mirror of
https://github.com/Melledy/Grasscutter.git
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Merge pull request #1348 from Birdulon/Weather
Add default ClimateTypes per weather
This commit is contained in:
commit
5b44f79f21
@ -158,7 +158,7 @@ public final class CommandMap {
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CommandHandler.sendTranslatedMessage(player, targetPlayer.isOnline() ? "commands.execution.set_target_online" : "commands.execution.set_target_offline", targetUidStr);
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CommandHandler.sendTranslatedMessage(player, targetPlayer.isOnline() ? "commands.execution.set_target_online" : "commands.execution.set_target_offline", targetUidStr);
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}
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}
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} catch (NumberFormatException e) {
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} catch (NumberFormatException e) {
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CommandHandler.sendTranslatedMessage(player, "commands.execution.uid_error");
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CommandHandler.sendTranslatedMessage(player, "commands.generic.invalid.uid");
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}
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}
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}
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}
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return;
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return;
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@ -193,7 +193,7 @@ public final class CommandMap {
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}
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}
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break;
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break;
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} catch (NumberFormatException e) {
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} catch (NumberFormatException e) {
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CommandHandler.sendTranslatedMessage(player, "commands.execution.uid_error");
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CommandHandler.sendTranslatedMessage(player, "commands.generic.invalid.uid");
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return;
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return;
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}
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}
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}
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}
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@ -31,7 +31,7 @@ public final class CoopCommand implements CommandHandler {
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}
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}
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break;
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break;
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} catch (NumberFormatException ignored) {
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.execution.uid_error"));
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CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.uid"));
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return;
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return;
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}
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}
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default:
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default:
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@ -1,47 +1,44 @@
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package emu.grasscutter.command.commands;
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package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ClimateType;
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import emu.grasscutter.game.props.ClimateType;
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import emu.grasscutter.server.packet.send.PacketSceneAreaWeatherNotify;
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import emu.grasscutter.game.world.Scene;
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import java.util.List;
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import java.util.List;
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import static emu.grasscutter.utils.Language.translate;
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@Command(label = "weather", usage = "weather [weatherId] [climateType]", aliases = {"w"}, permission = "player.weather", permissionTargeted = "player.weather.others", description = "commands.weather.description")
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@Command(label = "weather", usage = "weather <climate type(weatherId)> <weather type(climateId)>", aliases = {"w"}, permission = "player.weather", permissionTargeted = "player.weather.others", description = "commands.weather.description")
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public final class WeatherCommand implements CommandHandler {
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public final class WeatherCommand implements CommandHandler {
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@Override
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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int weatherId = 0;
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int weatherId = targetPlayer.getWeatherId();
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int climateId = 1;
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ClimateType climate = ClimateType.CLIMATE_NONE; // Sending ClimateType.CLIMATE_NONE to Scene.setWeather will use the default climate for that weather
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switch (args.size()) {
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case 2:
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if (args.isEmpty()) {
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try {
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climate = targetPlayer.getClimate();
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climateId = Integer.parseInt(args.get(1));
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CommandHandler.sendTranslatedMessage(sender, "commands.weather.status", Integer.toString(weatherId), climate.getShortName());
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} catch (NumberFormatException ignored) {
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return;
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CommandHandler.sendMessage(sender, translate(sender, "commands.weather.invalid_id"));
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}
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case 1:
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try {
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weatherId = Integer.parseInt(args.get(0));
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.weather.invalid_id"));
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}
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break;
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default:
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CommandHandler.sendMessage(sender, translate(sender, "commands.weather.usage"));
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return;
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}
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}
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ClimateType climate = ClimateType.getTypeByValue(climateId);
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for (String arg : args) {
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ClimateType c = ClimateType.getTypeByShortName(arg.toLowerCase());
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if (c != ClimateType.CLIMATE_NONE) {
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climate = c;
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} else {
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try {
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weatherId = Integer.parseInt(arg);
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} catch (NumberFormatException ignored) {
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CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.id");
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CommandHandler.sendTranslatedMessage(sender, "commands.weather.usage");
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return;
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}
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}
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}
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targetPlayer.getScene().setWeather(weatherId);
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targetPlayer.setWeather(weatherId, climate);
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targetPlayer.getScene().setClimate(climate);
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climate = targetPlayer.getClimate(); // Might be different to what we set
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targetPlayer.getScene().broadcastPacket(new PacketSceneAreaWeatherNotify(targetPlayer));
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CommandHandler.sendTranslatedMessage(sender, "commands.weather.success", Integer.toString(weatherId), climate.getShortName());
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CommandHandler.sendMessage(sender, translate(sender, "commands.weather.success", Integer.toString(weatherId), Integer.toString(climateId)));
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}
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}
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}
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}
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@ -94,6 +94,7 @@ public class GameData {
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private static final Int2ObjectMap<FurnitureMakeConfigData> furnitureMakeConfigDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<FurnitureMakeConfigData> furnitureMakeConfigDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<InvestigationMonsterData> investigationMonsterDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<InvestigationMonsterData> investigationMonsterDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<CityData> cityDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<CityData> cityDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<WeatherData> weatherDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<BattlePassMissionExcelConfigData> battlePassMissionExcelConfigDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<BattlePassMissionExcelConfigData> battlePassMissionExcelConfigDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<BattlePassRewardExcelConfigData> battlePassRewardExcelConfigDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<BattlePassRewardExcelConfigData> battlePassRewardExcelConfigDataMap = new Int2ObjectOpenHashMap<>();
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@ -414,10 +415,15 @@ public class GameData {
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public static Int2ObjectMap<InvestigationMonsterData> getInvestigationMonsterDataMap() {
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public static Int2ObjectMap<InvestigationMonsterData> getInvestigationMonsterDataMap() {
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return investigationMonsterDataMap;
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return investigationMonsterDataMap;
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}
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}
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public static Int2ObjectMap<CityData> getCityDataMap() {
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public static Int2ObjectMap<CityData> getCityDataMap() {
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return cityDataMap;
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return cityDataMap;
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}
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}
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public static Int2ObjectMap<WeatherData> getWeatherDataMap() {
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return weatherDataMap;
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}
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public static Int2ObjectMap<BattlePassMissionExcelConfigData> getBattlePassMissionExcelConfigDataMap() {
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public static Int2ObjectMap<BattlePassMissionExcelConfigData> getBattlePassMissionExcelConfigDataMap() {
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return battlePassMissionExcelConfigDataMap;
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return battlePassMissionExcelConfigDataMap;
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}
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}
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26
src/main/java/emu/grasscutter/data/excels/WeatherData.java
Normal file
26
src/main/java/emu/grasscutter/data/excels/WeatherData.java
Normal file
@ -0,0 +1,26 @@
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package emu.grasscutter.data.excels;
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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.ResourceType;
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import emu.grasscutter.game.props.ClimateType;
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import lombok.Getter;
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@ResourceType(name = "WeatherExcelConfigData.json")
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public class WeatherData extends GameResource {
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@Getter private int areaID;
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@Getter private int weatherAreaId;
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@Getter private String maxHeightStr;
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@Getter private int gadgetID;
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@Getter private boolean isDefaultValid;
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@Getter private String templateName;
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@Getter private int priority;
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@Getter private String profileName;
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@Getter private ClimateType defaultClimate;
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@Getter private boolean isUseDefault;
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@Getter private int sceneID;
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@Override
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public int getId() {
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return this.areaID;
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}
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}
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@ -5,6 +5,7 @@ import emu.grasscutter.GameConstants;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.excels.PlayerLevelData;
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import emu.grasscutter.data.excels.PlayerLevelData;
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import emu.grasscutter.data.excels.WeatherData;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.Account;
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import emu.grasscutter.game.Account;
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import emu.grasscutter.game.CoopRequest;
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import emu.grasscutter.game.CoopRequest;
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@ -38,6 +39,7 @@ import emu.grasscutter.game.managers.mapmark.*;
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import emu.grasscutter.game.managers.stamina.StaminaManager;
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import emu.grasscutter.game.managers.stamina.StaminaManager;
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import emu.grasscutter.game.managers.SotSManager;
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import emu.grasscutter.game.managers.SotSManager;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.props.ClimateType;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.game.props.SceneType;
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import emu.grasscutter.game.props.SceneType;
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import emu.grasscutter.game.quest.QuestManager;
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import emu.grasscutter.game.quest.QuestManager;
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@ -71,6 +73,7 @@ import emu.grasscutter.utils.MessageHandler;
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import emu.grasscutter.utils.Utils;
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import emu.grasscutter.utils.Utils;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import lombok.Getter;
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import java.util.*;
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import java.util.*;
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import java.util.concurrent.LinkedBlockingQueue;
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import java.util.concurrent.LinkedBlockingQueue;
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@ -112,6 +115,8 @@ public class Player {
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@Transient private int peerId;
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@Transient private int peerId;
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@Transient private World world;
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@Transient private World world;
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@Transient private Scene scene;
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@Transient private Scene scene;
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@Transient @Getter private int weatherId = 0;
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@Transient @Getter private ClimateType climate = ClimateType.CLIMATE_SUNNY;
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@Transient private GameSession session;
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@Transient private GameSession session;
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@Transient private AvatarStorage avatars;
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@Transient private AvatarStorage avatars;
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@Transient private Inventory inventory;
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@Transient private Inventory inventory;
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@ -140,8 +145,8 @@ public class Player {
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private int regionId;
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private int regionId;
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private int mainCharacterId;
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private int mainCharacterId;
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private boolean godmode;
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private boolean godmode;
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private boolean stamina;
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private boolean stamina;
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private boolean moonCard;
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private boolean moonCard;
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private Date moonCardStartTime;
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private Date moonCardStartTime;
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private int moonCardDuration;
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private int moonCardDuration;
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@ -324,6 +329,28 @@ public class Player {
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this.scene = scene;
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this.scene = scene;
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}
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}
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synchronized public void setClimate(ClimateType climate) {
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this.climate = climate;
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this.session.send(new PacketSceneAreaWeatherNotify(this));
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}
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synchronized public void setWeather(int weather) {
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this.setWeather(weather, ClimateType.CLIMATE_NONE);
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}
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synchronized public void setWeather(int weatherId, ClimateType climate) {
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// Lookup default climate for this weather
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if (climate == ClimateType.CLIMATE_NONE) {
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WeatherData w = GameData.getWeatherDataMap().get(weatherId);
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if (w != null) {
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climate = w.getDefaultClimate();
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}
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}
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this.weatherId = weatherId;
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this.climate = climate;
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this.session.send(new PacketSceneAreaWeatherNotify(this));
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}
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public int getGmLevel() {
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public int getGmLevel() {
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return 1;
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return 1;
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}
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}
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@ -32,7 +32,11 @@ public enum ClimateType {
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}
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}
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public int getValue() {
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public int getValue() {
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return value;
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return this.value;
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}
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public String getShortName() {
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return this.name().substring(8).toLowerCase();
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}
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}
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public static ClimateType getTypeByValue(int value) {
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public static ClimateType getTypeByValue(int value) {
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@ -42,4 +46,9 @@ public enum ClimateType {
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public static ClimateType getTypeByName(String name) {
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public static ClimateType getTypeByName(String name) {
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return stringMap.getOrDefault(name, CLIMATE_NONE);
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return stringMap.getOrDefault(name, CLIMATE_NONE);
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}
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}
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|
|
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public static ClimateType getTypeByShortName(String shortName) {
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String name = "CLIMATE_" + shortName.toUpperCase();
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return stringMap.getOrDefault(name, CLIMATE_NONE);
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}
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}
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}
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|
@ -46,8 +46,6 @@ public class Scene {
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|||||||
|
|
||||||
private int autoCloseTime;
|
private int autoCloseTime;
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private int time;
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private int time;
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private ClimateType climate;
|
|
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private int weather;
|
|
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|
|
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private SceneScriptManager scriptManager;
|
private SceneScriptManager scriptManager;
|
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private WorldChallenge challenge;
|
private WorldChallenge challenge;
|
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@ -62,7 +60,6 @@ public class Scene {
|
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this.entities = new ConcurrentHashMap<>();
|
this.entities = new ConcurrentHashMap<>();
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|
|
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this.time = 8 * 60;
|
this.time = 8 * 60;
|
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this.climate = ClimateType.CLIMATE_SUNNY;
|
|
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this.prevScene = 3;
|
this.prevScene = 3;
|
||||||
|
|
||||||
this.spawnedEntities = ConcurrentHashMap.newKeySet();
|
this.spawnedEntities = ConcurrentHashMap.newKeySet();
|
||||||
@ -131,22 +128,6 @@ public class Scene {
|
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this.time = time % 1440;
|
this.time = time % 1440;
|
||||||
}
|
}
|
||||||
|
|
||||||
public ClimateType getClimate() {
|
|
||||||
return climate;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getWeather() {
|
|
||||||
return weather;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setClimate(ClimateType climate) {
|
|
||||||
this.climate = climate;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setWeather(int weather) {
|
|
||||||
this.weather = weather;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getPrevScene() {
|
public int getPrevScene() {
|
||||||
return prevScene;
|
return prevScene;
|
||||||
}
|
}
|
||||||
|
@ -12,8 +12,8 @@ public class PacketSceneAreaWeatherNotify extends BasePacket {
|
|||||||
super(PacketOpcodes.SceneAreaWeatherNotify);
|
super(PacketOpcodes.SceneAreaWeatherNotify);
|
||||||
|
|
||||||
SceneAreaWeatherNotify proto = SceneAreaWeatherNotify.newBuilder()
|
SceneAreaWeatherNotify proto = SceneAreaWeatherNotify.newBuilder()
|
||||||
.setWeatherAreaId(player.getScene().getWeather())
|
.setWeatherAreaId(player.getWeatherId())
|
||||||
.setClimateType(player.getScene().getClimate().getValue())
|
.setClimateType(player.getClimate().getValue())
|
||||||
.build();
|
.build();
|
||||||
|
|
||||||
this.setData(proto);
|
this.setData(proto);
|
||||||
|
@ -76,16 +76,14 @@
|
|||||||
"itemLevel": "Invalid itemLevel.",
|
"itemLevel": "Invalid itemLevel.",
|
||||||
"itemRefinement": "Invalid itemRefinement.",
|
"itemRefinement": "Invalid itemRefinement.",
|
||||||
"playerId": "Invalid player ID.",
|
"playerId": "Invalid player ID.",
|
||||||
"uid": "Invalid UID."
|
"uid": "Invalid UID.",
|
||||||
|
"id": "Invalid ID."
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"execution": {
|
"execution": {
|
||||||
"uid_error": "Invalid UID.",
|
|
||||||
"player_exist_error": "Player not found.",
|
"player_exist_error": "Player not found.",
|
||||||
"player_offline_error": "Player is not online.",
|
"player_offline_error": "Player is not online.",
|
||||||
"item_id_error": "Invalid item ID.",
|
|
||||||
"item_player_exist_error": "Invalid item or UID.",
|
"item_player_exist_error": "Invalid item or UID.",
|
||||||
"entity_id_error": "Invalid entity ID.",
|
|
||||||
"player_exist_offline_error": "Player not found or is not online.",
|
"player_exist_offline_error": "Player not found or is not online.",
|
||||||
"argument_error": "Invalid arguments.",
|
"argument_error": "Invalid arguments.",
|
||||||
"clear_target": "Target cleared.",
|
"clear_target": "Target cleared.",
|
||||||
@ -387,10 +385,10 @@
|
|||||||
"description": "Unlock all levels of tower"
|
"description": "Unlock all levels of tower"
|
||||||
},
|
},
|
||||||
"weather": {
|
"weather": {
|
||||||
"usage": "Usage: weather <climate type(weatherId)> <weather type(climateId)>\nWeather types 0: None, 1: Sunny, 2: Cloudy, 3: Rain, 4: Thunderstorm, 5: Snow, 6: Mist",
|
"description": "Changes weather ID and climate type. Weather IDs can be found in WeatherExcelConfigData.json.\nClimate types: sunny, cloudy, rain, thunderstorm, snow, mist",
|
||||||
"success": "Changed climate type to %s with weather type %s.",
|
"usage": "Usage: weather [weatherId] [climateType]\nWeather IDs can be found in WeatherExcelConfigData.json.\nClimate types: sunny, cloudy, rain, thunderstorm, snow, mist.",
|
||||||
"invalid_id": "Invalid ID.",
|
"success": "Set weather ID to %s with climate type %s.",
|
||||||
"description": "Changes the weather"
|
"status": "Current weather ID is %s with climate type %s."
|
||||||
},
|
},
|
||||||
"ban": {
|
"ban": {
|
||||||
"description": "Ban a player",
|
"description": "Ban a player",
|
||||||
|
@ -76,16 +76,14 @@
|
|||||||
"itemLevel": "Niveau de l'objet invalide.",
|
"itemLevel": "Niveau de l'objet invalide.",
|
||||||
"itemRefinement": "Raffinement de l'objet invalide.",
|
"itemRefinement": "Raffinement de l'objet invalide.",
|
||||||
"playerId": "ID du joueur invalide.",
|
"playerId": "ID du joueur invalide.",
|
||||||
"uid": "UID invalide."
|
"uid": "UID invalide.",
|
||||||
|
"id": "ID invalide."
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"execution": {
|
"execution": {
|
||||||
"uid_error": "UID invalide.",
|
|
||||||
"player_exist_error": "Joueur introuvable.",
|
"player_exist_error": "Joueur introuvable.",
|
||||||
"player_offline_error": "Le joueur n'est pas connecté.",
|
"player_offline_error": "Le joueur n'est pas connecté.",
|
||||||
"item_id_error": "ID de l'objet invalide.",
|
|
||||||
"item_player_exist_error": "UID ou objet invalide.",
|
"item_player_exist_error": "UID ou objet invalide.",
|
||||||
"entity_id_error": "ID de l'entité invalide.",
|
|
||||||
"player_exist_offline_error": "Le joueur est introuvable ou n'est pas connecté.",
|
"player_exist_offline_error": "Le joueur est introuvable ou n'est pas connecté.",
|
||||||
"argument_error": "Arguments invalides.",
|
"argument_error": "Arguments invalides.",
|
||||||
"clear_target": "Cible réinitialisée.",
|
"clear_target": "Cible réinitialisée.",
|
||||||
@ -387,10 +385,10 @@
|
|||||||
"description": "Débloque tous les couloirs de l'abysse"
|
"description": "Débloque tous les couloirs de l'abysse"
|
||||||
},
|
},
|
||||||
"weather": {
|
"weather": {
|
||||||
"usage": "Usage: weather <climate type(weatherId)> <weather type(climateId)>\nTypes de météo 0: Aucun, 1: Ensoleillé, 2: Nuageux, 3: Pluvieux, 4: Orageux, 5: Neige, 6: Brouillard",
|
"description": "Change la météo. Weather IDs can be found in WeatherExcelConfigData.json.\nClimate types: sunny, cloudy, rain, thunderstorm, snow, mist.",
|
||||||
"success": "Le type de climat a été changé à %s avec le type de météo %s.",
|
"usage": "Utilisation: weather [weatherId] [climateType]\nWeather IDs can be found in WeatherExcelConfigData.json.\nClimate types: sunny, cloudy, rain, thunderstorm, snow, mist.",
|
||||||
"invalid_id": "ID invalide.",
|
"success": "Set weather ID to %s with climate type %s.",
|
||||||
"description": "Change la météo"
|
"status": "Current weather ID is %s with climate type %s."
|
||||||
},
|
},
|
||||||
"ban": {
|
"ban": {
|
||||||
"description": "Bannis un joueur",
|
"description": "Bannis un joueur",
|
||||||
|
@ -70,16 +70,14 @@
|
|||||||
"itemLevel": "Błędny poziom przedmiotu.",
|
"itemLevel": "Błędny poziom przedmiotu.",
|
||||||
"itemRefinement": "Błędne ulepszenie.",
|
"itemRefinement": "Błędne ulepszenie.",
|
||||||
"playerId": "Błędne playerId.",
|
"playerId": "Błędne playerId.",
|
||||||
"uid": "Błędne UID."
|
"uid": "Błędne UID.",
|
||||||
|
"id": "Błędne ID."
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"execution": {
|
"execution": {
|
||||||
"uid_error": "Błędne UID.",
|
|
||||||
"player_exist_error": "Gracz nie znaleziony.",
|
"player_exist_error": "Gracz nie znaleziony.",
|
||||||
"player_offline_error": "Gracz nie jest online.",
|
"player_offline_error": "Gracz nie jest online.",
|
||||||
"item_id_error": "Błędne ID przedmiotu.",
|
|
||||||
"item_player_exist_error": "Błędny przedmiot lub UID.",
|
"item_player_exist_error": "Błędny przedmiot lub UID.",
|
||||||
"entity_id_error": "Błędne ID obiektu.",
|
|
||||||
"player_exist_offline_error": "Gracz nie znaleziony lub jest offline.",
|
"player_exist_offline_error": "Gracz nie znaleziony lub jest offline.",
|
||||||
"argument_error": "Błędne argumenty.",
|
"argument_error": "Błędne argumenty.",
|
||||||
"clear_target": "Cel wyczyszczony.",
|
"clear_target": "Cel wyczyszczony.",
|
||||||
@ -291,9 +289,10 @@
|
|||||||
"success": "Przeteleportowano %s do %s, %s, %s w scenie %s"
|
"success": "Przeteleportowano %s do %s, %s, %s w scenie %s"
|
||||||
},
|
},
|
||||||
"weather": {
|
"weather": {
|
||||||
"usage": "Użycie: weather <climate type(weatherId)> <weather type(climateId)>\nWeather types 0: None, 1: Sunny, 2: Cloudy, 3: Rain, 4: Thunderstorm, 5: Snow, 6: Mist",
|
"description": "Changes the weather.Weather IDs can be found in WeatherExcelConfigData.json.\nClimate types: sunny, cloudy, rain, thunderstorm, snow, mist.",
|
||||||
"success": "Changed climate type to %s with weather type %s.",
|
"usage": "Usage: weather [weatherId] [climateType]\nWeather IDs can be found in WeatherExcelConfigData.json.\nClimate types: sunny, cloudy, rain, thunderstorm, snow, mist.",
|
||||||
"invalid_id": "Błędne ID."
|
"success": "Set weather ID to %s with climate type %s.",
|
||||||
|
"status": "Current weather ID is %s with climate type %s."
|
||||||
},
|
},
|
||||||
"drop": {
|
"drop": {
|
||||||
"command_usage": "Użycie: drop <ID przedmiotu|nazwa przedmiotu> [ilość]",
|
"command_usage": "Użycie: drop <ID przedmiotu|nazwa przedmiotu> [ilość]",
|
||||||
|
@ -76,16 +76,14 @@
|
|||||||
"itemLevel": "Некорректный уровень предмета (itemLevel).",
|
"itemLevel": "Некорректный уровень предмета (itemLevel).",
|
||||||
"itemRefinement": "Некорректный уровень пробуждения предмета (itemRefinement).",
|
"itemRefinement": "Некорректный уровень пробуждения предмета (itemRefinement).",
|
||||||
"playerId": "Некорректный ID игрока.",
|
"playerId": "Некорректный ID игрока.",
|
||||||
"uid": "Некорректный UID."
|
"uid": "Некорректный UID.",
|
||||||
|
"id": "Некорректный ID."
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"execution": {
|
"execution": {
|
||||||
"uid_error": "Некорректный UID.",
|
|
||||||
"player_exist_error": "Игрок не найден.",
|
"player_exist_error": "Игрок не найден.",
|
||||||
"player_offline_error": "Игрок не в сети.",
|
"player_offline_error": "Игрок не в сети.",
|
||||||
"item_id_error": "Некорректный ID предмета.",
|
|
||||||
"item_player_exist_error": "Некорректный предмет или UID.",
|
"item_player_exist_error": "Некорректный предмет или UID.",
|
||||||
"entity_id_error": "Некорректный ID сущности.",
|
|
||||||
"player_exist_offline_error": "Игрок не был найден или не в сети.",
|
"player_exist_offline_error": "Игрок не был найден или не в сети.",
|
||||||
"argument_error": "Некорректные аргументы.",
|
"argument_error": "Некорректные аргументы.",
|
||||||
"clear_target": "Цель была удалена.",
|
"clear_target": "Цель была удалена.",
|
||||||
@ -387,10 +385,10 @@
|
|||||||
"description": "Открывает все уровни башни"
|
"description": "Открывает все уровни башни"
|
||||||
},
|
},
|
||||||
"weather": {
|
"weather": {
|
||||||
"usage": "Применение: weather <тип_климата(Id погоды)> <тип_погоды(Id климата)>\nТипы погоды 0: Отсутствует, 1: Солнечная, 2: Пасмурная, 3: Дождливая, 4: Грозовая, 5: Снежная, 6: Туманная",
|
"description": "Изменяет погоду.Weather IDs can be found in WeatherExcelConfigData.json.\nClimate types: sunny, cloudy, rain, thunderstorm, snow, mist.",
|
||||||
"success": "Тип климата был изменен на %s, тип погоды: %s.",
|
"usage": "Usage: weather [weatherId] [climateType]\nWeather IDs can be found in WeatherExcelConfigData.json.\nClimate types: sunny, cloudy, rain, thunderstorm, snow, mist.",
|
||||||
"invalid_id": "Некорректный ID.",
|
"success": "Set weather ID to %s with climate type %s.",
|
||||||
"description": "Изменяет погоду"
|
"status": "Current weather ID is %s with climate type %s."
|
||||||
},
|
},
|
||||||
"ban": {
|
"ban": {
|
||||||
"description": "Банит игрока",
|
"description": "Банит игрока",
|
||||||
|
@ -76,16 +76,14 @@
|
|||||||
"itemLevel": "无效的物品等级。",
|
"itemLevel": "无效的物品等级。",
|
||||||
"itemRefinement": "无效的物品精炼等级。",
|
"itemRefinement": "无效的物品精炼等级。",
|
||||||
"playerId": "无效的玩家ID。",
|
"playerId": "无效的玩家ID。",
|
||||||
"uid": "无效的UID。"
|
"uid": "无效的UID。",
|
||||||
|
"id": "无效的ID。"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"execution": {
|
"execution": {
|
||||||
"uid_error": "无效的UID。",
|
|
||||||
"player_exist_error": "玩家不存在。",
|
"player_exist_error": "玩家不存在。",
|
||||||
"player_offline_error": "玩家已离线。",
|
"player_offline_error": "玩家已离线。",
|
||||||
"item_id_error": "无效的物品ID。",
|
|
||||||
"item_player_exist_error": "无效的物品/玩家UID。",
|
"item_player_exist_error": "无效的物品/玩家UID。",
|
||||||
"entity_id_error": "无效的实体ID。",
|
|
||||||
"player_exist_offline_error": "玩家不存在或已离线。",
|
"player_exist_offline_error": "玩家不存在或已离线。",
|
||||||
"argument_error": "无效的参数。",
|
"argument_error": "无效的参数。",
|
||||||
"clear_target": "目标已清除。",
|
"clear_target": "目标已清除。",
|
||||||
@ -387,10 +385,10 @@
|
|||||||
"description": "解锁深境螺旋"
|
"description": "解锁深境螺旋"
|
||||||
},
|
},
|
||||||
"weather": {
|
"weather": {
|
||||||
"usage": "用法:weather <气候类型(天气ID)> <天气类型(气候ID)>\n天气类型 0: 无, 1: 晴天, 2: 多云, 3: 雨, 4: 雷雨, 5: 雪, 6: 雾",
|
"description": "更改天气. Weather IDs can be found in WeatherExcelConfigData.json.\nClimate types: sunny, cloudy, rain, thunderstorm, snow, mist.",
|
||||||
"success": "已更改气候类型为 %s,天气类型为 %s。",
|
"usage": "用法:weather [weatherId] [climateType]\nWeather IDs can be found in WeatherExcelConfigData.json.\nClimate types: sunny (晴天), cloudy (多云), rain (雨), thunderstorm (雷雨), snow (雪), mist (雾).",
|
||||||
"invalid_id": "无效的ID。",
|
"success": "Set weather ID to %s with climate type %s.",
|
||||||
"description": "更改天气"
|
"status": "Current weather ID is %s with climate type %s."
|
||||||
},
|
},
|
||||||
"ban": {
|
"ban": {
|
||||||
"description": "封禁玩家",
|
"description": "封禁玩家",
|
||||||
|
@ -75,16 +75,14 @@
|
|||||||
"itemLevel": "無效的物品等級。",
|
"itemLevel": "無效的物品等級。",
|
||||||
"itemRefinement": "無效的物品精煉度。",
|
"itemRefinement": "無效的物品精煉度。",
|
||||||
"playerId": "無效的玩家ID。",
|
"playerId": "無效的玩家ID。",
|
||||||
"uid": "無效的UID。"
|
"uid": "無效的UID。",
|
||||||
|
"id": "無效的ID。"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"execution": {
|
"execution": {
|
||||||
"uid_error": "無效的UID。",
|
|
||||||
"player_exist_error": "用戶不存在。",
|
"player_exist_error": "用戶不存在。",
|
||||||
"player_offline_error": "玩家已離線。",
|
"player_offline_error": "玩家已離線。",
|
||||||
"item_id_error": "無效的物品ID。.",
|
|
||||||
"item_player_exist_error": "無效的物品/玩家UID。",
|
"item_player_exist_error": "無效的物品/玩家UID。",
|
||||||
"entity_id_error": "無效的實體ID。",
|
|
||||||
"player_exist_offline_error": "玩家不存在或已離線。",
|
"player_exist_offline_error": "玩家不存在或已離線。",
|
||||||
"argument_error": "無效的參數。",
|
"argument_error": "無效的參數。",
|
||||||
"clear_target": "目標已清除.",
|
"clear_target": "目標已清除.",
|
||||||
@ -390,10 +388,10 @@
|
|||||||
"description": "解鎖所有級別的深境螺旋。"
|
"description": "解鎖所有級別的深境螺旋。"
|
||||||
},
|
},
|
||||||
"weather": {
|
"weather": {
|
||||||
"usage": "用法:weather <氣候型別(weatherId)> <天氣型別(climateId)>\n天氣類型: '0:無、 1:晴天、 2:多雲、 3:雨、 4::雷雨、 5:雪、 6:霧'",
|
"description": "更改目前的天氣。Weather IDs can be found in WeatherExcelConfigData.json.\nClimate types: sunny, cloudy, rain, thunderstorm, snow, mist.",
|
||||||
"success": "已將當前氣候設定為 %s ,天氣則為 %s 。",
|
"usage": "用法:weather [weatherId] [climateType]\nWeather IDs can be found in WeatherExcelConfigData.json.\nClimate types: sunny (晴天), cloudy (多雲), rain (雨), thunderstorm (雷雨), snow (雪), mist (霧).",
|
||||||
"invalid_id": "無效的ID。",
|
"success": "Set weather ID to %s with climate type %s.",
|
||||||
"description": "更改目前的天氣。"
|
"status": "Current weather ID is %s with climate type %s."
|
||||||
},
|
},
|
||||||
"ban": {
|
"ban": {
|
||||||
"description": "停權指定玩家。",
|
"description": "停權指定玩家。",
|
||||||
|
Loading…
Reference in New Issue
Block a user