,7 @@ public class Player {
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this.sotsManager = new SotSManager(this);
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this.energyManager = new EnergyManager(this);
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this.deforestationManager = new DeforestationManager(this);
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this.forgingManager = new ForgingManager(this);
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}
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public int getUid() {
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@ -1120,6 +1124,10 @@ public class Player {
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return this.energyManager;
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}
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public ForgingManager getForgingManager() {
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return this.forgingManager;
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}
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public AbilityManager getAbilityManager() {
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return abilityManager;
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}
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@ -1265,7 +1273,7 @@ public class Player {
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session.send(new PacketWidgetGadgetAllDataNotify());
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session.send(new PacketPlayerHomeCompInfoNotify(this));
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session.send(new PacketHomeComfortInfoNotify(this));
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session.send(new PacketForgeDataNotify(this));
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this.forgingManager.sendForgeDataNotify();
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getTodayMoonCard(); // The timer works at 0:0, some users log in after that, use this method to check if they have received a reward today or not. If not, send the reward.
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@ -0,0 +1,14 @@
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package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.server.game.GameSession;
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@Opcodes(PacketOpcodes.ForgeGetQueueDataReq)
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public class HandlerForgeGetQueueDataReq extends PacketHandler {
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@Override
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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session.getPlayer().getForgingManager().handleForgeGetQueueDataReq();
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}
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}
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@ -7,18 +7,18 @@ import emu.grasscutter.net.proto.ForgeDataNotifyOuterClass.ForgeDataNotify;
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public class PacketForgeDataNotify extends BasePacket {
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public PacketForgeDataNotify(Player player) {
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public PacketForgeDataNotify(Iterable<Integer> unlockedItem, int numQueues) {
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super(PacketOpcodes.ForgeDataNotify);
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int adventureRank = player.getLevel();
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/*int adventureRank = player.getLevel();
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int numQueues =
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(adventureRank >= 15) ? 4
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: (adventureRank >= 10) ? 3
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: (adventureRank >= 5) ? 2
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: 1;
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: 1;*/
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ForgeDataNotify proto = ForgeDataNotify.newBuilder()
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.addAllForgeIdList(player.getUnlockedForgingBlueprints())
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.addAllForgeIdList(unlockedItem)
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.setMaxQueueNum(numQueues)
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.build();
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@ -0,0 +1,23 @@
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.ForgeGetQueueDataRspOuterClass.ForgeGetQueueDataRsp;
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import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
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public class PacketForgeGetQueueDataRsp extends BasePacket {
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public PacketForgeGetQueueDataRsp(Retcode retcode, int numQueues) {
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super(PacketOpcodes.ForgeGetQueueDataRsp);
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ForgeGetQueueDataRsp proto = ForgeGetQueueDataRsp.newBuilder()
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.setRetcode(retcode.getNumber())
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.setMaxQueueNum(numQueues)
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.build();
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// ToDo: Add the information for the actual forging queues
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// and ongoing forges.
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this.setData(proto);
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}
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}
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