Console output player command (#1722)

* Console output player command

* Update CommandMap.java

* Add the Output_player_command option to the config

* Proper formatting for logging commands

* Log account usernames, not player nicknames

Co-authored-by: Melledy <52122272+Melledy@users.noreply.github.com>
This commit is contained in:
Kawaa 2022-08-31 18:40:11 +08:00 committed by GitHub
parent bab6e6845e
commit 4f015c1077
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2 changed files with 19 additions and 5 deletions

View File

@ -4,8 +4,12 @@ import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.player.Player;
import org.reflections.Reflections;
import java.net.IDN;
import java.util.*;
import static emu.grasscutter.config.Configuration.ACCOUNT;
import static emu.grasscutter.config.Configuration.SERVER;
@SuppressWarnings({"UnusedReturnValue", "unused"})
public final class CommandMap {
private final Map<String, CommandHandler> commands = new TreeMap<>();
@ -164,9 +168,9 @@ public final class CommandMap {
private boolean setPlayerTarget(String playerId, Player player, String targetUid) {
if (targetUid.equals("")) { // Clears the default targetPlayer.
targetPlayerIds.remove(playerId);
CommandHandler.sendTranslatedMessage(player, "commands.execution.clear_target");
return true;
targetPlayerIds.remove(playerId);
CommandHandler.sendTranslatedMessage(player, "commands.execution.clear_target");
return true;
}
// Sets default targetPlayer to the UID provided.
@ -195,6 +199,15 @@ public final class CommandMap {
* @param rawMessage The messaged used to invoke the command.
*/
public void invoke(Player player, Player targetPlayer, String rawMessage) {
// The console outputs in-game command. [{Account Username} (Player UID: {Player Uid})]
if (SERVER.logCommands) {
if (player != null) {
Grasscutter.getLogger().info("Command used by [" + player.getAccount().getUsername() + " (Player UID: " + player.getUid() + ")]: " + rawMessage);
} else {
Grasscutter.getLogger().info("Command used by server console: " + rawMessage);
}
}
rawMessage = rawMessage.trim();
if (rawMessage.length() == 0) {
CommandHandler.sendTranslatedMessage(player, "commands.generic.not_specified");
@ -218,7 +231,7 @@ public final class CommandMap {
targetUidStr = targetUidStr.substring(1);
}
this.setPlayerTarget(playerId, player, targetUidStr);
return;
return;
} else {
this.setPlayerTarget(playerId, player, "");
return;

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@ -95,6 +95,7 @@ public class ConfigContainer {
public Set<Integer> debugWhitelist = Set.of();
public Set<Integer> debugBlacklist = Set.of();
public ServerRunMode runMode = ServerRunMode.HYBRID;
public boolean logCommands = false;
public HTTP http = new HTTP();
public Game game = new Game();