No more fallen to death in god mode

This commit is contained in:
gentlespoon 2022-05-10 01:41:20 -07:00 committed by Melledy
parent cba16f2868
commit 5a6512c5cf

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@ -77,6 +77,9 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
}
private void handleFallOnGround(GameSession session, GameEntity entity, MotionState motionState) {
if (session.getPlayer().inGodmode()) {
return;
}
// People have reported that after plunge attack (client sends a FIGHT instead of FALL_ON_GROUND) they will die
// if they talk to an NPC (this is when the client sends a FALL_ON_GROUND) without jumping again.
// A dirty patch: if not received immediately after MOTION_LAND_SPEED, discard this packet.