mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-26 22:22:51 +00:00
SetPlayerPropReq Handler and player.setProperty() sanity check.
This commit is contained in:
parent
37c2ee5e2c
commit
5c275c2e3c
@ -29,19 +29,16 @@ import emu.grasscutter.game.managers.MapMarkManager.*;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.game.world.World;
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import emu.grasscutter.game.world.World;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.proto.*;
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import emu.grasscutter.net.proto.AbilityInvokeEntryOuterClass.AbilityInvokeEntry;
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import emu.grasscutter.net.proto.AbilityInvokeEntryOuterClass.AbilityInvokeEntry;
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import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
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import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
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import emu.grasscutter.net.proto.CombatInvokeEntryOuterClass.CombatInvokeEntry;
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import emu.grasscutter.net.proto.CombatInvokeEntryOuterClass.CombatInvokeEntry;
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import emu.grasscutter.net.proto.InteractTypeOuterClass.InteractType;
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import emu.grasscutter.net.proto.InteractTypeOuterClass.InteractType;
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import emu.grasscutter.net.proto.MpSettingTypeOuterClass.MpSettingType;
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import emu.grasscutter.net.proto.MpSettingTypeOuterClass.MpSettingType;
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import emu.grasscutter.net.proto.OnlinePlayerInfoOuterClass.OnlinePlayerInfo;
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import emu.grasscutter.net.proto.OnlinePlayerInfoOuterClass.OnlinePlayerInfo;
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import emu.grasscutter.net.proto.PlayerApplyEnterMpResultNotifyOuterClass;
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import emu.grasscutter.net.proto.PlayerLocationInfoOuterClass.PlayerLocationInfo;
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import emu.grasscutter.net.proto.PlayerLocationInfoOuterClass.PlayerLocationInfo;
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import emu.grasscutter.net.proto.PlayerWorldLocationInfoOuterClass;
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import emu.grasscutter.net.proto.ProfilePictureOuterClass.ProfilePicture;
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import emu.grasscutter.net.proto.ProfilePictureOuterClass.ProfilePicture;
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import emu.grasscutter.net.proto.ShowAvatarInfoOuterClass;
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import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail;
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import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail;
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import emu.grasscutter.net.proto.SocialShowAvatarInfoOuterClass;
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import emu.grasscutter.server.event.player.PlayerJoinEvent;
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import emu.grasscutter.server.event.player.PlayerJoinEvent;
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import emu.grasscutter.server.event.player.PlayerQuitEvent;
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import emu.grasscutter.server.event.player.PlayerQuitEvent;
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import emu.grasscutter.server.game.GameServer;
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import emu.grasscutter.server.game.GameServer;
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@ -59,6 +56,9 @@ import java.util.concurrent.LinkedBlockingQueue;
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@Entity(value = "players", useDiscriminator = false)
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@Entity(value = "players", useDiscriminator = false)
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public class Player {
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public class Player {
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@Transient private static int GlobalMaximumSpringVolume = 8500000;
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@Transient private static int GlobalMaximumStamina = 24000;
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@Id private int id;
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@Id private int id;
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@Indexed(options = @IndexOptions(unique = true)) private String accountId;
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@Indexed(options = @IndexOptions(unique = true)) private String accountId;
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@ -395,12 +395,14 @@ public class Player {
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return playerProfile;
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return playerProfile;
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}
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}
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// TODO: Based on the proto, property value could be int or float.
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// Although there's no float value at this moment, our code should be prepared for float values.
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public Map<Integer, Integer> getProperties() {
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public Map<Integer, Integer> getProperties() {
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return properties;
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return properties;
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}
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}
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public void setProperty(PlayerProperty prop, int value) {
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public boolean setProperty(PlayerProperty prop, int value) {
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getProperties().put(prop.getId(), value);
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return setPropertyWithSanityCheck(prop, value);
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}
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}
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public int getProperty(PlayerProperty prop) {
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public int getProperty(PlayerProperty prop) {
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@ -1107,4 +1109,102 @@ public class Player {
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public void setMessageHandler(MessageHandler messageHandler) {
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public void setMessageHandler(MessageHandler messageHandler) {
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this.messageHandler = messageHandler;
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this.messageHandler = messageHandler;
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}
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}
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private void saveSanityCheckedProperty(PlayerProperty prop, int value) {
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getProperties().put(prop.getId(), value);
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}
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private boolean setPropertyWithSanityCheck(PlayerProperty prop, int value) {
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if (prop == PlayerProperty.PROP_EXP) { // 1001
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if (!(value >= 0)) { return false; }
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} else if (prop == PlayerProperty.PROP_BREAK_LEVEL) { // 1002
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// TODO: implement sanity check
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} else if (prop == PlayerProperty.PROP_SATIATION_VAL) { // 1003
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// TODO: implement sanity check
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} else if (prop == PlayerProperty.PROP_SATIATION_PENALTY_TIME) { // 1004
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// TODO: implement sanity check
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} else if (prop == PlayerProperty.PROP_LEVEL) { // 4001
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if (!(value >= 0 && value <= 90)) { return false; }
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} else if (prop == PlayerProperty.PROP_LAST_CHANGE_AVATAR_TIME) { // 10001
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// TODO: implement sanity check
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} else if (prop == PlayerProperty.PROP_MAX_SPRING_VOLUME) { // 10002
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if (!(value >= 0 && value <= GlobalMaximumSpringVolume)) { return false; }
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} else if (prop == PlayerProperty.PROP_CUR_SPRING_VOLUME) { // 10003
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int playerMaximumSpringVolume = getProperty(PlayerProperty.PROP_MAX_SPRING_VOLUME);
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if (!(value >= 0 && value <= playerMaximumSpringVolume)) { return false; }
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} else if (prop == PlayerProperty.PROP_IS_SPRING_AUTO_USE) { // 10004
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if (!(value >= 0 && value <= 1)) { return false; }
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} else if (prop == PlayerProperty.PROP_SPRING_AUTO_USE_PERCENT) { // 10005
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if (!(value >= 0 && value <= 100)) { return false; }
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} else if (prop == PlayerProperty.PROP_IS_FLYABLE) { // 10006
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if (!(0 <= value && value <= 1)) { return false; }
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} else if (prop == PlayerProperty.PROP_IS_WEATHER_LOCKED) { // 10007
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if (!(0 <= value && value <= 1)) { return false; }
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} else if (prop == PlayerProperty.PROP_IS_GAME_TIME_LOCKED) { // 10008
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if (!(0 <= value && value <= 1)) { return false; }
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} else if (prop == PlayerProperty.PROP_IS_TRANSFERABLE) { // 10009
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if (!(0 <= value && value <= 1)) { return false; }
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} else if (prop == PlayerProperty.PROP_MAX_STAMINA) { // 10010
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if (!(value >= 0 && value <= GlobalMaximumStamina)) { return false; }
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} else if (prop == PlayerProperty.PROP_CUR_PERSIST_STAMINA) { // 10011
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int playerMaximumStamina = getProperty(PlayerProperty.PROP_MAX_STAMINA);
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if (!(value >= 0 && value <= playerMaximumStamina)) { return false; }
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} else if (prop == PlayerProperty.PROP_CUR_TEMPORARY_STAMINA) { // 10012
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// TODO: implement sanity check
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} else if (prop == PlayerProperty.PROP_PLAYER_LEVEL) { // 10013
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if (!(0 < value && value <= 90)) { return false; }
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} else if (prop == PlayerProperty.PROP_PLAYER_EXP) { // 10014
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if (!(0 <= value)) { return false; }
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} else if (prop == PlayerProperty.PROP_PLAYER_HCOIN) { // 10015
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// see 10015
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} else if (prop == PlayerProperty.PROP_PLAYER_SCOIN) { // 10016
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// See 10015
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} else if (prop == PlayerProperty.PROP_PLAYER_MP_SETTING_TYPE) { // 10017
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if (!(0 <= value && value <= 2)) { return false; }
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} else if (prop == PlayerProperty.PROP_IS_MP_MODE_AVAILABLE) { // 10018
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if (!(0 <= value && value <= 1)) { return false; }
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} else if (prop == PlayerProperty.PROP_PLAYER_WORLD_LEVEL) { // 10019
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if (!(0 <= value && value <= 8)) { return false; }
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} else if (prop == PlayerProperty.PROP_PLAYER_RESIN) { // 10020
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// Do not set 160 as a cap, because player can have more than 160 when they use fragile resin.
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if (!(0 <= value)) { return false; }
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} else if (prop == PlayerProperty.PROP_PLAYER_WAIT_SUB_HCOIN) { // 10022
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// TODO: implement sanity check
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} else if (prop == PlayerProperty.PROP_PLAYER_WAIT_SUB_SCOIN) { // 10023
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// TODO: implement sanity check
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} else if (prop == PlayerProperty.PROP_IS_ONLY_MP_WITH_PS_PLAYER) { // 10024
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if (!(0 <= value && value <= 1)) { return false; }
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} else if (prop == PlayerProperty.PROP_PLAYER_MCOIN) { // 10025
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// see 10015
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} else if (prop == PlayerProperty.PROP_PLAYER_WAIT_SUB_MCOIN) { // 10026
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// TODO: implement sanity check
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} else if (prop == PlayerProperty.PROP_PLAYER_LEGENDARY_KEY) { // 10027
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// TODO: implement sanity check
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} else if (prop == PlayerProperty.PROP_IS_HAS_FIRST_SHARE) { // 10028
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// TODO: implement sanity check
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} else if (prop == PlayerProperty.PROP_PLAYER_FORGE_POINT) { // 10029
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// TODO: implement sanity check
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} else if (prop == PlayerProperty.PROP_CUR_CLIMATE_METER) { // 10035
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// TODO: implement sanity check
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} else if (prop == PlayerProperty.PROP_CUR_CLIMATE_TYPE) { // 10036
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// TODO: implement sanity check
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} else if (prop == PlayerProperty.PROP_CUR_CLIMATE_AREA_ID) { // 10037
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// TODO: implement sanity check
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} else if (prop == PlayerProperty.PROP_CUR_CLIMATE_AREA_CLIMATE_TYPE) { // 10038
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// TODO: implement sanity check
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} else if (prop == PlayerProperty.PROP_PLAYER_WORLD_LEVEL_LIMIT) { // 10039
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// TODO: implement sanity check
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} else if (prop == PlayerProperty.PROP_PLAYER_WORLD_LEVEL_ADJUST_CD) { // 10040
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// TODO: implement sanity check
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} else if (prop == PlayerProperty.PROP_PLAYER_LEGENDARY_DAILY_TASK_NUM) { // 10041
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// TODO: implement sanity check
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} else if (prop == PlayerProperty.PROP_PLAYER_HOME_COIN) { // 10042
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if (!(0 <= value)) { return false; }
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} else if (prop == PlayerProperty.PROP_PLAYER_WAIT_SUB_HOME_COIN) { // 10043
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// TODO: implement sanity check
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}
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saveSanityCheckedProperty(prop, value);
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return false;
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}
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}
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}
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@ -12,29 +12,31 @@ public enum PlayerProperty {
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PROP_SATIATION_PENALTY_TIME (1004),
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PROP_SATIATION_PENALTY_TIME (1004),
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PROP_LEVEL (4001),
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PROP_LEVEL (4001),
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PROP_LAST_CHANGE_AVATAR_TIME (10001),
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PROP_LAST_CHANGE_AVATAR_TIME (10001),
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PROP_MAX_SPRING_VOLUME (10002),
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PROP_MAX_SPRING_VOLUME (10002), // Maximum volume of the Statue of the Seven for the player [0, 8500000]
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PROP_CUR_SPRING_VOLUME (10003),
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PROP_CUR_SPRING_VOLUME (10003), // Current volume of the Statue of the Seven [0, PROP_MAX_SPRING_VOLUME]
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PROP_IS_SPRING_AUTO_USE (10004),
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PROP_IS_SPRING_AUTO_USE (10004), // Auto HP recovery when approaching the Statue of the Seven [0, 1]
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PROP_SPRING_AUTO_USE_PERCENT (10005),
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PROP_SPRING_AUTO_USE_PERCENT (10005), // Auto HP recovery percentage [0, 100]
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PROP_IS_FLYABLE (10006),
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PROP_IS_FLYABLE (10006), // Are you in a state that disables your flying ability? e.g. new player [0, 1]
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PROP_IS_WEATHER_LOCKED (10007),
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PROP_IS_WEATHER_LOCKED (10007),
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PROP_IS_GAME_TIME_LOCKED (10008),
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PROP_IS_GAME_TIME_LOCKED (10008),
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PROP_IS_TRANSFERABLE (10009),
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PROP_IS_TRANSFERABLE (10009),
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PROP_MAX_STAMINA (10010),
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PROP_MAX_STAMINA (10010), // Maximum stamina of the player (0 - 24000)
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PROP_CUR_PERSIST_STAMINA (10011),
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PROP_CUR_PERSIST_STAMINA (10011), // Used stamina of the player (0 - PROP_MAX_STAMINA)
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PROP_CUR_TEMPORARY_STAMINA (10012),
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PROP_CUR_TEMPORARY_STAMINA (10012),
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PROP_PLAYER_LEVEL (10013),
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PROP_PLAYER_LEVEL (10013),
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PROP_PLAYER_EXP (10014),
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PROP_PLAYER_EXP (10014),
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PROP_PLAYER_HCOIN (10015), // Primogem
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PROP_PLAYER_HCOIN (10015), // Primogem (-inf, +inf)
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PROP_PLAYER_SCOIN (10016), // Mora
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// It is known that Mihoyo will make Primogem negative in the cases that a player spends
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PROP_PLAYER_MP_SETTING_TYPE (10017),
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// his gems and then got a money refund, so negative is allowed.
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PROP_IS_MP_MODE_AVAILABLE (10018),
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PROP_PLAYER_SCOIN (10016), // Mora [0, +inf)
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PROP_PLAYER_WORLD_LEVEL (10019),
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PROP_PLAYER_MP_SETTING_TYPE (10017), // Do you allow other players to join your game? [0=no 1=direct 2=approval]
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PROP_PLAYER_RESIN (10020),
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PROP_IS_MP_MODE_AVAILABLE (10018), // Are you not in a quest or something that disables MP? [0, 1]
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PROP_PLAYER_WORLD_LEVEL (10019), // [0, 8]
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PROP_PLAYER_RESIN (10020), // Original Resin [0, +inf)
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PROP_PLAYER_WAIT_SUB_HCOIN (10022),
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PROP_PLAYER_WAIT_SUB_HCOIN (10022),
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PROP_PLAYER_WAIT_SUB_SCOIN (10023),
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PROP_PLAYER_WAIT_SUB_SCOIN (10023),
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PROP_IS_ONLY_MP_WITH_PS_PLAYER (10024),
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PROP_IS_ONLY_MP_WITH_PS_PLAYER (10024), // Is only MP with PlayStation players? [0, 1]
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PROP_PLAYER_MCOIN (10025), // Genesis Crystal
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PROP_PLAYER_MCOIN (10025), // Genesis Crystal (-inf, +inf) see 10015
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PROP_PLAYER_WAIT_SUB_MCOIN (10026),
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PROP_PLAYER_WAIT_SUB_MCOIN (10026),
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PROP_PLAYER_LEGENDARY_KEY (10027),
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PROP_PLAYER_LEGENDARY_KEY (10027),
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PROP_IS_HAS_FIRST_SHARE (10028),
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PROP_IS_HAS_FIRST_SHARE (10028),
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@ -46,7 +48,7 @@ public enum PlayerProperty {
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PROP_PLAYER_WORLD_LEVEL_LIMIT (10039),
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PROP_PLAYER_WORLD_LEVEL_LIMIT (10039),
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PROP_PLAYER_WORLD_LEVEL_ADJUST_CD (10040),
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PROP_PLAYER_WORLD_LEVEL_ADJUST_CD (10040),
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PROP_PLAYER_LEGENDARY_DAILY_TASK_NUM (10041),
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PROP_PLAYER_LEGENDARY_DAILY_TASK_NUM (10041),
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PROP_PLAYER_HOME_COIN (10042),
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PROP_PLAYER_HOME_COIN (10042), // Realm currency [0, +inf)
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PROP_PLAYER_WAIT_SUB_HOME_COIN (10043);
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PROP_PLAYER_WAIT_SUB_HOME_COIN (10043);
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private final int id;
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private final int id;
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@ -56,7 +58,7 @@ public enum PlayerProperty {
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Stream.of(values()).forEach(e -> map.put(e.getId(), e));
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Stream.of(values()).forEach(e -> map.put(e.getId(), e));
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}
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}
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private PlayerProperty(int id) {
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PlayerProperty(int id) {
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this.id = id;
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this.id = id;
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}
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}
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@ -0,0 +1,37 @@
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package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.PropValueOuterClass.PropValue;
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import emu.grasscutter.net.proto.SetPlayerPropReqOuterClass.SetPlayerPropReq;
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import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.PacketSetPlayerNameRsp;
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import emu.grasscutter.server.packet.send.PacketSetPlayerPropRsp;
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import java.util.ArrayList;
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import java.util.List;
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@Opcodes(PacketOpcodes.SetPlayerPropReq)
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public class HandlerSetPlayerPropReq extends PacketHandler {
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@Override
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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// Auto template
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SetPlayerPropReq req = SetPlayerPropReq.parseFrom(payload);
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Player player = session.getPlayer();
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List<PropValue> propList = req.getPropListList();
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for (int i = 0; i < propList.size(); i++) {
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if (!player.setProperty(PlayerProperty.getPropById(propList.get(i).getType()), (int)propList.get(i).getVal())) {
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session.send(new PacketSetPlayerPropRsp(1));
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}
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}
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player.save();
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session.send(new PacketSetPlayerPropRsp(0));
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}
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}
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@ -0,0 +1,19 @@
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.SetPlayerPropRspOuterClass;
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import emu.grasscutter.net.proto.SetPlayerPropRspOuterClass.SetPlayerPropRsp;
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public class PacketSetPlayerPropRsp extends BasePacket {
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public PacketSetPlayerPropRsp(int retCode) {
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super(PacketOpcodes.SetPlayerPropRsp);
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SetPlayerPropRspOuterClass.SetPlayerPropRsp.Builder proto = SetPlayerPropRspOuterClass.SetPlayerPropRsp.newBuilder();
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if (retCode != 0) {
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proto.setRetcode(retCode);
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}
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this.setData(proto.build());
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}
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}
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