Make calculation for partial claims better.

This commit is contained in:
ImmuState 2022-06-07 13:52:42 -07:00 committed by Melledy
parent 443cc8fc4b
commit 4309e96253

View File

@ -39,7 +39,7 @@ public class ForgingManager {
/**********
Blueprint unlocking.
**********/
public boolean unlockForgingBlueprint(GameItem blueprintItem) {
public synchronized boolean unlockForgingBlueprint(GameItem blueprintItem) {
// Make sure this is actually a forging blueprint.
if (!blueprintItem.getItemData().getItemUse().get(0).getUseOp().equals("ITEM_USE_UNLOCK_FORGE")) {
return false;
@ -59,7 +59,7 @@ public class ForgingManager {
/**********
Communicate forging information to the client.
**********/
private int determineNumberOfQueues() {
private synchronized int determineNumberOfQueues() {
int adventureRank = player.getLevel();
return
(adventureRank >= 15) ? 4
@ -68,7 +68,7 @@ public class ForgingManager {
: 1;
}
private Map<Integer, ForgeQueueData> determineCurrentForgeQueueData() {
private synchronized Map<Integer, ForgeQueueData> determineCurrentForgeQueueData() {
Map<Integer, ForgeQueueData> res = new HashMap<>();
int currentTime = Utils.getCurrentSeconds();
@ -92,7 +92,7 @@ public class ForgingManager {
return res;
}
public void sendForgeDataNotify() {
public synchronized void sendForgeDataNotify() {
// Determine the number of queues and unlocked items.
int numQueues = this.determineNumberOfQueues();
var unlockedItems = this.player.getUnlockedForgingBlueprints();
@ -102,7 +102,7 @@ public class ForgingManager {
this.player.sendPacket(new PacketForgeDataNotify(unlockedItems, numQueues, queueData));
}
public void handleForgeGetQueueDataReq() {
public synchronized void handleForgeGetQueueDataReq() {
// Determine the number of queues.
int numQueues = this.determineNumberOfQueues();
var queueData = this.determineCurrentForgeQueueData();
@ -114,11 +114,11 @@ public class ForgingManager {
/**********
Initiate forging process.
**********/
private void sendForgeQueueDataNotify() {
private synchronized void sendForgeQueueDataNotify() {
var queueData = this.determineCurrentForgeQueueData();
this.player.sendPacket(new PacketForgeQueueDataNotify(queueData, List.of()));
}
private void sendForgeQueueDataNotify(boolean hasRemoved) {
private synchronized void sendForgeQueueDataNotify(boolean hasRemoved) {
var queueData = this.determineCurrentForgeQueueData();
if (hasRemoved) {
@ -128,7 +128,7 @@ public class ForgingManager {
this.player.sendPacket(new PacketForgeQueueDataNotify(queueData, List.of()));
}
public void handleForgeStartReq(ForgeStartReq req) {
public synchronized void handleForgeStartReq(ForgeStartReq req) {
// Refuse if all queues are already full.
if (this.player.getActiveForges().size() >= this.determineNumberOfQueues()) {
this.player.sendPacket(new PacketForgeStartRsp(Retcode.RET_FORGE_QUEUE_FULL));
@ -193,7 +193,7 @@ public class ForgingManager {
/**********
Forge queue manipulation (obtaining results and cancelling forges).
**********/
private void obtainItems(int queueId) {
private synchronized void obtainItems(int queueId) {
// Determin how many items are finished.
int currentTime = Utils.getCurrentSeconds();
ActiveForgeData forge = this.player.getActiveForges().get(queueId - 1);
@ -221,10 +221,7 @@ public class ForgingManager {
remainingForge.setAvatarId(forge.getAvatarId());
remainingForge.setCount(unfinished);
remainingForge.setForgeTime(forge.getForgeTime());
// We simple restart the forge. This will increase the time, but is easier for now.
// ToDo: Make this more accurate.
remainingForge.setStartTime(currentTime);
remainingForge.setStartTime(forge.getStartTime() + finished * forge.getForgeTime());
this.player.getActiveForges().set(queueId - 1, remainingForge);
this.sendForgeQueueDataNotify();
@ -240,7 +237,7 @@ public class ForgingManager {
this.player.sendPacket(new PacketForgeQueueManipulateRsp(Retcode.RET_SUCC, ForgeQueueManipulateType.FORGE_QUEUE_MANIPULATE_TYPE_RECEIVE_OUTPUT, List.of(addItem), List.of(), List.of()));
}
private void cancelForge(int queueId) {
private synchronized void cancelForge(int queueId) {
// Make sure there are no unfinished items.
int currentTime = Utils.getCurrentSeconds();
ActiveForgeData forge = this.player.getActiveForges().get(queueId - 1);
@ -280,7 +277,7 @@ public class ForgingManager {
this.player.sendPacket(new PacketForgeQueueManipulateRsp(Retcode.RET_SUCC, ForgeQueueManipulateType.FORGE_QUEUE_MANIPULATE_TYPE_STOP_FORGE, List.of(), returnItems, List.of()));
}
public void handleForgeQueueManipulateReq(ForgeQueueManipulateReq req) {
public synchronized void handleForgeQueueManipulateReq(ForgeQueueManipulateReq req) {
// Get info from the request.
int queueId = req.getForgeQueueId();
var manipulateType = req.getManipulateType();
@ -301,7 +298,7 @@ public class ForgingManager {
/**********
Periodic forging updates.
**********/
public void sendPlayerForgingUpdate() {
public synchronized void sendPlayerForgingUpdate() {
int currentTime = Utils.getCurrentSeconds();
// Determine if sending an update is necessary.