mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-30 06:13:52 +00:00
Support Teleport from console
This commit is contained in:
parent
f0ffc982e1
commit
4339810ca3
@ -134,7 +134,7 @@ There is a dummy user named "Server" in every player's friends list that you can
|
|||||||
| spawn | spanw <entityID\|entityName> [level] [amount] | server.spawn | Client only | Spawns an entity near you | |
|
| spawn | spanw <entityID\|entityName> [level] [amount] | server.spawn | Client only | Spawns an entity near you | |
|
||||||
| stop | stop | server.stop | Both side | Stops the server | |
|
| stop | stop | server.stop | Both side | Stops the server | |
|
||||||
| talent | talent <talentID> <value> | player.settalent | Client only | Sets talent level for your currently selected character | |
|
| talent | talent <talentID> <value> | player.settalent | Client only | Sets talent level for your currently selected character | |
|
||||||
| teleport | teleport <x> <y> <z> | player.teleport | Client only | Change the player's position. | tp |
|
| teleport | teleport [@player id] <x> <y> <z> [scene id] | player.teleport | Both side | Change the player's position. | tp |
|
||||||
| tpall | | player.tpall | Client only | Teleports all players in your world to your position | |
|
| tpall | | player.tpall | Client only | Teleports all players in your world to your position | |
|
||||||
| weather | weather <weatherID> <climateID> | player.weather | Client only | Changes the weather | w |
|
| weather | weather <weatherID> <climateID> | player.weather | Client only | Changes the weather | w |
|
||||||
|
|
||||||
|
@ -135,7 +135,7 @@ chmod +x gradlew
|
|||||||
| spawn | spanw <实体ID\|实体名称> [等级] [数量] | server.spawn | 仅客户端 | 在你周围生成实体 | |
|
| spawn | spanw <实体ID\|实体名称> [等级] [数量] | server.spawn | 仅客户端 | 在你周围生成实体 | |
|
||||||
| stop | stop | server.stop | 均可使用 | 停止服务器 | |
|
| stop | stop | server.stop | 均可使用 | 停止服务器 | |
|
||||||
| talent | talent <天赋ID> <等级> | player.settalent | 仅客户端 | 设置当前角色的天赋等级 | |
|
| talent | talent <天赋ID> <等级> | player.settalent | 仅客户端 | 设置当前角色的天赋等级 | |
|
||||||
| teleport | teleport <x> <y> <z> | player.teleport | 仅客户端 | 传送玩家到指定坐标 | tp |
|
| teleport | teleport [@player id] <x> <y> <z> [scene id] | player.teleport | 均可使用 | 传送玩家到指定坐标 | tp |
|
||||||
| tpall | | player.tpall | 仅客户端 | 传送多人世界中所有的玩家到自身地点 | |
|
| tpall | | player.tpall | 仅客户端 | 传送多人世界中所有的玩家到自身地点 | |
|
||||||
| weather | weather <天气ID> <气候ID> | player.weather | 仅客户端 | 改变天气 | w |
|
| weather | weather <天气ID> <气候ID> | player.weather | 仅客户端 | 改变天气 | w |
|
||||||
|
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
package emu.grasscutter.command.commands;
|
package emu.grasscutter.command.commands;
|
||||||
|
|
||||||
|
import emu.grasscutter.Grasscutter;
|
||||||
import emu.grasscutter.command.Command;
|
import emu.grasscutter.command.Command;
|
||||||
import emu.grasscutter.command.CommandHandler;
|
import emu.grasscutter.command.CommandHandler;
|
||||||
import emu.grasscutter.game.player.Player;
|
import emu.grasscutter.game.player.Player;
|
||||||
@ -7,21 +8,39 @@ import emu.grasscutter.utils.Position;
|
|||||||
|
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
@Command(label = "teleport", usage = "teleport <x> <y> <z>", aliases = {"tp"},
|
@Command(label = "teleport", usage = "teleport [@player id] <x> <y> <z> [scene id]", aliases = {"tp"},
|
||||||
description = "Change the player's position.", permission = "player.teleport")
|
description = "Change the player's position.", permission = "player.teleport")
|
||||||
public final class TeleportCommand implements CommandHandler {
|
public final class TeleportCommand implements CommandHandler {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void execute(Player sender, List<String> args) {
|
public void execute(Player sender, List<String> args) {
|
||||||
if (sender == null) {
|
int target;
|
||||||
CommandHandler.sendMessage(null, "Run this command in-game.");
|
if (args.size() < (sender == null ? 4 : 3)) {
|
||||||
|
CommandHandler.sendMessage(sender, sender == null ? "Usage: /tp @<player id> <x> <y> <z> [scene id]" :
|
||||||
|
"Usage: /tp [@<player id>] <x> <y> <z> [scene id]");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
if (args.get(0).startsWith("@")) {
|
||||||
|
try {
|
||||||
|
target = Integer.parseInt(args.get(0).substring(1));
|
||||||
|
} catch (NumberFormatException e) {
|
||||||
|
CommandHandler.sendMessage(sender, "Invalid player id.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (sender == null) {
|
||||||
|
CommandHandler.sendMessage(null, "You must specify a player id.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
target = sender.getUid();
|
||||||
|
}
|
||||||
|
|
||||||
if (args.size() < 3){
|
Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
|
||||||
CommandHandler.sendMessage(sender, "Usage: /tp <x> <y> <z> [scene id]");
|
if (targetPlayer == null) {
|
||||||
|
CommandHandler.sendMessage(sender, "Player not found or offline.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
args = args.subList(args.get(0).startsWith("@") ? 1 : 0, args.size());
|
||||||
|
|
||||||
try {
|
try {
|
||||||
float x = 0f;
|
float x = 0f;
|
||||||
@ -29,39 +48,41 @@ public final class TeleportCommand implements CommandHandler {
|
|||||||
float z = 0f;
|
float z = 0f;
|
||||||
if (args.get(0).contains("~")) {
|
if (args.get(0).contains("~")) {
|
||||||
if (args.get(0).equals("~")) {
|
if (args.get(0).equals("~")) {
|
||||||
x = sender.getPos().getX();
|
x = targetPlayer.getPos().getX();
|
||||||
} else {
|
} else {
|
||||||
x = Float.parseFloat(args.get(0).replace("~", "")) + sender.getPos().getX();
|
x = Float.parseFloat(args.get(0).replace("~", "")) + targetPlayer.getPos().getX();
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
x = Float.parseFloat(args.get(0));
|
x = Float.parseFloat(args.get(0));
|
||||||
}
|
}
|
||||||
if (args.get(1).contains("~")) {
|
if (args.get(1).contains("~")) {
|
||||||
if (args.get(1).equals("~")) {
|
if (args.get(1).equals("~")) {
|
||||||
y = sender.getPos().getY();
|
y = targetPlayer.getPos().getY();
|
||||||
} else {
|
} else {
|
||||||
y = Float.parseFloat(args.get(1).replace("~", "")) + sender.getPos().getY();
|
y = Float.parseFloat(args.get(1).replace("~", "")) + targetPlayer.getPos().getY();
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
y = Float.parseFloat(args.get(1));
|
y = Float.parseFloat(args.get(1));
|
||||||
}
|
}
|
||||||
if (args.get(2).contains("~")) {
|
if (args.get(2).contains("~")) {
|
||||||
if (args.get(2).equals("~")) {
|
if (args.get(2).equals("~")) {
|
||||||
z = sender.getPos().getZ();
|
z = targetPlayer.getPos().getZ();
|
||||||
} else {
|
} else {
|
||||||
z = Float.parseFloat(args.get(2).replace("~", "")) + sender.getPos().getZ();
|
z = Float.parseFloat(args.get(2).replace("~", "")) + targetPlayer.getPos().getZ();
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
z = Float.parseFloat(args.get(2));
|
z = Float.parseFloat(args.get(2));
|
||||||
}
|
}
|
||||||
int sceneId = sender.getSceneId();
|
int sceneId = targetPlayer.getSceneId();
|
||||||
if (args.size() == 4){
|
if (args.size() == 4){
|
||||||
sceneId = Integer.parseInt(args.get(3));
|
sceneId = Integer.parseInt(args.get(3));
|
||||||
}
|
}
|
||||||
Position target = new Position(x, y, z);
|
Position target_pos = new Position(x, y, z);
|
||||||
boolean result = sender.getWorld().transferPlayerToScene(sender, sceneId, target);
|
boolean result = targetPlayer.getWorld().transferPlayerToScene(targetPlayer, sceneId, target_pos);
|
||||||
if (!result) {
|
if (!result) {
|
||||||
CommandHandler.sendMessage(sender, "Invalid position.");
|
CommandHandler.sendMessage(sender, "Invalid position.");
|
||||||
|
} else {
|
||||||
|
CommandHandler.sendMessage(sender, "Teleported " + targetPlayer.getNickname() + " to " + x + "," + y + "," + z + " in scene " + sceneId);
|
||||||
}
|
}
|
||||||
} catch (NumberFormatException ignored) {
|
} catch (NumberFormatException ignored) {
|
||||||
CommandHandler.sendMessage(sender, "Invalid position.");
|
CommandHandler.sendMessage(sender, "Invalid position.");
|
||||||
|
Loading…
Reference in New Issue
Block a user