clear energy on death

This commit is contained in:
logictc 2022-05-24 16:44:45 -04:00 committed by Melledy
parent 8f6f30c813
commit 40129ab346

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@ -108,11 +108,13 @@ public class EntityAvatar extends GameEntity {
public void onDeath(int killerId) { public void onDeath(int killerId) {
this.killedType = PlayerDieType.PLAYER_DIE_KILL_BY_MONSTER; this.killedType = PlayerDieType.PLAYER_DIE_KILL_BY_MONSTER;
this.killedBy = killerId; this.killedBy = killerId;
clearEnergy(PropChangeReason.PROP_CHANGE_STATUE_RECOVER);
} }
public void onDeath(PlayerDieType dieType, int killerId) { public void onDeath(PlayerDieType dieType, int killerId) {
this.killedType = dieType; this.killedType = dieType;
this.killedBy = killerId; this.killedBy = killerId;
clearEnergy(PropChangeReason.PROP_CHANGE_STATUE_RECOVER);
} }
@Override @Override