Merge pull request #128 from memetrollsXD/development

Use count for level for equips (dev branch)
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Melledy 2022-04-23 15:15:22 -07:00 committed by GitHub
commit 54ad583c67
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3 changed files with 59 additions and 16 deletions

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@ -46,7 +46,7 @@ There is a dummy user named "Server" in every player's friends list that you can
`spawn [monster id] [level] [amount]`
`give [item id] [amount]`
`give [item id] [amount] [level]`
`givechar [avatar id] [level]`

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@ -13,16 +13,15 @@ import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
import java.util.LinkedList;
import java.util.List;
@Command(label = "give", usage = "give [player] <itemId|itemName> [amount]",
description = "Gives an item to you or the specified player", aliases = {"g", "item", "giveitem"}, permission = "player.give")
@Command(label = "give", usage = "give [player] <itemId|itemName> [amount] [level]", description = "Gives an item to you or the specified player", aliases = {
"g", "item", "giveitem" }, permission = "player.give")
public final class GiveCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
int target, item, amount = 1;
int target, item, lvl, amount = 1;
if (sender == null && args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: give <player> <itemId|itemName> [amount]");
CommandHandler.sendMessage(null, "Usage: give <player> <itemId|itemName> [amount] [level]");
return;
}
@ -34,6 +33,7 @@ public final class GiveCommand implements CommandHandler {
try {
item = Integer.parseInt(args.get(0));
target = sender.getUid();
lvl = 1;
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(sender, "Invalid item id.");
@ -43,6 +43,7 @@ public final class GiveCommand implements CommandHandler {
case 2: // <itemId|itemName> [amount] | [player] <itemId|itemName>
try {
target = Integer.parseInt(args.get(0));
lvl = 1;
if (Grasscutter.getGameServer().getPlayerByUid(target) == null && sender != null) {
target = sender.getUid();
@ -57,17 +58,39 @@ public final class GiveCommand implements CommandHandler {
return;
}
break;
case 3: // [player] <itemId|itemName> [amount]
case 3: // [player] <itemId|itemName> [amount] | <itemId|itemName> [amount] [level]
try {
target = Integer.parseInt(args.get(0));
if (Grasscutter.getGameServer().getPlayerByUid(target) == null && sender != null) {
target = sender.getUid();
item = Integer.parseInt(args.get(0));
amount = Integer.parseInt(args.get(1));
lvl = Integer.parseInt(args.get(2));
} else {
item = Integer.parseInt(args.get(1));
amount = Integer.parseInt(args.get(2));
lvl = 1;
}
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(sender, "Invalid item or player ID.");
return;
}
break;
case 4: // [player] <itemId|itemName> [amount] [level]
try {
target = Integer.parseInt(args.get(0));
if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
CommandHandler.sendMessage(sender, "Invalid player ID.");
return;
} else {
item = Integer.parseInt(args.get(1));
amount = Integer.parseInt(args.get(2));
lvl = Integer.parseInt(args.get(3));
}
item = Integer.parseInt(args.get(1));
amount = Integer.parseInt(args.get(2));
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(sender, "Invalid item or player ID.");
@ -89,16 +112,37 @@ public final class GiveCommand implements CommandHandler {
return;
}
this.item(targetPlayer, itemData, amount);
this.item(targetPlayer, itemData, amount, lvl);
CommandHandler.sendMessage(sender, String.format("Given %s of %s to %s.", amount, item, target));
if (!itemData.isEquip())
CommandHandler.sendMessage(sender, String.format("Given %s of %s to %s.", amount, item, target));
else
CommandHandler.sendMessage(sender,
String.format("Given %s with level %s %s times to %s", item, lvl, amount, target));
}
private void item(GenshinPlayer player, ItemData itemData, int amount) {
private void item(GenshinPlayer player, ItemData itemData, int amount, int lvl) {
if (itemData.isEquip()) {
List<GenshinItem> items = new LinkedList<>();
for (int i = 0; i < amount; i++) {
items.add(new GenshinItem(itemData));
GenshinItem item = new GenshinItem(itemData);
item.setCount(amount);
item.setLevel(lvl);
item.setPromoteLevel(0);
if (lvl > 20) { // 20/40
item.setPromoteLevel(1);
} else if (lvl > 40) { // 40/50
item.setPromoteLevel(2);
} else if (lvl > 50) { // 50/60
item.setPromoteLevel(3);
} else if (lvl > 60) { // 60/70
item.setPromoteLevel(4);
} else if (lvl > 70) { // 70/80
item.setPromoteLevel(5);
} else if (lvl > 80) { // 80/90
item.setPromoteLevel(6);
}
items.add(item);
}
player.getInventory().addItems(items);
player.sendPacket(new PacketItemAddHintNotify(items, ActionReason.SubfieldDrop));
@ -110,4 +154,3 @@ public final class GiveCommand implements CommandHandler {
}
}
}

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@ -90,7 +90,7 @@ public class GenshinItem {
// Equip data
if (getItemType() == ItemType.ITEM_WEAPON) {
this.level = 1;
this.level = this.count > 1 ? this.count : 1;
this.affixes = new ArrayList<>(2);
if (getItemData().getSkillAffix() != null) {
for (int skillAffix : getItemData().getSkillAffix()) {