Added UID parameter

Now you can delete other player's weapons with UID
Usage: /clearwp [uid]
This commit is contained in:
alt3ri 2022-04-25 02:45:43 +07:00 committed by Melledy
parent 5010b8ac75
commit 4837ccb983

View File

@ -1,5 +1,6 @@
package emu.grasscutter.command.commands; package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command; import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler; import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.GenshinPlayer;
@ -10,20 +11,41 @@ import java.util.List;
@Command(label = "clearweapons", usage = "clearweapons", @Command(label = "clearweapons", usage = "clearweapons",
description = "Deletes all unequipped and unlocked weapons, including yellow rarity ones from your inventory", description = "Deletes all unequipped and unlocked weapons, including yellow rarity ones from your inventory",
aliases = {"clearwpns"}, permission = "player.clearweapons") aliases = {"clearwp"}, permission = "player.clearweapons")
public final class ClearWeaponsCommand implements CommandHandler { public final class ClearWeaponsCommand implements CommandHandler {
@Override @Override
public void execute(GenshinPlayer sender, List<String> args) { public void execute(GenshinPlayer sender, List<String> args) {
if (sender == null) { if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game."); CommandHandler.sendMessage(null, "Run this command in-game.");
return; // TODO: clear player's weapons from console or other players return;
} }
Inventory playerInventory = sender.getInventory(); int target;
if (args.size() == 1) {
try {
target = Integer.parseInt(args.get(0));
if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
target = sender.getUid();
}
} catch (NumberFormatException e) {
CommandHandler.sendMessage(sender, "Invalid player id.");
return;
}
} else {
target = sender.getUid();
}
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, "Player not found.");
return;
}
Inventory playerInventory = targetPlayer.getInventory();
playerInventory.getItems().values().stream() playerInventory.getItems().values().stream()
.filter(item -> item.getItemType() == ItemType.ITEM_WEAPON) .filter(item -> item.getItemType() == ItemType.ITEM_WEAPON)
.filter(item -> !item.isLocked() && !item.isEquipped()) .filter(item -> !item.isLocked() && !item.isEquipped())
.forEach(item -> playerInventory.removeItem(item, item.getCount())); .forEach(item -> playerInventory.removeItem(item, item.getCount()));
sender.dropMessage("Cleared weapons for " + targetPlayer.getNickname() + " .");
} }
} }