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tester233 2022-05-10 21:18:15 +08:00 committed by Melledy
parent 0a95b7fe2e
commit 4efdc767ae

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@ -14,7 +14,7 @@
"general_error": "[Dispatch] 加载 keystore 文件时发生错误!",
"password_error": "[Dispatch] 加载 keystore 失败。正在尝试使用 keystore 默认密码...",
"no_keystore_error": "[Dispatch] 未找到 SSL 证书!已降级到 HTTP 模式",
"default_password": "[Dispatch] keystore 默认密码加载成功。请考虑将 config.json 的默认密码设置为 123456"
"default_password": "[Dispatch] 成功加载 keystore 默认密码。请考虑将 config.json 的默认密码设置为 123456"
},
"no_commands_error": "此命令不适用于 Dispatch-only 模式",
"unhandled_request_error": "[Dispatch] 潜在的未处理请求:%s %s",
@ -181,21 +181,21 @@
"usage": "用法killall [玩家UID] [场景ID]",
"scene_not_found_in_player_world": "未在玩家世界中找到此场景",
"kill_monsters_in_scene": "已杀死场景 %s 中的 %s 个怪物。",
"description": "杀死所有怪物"
"description": "杀死所有怪物"
},
"killCharacter": {
"usage": "用法:/killcharacter [玩家ID]",
"success": "已杀死 %s 当前角色。",
"description": "杀死当前角色"
"description": "杀死当前角色"
},
"language": {
"current_language": "当前语言是: %s",
"language_changed": "语言切换至: %s",
"description": "显示或切换当前语言"
"description": "显示或切换当前语言"
},
"list": {
"success": "目前在线人数:%s",
"description": "查看所有玩家"
"description": "查看所有玩家"
},
"permission": {
"usage": "用法permission <add|remove> <用户名> <权限>",
@ -250,7 +250,7 @@
"sendMessage": {
"usage": "用法sendmessage <玩家> <消息>",
"success": "消息已发送。",
"description": "向指定玩家发送消息"
"description": "向指定玩家发送消息"
},
"setFetterLevel": {
"usage": "用法setfetterlevel <好感度等级>",
@ -262,7 +262,7 @@
"setStats": {
"usage_console": "用法setstats|stats @<UID> <属性> <数值>",
"usage_ingame": "用法setstats|stats [@UID] <属性> <数值>",
"help_message": "\n\t可更改的属性列表hp (生命值)| maxhp (最大生命值) | def(防御力) | atk (攻击力)| em (元素精通) | er (元素充能效率) | crate(暴击率) | cdmg (暴击伤害)| cdr (冷却缩减) | heal(治疗加成)| heali (受治疗加成)| shield (护盾强效)| defi (无视防御)\n\t(续) 元素增伤epyro (火) | ecryo (冰) | ehydro (水) | egeo (岩) | edendro (草) | eelectro (雷) | ephys (物理)\n\t(续) 元素抗性respyro (火) | rescryo (冰) | reshydro (水) | resgeo (岩) | resdendro (草) | reselectro (雷) | resphys (物理)\n",
"help_message": "\n可更改的属性列表hp (生命值)| maxhp (最大生命值) | def(防御力) | atk (攻击力)| em (元素精通) | er (元素充能效率) | crate(暴击率) | cdmg (暴击伤害)| cdr (冷却缩减) | heal(治疗加成)| heali (受治疗加成)| shield (护盾强效)| defi (无视防御)\n(续) 元素增伤epyro (火) | ecryo (冰) | ehydro (水) | egeo (岩) | edendro (草) | eelectro (雷) | ephys (物理)\n(续) 元素抗性respyro (火) | rescryo (冰) | reshydro (水) | resgeo (岩) | resdendro (草) | reselectro (雷) | resphys (物理)\n",
"value_error": "无效的属性值。",
"uid_error": "无效的UID。",
"player_error": "玩家不存在或已离线。",
@ -285,7 +285,7 @@
},
"stop": {
"success": "正在关闭服务器...",
"description": "停止服务器"
"description": "停止服务器"
},
"talent": {
"usage_1": "设置天赋等级:/talent set <天赋ID> <数值>",
@ -324,7 +324,7 @@
"usage": "用法weather <天气ID> [气候ID]",
"success": "已更改天气为 %s气候为 %s。",
"invalid_id": "无效的天气ID。",
"description": "更改天气"
"description": "更改天气"
},
"drop": {
"command_usage": "用法drop <物品ID|物品名称> [数量]",
@ -342,10 +342,10 @@
},
"unlocktower": {
"success": "解锁完成。",
"description": "解锁深境螺旋的所有层"
"description": "解锁深境螺旋的所有层"
},
"resetshop": {
"description": "重置商店时间"
"description": "重置商店刷新时间"
}
}
}