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Add handling for ForgeExcelConfigData.
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@ -87,6 +87,7 @@ public class GameData {
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private static final Int2ObjectMap<TowerFloorData> towerFloorDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<TowerFloorData> towerFloorDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<TowerLevelData> towerLevelDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<TowerLevelData> towerLevelDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<TowerScheduleData> towerScheduleDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<TowerScheduleData> towerScheduleDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<ForgeData> forgeDataMap = new Int2ObjectOpenHashMap<>();
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// Cache
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// Cache
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private static Map<Integer, List<Integer>> fetters = new HashMap<>();
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private static Map<Integer, List<Integer>> fetters = new HashMap<>();
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@ -0,0 +1,22 @@
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package emu.grasscutter.data.common;
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import java.util.List;
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public class MaterialItemsData {
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private int id;
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private int count;
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public int getId() {
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return this.id;
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}
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public void setId(int value) {
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this.id = value;
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}
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public int getCount() {
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return this.count;
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}
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public void setCount(int value) {
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this.count = value;
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}
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}
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63
src/main/java/emu/grasscutter/data/excels/ForgeData.java
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63
src/main/java/emu/grasscutter/data/excels/ForgeData.java
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@ -0,0 +1,63 @@
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package emu.grasscutter.data.excels;
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import java.util.List;
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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.ResourceType;
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import emu.grasscutter.data.ResourceType.LoadPriority;
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import emu.grasscutter.data.common.MaterialItemsData;
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import emu.grasscutter.data.common.OpenCondData;
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@ResourceType(name = {"ForgeExcelConfigData.json"}, loadPriority = LoadPriority.HIGHEST)
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public class ForgeData extends GameResource {
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private int id;
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private int playerLevel;
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private int forgeType;
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private int resultItemCount;
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private int forgeTime;
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private int queueNum;
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private int scoinCost;
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private int priority;
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private List<MaterialItemsData> materialItems;
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@Override
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public int getId() {
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return this.id;
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}
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public int getPlayerLevel() {
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return playerLevel;
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}
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public int getForgeType() {
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return forgeType;
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}
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public int getResultItemCount() {
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return resultItemCount;
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}
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public int getForgeTime() {
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return forgeTime;
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}
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public int getQueueNum() {
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return queueNum;
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}
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public int getScoinCost() {
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return scoinCost;
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}
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public int getPriority() {
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return priority;
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}
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public List<MaterialItemsData> getMaterialItems() {
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return materialItems;
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}
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@Override
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public void onLoad() {
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}
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}
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