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https://github.com/Melledy/Grasscutter.git
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Deduplicate some translation keys
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parent
d4fe9c0b16
commit
4ef5bf2e43
@ -156,7 +156,7 @@ public final class CommandMap {
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CommandHandler.sendTranslatedMessage(player, targetPlayer.isOnline()? "commands.execution.set_target_online" : "commands.execution.set_target_offline", targetUidStr);
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CommandHandler.sendTranslatedMessage(player, targetPlayer.isOnline()? "commands.execution.set_target_online" : "commands.execution.set_target_offline", targetUidStr);
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}
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}
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} catch (NumberFormatException e) {
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} catch (NumberFormatException e) {
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CommandHandler.sendTranslatedMessage(player, "commands.execution.uid_error");
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CommandHandler.sendTranslatedMessage(player, "commands.generic.invalid.uid");
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}
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}
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}
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}
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return;
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return;
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@ -183,7 +183,7 @@ public final class CommandMap {
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}
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}
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break;
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break;
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} catch (NumberFormatException e) {
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} catch (NumberFormatException e) {
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CommandHandler.sendTranslatedMessage(player, "commands.execution.uid_error");
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CommandHandler.sendTranslatedMessage(player, "commands.generic.invalid.uid");
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return;
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return;
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}
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}
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}
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}
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@ -31,7 +31,7 @@ public final class CoopCommand implements CommandHandler {
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}
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}
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break;
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break;
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} catch (NumberFormatException ignored) {
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.execution.uid_error"));
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CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.uid"));
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return;
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return;
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}
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}
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default:
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default:
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@ -81,12 +81,9 @@
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}
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}
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},
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},
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"execution": {
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"execution": {
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"uid_error": "Invalid UID.",
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"player_exist_error": "Player not found.",
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"player_exist_error": "Player not found.",
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"player_offline_error": "Player is not online.",
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"player_offline_error": "Player is not online.",
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"item_id_error": "Invalid item ID.",
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"item_player_exist_error": "Invalid item or UID.",
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"item_player_exist_error": "Invalid item or UID.",
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"entity_id_error": "Invalid entity ID.",
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"player_exist_offline_error": "Player not found or is not online.",
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"player_exist_offline_error": "Player not found or is not online.",
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"argument_error": "Invalid arguments.",
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"argument_error": "Invalid arguments.",
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"clear_target": "Target cleared.",
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"clear_target": "Target cleared.",
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@ -81,12 +81,9 @@
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}
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}
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},
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},
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"execution": {
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"execution": {
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"uid_error": "UID invalide.",
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"player_exist_error": "Joueur introuvable.",
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"player_exist_error": "Joueur introuvable.",
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"player_offline_error": "Le joueur n'est pas connecté.",
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"player_offline_error": "Le joueur n'est pas connecté.",
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"item_id_error": "ID de l'objet invalide.",
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"item_player_exist_error": "UID ou objet invalide.",
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"item_player_exist_error": "UID ou objet invalide.",
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"entity_id_error": "ID de l'entité invalide.",
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"player_exist_offline_error": "Le joueur est introuvable ou n'est pas connecté.",
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"player_exist_offline_error": "Le joueur est introuvable ou n'est pas connecté.",
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"argument_error": "Arguments invalides.",
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"argument_error": "Arguments invalides.",
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"clear_target": "Cible réinitialisée.",
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"clear_target": "Cible réinitialisée.",
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@ -75,12 +75,9 @@
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}
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}
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},
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},
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"execution": {
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"execution": {
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"uid_error": "Błędne UID.",
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"player_exist_error": "Gracz nie znaleziony.",
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"player_exist_error": "Gracz nie znaleziony.",
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"player_offline_error": "Gracz nie jest online.",
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"player_offline_error": "Gracz nie jest online.",
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"item_id_error": "Błędne ID przedmiotu.",
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"item_player_exist_error": "Błędny przedmiot lub UID.",
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"item_player_exist_error": "Błędny przedmiot lub UID.",
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"entity_id_error": "Błędne ID obiektu.",
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"player_exist_offline_error": "Gracz nie znaleziony lub jest offline.",
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"player_exist_offline_error": "Gracz nie znaleziony lub jest offline.",
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"argument_error": "Błędne argumenty.",
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"argument_error": "Błędne argumenty.",
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"clear_target": "Cel wyczyszczony.",
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"clear_target": "Cel wyczyszczony.",
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@ -81,12 +81,9 @@
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}
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}
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},
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},
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"execution": {
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"execution": {
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"uid_error": "Некорректный UID.",
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"player_exist_error": "Игрок не найден.",
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"player_exist_error": "Игрок не найден.",
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"player_offline_error": "Игрок не в сети.",
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"player_offline_error": "Игрок не в сети.",
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"item_id_error": "Некорректный ID предмета.",
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"item_player_exist_error": "Некорректный предмет или UID.",
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"item_player_exist_error": "Некорректный предмет или UID.",
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"entity_id_error": "Некорректный ID сущности.",
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"player_exist_offline_error": "Игрок не был найден или не в сети.",
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"player_exist_offline_error": "Игрок не был найден или не в сети.",
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"argument_error": "Некорректные аргументы.",
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"argument_error": "Некорректные аргументы.",
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"clear_target": "Цель была удалена.",
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"clear_target": "Цель была удалена.",
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@ -81,12 +81,9 @@
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}
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}
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},
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},
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"execution": {
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"execution": {
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"uid_error": "无效的UID。",
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"player_exist_error": "玩家不存在。",
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"player_exist_error": "玩家不存在。",
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"player_offline_error": "玩家已离线。",
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"player_offline_error": "玩家已离线。",
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"item_id_error": "无效的物品ID。",
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"item_player_exist_error": "无效的物品/玩家UID。",
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"item_player_exist_error": "无效的物品/玩家UID。",
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"entity_id_error": "无效的实体ID。",
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"player_exist_offline_error": "玩家不存在或已离线。",
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"player_exist_offline_error": "玩家不存在或已离线。",
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"argument_error": "无效的参数。",
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"argument_error": "无效的参数。",
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"clear_target": "目标已清除。",
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"clear_target": "目标已清除。",
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@ -80,12 +80,9 @@
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}
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}
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},
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},
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"execution": {
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"execution": {
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"uid_error": "無效的UID。",
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"player_exist_error": "用戶不存在。",
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"player_exist_error": "用戶不存在。",
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"player_offline_error": "玩家已離線。",
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"player_offline_error": "玩家已離線。",
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"item_id_error": "無效的物品ID。.",
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"item_player_exist_error": "無效的物品/玩家UID。",
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"item_player_exist_error": "無效的物品/玩家UID。",
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"entity_id_error": "無效的實體ID。",
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"player_exist_offline_error": "玩家不存在或已離線。",
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"player_exist_offline_error": "玩家不存在或已離線。",
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"argument_error": "無效的參數。",
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"argument_error": "無效的參數。",
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"clear_target": "目標已清除.",
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"clear_target": "目標已清除.",
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