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Fix no static gadget in the map,example: no tree but a fruit in the air (#1415)
* fixGadget * fixGadget * add gadgetObject * fix bug
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@ -138,6 +138,7 @@ public class EntityGadget extends EntityBaseGadget {
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case Worktop -> new GadgetWorktop(this);
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case RewardStatue -> new GadgetRewardStatue(this);
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case Chest -> new GadgetChest(this);
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case Gadget -> new GadgetObject(this);
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default -> null;
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};
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@ -0,0 +1,22 @@
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package emu.grasscutter.game.entity.gadget;
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import emu.grasscutter.game.entity.EntityGadget;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.net.proto.GadgetInteractReqOuterClass;
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import emu.grasscutter.net.proto.SceneGadgetInfoOuterClass;
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public class GadgetObject extends GadgetContent{
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public GadgetObject(EntityGadget gadget) {
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super(gadget);
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}
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@Override
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public boolean onInteract(Player player, GadgetInteractReqOuterClass.GadgetInteractReq req) {
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return false;
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}
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@Override
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public void onBuildProto(SceneGadgetInfoOuterClass.SceneGadgetInfo.Builder gadgetInfo) {
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}
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}
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@ -438,17 +438,17 @@ public class Scene {
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// TODO - Test
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public synchronized void checkSpawns() {
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int RANGE = 100;
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SpatialIndex<SpawnGroupEntry> list = GameDepot.getSpawnListById(this.getId());
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Set<SpawnDataEntry> visible = new HashSet<>();
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for (Player player : this.getPlayers()) {
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int RANGE = 100;
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Position position = player.getPos();
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Collection<SpawnGroupEntry> entries = list.query(
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new double[] {player.getPos().getX() - RANGE, player.getPos().getZ() - RANGE},
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new double[] {player.getPos().getX() + RANGE, player.getPos().getZ() + RANGE}
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new double[] {position.getX() - RANGE, position.getZ() - RANGE},
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new double[] {position.getX() + RANGE, position.getZ() + RANGE}
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);
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for (SpawnGroupEntry entry : entries) {
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for (SpawnDataEntry spawnData : entry.getSpawns()) {
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visible.add(spawnData);
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@ -467,10 +467,10 @@ public class Scene {
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// Todo
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List<GameEntity> toAdd = new LinkedList<>();
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List<GameEntity> toRemove = new LinkedList<>();
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var spawnedEntities = this.getSpawnedEntities();
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for (SpawnDataEntry entry : visible) {
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// If spawn entry is in our view and hasnt been spawned/killed yet, we should spawn it
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if (!this.getSpawnedEntities().contains(entry) && !this.getDeadSpawnedEntities().contains(entry)) {
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if (!spawnedEntities.contains(entry) && !this.getDeadSpawnedEntities().contains(entry)) {
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// Entity object holder
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GameEntity entity = null;
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@ -494,6 +494,10 @@ public class Scene {
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gadget.setGroupId(entry.getGroup().getGroupId());
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gadget.setConfigId(entry.getConfigId());
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gadget.setSpawnEntry(entry);
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int state = entry.getGadgetState();
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if(state>0) {
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gadget.setState(state);
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}
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gadget.buildContent();
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gadget.setFightProperty(FightProperty.FIGHT_PROP_BASE_HP, 99999);
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@ -507,13 +511,15 @@ public class Scene {
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// Add to scene and spawned list
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toAdd.add(entity);
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getSpawnedEntities().add(entry);
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spawnedEntities.add(entry);
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}
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}
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for (GameEntity entity : this.getEntities().values()) {
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if (entity.getSpawnEntry() != null && !visible.contains(entity.getSpawnEntry())) {
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var spawnEntry = entity.getSpawnEntry();
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if (spawnEntry != null && !visible.contains(spawnEntry)) {
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toRemove.add(entity);
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spawnedEntities.remove(spawnEntry);
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}
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}
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@ -12,6 +12,7 @@ public class SpawnDataEntry {
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private int level;
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private int poseId;
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private int gatherItemId;
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private int gadgetState;
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private Position pos;
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private Position rot;
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@ -31,6 +32,10 @@ public class SpawnDataEntry {
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return gadgetId;
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}
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public int getGadgetState() {
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return gadgetState;
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}
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public int getConfigId() {
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return configId;
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}
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