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Make sure to use absolute energy to deplete burst.
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@ -632,8 +632,8 @@ public class TeamManager {
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// If the cast skill was a burst, consume energy.
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if (skillId == avatar.getSkillDepot().getEnergySkill()) {
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float consumedEnergy = avatar.getFightProperty(avatar.getSkillDepot().getElementType().getMaxEnergyProp());
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avatar.getAsEntity().addEnergy(-consumedEnergy);
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float consumedEnergy = avatar.getFightProperty(avatar.getSkillDepot().getElementType().getCurEnergyProp());
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avatar.getAsEntity().addEnergy(-consumedEnergy, true);
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}
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}
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