Move forging stuff to ForgingManager, make client respond to ForgeGetQueueDataReq and actually display forging queues.

This commit is contained in:
ImmuState 2022-06-04 07:12:47 -07:00 committed by Melledy
parent 899a87a2ae
commit 3fc63c2c4b
6 changed files with 121 additions and 13 deletions

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@ -0,0 +1,65 @@
package emu.grasscutter.game.managers.ForgingManager;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
import emu.grasscutter.server.packet.send.PacketForgeDataNotify;
import emu.grasscutter.server.packet.send.PacketForgeFormulaDataNotify;
import emu.grasscutter.server.packet.send.PacketForgeGetQueueDataRsp;
public class ForgingManager {
private final Player player;
public ForgingManager(Player player) {
this.player = player;
}
/**********
Blueprint unlocking.
**********/
public boolean unlockForgingBlueprint(GameItem blueprintItem) {
// Make sure this is actually a forging blueprint.
if (!blueprintItem.getItemData().getItemUse().get(0).getUseOp().equals("ITEM_USE_UNLOCK_FORGE")) {
return false;
}
// Determine the forging item we should unlock.
int forgeId = Integer.parseInt(blueprintItem.getItemData().getItemUse().get(0).getUseParam().get(0));
// Tell the client that this blueprint is now unlocked and add the unlocked item to the player.
this.player.sendPacket(new PacketForgeFormulaDataNotify(forgeId));
this.player.getUnlockedForgingBlueprints().add(forgeId);
// Done.
return true;
}
/**********
Communicate forging information to the client.
**********/
private int determineNumberOfQueues() {
int adventureRank = player.getLevel();
return
(adventureRank >= 15) ? 4
: (adventureRank >= 10) ? 3
: (adventureRank >= 5) ? 2
: 1;
}
public void sendForgeDataNotify() {
// Determine the number of queues and unlocked items.
int numQueues = this.determineNumberOfQueues();
var unlockedItems = this.player.getUnlockedForgingBlueprints();
// Send notification.
this.player.sendPacket(new PacketForgeDataNotify(unlockedItems, numQueues));
}
public void handleForgeGetQueueDataReq() {
// Determine the number of queues.
int numQueues = this.determineNumberOfQueues();
// Reply.
this.player.sendPacket(new PacketForgeGetQueueDataRsp(Retcode.RET_SUCC, numQueues));
}
}

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@ -852,16 +852,14 @@ public class InventoryManager {
// Handle forging blueprints.
if (useItem.getItemData().getItemUse().get(0).getUseOp().equals("ITEM_USE_UNLOCK_FORGE")) {
// Determine the forging item we should unlock.
int forgeId = Integer.parseInt(useItem.getItemData().getItemUse().get(0).getUseParam().get(0));
// Unlock.
boolean success = player.getForgingManager().unlockForgingBlueprint(useItem);
// Tell the client that this blueprint is now unlocked and add the unlocked item to the player.
player.sendPacket(new PacketForgeFormulaDataNotify(forgeId));
player.getUnlockedForgingBlueprints().add(forgeId);
// Use up the blueprint item.
// Use up the blueprint item if successful.
if (success) {
used = 1;
}
}
break;
case MATERIAL_CHEST:
List<ShopChestTable> shopChestTableList = player.getServer().getShopManager().getShopChestData();

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@ -30,6 +30,7 @@ import emu.grasscutter.game.managers.InsectCaptureManager;
import emu.grasscutter.game.managers.StaminaManager.StaminaManager;
import emu.grasscutter.game.managers.SotSManager;
import emu.grasscutter.game.managers.EnergyManager.EnergyManager;
import emu.grasscutter.game.managers.ForgingManager.ForgingManager;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.EntityType;
import emu.grasscutter.game.props.PlayerProperty;
@ -153,6 +154,7 @@ public class Player {
@Transient private MapMarksManager mapMarksManager;
@Transient private StaminaManager staminaManager;
@Transient private EnergyManager energyManager;
@Transient private ForgingManager forgingManager;
@Transient private DeforestationManager deforestationManager;
private long springLastUsed;
@ -209,6 +211,7 @@ public class Player {
this.staminaManager = new StaminaManager(this);
this.sotsManager = new SotSManager(this);
this.energyManager = new EnergyManager(this);
this.forgingManager = new ForgingManager(this);
}
// On player creation
@ -240,6 +243,7 @@ public class Player {
this.sotsManager = new SotSManager(this);
this.energyManager = new EnergyManager(this);
this.deforestationManager = new DeforestationManager(this);
this.forgingManager = new ForgingManager(this);
}
public int getUid() {
@ -1120,6 +1124,10 @@ public class Player {
return this.energyManager;
}
public ForgingManager getForgingManager() {
return this.forgingManager;
}
public AbilityManager getAbilityManager() {
return abilityManager;
}
@ -1265,7 +1273,7 @@ public class Player {
session.send(new PacketWidgetGadgetAllDataNotify());
session.send(new PacketPlayerHomeCompInfoNotify(this));
session.send(new PacketHomeComfortInfoNotify(this));
session.send(new PacketForgeDataNotify(this));
this.forgingManager.sendForgeDataNotify();
getTodayMoonCard(); // The timer works at 0:0, some users log in after that, use this method to check if they have received a reward today or not. If not, send the reward.

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@ -0,0 +1,14 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.server.game.GameSession;
@Opcodes(PacketOpcodes.ForgeGetQueueDataReq)
public class HandlerForgeGetQueueDataReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
session.getPlayer().getForgingManager().handleForgeGetQueueDataReq();
}
}

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@ -7,18 +7,18 @@ import emu.grasscutter.net.proto.ForgeDataNotifyOuterClass.ForgeDataNotify;
public class PacketForgeDataNotify extends BasePacket {
public PacketForgeDataNotify(Player player) {
public PacketForgeDataNotify(Iterable<Integer> unlockedItem, int numQueues) {
super(PacketOpcodes.ForgeDataNotify);
int adventureRank = player.getLevel();
/*int adventureRank = player.getLevel();
int numQueues =
(adventureRank >= 15) ? 4
: (adventureRank >= 10) ? 3
: (adventureRank >= 5) ? 2
: 1;
: 1;*/
ForgeDataNotify proto = ForgeDataNotify.newBuilder()
.addAllForgeIdList(player.getUnlockedForgingBlueprints())
.addAllForgeIdList(unlockedItem)
.setMaxQueueNum(numQueues)
.build();

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@ -0,0 +1,23 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.ForgeGetQueueDataRspOuterClass.ForgeGetQueueDataRsp;
import emu.grasscutter.net.proto.RetcodeOuterClass.Retcode;
public class PacketForgeGetQueueDataRsp extends BasePacket {
public PacketForgeGetQueueDataRsp(Retcode retcode, int numQueues) {
super(PacketOpcodes.ForgeGetQueueDataRsp);
ForgeGetQueueDataRsp proto = ForgeGetQueueDataRsp.newBuilder()
.setRetcode(retcode.getNumber())
.setMaxQueueNum(numQueues)
.build();
// ToDo: Add the information for the actual forging queues
// and ongoing forges.
this.setData(proto);
}
}