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Fully fix fairy clock (#2146)
* Fix scene transition * fully fix fairy clock
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@ -15,11 +15,7 @@ public class HandlerSkipPlayerGameTimeReq extends PacketHandler {
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var req = SkipPlayerGameTimeReq.parseFrom(payload);
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var req = SkipPlayerGameTimeReq.parseFrom(payload);
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var player = session.getPlayer();
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var player = session.getPlayer();
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var newTime =
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var newTime = req.getGameTime() * 1000L;
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req.getGameTime() * 1000L
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+ player.getPlayerGameTime()
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- (player.getPlayerGameTime() % 1440000);
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player.updatePlayerGameTime(newTime);
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player.getScene().broadcastPacket(new PacketPlayerGameTimeNotify(player));
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player.getScene().broadcastPacket(new PacketPlayerGameTimeNotify(player));
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player.sendPacket(new PacketSkipPlayerGameTimeRsp(req));
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player.sendPacket(new PacketSkipPlayerGameTimeRsp(req));
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}
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}
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@ -12,7 +12,7 @@ public class PacketPlayerGameTimeNotify extends BasePacket {
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PlayerGameTimeNotify proto =
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PlayerGameTimeNotify proto =
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PlayerGameTimeNotify.newBuilder()
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PlayerGameTimeNotify.newBuilder()
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.setGameTime(player.getWorld().getGameTime())
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.setGameTime((int)player.getWorld().getTotalGameTimeMinutes())
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.setUid(player.getUid())
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.setUid(player.getUid())
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.build();
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.build();
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