mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-22 17:51:53 +00:00
Added UID parameter
Now you can delete other player's weapons with UID Usage: /clearwp [uid]
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parent
5010b8ac75
commit
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@ -1,5 +1,6 @@
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package emu.grasscutter.command.commands;
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package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.GenshinPlayer;
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@ -10,20 +11,41 @@ import java.util.List;
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@Command(label = "clearweapons", usage = "clearweapons",
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@Command(label = "clearweapons", usage = "clearweapons",
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description = "Deletes all unequipped and unlocked weapons, including yellow rarity ones from your inventory",
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description = "Deletes all unequipped and unlocked weapons, including yellow rarity ones from your inventory",
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aliases = {"clearwpns"}, permission = "player.clearweapons")
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aliases = {"clearwp"}, permission = "player.clearweapons")
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public final class ClearWeaponsCommand implements CommandHandler {
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public final class ClearWeaponsCommand implements CommandHandler {
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@Override
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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public void execute(GenshinPlayer sender, List<String> args) {
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if (sender == null) {
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if (sender == null) {
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CommandHandler.sendMessage(null, "Run this command in-game.");
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CommandHandler.sendMessage(null, "Run this command in-game.");
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return; // TODO: clear player's weapons from console or other players
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return;
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}
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}
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Inventory playerInventory = sender.getInventory();
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int target;
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if (args.size() == 1) {
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try {
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target = Integer.parseInt(args.get(0));
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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target = sender.getUid();
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}
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} catch (NumberFormatException e) {
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CommandHandler.sendMessage(sender, "Invalid player id.");
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return;
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}
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} else {
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target = sender.getUid();
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}
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, "Player not found.");
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return;
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}
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Inventory playerInventory = targetPlayer.getInventory();
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playerInventory.getItems().values().stream()
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playerInventory.getItems().values().stream()
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.filter(item -> item.getItemType() == ItemType.ITEM_WEAPON)
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.filter(item -> item.getItemType() == ItemType.ITEM_WEAPON)
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.filter(item -> !item.isLocked() && !item.isEquipped())
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.filter(item -> !item.isLocked() && !item.isEquipped())
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.forEach(item -> playerInventory.removeItem(item, item.getCount()));
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.forEach(item -> playerInventory.removeItem(item, item.getCount()));
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sender.dropMessage("Cleared weapons for " + targetPlayer.getNickname() + " .");
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}
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}
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}
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}
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