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Merge pull request #128 from memetrollsXD/development
Use count for level for equips (dev branch)
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commit
54ad583c67
@ -46,7 +46,7 @@ There is a dummy user named "Server" in every player's friends list that you can
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`spawn [monster id] [level] [amount]`
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`give [item id] [amount]`
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`give [item id] [amount] [level]`
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`givechar [avatar id] [level]`
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@ -13,16 +13,15 @@ import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
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import java.util.LinkedList;
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import java.util.List;
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@Command(label = "give", usage = "give [player] <itemId|itemName> [amount]",
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description = "Gives an item to you or the specified player", aliases = {"g", "item", "giveitem"}, permission = "player.give")
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@Command(label = "give", usage = "give [player] <itemId|itemName> [amount] [level]", description = "Gives an item to you or the specified player", aliases = {
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"g", "item", "giveitem" }, permission = "player.give")
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public final class GiveCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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int target, item, amount = 1;
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int target, item, lvl, amount = 1;
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if (sender == null && args.size() < 2) {
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CommandHandler.sendMessage(null, "Usage: give <player> <itemId|itemName> [amount]");
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CommandHandler.sendMessage(null, "Usage: give <player> <itemId|itemName> [amount] [level]");
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return;
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}
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@ -34,6 +33,7 @@ public final class GiveCommand implements CommandHandler {
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try {
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item = Integer.parseInt(args.get(0));
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target = sender.getUid();
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lvl = 1;
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} catch (NumberFormatException ignored) {
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// TODO: Parse from item name using GM Handbook.
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CommandHandler.sendMessage(sender, "Invalid item id.");
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@ -43,6 +43,7 @@ public final class GiveCommand implements CommandHandler {
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case 2: // <itemId|itemName> [amount] | [player] <itemId|itemName>
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try {
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target = Integer.parseInt(args.get(0));
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lvl = 1;
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null && sender != null) {
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target = sender.getUid();
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@ -57,17 +58,39 @@ public final class GiveCommand implements CommandHandler {
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return;
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}
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break;
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case 3: // [player] <itemId|itemName> [amount]
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case 3: // [player] <itemId|itemName> [amount] | <itemId|itemName> [amount] [level]
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try {
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target = Integer.parseInt(args.get(0));
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null && sender != null) {
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target = sender.getUid();
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item = Integer.parseInt(args.get(0));
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amount = Integer.parseInt(args.get(1));
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lvl = Integer.parseInt(args.get(2));
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} else {
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item = Integer.parseInt(args.get(1));
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amount = Integer.parseInt(args.get(2));
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lvl = 1;
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}
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} catch (NumberFormatException ignored) {
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// TODO: Parse from item name using GM Handbook.
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CommandHandler.sendMessage(sender, "Invalid item or player ID.");
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return;
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}
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break;
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case 4: // [player] <itemId|itemName> [amount] [level]
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try {
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target = Integer.parseInt(args.get(0));
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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CommandHandler.sendMessage(sender, "Invalid player ID.");
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return;
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} else {
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item = Integer.parseInt(args.get(1));
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amount = Integer.parseInt(args.get(2));
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lvl = Integer.parseInt(args.get(3));
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}
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item = Integer.parseInt(args.get(1));
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amount = Integer.parseInt(args.get(2));
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} catch (NumberFormatException ignored) {
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// TODO: Parse from item name using GM Handbook.
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CommandHandler.sendMessage(sender, "Invalid item or player ID.");
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@ -89,16 +112,37 @@ public final class GiveCommand implements CommandHandler {
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return;
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}
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this.item(targetPlayer, itemData, amount);
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this.item(targetPlayer, itemData, amount, lvl);
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CommandHandler.sendMessage(sender, String.format("Given %s of %s to %s.", amount, item, target));
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if (!itemData.isEquip())
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CommandHandler.sendMessage(sender, String.format("Given %s of %s to %s.", amount, item, target));
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else
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CommandHandler.sendMessage(sender,
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String.format("Given %s with level %s %s times to %s", item, lvl, amount, target));
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}
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private void item(GenshinPlayer player, ItemData itemData, int amount) {
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private void item(GenshinPlayer player, ItemData itemData, int amount, int lvl) {
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if (itemData.isEquip()) {
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List<GenshinItem> items = new LinkedList<>();
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for (int i = 0; i < amount; i++) {
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items.add(new GenshinItem(itemData));
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GenshinItem item = new GenshinItem(itemData);
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item.setCount(amount);
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item.setLevel(lvl);
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item.setPromoteLevel(0);
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if (lvl > 20) { // 20/40
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item.setPromoteLevel(1);
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} else if (lvl > 40) { // 40/50
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item.setPromoteLevel(2);
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} else if (lvl > 50) { // 50/60
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item.setPromoteLevel(3);
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} else if (lvl > 60) { // 60/70
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item.setPromoteLevel(4);
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} else if (lvl > 70) { // 70/80
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item.setPromoteLevel(5);
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} else if (lvl > 80) { // 80/90
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item.setPromoteLevel(6);
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}
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items.add(item);
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}
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player.getInventory().addItems(items);
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player.sendPacket(new PacketItemAddHintNotify(items, ActionReason.SubfieldDrop));
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@ -110,4 +154,3 @@ public final class GiveCommand implements CommandHandler {
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}
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}
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}
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@ -90,7 +90,7 @@ public class GenshinItem {
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// Equip data
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if (getItemType() == ItemType.ITEM_WEAPON) {
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this.level = 1;
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this.level = this.count > 1 ? this.count : 1;
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this.affixes = new ArrayList<>(2);
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if (getItemData().getSkillAffix() != null) {
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for (int skillAffix : getItemData().getSkillAffix()) {
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