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https://github.com/Melledy/Grasscutter.git
synced 2024-11-25 11:57:35 +00:00
refactor some itemdepot lookups for later
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5565a13df8
commit
40eeba9d90
@ -209,11 +209,8 @@ public class PlayerProgressManager extends BasePlayerDataManager {
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this.player.getUnlockedScenePoints(sceneId).add(pointId);
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// Give primogems and Adventure EXP for unlocking.
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var primos = new GameItem(GameData.getItemDataMap().get(201), 5);
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this.player.getInventory().addItem(primos, ActionReason.UnlockPointReward);
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var exp = new GameItem(GameData.getItemDataMap().get(102), isStatue ? 50 : 10);
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this.player.getInventory().addItem(exp, ActionReason.UnlockPointReward);
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this.player.getInventory().addItem(201, 5, ActionReason.UnlockPointReward);
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this.player.getInventory().addItem(102, isStatue ? 50 : 10, ActionReason.UnlockPointReward);
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// this.player.sendPacket(new PacketPlayerPropChangeReasonNotify(this.player.getProperty(PlayerProperty.PROP_PLAYER_EXP), PlayerProperty.PROP_PLAYER_EXP, PropChangeReason.PROP_CHANGE_REASON_PLAYER_ADD_EXP));
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@ -1,6 +1,5 @@
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package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.common.ItemParamData;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.props.ActionReason;
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@ -11,11 +10,8 @@ import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.BuyGoodsReqOuterClass;
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import emu.grasscutter.net.proto.ItemParamOuterClass;
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import emu.grasscutter.net.proto.ShopGoodsOuterClass;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.PacketBuyGoodsRsp;
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import emu.grasscutter.server.packet.send.PacketStoreItemChangeNotify;
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import emu.grasscutter.utils.Utils;
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import java.util.ArrayList;
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@ -34,6 +30,7 @@ public class HandlerBuyGoodsReq extends PacketHandler {
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return;
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// Don't trust your users' input
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var player = session.getPlayer();
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List<Integer> targetShopGoodsId = List.of(buyGoodsReq.getGoods().getGoodsId());
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for (int goodsId : targetShopGoodsId) {
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Optional<ShopInfo> sg2 = configShop.stream().filter(x -> x.getGoodsId() == goodsId).findFirst();
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@ -42,7 +39,7 @@ public class HandlerBuyGoodsReq extends PacketHandler {
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ShopInfo sg = sg2.get();
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int currentTs = Utils.getCurrentSeconds();
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ShopLimit shopLimit = session.getPlayer().getGoodsLimit(sg.getGoodsId());
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ShopLimit shopLimit = player.getGoodsLimit(sg.getGoodsId());
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int bought = 0;
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if (shopLimit != null) {
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if (currentTs > shopLimit.getNextRefreshTime()) {
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@ -50,7 +47,7 @@ public class HandlerBuyGoodsReq extends PacketHandler {
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} else {
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bought = shopLimit.getHasBoughtInPeriod();
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}
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session.getPlayer().save();
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player.save();
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}
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if ((bought + buyGoodsReq.getBuyCount() > sg.getBuyLimit()) && sg.getBuyLimit() != 0) {
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@ -61,17 +58,16 @@ public class HandlerBuyGoodsReq extends PacketHandler {
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costs.add(new ItemParamData(202, sg.getScoin()));
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costs.add(new ItemParamData(201, sg.getHcoin()));
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costs.add(new ItemParamData(203, sg.getMcoin()));
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if (!session.getPlayer().getInventory().payItems(costs, buyGoodsReq.getBuyCount())) {
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if (!player.getInventory().payItems(costs, buyGoodsReq.getBuyCount())) {
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return;
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}
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session.getPlayer().addShopLimit(sg.getGoodsId(), buyGoodsReq.getBuyCount(), ShopSystem.getShopNextRefreshTime(sg));
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GameItem item = new GameItem(GameData.getItemDataMap().get(sg.getGoodsItem().getId()));
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item.setCount(buyGoodsReq.getBuyCount() * sg.getGoodsItem().getCount());
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session.getPlayer().getInventory().addItem(item, ActionReason.Shop, true); // fix: not notify when got virtual item from shop
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session.send(new PacketBuyGoodsRsp(buyGoodsReq.getShopType(), session.getPlayer().getGoodsLimit(sg.getGoodsId()).getHasBoughtInPeriod(), Stream.of(buyGoodsReq.getGoods()).filter(x -> x.getGoodsId() == goodsId).findFirst().get()));
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player.addShopLimit(sg.getGoodsId(), buyGoodsReq.getBuyCount(), ShopSystem.getShopNextRefreshTime(sg));
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GameItem item = new GameItem(sg.getGoodsItem().getId(), buyGoodsReq.getBuyCount() * sg.getGoodsItem().getCount());
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player.getInventory().addItem(item, ActionReason.Shop, true); // fix: not notify when got virtual item from shop
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session.send(new PacketBuyGoodsRsp(buyGoodsReq.getShopType(), player.getGoodsLimit(sg.getGoodsId()).getHasBoughtInPeriod(), Stream.of(buyGoodsReq.getGoods()).filter(x -> x.getGoodsId() == goodsId).findFirst().get()));
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}
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session.getPlayer().save();
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player.save();
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}
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}
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