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Don't use UIDs as initial capacity for chat history
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parent
fab7e4a461
commit
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@ -51,8 +51,8 @@ public class ChatSystem implements ChatSystemHandler {
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* Chat history handling
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********************/
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private void putInHistory(int uid, int partnerId, ChatInfo info) {
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this.history.computeIfAbsent(uid, HashMap::new)
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.computeIfAbsent(partnerId, ArrayList::new)
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this.history.computeIfAbsent(uid, x -> new HashMap<>())
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.computeIfAbsent(partnerId, x -> new ArrayList<>())
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.add(info);
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}
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@ -61,14 +61,14 @@ public class ChatSystem implements ChatSystemHandler {
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}
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public void handlePullPrivateChatReq(Player player, int partnerId) {
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var chatHistory = this.history.computeIfAbsent(player.getUid(), HashMap::new)
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.computeIfAbsent(partnerId, ArrayList::new);
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var chatHistory = this.history.computeIfAbsent(player.getUid(), x -> new HashMap<>())
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.computeIfAbsent(partnerId, x -> new ArrayList<>());
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player.sendPacket(new PacketPullPrivateChatRsp(chatHistory));
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}
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public void handlePullRecentChatReq(Player player) {
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// If this user has no chat history yet, create it by sending the server welcome messages.
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if (!this.history.computeIfAbsent(player.getUid(), HashMap::new).containsKey(GameConstants.SERVER_CONSOLE_UID)) {
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if (!this.history.computeIfAbsent(player.getUid(), x -> new HashMap<>()).containsKey(GameConstants.SERVER_CONSOLE_UID)) {
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this.sendServerWelcomeMessages(player);
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}
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