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https://github.com/Melledy/Grasscutter.git
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Run formatter on wish event
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parent
3436e0a3a8
commit
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@ -258,13 +258,18 @@ public class GachaSystem extends BaseGameSystem {
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// Check against total limit
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PlayerGachaBannerInfo gachaInfo = player.getGachaInfo().getBannerInfo(banner);
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// Call pre-PlayerWishEvent.
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var event = new PlayerWishEvent(player, banner, times, new PlayerWishEvent.Pity(
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gachaInfo.getPity5(), gachaInfo.getPity4(),
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var event =
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new PlayerWishEvent(
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player,
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banner,
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times,
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new PlayerWishEvent.Pity(
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gachaInfo.getPity5(),
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gachaInfo.getPity4(),
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gachaInfo.getFailedFeaturedItemPulls(4) > 0,
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banner.hasEpitomized() ?
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gachaInfo.getFailedChosenItemPulls() >= 2 :
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gachaInfo.getFailedFeaturedItemPulls(5) > 0
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));
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banner.hasEpitomized()
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? gachaInfo.getFailedChosenItemPulls() >= 2
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: gachaInfo.getFailedFeaturedItemPulls(5) > 0));
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if (!event.call()) {
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player.sendPacket(new PacketDoGachaRsp(Retcode.RET_SVR_ERROR));
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return;
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@ -362,15 +367,13 @@ public class GachaSystem extends BaseGameSystem {
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// Create item
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GameItem item = new GameItem(itemData);
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items.add(new PlayerWishEvent.WishCompute(
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item, gachaItem, addStardust, addStarglitter, isTransferItem
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));
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items.add(
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new PlayerWishEvent.WishCompute(
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item, gachaItem, addStardust, addStarglitter, isTransferItem));
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}
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// Call post-PlayerWishEvent.
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event.finish(items.stream()
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.map(PlayerWishEvent.WishCompute::getItem)
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.toList());
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event.finish(items.stream().map(PlayerWishEvent.WishCompute::getItem).toList());
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var eventItems = event.getReceivedItems();
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for (var i = 0; i < items.size(); i++) {
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@ -390,7 +393,10 @@ public class GachaSystem extends BaseGameSystem {
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}
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if (compute.getAddStarglitter() > 0) {
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ItemParam starglitterParam =
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ItemParam.newBuilder().setItemId(starglitterId).setCount(compute.getAddStarglitter()).build();
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ItemParam.newBuilder()
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.setItemId(starglitterId)
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.setCount(compute.getAddStarglitter())
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.build();
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if (compute.isTransferItem()) {
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gachaItem.addTransferItems(GachaTransferItem.newBuilder().setItem(starglitterParam));
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}
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@ -19,10 +19,7 @@ public final class PlayerWishEvent extends PlayerEvent implements Cancellable {
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private boolean preItems = true;
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public PlayerWishEvent(
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Player player, GachaBanner banner,
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int wishCount, Pity pity
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) {
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public PlayerWishEvent(Player player, GachaBanner banner, int wishCount, Pity pity) {
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super(player);
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this.banner = banner;
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@ -31,8 +28,7 @@ public final class PlayerWishEvent extends PlayerEvent implements Cancellable {
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}
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/**
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* Should be invoked after items have been generated.
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* This will recall the event.
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* Should be invoked after items have been generated. This will recall the event.
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*
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* @param receivedItems The items received.
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*/
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