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Fix packet handling
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parent
3d2e0d0451
commit
539fa16160
@ -77,7 +77,7 @@ public final class GameServerPacketHandler {
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// Invoke event.
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var event = new ReceivePacketEvent(session, opcode, payload);
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if (!event.call()) // If event is not canceled, continue.
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if (event.call()) // If event is not canceled, continue.
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handler.handle(session, header, event.getPacketData());
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} catch (Exception ex) {
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Grasscutter.getLogger().warn("Unable to handle packet.", ex);
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@ -148,7 +148,7 @@ public class GameSession implements KcpChannel {
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if (packet.shouldEncrypt) {
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Crypto.xor(bytes, packet.useDispatchKey() ? Crypto.DISPATCH_KEY : this.encryptKey);
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}
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tunnel.writeData(bytes);
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this.tunnel.writeData(bytes);
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} catch (Exception ignored) {
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Grasscutter.getLogger().debug("Unable to send packet to client.");
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}
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@ -228,8 +228,8 @@ public class GameSession implements KcpChannel {
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// Handle
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getServer().getPacketHandler().handle(this, opcode, header, payload);
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}
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} catch (Exception e) {
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e.printStackTrace();
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} catch (Exception exception) {
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Grasscutter.getLogger().warn("Unable to handle packet.", exception);
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} finally {
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// byteBuf.release(); //Needn't
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packet.release();
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@ -70,10 +70,8 @@ public final class GameSessionManager implements KcpListener {
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}
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// Handle the message in a separate thread.
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executor.submit(() -> {
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var bytes = Utils.byteBufToArray(byteBuf);
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session.onMessage(bytes);
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});
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executor.submit(() -> session.onMessage(bytes));
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}
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@Override
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