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Add PlayerPropertyChangeEvent
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@ -1491,11 +1491,28 @@ public class Player implements PlayerHook, FieldFetch {
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}
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}
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/**
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* Applies a property change to this player.
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* Checks the value against the property's min and max values for sanity.
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*
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* @param prop The property to change.
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* @param value The new value.
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* @param sendPacket Whether to send a packet to the client.
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* @return Whether the property was changed.
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*/
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private boolean setPropertyWithSanityCheck(PlayerProperty prop, int value, boolean sendPacket) {
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int min = this.getPropertyMin(prop);
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int max = this.getPropertyMax(prop);
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var currentValue = this.properties.getOrDefault(prop.getId(), 0);
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// Call PlayerPropertyChangeEvent.
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var event = new PlayerPropertyChangeEvent(this, prop, currentValue, value);
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if (!event.call()) return false;
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prop = event.getProperty();
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value = event.getNewValue();
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var min = this.getPropertyMin(prop);
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var max = this.getPropertyMax(prop);
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if (min <= value && value <= max) {
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int currentValue = this.properties.getOrDefault(prop.getId(), 0);
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this.properties.put(prop.getId(), value);
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if (sendPacket) {
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// Send property change reasons if needed.
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@ -0,0 +1,23 @@
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package emu.grasscutter.server.event.player;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.server.event.Cancellable;
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import emu.grasscutter.server.event.types.PlayerEvent;
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import lombok.*;
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@Getter
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public final class PlayerPropertyChangeEvent extends PlayerEvent implements Cancellable {
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@Setter private PlayerProperty property;
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private final int oldValue;
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@Setter private int newValue;
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public PlayerPropertyChangeEvent(
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Player player, PlayerProperty property, int oldValue, int newValue) {
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super(player);
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this.property = property;
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this.oldValue = oldValue;
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this.newValue = newValue;
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}
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}
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