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https://github.com/Melledy/Grasscutter.git
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Add coordinate support for spawn command (monster only)
Now the spawn command is: spawn <entityID> [amount] [level(monster only)] <x> <y> <z>(monster only, optional) The coordinate is optional
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@ -23,7 +23,7 @@ import java.util.Random;
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import static emu.grasscutter.Configuration.*;
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import static emu.grasscutter.utils.Language.translate;
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@Command(label = "spawn", usage = "spawn <entityId> [amount] [level(monster only)]", permission = "server.spawn", permissionTargeted = "server.spawn.others", description = "commands.spawn.description")
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@Command(label = "spawn", usage = "spawn <entityId> [amount] [level(monster only)] <x> <y> <z>(monster only, optional)", permission = "server.spawn", permissionTargeted = "server.spawn.others", description = "commands.spawn.description")
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public final class SpawnCommand implements CommandHandler {
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@Override
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@ -31,7 +31,16 @@ public final class SpawnCommand implements CommandHandler {
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int id = 0; // This is just to shut up the linter, it's not a real default
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int amount = 1;
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int level = 1;
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float x = 0, y = 0, z = 0;
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switch (args.size()) {
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case 6:
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try {
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x = Float.parseFloat(args.get(3));
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y = Float.parseFloat(args.get(4));
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z = Float.parseFloat(args.get(5));
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.execution.argument_error"));
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} // Fallthrough
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case 3:
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try {
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level = Integer.parseInt(args.get(2));
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@ -77,6 +86,9 @@ public final class SpawnCommand implements CommandHandler {
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double maxRadius = Math.sqrt(amount * 0.2 / Math.PI);
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for (int i = 0; i < amount; i++) {
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Position pos = GetRandomPositionInCircle(targetPlayer.getPos(), maxRadius).addY(3);
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if(x != 0 && y != 0 && z != 0) {
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pos = GetRandomPositionInCircle(new Position(x, y, z), maxRadius).addY(3);
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}
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GameEntity entity = null;
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if (itemData != null) {
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entity = new EntityItem(scene, null, itemData, pos, 1, true);
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@ -304,7 +304,7 @@
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"description": "Sets your world level (Relog to see proper effects)"
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},
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"spawn": {
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"usage": "Usage: spawn <entityID> [amount] [level(monster only)]",
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"usage": "Usage: spawn <entityID> [amount] [level(monster only)] <x> <y> <z>(monster only, optional)",
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"success": "Spawned %s of %s.",
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"limit_reached": "Scene spawn limit reached. Spawning %s entities instead.",
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"description": "Spawns an entity near you"
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