Remove redundant script event calling when changing the time

This commit is contained in:
KingRainbow44 2023-06-03 15:35:04 -04:00
parent 56f09e87a1
commit 4de21d4a40
No known key found for this signature in database
GPG Key ID: FC2CB64B00D257BE
2 changed files with 0 additions and 10 deletions

View File

@ -350,12 +350,6 @@ public class Player implements PlayerHook, FieldFetch {
world.changeTime(gameTime);
}
// Trigger the script event for game time update.
var questManager = this.getQuestManager();
questManager.queueEvent(QuestCond.QUEST_COND_IS_DAYTIME);
questManager.queueEvent(QuestCond.QUEST_COND_TIME_VAR_GT_EQ);
questManager.queueEvent(QuestCond.QUEST_COND_TIME_VAR_PASS_DAY);
this.save();
}

View File

@ -522,10 +522,6 @@ public class World implements Iterable<Player> {
*/
public void changeTime(long gameTime) {
this.currentWorldTime = gameTime;
// Trigger script events.
this.players.forEach(
player -> player.getQuestManager().queueEvent(QuestContent.QUEST_CONTENT_GAME_TIME_TICK));
}
/**