mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-26 05:04:20 +00:00
fix healing ability of some characters to some extent (#1201)
* fix healing ability of some characters to some extent * using SerialName to replace replaceAll in avatar ability files reading * add class HealAbilityManager * move codes in onAbilityInvoke of class AbilityManager to class HealAbilityManager
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@ -1,9 +1,16 @@
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package emu.grasscutter.data.binout;
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import java.util.Map;
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import java.io.Serializable;
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public class AbilityModifier {
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import com.google.gson.annotations.SerializedName;
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public class AbilityModifier implements Serializable {
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private static final long serialVersionUID = -2001232313615923575L;
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@SerializedName(value="onAdded", alternate={"KCICDEJLIJD"})
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public AbilityModifierAction[] onAdded;
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@SerializedName(value="onThinkInterval", alternate={"PBDDACFFPOE"})
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public AbilityModifierAction[] onThinkInterval;
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public AbilityModifierAction[] onRemoved;
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@ -13,6 +20,7 @@ public class AbilityModifier {
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public static class AbilityData {
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public String abilityName;
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@SerializedName(value="modifiers", alternate={"HNEIEGHMLKH"})
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public Map<String, AbilityModifier> modifiers;
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}
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@ -1,6 +1,8 @@
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package emu.grasscutter.game.ability;
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import java.util.*;
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import java.util.Optional;
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import java.util.Map.Entry;
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import com.google.protobuf.InvalidProtocolBufferException;
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@ -28,12 +30,15 @@ import emu.grasscutter.net.proto.AbilityScalarValueEntryOuterClass.AbilityScalar
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import emu.grasscutter.net.proto.ModifierActionOuterClass.ModifierAction;
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import emu.grasscutter.utils.Position;
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import emu.grasscutter.utils.Utils;
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import emu.grasscutter.game.props.FightProperty;
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public class AbilityManager {
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private Player player;
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HealAbilityManager healAbilityManager;
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public AbilityManager(Player player) {
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this.player = player;
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this.healAbilityManager = new HealAbilityManager(player);
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}
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public Player getPlayer() {
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@ -41,7 +46,9 @@ public class AbilityManager {
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}
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public void onAbilityInvoke(AbilityInvokeEntry invoke) throws Exception {
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// Grasscutter.getLogger().info(invoke.getArgumentType() + " (" + invoke.getArgumentTypeValue() + "): " + Utils.bytesToHex(invoke.toByteArray()));
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healAbilityManager.healHandler(invoke);
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//Grasscutter.getLogger().info(invoke.getArgumentType() + " (" + invoke.getArgumentTypeValue() + "): " + Utils.bytesToHex(invoke.toByteArray()));
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switch (invoke.getArgumentType()) {
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case ABILITY_INVOKE_ARGUMENT_META_OVERRIDE_PARAM:
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handleOverrideParam(invoke);
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@ -61,6 +68,7 @@ public class AbilityManager {
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default:
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break;
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}
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}
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private void handleOverrideParam(AbilityInvokeEntry invoke) throws Exception {
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@ -109,7 +117,7 @@ public class AbilityManager {
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if (sourceEntity == null) {
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return;
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}
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// This is not how it works but we will keep it for now since healing abilities dont work properly anyways
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if (data.getAction() == ModifierAction.ADDED && data.getParentAbilityName() != null) {
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// Handle add modifier here
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@ -155,19 +163,6 @@ public class AbilityManager {
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private void invokeAction(AbilityModifierAction action, GameEntity target, GameEntity sourceEntity) {
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switch (action.type) {
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case HealHP -> {
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if (action.amount == null) {
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return;
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}
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float healAmount = 0;
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if (action.amount.isDynamic && action.amount.dynamicKey != null) {
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healAmount = sourceEntity.getMetaOverrideMap().getOrDefault(action.amount.dynamicKey, 0f);
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}
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if (healAmount > 0) {
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target.heal(healAmount);
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}
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}
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case LoseHP -> {
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if (action.amountByTargetCurrentHPRatio == null) {
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@ -0,0 +1,185 @@
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package emu.grasscutter.game.ability;
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import java.util.*;
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import java.util.Optional;
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import java.util.Map.Entry;
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import com.google.protobuf.InvalidProtocolBufferException;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.binout.AbilityModifierEntry;
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import emu.grasscutter.data.binout.AbilityModifier.AbilityModifierAction;
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import emu.grasscutter.data.excels.AvatarSkillDepotData;
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import emu.grasscutter.data.excels.ItemData;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.entity.EntityClientGadget;
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import emu.grasscutter.game.entity.EntityItem;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ElementType;
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import emu.grasscutter.net.proto.AbilityActionGenerateElemBallOuterClass.AbilityActionGenerateElemBall;
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import emu.grasscutter.net.proto.AbilityInvokeEntryHeadOuterClass.AbilityInvokeEntryHead;
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import emu.grasscutter.net.proto.AbilityInvokeEntryOuterClass.AbilityInvokeEntry;
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import emu.grasscutter.net.proto.AbilityMetaModifierChangeOuterClass.AbilityMetaModifierChange;
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import emu.grasscutter.net.proto.AbilityMetaReInitOverrideMapOuterClass.AbilityMetaReInitOverrideMap;
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import emu.grasscutter.net.proto.AbilityMixinCostStaminaOuterClass.AbilityMixinCostStamina;
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import emu.grasscutter.net.proto.AbilityScalarValueEntryOuterClass.AbilityScalarValueEntry;
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import emu.grasscutter.net.proto.ModifierActionOuterClass.ModifierAction;
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import emu.grasscutter.utils.Position;
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import emu.grasscutter.utils.Utils;
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import emu.grasscutter.game.props.FightProperty;
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public class HealAbilityManager {
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private class HealData {
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public boolean isString = true;
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public String abilityType = ""; //"E" or "Q"
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public String sRatio = "";
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public String sBase = "";
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public float fRatio = 0;
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public float fBase = 0;
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public boolean healAll = false;
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public HealData(String _abilityType, String _sRatio, String _sBase, boolean _healAll) {
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abilityType = _abilityType;
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isString = true;
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sRatio = _sRatio;
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sBase = _sBase;
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healAll = _healAll;
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}
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public HealData(String _abilityType, String _sRatio, float _fRatio, float _fBase, boolean _healAll) {
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abilityType = _abilityType;
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isString = false;
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sRatio = _sRatio;
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fRatio = _fRatio;
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fBase = _fBase;
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healAll = _healAll;
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}
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}
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private class HealDataAvatar {
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public static int MAX_NUM_HEAL_ABILITY = 4;
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public String avatar = "";
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public int fightPropertyType= 0; //0: maxHP, 1: curAttack, 2: curDefense
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public ArrayList<HealData> healDataList;
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public HealDataAvatar(String _avatar, int _fightPropertyType) {
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avatar = _avatar;
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fightPropertyType = _fightPropertyType;
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healDataList = new ArrayList();
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}
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public HealDataAvatar addHealData(String abilityType, String sRatio, String sBase, boolean healAll) {
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HealData healData = new HealData(abilityType, sRatio, sBase, healAll);
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healDataList.add(healData);
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return this;
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}
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public HealDataAvatar addHealData(String abilityType, String sRatio, float fRatio, float fBase, boolean healAll) {
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HealData healData = new HealData(abilityType, sRatio, fRatio, fBase, healAll);
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healDataList.add(healData);
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return this;
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}
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}
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ArrayList<HealDataAvatar> healDataAvatarList;
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private Player player;
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public HealAbilityManager (Player player) {
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this.player = player;
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healDataAvatarList = new ArrayList();
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healDataAvatarList.add(new HealDataAvatar("Kokomi", 0).addHealData("E", "ElementalArt_Heal_MaxHP_Base_Percentage", "ElementalArt_Heal_Base_Amount", false));
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healDataAvatarList.add(new HealDataAvatar("Qin", 1).addHealData("Q", "Heal", "BurstHealConst", true));
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healDataAvatarList.add(new HealDataAvatar("Noel", 2).addHealData("E", "OnAttack_HealthRate", 0.452f, 282f, true));
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healDataAvatarList.add(new HealDataAvatar("Bennett", 0).addHealData("Q", "HealMaxHpRatio", "HealConst", false));
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healDataAvatarList.add(new HealDataAvatar("Diona", 0).addHealData("Q", "HealHPRatio", "HealHP_Const", false));
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healDataAvatarList.add(new HealDataAvatar("Sayu", 1).addHealData("Q", "Constellation_6_Damage", "Heal_BaseAmount", true).addHealData("Q", "Heal_AttackRatio", "Constellation_6_Heal", true));
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healDataAvatarList.add(new HealDataAvatar("Barbara", 0).addHealData("E", "HealHPOnAdded", "HealHPOnAdded_Const", true).addHealData("E", "HealHP_OnHittingOthers", "HealHP_Const_OnHittingOthers", true));
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healDataAvatarList.add(new HealDataAvatar("Shinobu", 0).addHealData("E", "ElementalArt_Heal_MaxHP_Percentage", 0.064f, 795f, false));
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healDataAvatarList.add(new HealDataAvatar("Qiqi", 1).addHealData("E", "HealHP_OnHittingOthers", "HealHP_Const_OnHittingOthers", true).addHealData("E", "ElementalArt_HealHp_Ratio", "ElementalArt_HealHp_Const", true));
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}
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public Player getPlayer() {
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return this.player;
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}
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public void healHandler(AbilityInvokeEntry invoke) throws Exception {
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AbilityMetaModifierChange data = AbilityMetaModifierChange.parseFrom(invoke.getAbilityData());
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if (data == null) {
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return;
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}
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GameEntity sourceEntity = player.getScene().getEntityById(data.getApplyEntityId());
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String modifierString = "";
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if(data.getParentAbilityName() != null)
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modifierString = data.getParentAbilityName().getStr();
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if(sourceEntity != null)
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checkAndHeal(sourceEntity, modifierString);
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}
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public void checkAndHeal(GameEntity sourceEntity, String modifierString) {
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int fightPropertyType = 0;
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float healAmount = 0;
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float ratio = 0, base = 0;
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float maxHP, curAttack, curDefense;
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Map<String, Float> map = sourceEntity.getMetaOverrideMap();
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for(int i = 0 ; i < healDataAvatarList.size() ; i ++) {
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HealDataAvatar healDataAvatar = healDataAvatarList.get(i);
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if(modifierString.contains(healDataAvatar.avatar)) {
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fightPropertyType = healDataAvatar.fightPropertyType;
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ArrayList<HealData> healDataList = healDataAvatar.healDataList;
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for(int j = 0 ; j < healDataList.size(); j++) {
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HealData healData = healDataList.get(j);
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if(map.containsKey(healData.sRatio)) {
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if(healData.isString) {
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ratio = map.get(healData.sRatio);
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base = map.get(healData.sBase);
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}
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else {
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ratio = healData.fRatio;
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base = healData.fBase;
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}
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}
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List<EntityAvatar> activeTeam = player.getTeamManager().getActiveTeam();
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List<EntityAvatar> needHealAvatars = new ArrayList();
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int currentIndex = player.getTeamManager().getCurrentCharacterIndex();
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EntityAvatar currentAvatar = activeTeam.get(currentIndex);
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if(healData.healAll) {
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needHealAvatars = activeTeam;
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}
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else {
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needHealAvatars.add(currentAvatar);
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}
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maxHP = currentAvatar.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
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curAttack = currentAvatar.getFightProperty(FightProperty.FIGHT_PROP_CUR_ATTACK);
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curDefense = currentAvatar.getFightProperty(FightProperty.FIGHT_PROP_CUR_DEFENSE);
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switch(fightPropertyType) {
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case 0:
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healAmount = ratio * maxHP + base;
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break;
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case 1:
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healAmount = ratio * curAttack + base;
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break;
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case 2:
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healAmount = ratio * curDefense + base;
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break;
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}
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for(int k = 0 ; k < needHealAvatars.size() ; k ++) {
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EntityAvatar avatar = needHealAvatars.get(k);
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avatar.heal(healAmount);
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}
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}
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break;
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}
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}
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}
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}
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