mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-23 13:37:42 +00:00
Move energy-related logic to a new EnergyManager.
This commit is contained in:
parent
8aa0fde1cd
commit
42f5a66df7
@ -147,93 +147,9 @@ public class AbilityManager {
|
||||
AbilityMixinCostStamina costStamina = AbilityMixinCostStamina.parseFrom((invoke.getAbilityData()));
|
||||
getPlayer().getStaminaManager().handleMixinCostStamina(costStamina.getIsSwim());
|
||||
}
|
||||
|
||||
private int getCastingAvatarIdForElemBall(int invokeEntityId) {
|
||||
// To determine the avatar that has cast the skill that caused the energy particle to be generated,
|
||||
// we have to look at the entity that has invoked the ability. This can either be that avatar directly,
|
||||
// or it can be an `EntityClientGadget`, owned (some way up the owner hierarchy) by the avatar
|
||||
// that cast the skill.
|
||||
int res = 0;
|
||||
|
||||
// Try to get the invoking entity from the scene.
|
||||
GameEntity entity = player.getScene().getEntityById(invokeEntityId);
|
||||
|
||||
// If this entity is null, or not an `EntityClientGadget`, we assume that we are directly
|
||||
// looking at the casting avatar.
|
||||
if (!(entity instanceof EntityClientGadget)) {
|
||||
res = invokeEntityId;
|
||||
}
|
||||
// If the entity is a `EntityClientGadget`, we need to "walk up" the owner hierarchy,
|
||||
// until the owner is no longer a gadget. This should then be the ID of the casting avatar.
|
||||
else {
|
||||
while (entity instanceof EntityClientGadget gadget) {
|
||||
res = gadget.getOwnerEntityId();
|
||||
entity = player.getScene().getEntityById(gadget.getOwnerEntityId());
|
||||
}
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
private void handleGenerateElemBall(AbilityInvokeEntry invoke) throws InvalidProtocolBufferException {
|
||||
// Get action info.
|
||||
AbilityActionGenerateElemBall action = AbilityActionGenerateElemBall.parseFrom(invoke.getAbilityData());
|
||||
if (action == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Determine the element of the energy particle that we have to generate.
|
||||
// In case we can't, we default to an elementless particle.
|
||||
// The element is the element of the avatar that has cast the ability.
|
||||
// We can get that from the avatar's skill depot.
|
||||
int itemId = 2024;
|
||||
|
||||
// Try to fetch the avatar from the player's party and determine their element.
|
||||
// ToDo: Does this work in co-op?
|
||||
int avatarId = getCastingAvatarIdForElemBall(invoke.getEntityId());
|
||||
Optional<EntityAvatar> avatarEntity = player.getTeamManager().getActiveTeam()
|
||||
.stream()
|
||||
.filter(character -> character.getId() == avatarId)
|
||||
.findFirst();
|
||||
|
||||
if (avatarEntity.isPresent()) {
|
||||
Avatar avatar = avatarEntity.get().getAvatar();
|
||||
|
||||
if (avatar != null) {
|
||||
AvatarSkillDepotData skillDepotData = avatar.getSkillDepot();
|
||||
|
||||
if (skillDepotData != null) {
|
||||
ElementType element = skillDepotData.getElementType();
|
||||
|
||||
// If we found the element, we use it to deterine the ID of the
|
||||
// energy particle that we have to generate.
|
||||
if (element != null) {
|
||||
itemId = switch (element) {
|
||||
case Fire -> 2017;
|
||||
case Water -> 2018;
|
||||
case Grass -> 2019;
|
||||
case Electric -> 2020;
|
||||
case Wind -> 2021;
|
||||
case Ice -> 2022;
|
||||
case Rock -> 2023;
|
||||
default -> 2024;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Get the item data for an energy particle of the correct element.
|
||||
ItemData itemData = GameData.getItemDataMap().get(itemId);
|
||||
if (itemData == null) {
|
||||
return; // Should never happen
|
||||
}
|
||||
|
||||
// Generate entity.
|
||||
EntityItem energyBall = new EntityItem(getPlayer().getScene(), getPlayer(), itemData, new Position(action.getPos()), 1);
|
||||
energyBall.getRotation().set(action.getRot());
|
||||
|
||||
getPlayer().getScene().addEntity(energyBall);
|
||||
this.player.getEnergyManager().handleGenerateElemBall(invoke);
|
||||
}
|
||||
|
||||
private void invokeAction(AbilityModifierAction action, GameEntity target, GameEntity sourceEntity) {
|
||||
|
@ -16,6 +16,7 @@ import dev.morphia.annotations.Indexed;
|
||||
import dev.morphia.annotations.PostLoad;
|
||||
import dev.morphia.annotations.PrePersist;
|
||||
import dev.morphia.annotations.Transient;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.common.FightPropData;
|
||||
import emu.grasscutter.data.custom.OpenConfigEntry;
|
||||
@ -519,7 +520,7 @@ public class Avatar {
|
||||
if (data.getSkillDepot() != null && data.getSkillDepot().getEnergySkillData() != null) {
|
||||
ElementType element = data.getSkillDepot().getElementType();
|
||||
this.setFightProperty(element.getMaxEnergyProp(), data.getSkillDepot().getEnergySkillData().getCostElemVal());
|
||||
|
||||
|
||||
if (GAME_OPTIONS.energyUsage) {
|
||||
this.setFightProperty(element.getCurEnergyProp(), currentEnergy);
|
||||
}
|
||||
|
@ -129,13 +129,24 @@ public class EntityAvatar extends GameEntity {
|
||||
return healed;
|
||||
}
|
||||
|
||||
public void addEnergy(float amount) {
|
||||
this.addEnergy(amount, false);
|
||||
public void clearEnergy(PropChangeReason reason) {
|
||||
FightProperty curEnergyProp = this.getAvatar().getSkillDepot().getElementType().getCurEnergyProp();
|
||||
this.setFightProperty(curEnergyProp, 0);
|
||||
|
||||
this.getScene().broadcastPacket(new PacketAvatarFightPropUpdateNotify(this.getAvatar(), curEnergyProp));
|
||||
this.getScene().broadcastPacket(new PacketEntityFightPropChangeReasonNotify(this, curEnergyProp, 0f, reason));
|
||||
}
|
||||
public void addEnergy(float amount, boolean isFlat) {
|
||||
|
||||
public void addEnergy(float amount, PropChangeReason reason) {
|
||||
this.addEnergy(amount, reason, false);
|
||||
}
|
||||
public void addEnergy(float amount, PropChangeReason reason, boolean isFlat) {
|
||||
// Get current and maximum energy for this avatar.
|
||||
FightProperty curEnergyProp = getAvatar().getSkillDepot().getElementType().getCurEnergyProp();
|
||||
FightProperty maxEnergyProp = getAvatar().getSkillDepot().getElementType().getMaxEnergyProp();
|
||||
FightProperty curEnergyProp = this.getAvatar().getSkillDepot().getElementType().getCurEnergyProp();
|
||||
FightProperty maxEnergyProp = this.getAvatar().getSkillDepot().getElementType().getMaxEnergyProp();
|
||||
|
||||
float curEnergy = this.getFightProperty(curEnergyProp);
|
||||
float maxEnergy = this.getFightProperty(maxEnergyProp);
|
||||
|
||||
// Get energy recharge.
|
||||
float energyRecharge = this.getFightProperty(FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY);
|
||||
@ -146,16 +157,15 @@ public class EntityAvatar extends GameEntity {
|
||||
}
|
||||
|
||||
// Determine the new energy value.
|
||||
float curEnergy = this.getFightProperty(curEnergyProp);
|
||||
float maxEnergy = this.getFightProperty(maxEnergyProp);
|
||||
float newEnergy = Math.min(curEnergy + amount, maxEnergy);
|
||||
|
||||
// Set energy and notify.
|
||||
Grasscutter.getLogger().info("Giving {} energy to {} with {} maximum energy, resulting in {} total enery. Energy fight prop: {}", amount, this.getAvatar(), maxEnergy, newEnergy, maxEnergyProp);
|
||||
if (newEnergy != curEnergy) {
|
||||
setFightProperty(curEnergyProp, newEnergy);
|
||||
this.setFightProperty(curEnergyProp, newEnergy);
|
||||
|
||||
getScene().broadcastPacket(new PacketAvatarFightPropUpdateNotify(getAvatar(), curEnergyProp));
|
||||
getScene().broadcastPacket(new PacketEntityFightPropChangeReasonNotify(this, curEnergyProp, newEnergy, PropChangeReason.PROP_CHANGE_ENERGY_BALL));
|
||||
this.getScene().broadcastPacket(new PacketAvatarFightPropUpdateNotify(this.getAvatar(), curEnergyProp));
|
||||
this.getScene().broadcastPacket(new PacketEntityFightPropChangeReasonNotify(this, curEnergyProp, newEnergy, reason));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -182,7 +182,7 @@ public class Inventory implements Iterable<GameItem> {
|
||||
this.addVirtualItem(item.getItemId(), item.getCount());
|
||||
return item;
|
||||
} else if (item.getItemData().getMaterialType() == MaterialType.MATERIAL_ADSORBATE) {
|
||||
player.getTeamManager().addEnergyToTeam(item);
|
||||
this.player.getEnergyManager().handlePickupElemBall(item);
|
||||
return null;
|
||||
} else if (item.getItemData().getMaterialType() == MaterialType.MATERIAL_AVATAR) {
|
||||
// Get avatar id
|
||||
|
199
src/main/java/emu/grasscutter/game/managers/EnergyManager.java
Normal file
199
src/main/java/emu/grasscutter/game/managers/EnergyManager.java
Normal file
@ -0,0 +1,199 @@
|
||||
package emu.grasscutter.game.managers;
|
||||
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.def.AvatarSkillDepotData;
|
||||
import emu.grasscutter.data.def.ItemData;
|
||||
import emu.grasscutter.game.avatar.Avatar;
|
||||
import emu.grasscutter.game.entity.EntityAvatar;
|
||||
import emu.grasscutter.game.entity.EntityClientGadget;
|
||||
import emu.grasscutter.game.entity.EntityItem;
|
||||
import emu.grasscutter.game.entity.GameEntity;
|
||||
import emu.grasscutter.game.inventory.GameItem;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.props.ElementType;
|
||||
import emu.grasscutter.net.proto.AbilityActionGenerateElemBallOuterClass.AbilityActionGenerateElemBall;
|
||||
import emu.grasscutter.net.proto.AbilityInvokeEntryOuterClass.AbilityInvokeEntry;
|
||||
import emu.grasscutter.net.proto.PropChangeReasonOuterClass.PropChangeReason;
|
||||
import emu.grasscutter.server.game.GameSession;
|
||||
import emu.grasscutter.utils.Position;
|
||||
|
||||
import static emu.grasscutter.Configuration.GAME_OPTIONS;
|
||||
|
||||
import java.util.Optional;
|
||||
|
||||
import com.google.protobuf.InvalidProtocolBufferException;
|
||||
|
||||
public class EnergyManager {
|
||||
private final Player player;
|
||||
|
||||
public EnergyManager(Player player) {
|
||||
this.player = player;
|
||||
}
|
||||
|
||||
public Player getPlayer() {
|
||||
return this.player;
|
||||
}
|
||||
|
||||
/**********
|
||||
Particle creation for elemental skills.
|
||||
**********/
|
||||
private int getCastingAvatarIdForElemBall(int invokeEntityId) {
|
||||
// To determine the avatar that has cast the skill that caused the energy particle to be generated,
|
||||
// we have to look at the entity that has invoked the ability. This can either be that avatar directly,
|
||||
// or it can be an `EntityClientGadget`, owned (some way up the owner hierarchy) by the avatar
|
||||
// that cast the skill.
|
||||
int res = 0;
|
||||
|
||||
// Try to get the invoking entity from the scene.
|
||||
GameEntity entity = player.getScene().getEntityById(invokeEntityId);
|
||||
|
||||
// If this entity is null, or not an `EntityClientGadget`, we assume that we are directly
|
||||
// looking at the casting avatar.
|
||||
if (!(entity instanceof EntityClientGadget)) {
|
||||
res = invokeEntityId;
|
||||
}
|
||||
// If the entity is a `EntityClientGadget`, we need to "walk up" the owner hierarchy,
|
||||
// until the owner is no longer a gadget. This should then be the ID of the casting avatar.
|
||||
else {
|
||||
while (entity instanceof EntityClientGadget gadget) {
|
||||
res = gadget.getOwnerEntityId();
|
||||
entity = player.getScene().getEntityById(gadget.getOwnerEntityId());
|
||||
}
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
public void handleGenerateElemBall(AbilityInvokeEntry invoke) throws InvalidProtocolBufferException {
|
||||
// Get action info.
|
||||
AbilityActionGenerateElemBall action = AbilityActionGenerateElemBall.parseFrom(invoke.getAbilityData());
|
||||
if (action == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Determine the element of the energy particle that we have to generate.
|
||||
// In case we can't, we default to an elementless particle.
|
||||
// The element is the element of the avatar that has cast the ability.
|
||||
// We can get that from the avatar's skill depot.
|
||||
int itemId = 2024;
|
||||
|
||||
// Try to fetch the avatar from the player's party and determine their element.
|
||||
// ToDo: Does this work in co-op?
|
||||
int avatarId = getCastingAvatarIdForElemBall(invoke.getEntityId());
|
||||
Optional<EntityAvatar> avatarEntity = player.getTeamManager().getActiveTeam()
|
||||
.stream()
|
||||
.filter(character -> character.getId() == avatarId)
|
||||
.findFirst();
|
||||
|
||||
if (avatarEntity.isPresent()) {
|
||||
Avatar avatar = avatarEntity.get().getAvatar();
|
||||
|
||||
if (avatar != null) {
|
||||
AvatarSkillDepotData skillDepotData = avatar.getSkillDepot();
|
||||
|
||||
if (skillDepotData != null) {
|
||||
ElementType element = skillDepotData.getElementType();
|
||||
|
||||
// If we found the element, we use it to deterine the ID of the
|
||||
// energy particle that we have to generate.
|
||||
if (element != null) {
|
||||
itemId = switch (element) {
|
||||
case Fire -> 2017;
|
||||
case Water -> 2018;
|
||||
case Grass -> 2019;
|
||||
case Electric -> 2020;
|
||||
case Wind -> 2021;
|
||||
case Ice -> 2022;
|
||||
case Rock -> 2023;
|
||||
default -> 2024;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Get the item data for an energy particle of the correct element.
|
||||
ItemData itemData = GameData.getItemDataMap().get(itemId);
|
||||
if (itemData == null) {
|
||||
return; // Should never happen
|
||||
}
|
||||
|
||||
// Generate entity.
|
||||
EntityItem energyBall = new EntityItem(getPlayer().getScene(), getPlayer(), itemData, new Position(action.getPos()), 1);
|
||||
energyBall.getRotation().set(action.getRot());
|
||||
|
||||
this.getPlayer().getScene().addEntity(energyBall);
|
||||
}
|
||||
|
||||
/**********
|
||||
Pickup of elemental particles and orbs.
|
||||
**********/
|
||||
public void handlePickupElemBall(GameItem elemBall) {
|
||||
// Check if the item is indeed an energy particle/orb.
|
||||
if (elemBall.getItemId() < 2001 ||elemBall.getItemId() > 2024) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Determine the base amount of energy given by the particle/orb.
|
||||
// Particles have a base amount of 1.0, and orbs a base amount of 3.0.
|
||||
float baseEnergy = (elemBall.getItemId() <= 2008) ? 3.0f : 1.0f;
|
||||
|
||||
// Add energy to every team member.
|
||||
for (int i = 0; i < this.player.getTeamManager().getActiveTeam().size(); i++) {
|
||||
EntityAvatar entity = this.player.getTeamManager().getActiveTeam().get(i);
|
||||
|
||||
// On-field vs off-field multiplier.
|
||||
float offFieldPenalty = (this.player.getTeamManager().getCurrentCharacterIndex() == i) ? 1.0f : 1.0f - this.player.getTeamManager().getActiveTeam().size() * 0.1f;
|
||||
|
||||
// Same element/neutral bonus.
|
||||
ElementType avatarElement = entity.getAvatar().getSkillDepot().getElementType();
|
||||
ElementType ballElement = switch (elemBall.getItemId()) {
|
||||
case 2001, 2017 -> ElementType.Fire;
|
||||
case 2002, 2018 -> ElementType.Water;
|
||||
case 2003, 2019 -> ElementType.Grass;
|
||||
case 2004, 2020 -> ElementType.Electric;
|
||||
case 2005, 2021 -> ElementType.Wind;
|
||||
case 2006, 2022 -> ElementType.Ice;
|
||||
case 2007, 2023 -> ElementType.Rock;
|
||||
default -> null;
|
||||
};
|
||||
float elementBonus = (ballElement == null) ? 2.0f : (avatarElement == ballElement) ? 3.0f : 1.0f;
|
||||
|
||||
// Add the energy.
|
||||
entity.addEnergy(baseEnergy * elementBonus * offFieldPenalty, PropChangeReason.PROP_CHANGE_ENERGY_BALL);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**********
|
||||
Energy logic related to using skills.
|
||||
**********/
|
||||
private void handleBurstCast(Avatar avatar, int skillId) {
|
||||
// Don't do anything if energy usage is disabled.
|
||||
if (!GAME_OPTIONS.energyUsage) {
|
||||
return;
|
||||
}
|
||||
|
||||
// If the cast skill was a burst, consume energy.
|
||||
if (skillId == avatar.getSkillDepot().getEnergySkill()) {
|
||||
avatar.getAsEntity().clearEnergy(PropChangeReason.PROP_CHANGE_ABILITY);
|
||||
}
|
||||
}
|
||||
|
||||
public void handleEvtDoSkillSuccNotify(GameSession session, int skillId, int casterId) {
|
||||
// Determine the entity that has cast the skill. Cancel if we can't find that avatar.
|
||||
Optional<EntityAvatar> caster = this.player.getTeamManager().getActiveTeam().stream()
|
||||
.filter(character -> character.getId() == casterId)
|
||||
.findFirst();
|
||||
|
||||
if (caster.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Avatar avatar = caster.get().getAvatar();
|
||||
|
||||
// Handle elemental burst.
|
||||
this.handleBurstCast(avatar, skillId);
|
||||
}
|
||||
}
|
@ -24,6 +24,7 @@ import emu.grasscutter.game.inventory.Inventory;
|
||||
import emu.grasscutter.game.mail.Mail;
|
||||
import emu.grasscutter.game.mail.MailHandler;
|
||||
import emu.grasscutter.game.managers.StaminaManager.StaminaManager;
|
||||
import emu.grasscutter.game.managers.EnergyManager;
|
||||
import emu.grasscutter.game.managers.SotSManager;
|
||||
import emu.grasscutter.game.props.ActionReason;
|
||||
import emu.grasscutter.game.props.EntityType;
|
||||
@ -144,6 +145,7 @@ public class Player {
|
||||
|
||||
@Transient private MapMarksManager mapMarksManager;
|
||||
@Transient private StaminaManager staminaManager;
|
||||
@Transient private EnergyManager energyManager;
|
||||
|
||||
private long springLastUsed;
|
||||
private HashMap<String, MapMark> mapMarks;
|
||||
@ -194,6 +196,7 @@ public class Player {
|
||||
this.mapMarksManager = new MapMarksManager(this);
|
||||
this.staminaManager = new StaminaManager(this);
|
||||
this.sotsManager = new SotSManager(this);
|
||||
this.energyManager = new EnergyManager(this);
|
||||
}
|
||||
|
||||
// On player creation
|
||||
@ -222,6 +225,7 @@ public class Player {
|
||||
this.mapMarksManager = new MapMarksManager(this);
|
||||
this.staminaManager = new StaminaManager(this);
|
||||
this.sotsManager = new SotSManager(this);
|
||||
this.energyManager = new EnergyManager(this);
|
||||
}
|
||||
|
||||
public int getUid() {
|
||||
@ -1088,6 +1092,10 @@ public class Player {
|
||||
|
||||
public SotSManager getSotSManager() { return sotsManager; }
|
||||
|
||||
public EnergyManager getEnergyManager() {
|
||||
return this.energyManager;
|
||||
}
|
||||
|
||||
public AbilityManager getAbilityManager() {
|
||||
return abilityManager;
|
||||
}
|
||||
|
@ -4,13 +4,11 @@ import java.util.*;
|
||||
|
||||
import dev.morphia.annotations.Entity;
|
||||
import dev.morphia.annotations.Transient;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.GameConstants;
|
||||
import emu.grasscutter.data.def.AvatarSkillDepotData;
|
||||
import emu.grasscutter.game.avatar.Avatar;
|
||||
import emu.grasscutter.game.entity.EntityAvatar;
|
||||
import emu.grasscutter.game.entity.EntityBaseGadget;
|
||||
import emu.grasscutter.game.inventory.GameItem;
|
||||
import emu.grasscutter.game.props.ElementType;
|
||||
import emu.grasscutter.game.props.EnterReason;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
@ -20,7 +18,6 @@ import emu.grasscutter.net.packet.PacketOpcodes;
|
||||
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
|
||||
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
|
||||
import emu.grasscutter.net.proto.PlayerDieTypeOuterClass.PlayerDieType;
|
||||
import emu.grasscutter.server.game.GameSession;
|
||||
import emu.grasscutter.server.packet.send.PacketAvatarDieAnimationEndRsp;
|
||||
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
|
||||
@ -583,63 +580,6 @@ public class TeamManager {
|
||||
// Packets
|
||||
getPlayer().sendPacket(new BasePacket(PacketOpcodes.WorldPlayerReviveRsp));
|
||||
}
|
||||
|
||||
public synchronized void addEnergyToTeam(GameItem energyBall) {
|
||||
// Check if the item is indeed an energy particle/orb.
|
||||
if (energyBall.getItemId() < 2001 ||energyBall.getItemId() > 2024) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Determine the base amount of energy given by the particle/orb.
|
||||
// Particles have a base amount of 1.0, and orbs a base amount of 3.0.
|
||||
float baseEnergy = (energyBall.getItemId() <= 2008) ? 3.0f : 1.0f;
|
||||
|
||||
// Add energy to every team member.
|
||||
for (int i = 0; i < this.getActiveTeam().size(); i++) {
|
||||
EntityAvatar entity = this.getActiveTeam().get(i);
|
||||
|
||||
// On-field vs off-field multiplier.
|
||||
float offFieldPenalty = (this.getCurrentCharacterIndex() == i) ? 1.0f : 1.0f - this.getActiveTeam().size() * 0.1f;
|
||||
|
||||
// Same element/neutral bonus.
|
||||
ElementType avatarElement = entity.getAvatar().getSkillDepot().getElementType();
|
||||
ElementType ballElement = switch (energyBall.getItemId()) {
|
||||
case 2001, 2017 -> ElementType.Fire;
|
||||
case 2002, 2018 -> ElementType.Water;
|
||||
case 2003, 2019 -> ElementType.Grass;
|
||||
case 2004, 2020 -> ElementType.Electric;
|
||||
case 2005, 2021 -> ElementType.Wind;
|
||||
case 2006, 2022 -> ElementType.Ice;
|
||||
case 2007, 2023 -> ElementType.Rock;
|
||||
default -> null;
|
||||
};
|
||||
float elementBonus = (ballElement == null) ? 2.0f : (avatarElement == ballElement) ? 3.0f : 1.0f;
|
||||
|
||||
// Add the energy.
|
||||
entity.addEnergy(baseEnergy * elementBonus * offFieldPenalty);
|
||||
}
|
||||
}
|
||||
|
||||
public void handleEvtDoSkillSuccNotify(GameSession session, int skillId, int casterId) {
|
||||
if (!GAME_OPTIONS.energyUsage) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Determine the entity that has cast the skill.
|
||||
Optional<EntityAvatar> caster = this.getActiveTeam().stream()
|
||||
.filter(character -> character.getId() == casterId)
|
||||
.findFirst();
|
||||
if (caster.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
Avatar avatar = caster.get().getAvatar();
|
||||
|
||||
// If the cast skill was a burst, consume energy.
|
||||
if (skillId == avatar.getSkillDepot().getEnergySkill()) {
|
||||
float consumedEnergy = avatar.getFightProperty(avatar.getSkillDepot().getElementType().getCurEnergyProp());
|
||||
avatar.getAsEntity().addEnergy(-consumedEnergy, true);
|
||||
}
|
||||
}
|
||||
|
||||
public void saveAvatars() {
|
||||
// Save all avatars from active team
|
||||
|
@ -4,9 +4,7 @@ import emu.grasscutter.net.packet.Opcodes;
|
||||
import emu.grasscutter.net.packet.PacketHandler;
|
||||
import emu.grasscutter.net.packet.PacketOpcodes;
|
||||
import emu.grasscutter.net.proto.EvtDoSkillSuccNotifyOuterClass.EvtDoSkillSuccNotify;
|
||||
import emu.grasscutter.net.proto.VectorOuterClass.Vector;
|
||||
import emu.grasscutter.server.game.GameSession;
|
||||
import emu.grasscutter.utils.Position;
|
||||
|
||||
@Opcodes(PacketOpcodes.EvtDoSkillSuccNotify)
|
||||
public class HandlerEvtDoSkillSuccNotify extends PacketHandler {
|
||||
@ -16,9 +14,8 @@ public class HandlerEvtDoSkillSuccNotify extends PacketHandler {
|
||||
EvtDoSkillSuccNotify notify = EvtDoSkillSuccNotify.parseFrom(payload);
|
||||
int skillId = notify.getSkillId();
|
||||
int casterId = notify.getCasterId();
|
||||
Vector forwardVector = notify.getForward();
|
||||
Position forward = new Position(forwardVector.getX(), forwardVector.getY(), forwardVector.getZ());
|
||||
|
||||
session.getPlayer().getStaminaManager().handleEvtDoSkillSuccNotify(session, skillId, casterId);
|
||||
session.getPlayer().getTeamManager().handleEvtDoSkillSuccNotify(session, skillId, casterId);
|
||||
session.getPlayer().getEnergyManager().handleEvtDoSkillSuccNotify(session, skillId, casterId);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user