Implement battle pass triggers/rewards

This commit is contained in:
Melledy 2022-06-24 01:12:52 -07:00
parent 34f7c6e780
commit 5eb1d34b14
32 changed files with 1079 additions and 197 deletions

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@ -18,6 +18,10 @@ public final class GameConstants {
public static final int SERVER_CONSOLE_UID = 99; // The UID of the server console's "player".
public static final int BATTLE_PASS_MAX_LEVEL = 50;
public static final int BATTLE_PASS_POINT_PER_LEVEL = 1000;
public static final int BATTLE_PASS_LEVEL_PRICE = 150;
// Default entity ability hashes.
public static final String[] DEFAULT_ABILITY_STRINGS = {
"Avatar_DefaultAbility_VisionReplaceDieInvincible", "Avatar_DefaultAbility_AvartarInShaderChange", "Avatar_SprintBS_Invincible",

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@ -17,7 +17,6 @@ public final class SetBPLevelCommand implements CommandHandler {
int level = Integer.parseInt(args.get(0));
sender.getBattlePassManager().addPoint(level);
sender.getBattlePassManager().updateAwardTakenLevel(0);
sender.getBattlePassManager().addPoints(level);
}
}

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@ -95,8 +95,8 @@ public class GameData {
private static final Int2ObjectMap<InvestigationMonsterData> investigationMonsterDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<CityData> cityDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<WeatherData> weatherDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<BattlePassMissionExcelConfigData> battlePassMissionExcelConfigDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<BattlePassRewardExcelConfigData> battlePassRewardExcelConfigDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<BattlePassMissionData> battlePassMissionDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<BattlePassRewardData> battlePassRewardDataMap = new Int2ObjectOpenHashMap<>();
// Cache
private static Map<Integer, List<Integer>> fetters = new HashMap<>();
@ -424,11 +424,11 @@ public class GameData {
return weatherDataMap;
}
public static Int2ObjectMap<BattlePassMissionExcelConfigData> getBattlePassMissionExcelConfigDataMap() {
return battlePassMissionExcelConfigDataMap;
public static Int2ObjectMap<BattlePassMissionData> getBattlePassMissionDataMap() {
return battlePassMissionDataMap;
}
public static Int2ObjectMap<BattlePassRewardExcelConfigData> getBattlePassRewardExcelConfigDataMap() {
return battlePassRewardExcelConfigDataMap;
public static Int2ObjectMap<BattlePassRewardData> getBattlePassRewardDataMap() {
return battlePassRewardDataMap;
}
}

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@ -0,0 +1,69 @@
package emu.grasscutter.data.excels;
import java.util.Arrays;
import java.util.Set;
import java.util.stream.Collectors;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
import emu.grasscutter.game.props.BattlePassMissionRefreshType;
import emu.grasscutter.game.props.WatcherTriggerType;
import emu.grasscutter.net.proto.BattlePassMissionOuterClass.BattlePassMission.MissionStatus;
import lombok.AccessLevel;
import lombok.Getter;
import lombok.Setter;
import lombok.experimental.FieldDefaults;
@ResourceType(name = {"BattlePassMissionExcelConfigData.json"})
@Getter
public class BattlePassMissionData extends GameResource {
private int addPoint;
private int id;
private int scheduleId;
private int progress;
private TriggerConfig triggerConfig;
private BattlePassMissionRefreshType refreshType;
private transient Set<Integer> mainParams;
@Override
public int getId() {
return this.id;
}
public WatcherTriggerType getTriggerType() {
return this.getTriggerConfig().getTriggerType();
}
public boolean isValidRefreshType() {
return getRefreshType() == null ||
getRefreshType() == BattlePassMissionRefreshType.BATTLE_PASS_MISSION_REFRESH_CYCLE_CROSS_SCHEDULE ||
getScheduleId() == 2701;
}
@Override
public void onLoad() {
if (this.getTriggerConfig() != null && getTriggerConfig().getParamList()[0].length() > 0) {
this.mainParams = Arrays.stream(getTriggerConfig().getParamList()[0].split("[:;,]")).map(Integer::parseInt).collect(Collectors.toSet());
}
}
@Getter
public static class TriggerConfig {
private WatcherTriggerType triggerType;
private String[] paramList;
}
public emu.grasscutter.net.proto.BattlePassMissionOuterClass.BattlePassMission toProto() {
var protoBuilder = emu.grasscutter.net.proto.BattlePassMissionOuterClass.BattlePassMission.newBuilder();
protoBuilder
.setMissionId(getId())
.setTotalProgress(this.getProgress())
.setRewardBattlePassPoint(this.getAddPoint())
.setMissionStatus(MissionStatus.MISSION_STATUS_UNFINISHED)
.setMissionType(this.getRefreshType() == null ? 0 : this.getRefreshType().getValue());
return protoBuilder.build();
}
}

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@ -1,29 +0,0 @@
package emu.grasscutter.data.excels;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
import lombok.AccessLevel;
import lombok.Getter;
import lombok.Setter;
import lombok.experimental.FieldDefaults;
@ResourceType(name = {"BattlePassMissionExcelConfigData.json"})
@FieldDefaults(level = AccessLevel.PRIVATE)
@Getter
@Setter
public class BattlePassMissionExcelConfigData extends GameResource {
private int addPoint;
private int id;
private int progress;
private String refreshType;
@Override
public void onLoad() {
}
@Override
public int getId() {
return this.id;
}
}

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@ -9,8 +9,7 @@ import java.util.List;
@ResourceType(name = "BattlePassRewardExcelConfigData.json")
@Getter
@Setter
public class BattlePassRewardExcelConfigData extends GameResource {
public class BattlePassRewardData extends GameResource {
private int indexId;
private int level;
private List<Integer> freeRewardIdList;
@ -23,5 +22,6 @@ public class BattlePassRewardExcelConfigData extends GameResource {
@Override
public void onLoad() {
}
}

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@ -131,6 +131,7 @@ public final class DatabaseHelper {
DatabaseManager.getGameDatabase().getCollection("gachas").deleteMany(eq("ownerId", player.getUid()));
DatabaseManager.getGameDatabase().getCollection("items").deleteMany(eq("ownerId", player.getUid()));
DatabaseManager.getGameDatabase().getCollection("quests").deleteMany(eq("ownerUid", player.getUid()));
DatabaseManager.getGameDatabase().getCollection("battlepass").deleteMany(eq("ownerUid", player.getUid()));
// Delete friendships.
// Here, we need to make sure to not only delete the deleted account's friendships,

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@ -1,14 +1,34 @@
package emu.grasscutter.game.battlepass;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import org.bson.types.ObjectId;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Id;
import dev.morphia.annotations.Indexed;
import dev.morphia.annotations.Transient;
import emu.grasscutter.GameConstants;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.data.excels.BattlePassRewardData;
import emu.grasscutter.data.excels.RewardData;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.BattlePassMissionStatus;
import emu.grasscutter.game.props.WatcherTriggerType;
import emu.grasscutter.net.proto.BattlePassCycleOuterClass.BattlePassCycle;
import emu.grasscutter.net.proto.BattlePassRewardTagOuterClass.BattlePassRewardTag;
import emu.grasscutter.net.proto.BattlePassUnlockStatusOuterClass.BattlePassUnlockStatus;
import emu.grasscutter.net.proto.BattlePassRewardTakeOptionOuterClass.BattlePassRewardTakeOption;
import emu.grasscutter.net.proto.BattlePassScheduleOuterClass.BattlePassSchedule;
import emu.grasscutter.server.packet.send.PacketBattlePassCurScheduleUpdateNotify;
import emu.grasscutter.server.packet.send.PacketBattlePassMissionUpdateNotify;
import emu.grasscutter.server.packet.send.PacketTakeBattlePassRewardRsp;
@Entity(value = "battlepass", useDiscriminator = false)
public class BattlePassManager {
@ -17,7 +37,13 @@ public class BattlePassManager {
@Indexed private int ownerUid;
private int point;
private int awardTakenLevel;
private int level;
private boolean viewed;
private boolean paid;
private Map<Integer, BattlePassMission> missions;
private Map<Integer, BattlePassReward> takenRewards;
@Deprecated // Morphia only
public BattlePassManager() {}
@ -40,25 +66,215 @@ public class BattlePassManager {
}
public int getPoint() {
return point;
}
public int getAwardTakenLevel() {
return awardTakenLevel;
}
public void addPoint(int point){
this.point += point;
player.getSession().send(new PacketBattlePassCurScheduleUpdateNotify(player.getSession().getPlayer()));
this.save();
}
public void updateAwardTakenLevel(int level){
this.awardTakenLevel = level;
player.getSession().send(new PacketBattlePassCurScheduleUpdateNotify(player.getSession().getPlayer()));
this.save();
return this.point;
}
public int getLevel() {
return this.level;
}
public boolean isViewed() {
return viewed;
}
public void updateViewed() {
this.viewed = true;
}
public boolean isPaid() {
return paid;
}
public void addPoints(int point){
this.addPointsDirectly(point);
player.getSession().send(new PacketBattlePassCurScheduleUpdateNotify(player.getSession().getPlayer()));
this.save();
}
public void addPointsDirectly(int point) {
this.point += point;
if (this.point >= GameConstants.BATTLE_PASS_POINT_PER_LEVEL && this.getLevel() < GameConstants.BATTLE_PASS_MAX_LEVEL) {
int levelups = (int) Math.floor((float) this.point / GameConstants.BATTLE_PASS_POINT_PER_LEVEL);
// Make sure player cant go above max BP level
levelups = Math.min(levelups, GameConstants.BATTLE_PASS_MAX_LEVEL - levelups);
// Set new points after level up
this.point = this.point - (levelups * GameConstants.BATTLE_PASS_POINT_PER_LEVEL);
this.level += levelups;
}
}
public Map<Integer, BattlePassMission> getMissions() {
if (this.missions == null) this.missions = new HashMap<>();
return this.missions;
}
// Will return a new empty mission if the mission id is not found
public BattlePassMission loadMissionById(int id) {
return getMissions().computeIfAbsent(id, i -> new BattlePassMission(i));
}
public boolean hasMission(int id) {
return getMissions().containsKey(id);
}
public Map<Integer, BattlePassReward> getTakenRewards() {
if (this.takenRewards == null) this.takenRewards = new HashMap<>();
return this.takenRewards;
}
// Mission triggers
public void triggerMission(WatcherTriggerType triggerType) {
getPlayer().getServer().getBattlePassMissionManager().triggerMission(getPlayer(), triggerType);
}
public void triggerMission(WatcherTriggerType triggerType, int param, int progress) {
getPlayer().getServer().getBattlePassMissionManager().triggerMission(getPlayer(), triggerType, param, progress);
}
// Handlers
public void takeMissionPoint(List<Integer> missionIdList) {
// Obvious exploit check
if (missionIdList.size() > GameData.getBattlePassMissionDataMap().size()) {
return;
}
List<BattlePassMission> updatedMissions = new ArrayList<>(missionIdList.size());
for (int id : missionIdList) {
// Skip if we dont have this mission
if (!this.hasMission(id)) {
continue;
}
BattlePassMission mission = this.loadMissionById(id);
if (mission.getData() == null) {
this.getMissions().remove(mission.getId());
continue;
}
// Take reward
if (mission.getStatus() == BattlePassMissionStatus.MISSION_STATUS_FINISHED) {
this.addPointsDirectly(mission.getData().getAddPoint());
mission.setStatus(BattlePassMissionStatus.MISSION_STATUS_POINT_TAKEN);
updatedMissions.add(mission);
}
}
if (updatedMissions.size() > 0) {
// Save to db
this.save();
// Packet
getPlayer().sendPacket(new PacketBattlePassMissionUpdateNotify(updatedMissions));
getPlayer().sendPacket(new PacketBattlePassCurScheduleUpdateNotify(getPlayer()));
}
}
public void takeReward(List<BattlePassRewardTakeOption> takeOptionList) {
List<BattlePassRewardTag> rewardList = new ArrayList<>();
for (BattlePassRewardTakeOption option : takeOptionList) {
// Duplicate check
if (option.getTag().getRewardId() == 0 || getTakenRewards().containsKey(option.getTag().getRewardId())) {
continue;
}
// Level check
if (option.getTag().getLevel() > this.getLevel()) {
continue;
}
BattlePassRewardData rewardData = GameData.getBattlePassRewardDataMap().get(option.getTag().getLevel());
// Sanity check with excel data
if (rewardData.getFreeRewardIdList().contains(option.getTag().getRewardId())) {
rewardList.add(option.getTag());
} else if (this.isPaid() && rewardData.getPaidRewardIdList().contains(option.getTag().getRewardId())) {
rewardList.add(option.getTag());
}
}
// Get rewards
List<ItemParamData> rewardItems = null;
if (rewardList.size() > 0) {
rewardItems = new ArrayList<>();
for (BattlePassRewardTag tag : rewardList) {
RewardData reward = GameData.getRewardDataMap().get(tag.getRewardId());
if (reward == null) continue;
BattlePassReward bpReward = new BattlePassReward(tag.getLevel(), tag.getRewardId(), tag.getUnlockStatus() == BattlePassUnlockStatus.BATTLE_PASS_UNLOCK_STATUS_PAID);
this.getTakenRewards().put(bpReward.getRewardId(), bpReward);
rewardItems.addAll(reward.getRewardItemList());
}
// Save to db
this.save();
// Add items and send battle pass schedule packet
getPlayer().getInventory().addItemParamDatas(rewardItems);
getPlayer().sendPacket(new PacketBattlePassCurScheduleUpdateNotify(getPlayer()));
}
getPlayer().sendPacket(new PacketTakeBattlePassRewardRsp(takeOptionList, rewardItems));
}
public int buyLevels(int buyLevel) {
int boughtLevels = Math.min(buyLevel, GameConstants.BATTLE_PASS_MAX_LEVEL - buyLevel);
if (boughtLevels > 0) {
int price = GameConstants.BATTLE_PASS_LEVEL_PRICE * boughtLevels;
if (getPlayer().getPrimogems() < price) {
return 0;
}
this.level += boughtLevels;
this.save();
getPlayer().sendPacket(new PacketBattlePassCurScheduleUpdateNotify(getPlayer()));
}
return boughtLevels;
}
public void resetDailyMissions() {
// TODO
}
public void resetWeeklyMissions() {
// TODO
}
//
public BattlePassSchedule getScheduleProto() {
BattlePassSchedule.Builder schedule = BattlePassSchedule.newBuilder()
.setScheduleId(2700)
.setLevel(this.getLevel())
.setPoint(this.getPoint())
.setBeginTime(0)
.setEndTime(2059483200)
.setIsViewed(this.isViewed())
.setUnlockStatus(this.isPaid() ? BattlePassUnlockStatus.BATTLE_PASS_UNLOCK_STATUS_PAID : BattlePassUnlockStatus.BATTLE_PASS_UNLOCK_STATUS_FREE)
.setCurCyclePoints(0)
.setCurCycle(BattlePassCycle.newBuilder().setBeginTime(0).setEndTime(2059483200).setCycleIdx(3));
for (BattlePassReward reward : getTakenRewards().values()) {
schedule.addRewardTakenList(reward.toProto());
}
return schedule.build();
}
public void save() {
DatabaseHelper.saveBattlePass(this);
}

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@ -0,0 +1,70 @@
package emu.grasscutter.game.battlepass;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Transient;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.BattlePassMissionData;
import emu.grasscutter.game.props.BattlePassMissionStatus;
@Entity
public class BattlePassMission {
private int id;
private int progress;
private BattlePassMissionStatus status;
@Transient
private BattlePassMissionData data;
@Deprecated // Morphia only
public BattlePassMission() {}
public BattlePassMission(int id) {
this.id = id;
}
public int getId() {
return id;
}
public BattlePassMissionData getData() {
if (this.data == null) {
this.data = GameData.getBattlePassMissionDataMap().get(getId());
}
return this.data;
}
public int getProgress() {
return progress;
}
public void addProgress(int addProgress, int maxProgress) {
this.progress = Math.min(addProgress + this.progress, maxProgress);
}
public BattlePassMissionStatus getStatus() {
if (status == null) status = BattlePassMissionStatus.MISSION_STATUS_UNFINISHED;
return status;
}
public void setStatus(BattlePassMissionStatus status) {
this.status = status;
}
public boolean isFinshed() {
return getStatus().getValue() >= 2;
}
public emu.grasscutter.net.proto.BattlePassMissionOuterClass.BattlePassMission toProto() {
var protoBuilder = emu.grasscutter.net.proto.BattlePassMissionOuterClass.BattlePassMission.newBuilder();
protoBuilder
.setMissionId(getId())
.setCurProgress(getProgress())
.setTotalProgress(getData().getProgress())
.setRewardBattlePassPoint(getData().getAddPoint())
.setMissionStatus(getStatus().getMissionStatus())
.setMissionType(getData().getRefreshType() == null ? 0 : getData().getRefreshType().getValue());
return protoBuilder.build();
}
}

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@ -0,0 +1,78 @@
package emu.grasscutter.game.battlepass;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.BattlePassMissionData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.BattlePassMissionRefreshType;
import emu.grasscutter.game.props.BattlePassMissionStatus;
import emu.grasscutter.game.props.WatcherTriggerType;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.packet.send.PacketBattlePassMissionUpdateNotify;
public class BattlePassMissionManager {
private final GameServer server;
private final Map<WatcherTriggerType, List<BattlePassMissionData>> cachedTriggers;
// BP Mission manager for the server, contains cached triggers so we dont have to load it for each player
public BattlePassMissionManager(GameServer server) {
this.server = server;
this.cachedTriggers = new HashMap<>();
for (BattlePassMissionData missionData : GameData.getBattlePassMissionDataMap().values()) {
if (missionData.isValidRefreshType()) {
List<BattlePassMissionData> triggerList = getTriggers().computeIfAbsent(missionData.getTriggerType(), e -> new ArrayList<>());
triggerList.add(missionData);
}
}
}
public GameServer getServer() {
return server;
}
private Map<WatcherTriggerType, List<BattlePassMissionData>> getTriggers() {
return cachedTriggers;
}
public void triggerMission(Player player, WatcherTriggerType triggerType) {
triggerMission(player, triggerType, 0, 1);
}
public void triggerMission(Player player, WatcherTriggerType triggerType, int param, int progress) {
List<BattlePassMissionData> triggerList = getTriggers().get(triggerType);
if (triggerList == null || triggerList.isEmpty()) return;
for (BattlePassMissionData data : triggerList) {
// Skip params check if param == 0
if (param != 0) {
if (!data.getMainParams().contains(param)) {
continue;
}
}
// Get mission from player, if it doesnt exist, then we make one
BattlePassMission mission = player.getBattlePassManager().loadMissionById(data.getId());
if (mission.isFinshed()) continue;
// Add progress
mission.addProgress(progress, data.getProgress());
if (mission.getProgress() >= data.getProgress()) {
mission.setStatus(BattlePassMissionStatus.MISSION_STATUS_FINISHED);
}
// Save to db
player.getBattlePassManager().save();
// Packet
player.sendPacket(new PacketBattlePassMissionUpdateNotify(mission));
}
}
}

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@ -0,0 +1,52 @@
package emu.grasscutter.game.battlepass;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Transient;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.BattlePassMissionData;
import emu.grasscutter.data.excels.BattlePassRewardData;
import emu.grasscutter.game.props.BattlePassMissionStatus;
import emu.grasscutter.net.proto.BattlePassRewardTagOuterClass.BattlePassRewardTag;
import emu.grasscutter.net.proto.BattlePassUnlockStatusOuterClass.BattlePassUnlockStatus;
@Entity
public class BattlePassReward {
private int level;
private int rewardId;
private boolean paid;
@Transient
private BattlePassMissionData data;
@Deprecated // Morphia only
public BattlePassReward() {}
public BattlePassReward(int level, int rewardId, boolean paid) {
this.level = level;
this.rewardId = rewardId;
this.paid = paid;
}
public int getLevel() {
return level;
}
public int getRewardId() {
return rewardId;
}
public boolean isPaid() {
return paid;
}
public BattlePassRewardTag toProto() {
var protoBuilder = BattlePassRewardTag.newBuilder();
protoBuilder
.setLevel(this.getLevel())
.setRewardId(this.getRewardId())
.setUnlockStatus(this.isPaid() ? BattlePassUnlockStatus.BATTLE_PASS_UNLOCK_STATUS_PAID : BattlePassUnlockStatus.BATTLE_PASS_UNLOCK_STATUS_FREE);
return protoBuilder.build();
}
}

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@ -11,6 +11,7 @@ import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.WatcherTriggerType;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.net.proto.GadgetInteractReqOuterClass.GadgetInteractReq;
import emu.grasscutter.scripts.constants.EventType;
@ -98,6 +99,8 @@ public class DungeonChallenge extends WorldChallenge {
getScene().getDungeonSettleObservers().forEach(o -> o.onDungeonSettle(getScene()));
getScene().getScriptManager().callEvent(EventType.EVENT_DUNGEON_SETTLE,
new ScriptArgs(this.isSuccess() ? 1 : 0));
// Battle pass trigger
this.getScene().getPlayers().forEach(p -> p.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_FINISH_DUNGEON));
}
}

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@ -8,6 +8,7 @@ import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.props.WatcherTriggerType;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair;
@ -154,6 +155,8 @@ public class EntityMonster extends GameEntity {
getScene().getScriptManager().callEvent(EventType.EVENT_ANY_MONSTER_DIE, new ScriptArgs().setParam1(this.getConfigId()));
}
}
// Battle Pass trigger
getScene().getPlayers().forEach(p -> p.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_MONSTER_DIE, this.getMonsterId(), 1));
}
public void recalcStats() {

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@ -27,6 +27,7 @@ import emu.grasscutter.game.inventory.Inventory;
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.inventory.MaterialType;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.WatcherTriggerType;
import emu.grasscutter.net.proto.GachaItemOuterClass.GachaItem;
import emu.grasscutter.net.proto.GachaTransferItemOuterClass.GachaTransferItem;
import emu.grasscutter.net.proto.GetGachaInfoRspOuterClass.GetGachaInfoRsp;
@ -372,9 +373,12 @@ public class GachaManager {
if (starglitter > 0) {
inventory.addItem(starglitterId, starglitter);
}
// Packets
player.sendPacket(new PacketDoGachaRsp(banner, list, gachaInfo));
// Battle Pass trigger
player.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_GACHA_NUM, 0, times);
}
private synchronized void startWatcher(GameServer server) {

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@ -18,6 +18,7 @@ import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.props.WatcherTriggerType;
import emu.grasscutter.net.proto.ItemParamOuterClass.ItemParam;
import emu.grasscutter.server.packet.send.PacketAvatarEquipChangeNotify;
import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
@ -95,6 +96,7 @@ public class Inventory implements Iterable<GameItem> {
GameItem result = putItem(item);
if (result != null) {
getPlayer().getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_OBTAIN_MATERIAL_NUM, result.getItemId(), result.getCount());
getPlayer().sendPacket(new PacketStoreItemChangeNotify(result));
return true;
}
@ -131,7 +133,9 @@ public class Inventory implements Iterable<GameItem> {
for (GameItem item : items) {
GameItem result = putItem(item);
if (result != null) {
getPlayer().getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_OBTAIN_MATERIAL_NUM, result.getItemId(), result.getCount());
changedItems.add(result);
}
}
@ -368,7 +372,7 @@ public class Inventory implements Iterable<GameItem> {
if (count <= 0 || item == null) {
return false;
}
if (item.getItemData().isEquip()) {
item.setCount(0);
} else {
@ -389,6 +393,10 @@ public class Inventory implements Iterable<GameItem> {
getPlayer().sendPacket(new PacketStoreItemChangeNotify(item));
}
// Battle pass trigger
int removeCount = Math.min(count, item.getCount());
getPlayer().getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_COST_MATERIAL, item.getItemId(), removeCount);
// Update in db
item.save();

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@ -2,6 +2,7 @@ package emu.grasscutter.game.managers;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.props.WatcherTriggerType;
import emu.grasscutter.server.packet.send.PacketPlayerPropNotify;
import emu.grasscutter.server.packet.send.PacketResinChangeNotify;
import emu.grasscutter.utils.Utils;
@ -45,7 +46,10 @@ public class ResinManager {
// Send packets.
this.player.sendPacket(new PacketPlayerPropNotify(this.player, PlayerProperty.PROP_PLAYER_RESIN));
this.player.sendPacket(new PacketResinChangeNotify(this.player));
// Battle Pass trigger
this.player.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_COST_MATERIAL, 106, amount); // Resin item id = 106
return true;
}

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@ -16,6 +16,7 @@ import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.WatcherTriggerType;
import emu.grasscutter.net.proto.ForgeStartReqOuterClass;
import emu.grasscutter.net.proto.ForgeQueueDataOuterClass.ForgeQueueData;
import emu.grasscutter.net.proto.ForgeQueueManipulateReqOuterClass.ForgeQueueManipulateReq;
@ -195,6 +196,9 @@ public class ForgingManager {
GameItem addItem = new GameItem(resultItemData, data.getResultItemCount() * finished);
this.player.getInventory().addItem(addItem);
// Battle pass trigger handler
this.player.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_DO_FORGE, 0, finished);
// Replace active forge with a new one for the unfinished items, if there are any.
if (unfinished > 0) {

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@ -42,6 +42,7 @@ import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.ClimateType;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.props.SceneType;
import emu.grasscutter.game.props.WatcherTriggerType;
import emu.grasscutter.game.quest.QuestManager;
import emu.grasscutter.game.shop.ShopLimit;
import emu.grasscutter.game.tower.TowerData;
@ -1268,6 +1269,7 @@ public class Player {
public void loadBattlePassManager() {
if (this.battlePassManager != null) return;
this.battlePassManager = DatabaseHelper.loadBattlePass(this);
this.battlePassManager.getMissions().values().removeIf(mission -> mission.getData() == null);
}
public AbilityManager getAbilityManager() {
@ -1425,6 +1427,9 @@ public class Player {
getTodayMoonCard(); // The timer works at 0:0, some users log in after that, use this method to check if they have received a reward today or not. If not, send the reward.
// Battle Pass trigger
this.getBattlePassManager().triggerMission(WatcherTriggerType.TRIGGER_LOGIN);
this.furnitureManager.onLogin();
// Home
home = GameHome.getByUid(getUid());

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@ -0,0 +1,18 @@
package emu.grasscutter.game.props;
public enum BattlePassMissionRefreshType {
BATTLE_PASS_MISSION_REFRESH_DAILY (0),
BATTLE_PASS_MISSION_REFRESH_CYCLE_CROSS_SCHEDULE (1), // Weekly
BATTLE_PASS_MISSION_REFRESH_SCHEDULE (2), // Per BP
BATTLE_PASS_MISSION_REFRESH_CYCLE (1); // Event?
private final int value;
BattlePassMissionRefreshType(int value) {
this.value = value;
}
public int getValue() {
return value;
}
}

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@ -0,0 +1,26 @@
package emu.grasscutter.game.props;
import emu.grasscutter.net.proto.BattlePassMissionOuterClass.BattlePassMission.MissionStatus;
public enum BattlePassMissionStatus {
MISSION_STATUS_INVALID (0, MissionStatus.MISSION_STATUS_INVALID),
MISSION_STATUS_UNFINISHED (1, MissionStatus.MISSION_STATUS_UNFINISHED),
MISSION_STATUS_FINISHED (2, MissionStatus.MISSION_STATUS_FINISHED),
MISSION_STATUS_POINT_TAKEN (3, MissionStatus.MISSION_STATUS_POINT_TAKEN);
private final int value;
private final MissionStatus missionStatus;
BattlePassMissionStatus(int value, MissionStatus missionStatus) {
this.value = value;
this.missionStatus = missionStatus; // In case proto enum values change later
}
public int getValue() {
return value;
}
public MissionStatus getMissionStatus() {
return missionStatus;
}
}

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@ -0,0 +1,337 @@
package emu.grasscutter.game.props;
import java.util.HashMap;
import java.util.Map;
import java.util.stream.Stream;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public enum WatcherTriggerType {
TRIGGER_NONE (0),
TRIGGER_COMBAT_CONFIG_COMMON (1),
TRIGGER_ELEMENT_VIEW (2),
TRIGGER_ENTER_AIRFLOW (5),
TRIGGER_NEW_MONSTER (6),
TRIGGER_NEW_AFFIX (8),
TRIGGER_CHANGE_INPUT_DEVICE_TYPE (9),
TRIGGER_PAIMON_ANGRY_VOICE_EASTER_EGG (10),
TRIGGER_WIND_CRYSTAL (11),
TRIGGER_ELEMENT_BALL (101),
TRIGGER_WORLD_LEVEL_UP (102),
TRIGGER_DUNGEON_ENTRY_TO_BE_EXPLORED (103),
TRIGGER_UNLOCK_GATE_TEMPLE (104),
TRIGGER_UNLOCK_AREA (105),
TRIGGER_UNLOCK_TRANS_POINT (106),
TRIGGER_OPEN_CHEST_WITH_GADGET_ID (107),
TRIGGER_CITY_LEVEL_UP (108),
TRIGGER_MONSTER_DIE (109),
TRIGGER_PLATFORM_START_MOVE (110),
TRIGGER_GROUP_NOTIFY (111),
TRIGGER_ELEMENT_TYPE_CHANGE (112),
TRIGGER_GADGET_INTERACTABLE (113),
TRIGGER_COLLECT_SET_OF_READINGS (114),
TRIGGER_TELEPORT_WITH_CERTAIN_PORTAL (115),
TRIGGER_WORLD_GATHER (116),
TRIGGER_TAKE_GENERAL_REWARD (117),
TRIGGER_BATTLE_FOR_MONSTER_DIE_OR (118),
TRIGGER_BATTLE_FOR_MONSTER_DIE_AND (119),
TRIGGER_OPEN_WORLD_CHEST (120),
TRIGGER_ENTER_CLIMATE_AREA (121),
TRIGGER_UNLOCK_SCENE_POINT (122),
TRIGGER_INTERACT_GADGET_WITH_INTERACT_ID (123),
TRIGGER_OBTAIN_AVATAR (201),
TRIGGER_PLAYER_LEVEL (202),
TRIGGER_AVATAR_UPGRADE (203),
TRIGGER_AVATAR_PROMOTE (204),
TRIGGER_WEAPON_UPGRADE (205),
TRIGGER_WEAPON_PROMOTE (206),
TRIGGER_RELIQUARY_UPGRADE (207),
TRIGGER_WEAR_RELIQUARY (208),
TRIGGER_UPGRADE_TALENT (209),
TRIGGER_UNLOCK_RECIPE (210),
TRIGGER_RELIQUARY_SET_NUM (211),
TRIGGER_OBTAIN_MATERIAL_NUM (212),
TRIGGER_OBTAIN_RELIQUARY_NUM (213),
TRIGGER_GACHA_NUM (214),
TRIGGER_ANY_RELIQUARY_UPGRADE (215),
TRIGGER_FETTER_LEVEL_AVATAR_NUM (216),
TRIGGER_SKILLED_AT_RECIPE (217),
TRIGGER_RELIQUARY_UPGRADE_EQUAL_RANK_LEVEL (218),
TRIGGER_SPECIFIED_WEAPON_UPGRADE (219),
TRIGGER_SPECIFIED_WEAPON_AWAKEN (220),
TRIGGER_UNLOCK_SPECIFIC_RECIPE_OR (221),
TRIGGER_POSSESS_MATERIAL_NUM (222),
TRIGGER_EXHIBITION_ACCUMULABLE_VALUE (223),
TRIGGER_EXHIBITION_REPLACEABLE_VALUE_SETTLE_NUM (224),
TRIGGER_ANY_WEAPON_UPGRADE_NUM (225),
TRIGGER_ANY_RELIQUARY_UPGRADE_NUM (226),
TRIGGER_ACTIVITY_SCORE_EXCEED_VALUE (227),
TRIGGER_UNLOCK_SPECIFIC_FORGE_OR (228),
TRIGGER_UNLOCK_SPECIFIC_ANIMAL_CODEX (229),
TRIGGER_OBTAIN_ITEM_NUM (230),
TRIGGER_CAPTURE_ANIMAL (231),
TRIGGER_DAILY_TASK (301),
TRIGGER_RAND_TASK (302),
TRIGGER_AVATAR_EXPEDITION (303),
TRIGGER_FINISH_TOWER_LEVEL (304),
TRIGGER_WORLD_BOSS_REWARD (306),
TRIGGER_FINISH_DUNGEON (307),
TRIGGER_START_AVATAR_EXPEDITION (308),
TRIGGER_OPEN_BLOSSOM_CHEST (309),
TRIGGER_FINISH_BLOSSOM_PROGRESS (310),
TRIGGER_DONE_TOWER_GADGET_UNHURT (311),
TRIGGER_DONE_TOWER_STARS (312),
TRIGGER_DONE_TOWER_UNHURT (313),
TRIGGER_STEAL_FOOD_TIMES (314),
TRIGGER_DONE_DUNGEON_WITH_SAME_ELEMENT_AVATARS (315),
TRIGGER_GROUP_FLIGHT_CHALLENGE_REACH_POINTS (316),
TRIGGER_FINISH_DAILY_DELIVERY_NUM (317),
TRIGGER_TOWER_STARS_NUM (318),
TRIGGER_FINISH_SPECIFED_TYPE_BLOSSOM_NUM (319),
TRIGGER_FINISH_SPECIFED_TYPE_BLOSSOM_CLIMATE_METER (320),
TRIGGER_FINISH_BLOSSOM_GROUP_VARIABLE_GT (321),
TRIGGER_EFFIGY_CHALLENGE_SCORE (322),
TRIGGER_FINISH_ROUTINE (323),
TRIGGER_ACTIVITY_EXPEDITION_FINISH (324),
TRIGGER_ACTIVITY_CHANNELLER_SLAB_FINISH_ALL_CAMP (325),
TRIGGER_ACTIVITY_CHANNELLER_SLAB_FINISH_ALL_ONEOFF_DUNGEON (326),
TRIGGER_ACTIVITY_CHANNELLER_SLAB_LOOP_DUNGEON_TOTAL_SCORE (327),
TRIGGER_GROUP_SUMMER_TIME_SPRINT_BOAT_REACH_POINTS (328),
TRIGGER_WEEKLY_BOSS_KILL (329),
TRIGGER_BOUNCE_CONJURING_FINISH_COUNT (330),
TRIGGER_BOUNCE_CONJURING_SCORE (331),
TRIGGER_GROUP_VARIABLE_SET_VALUE_TO (332),
TRIGGER_KILL_GADGETS_BY_SPECIFIC_SKILL (333),
TRIGGER_KILL_MONSTERS_WITHOUT_VEHICLE (334),
TRIGGER_KILL_MONSTER_IN_AREA (335),
TRIGGER_ENTER_VEHICLE (336),
TRIGGER_VEHICLE_DURATION (337),
TRIGGER_VEHICLE_FRIENDS (338),
TRIGGER_VEHICLE_KILLED_BY_MONSTER (339),
TRIGGER_VEHICLE_DASH (340),
TRIGGER_DO_COOK (401),
TRIGGER_DO_FORGE (402),
TRIGGER_DO_COMPOUND (403),
TRIGGER_DO_COMBINE (404),
TRIGGER_BUY_SHOP_GOODS (405),
TRIGGER_FORGE_WEAPON (406),
TRIGGER_MP_PLAY_BATTLE_WIN (421),
TRIGGER_KILL_GROUP_MONSTER (422),
TRIGGER_CRUCIBLE_ELEMENT_SCORE (423),
TRIGGER_MP_DUNGEON_TIMES (424),
TRIGGER_MP_KILL_MONSTER_NUM (425),
TRIGGER_CRUCIBLE_MAX_BALL (426),
TRIGGER_CRUCIBLE_MAX_SCORE (427),
TRIGGER_CRUCIBLE_SUBMIT_BALL (428),
TRIGGER_CRUCIBLE_WORLD_LEVEL_SCORE (429),
TRIGGER_MP_PLAY_GROUP_STATISTIC (430),
TRIGGER_KILL_GROUP_SPECIFIC_MONSTER (431),
TRIGGER_REACH_MP_PLAY_SCORE (432),
TRIGGER_REACH_MP_PLAY_RECORD (433),
TRIGGER_TREASURE_MAP_DONE_REGION (434),
TRIGGER_SEA_LAMP_MINI_QUEST (435),
TRIGGER_FINISH_FIND_HILICHURL_LEVEL (436),
TRIGGER_COMBINE_ITEM (437),
TRIGGER_FINISH_CHALLENGE_IN_DURATION (438),
TRIGGER_FINISH_CHALLENGE_LEFT_TIME (439),
TRIGGER_MP_KILL_MONSTER_ID_NUM (440),
TRIGGER_LOGIN (501),
TRIGGER_COST_MATERIAL (502),
TRIGGER_DELIVER_ITEM_TO_SALESMAN (503),
TRIGGER_USE_ITEM (504),
TRIGGER_ACCUMULATE_DAILY_LOGIN (505),
TRIGGER_FINISH_CHALLENGE (601),
TRIGGER_MECHANICUS_UNLOCK_GEAR (602),
TRIGGER_MECHANICUS_LEVELUP_GEAR (603),
TRIGGER_MECHANICUS_DIFFICULT (604),
TRIGGER_MECHANICUS_DIFFICULT_SCORE (605),
TRIGGER_MECHANICUS_KILL_MONSTER (606),
TRIGGER_MECHANICUS_BUILDING_POINT (607),
TRIGGER_MECHANICUS_DIFFICULT_EQ (608),
TRIGGER_MECHANICUS_BATTLE_END (609),
TRIGGER_MECHANICUS_BATTLE_END_EXCAPED_LESS_THAN (610),
TRIGGER_MECHANICUS_BATTLE_END_POINTS_MORE_THAN (611),
TRIGGER_MECHANICUS_BATTLE_END_GEAR_MORE_THAN (612),
TRIGGER_MECHANICUS_BATTLE_END_PURE_GEAR_DAMAGE (613),
TRIGGER_MECHANICUS_BATTLE_END_CARD_PICK_MORE_THAN (614),
TRIGGER_MECHANICUS_BATTLE_END_CARD_TARGET_MORE_THAN (615),
TRIGGER_MECHANICUS_BATTLE_END_BUILD_GEAR_MORE_THAN (616),
TRIGGER_MECHANICUS_BATTLE_END_GEAR_KILL_MORE_THAN (617),
TRIGGER_MECHANICUS_BATTLE_END_ROUND_MORE_THAN (618),
TRIGGER_MECHANICUS_BATTLE_END_ROUND (619),
TRIGGER_MECHANICUS_BATTLE_FIN_CHALLENGE_MORE_THAN (620),
TRIGGER_MECHANICUS_BATTLE_WATCHER_FINISH_COUNT (621),
TRIGGER_MECHANICUS_BATTLE_INTERACT_COUNT (622),
TRIGGER_MECHANICUS_BATTLE_DIFFICULT_ESCAPE (623),
TRIGGER_MECHANICUS_BATTLE_DIFFICULT_GEAR_NUM (624),
TRIGGER_MECHANICUS_BATTLE_DIFFICULT_GEAR_ID_NUM (625),
TRIGGER_FLEUR_FAIR_DUNGEON_FINISH_IN_LIMIT_TIME (626),
TRIGGER_FLEUR_FAIR_DUNGEON_FINISH_KEEP_ENERGY (627),
TRIGGER_FLEUR_FAIR_DUNGEON_FINISH_WITH_GROUP_VARIABLE (628),
TRIGGER_FLEUR_FAIR_DUNGEON_FINISH_WITH_BUFF_NUM (629),
TRIGGER_FLEUR_FAIR_DUNGEON_MISSION_FINISH (630),
TRIGGER_FINISH_DUNGEON_AND_CHALLENGE_REMAIN_TIME_GREATER_THAN (631),
TRIGGER_FINISH_DUNGEON_WITH_MIST_TRIAL_STAT (632),
TRIGGER_DUNGEON_MIST_TRIAL_STAT (633),
TRIGGER_DUNGEON_ELEMENT_REACTION_NUM (634),
TRIGGER_LEVEL_AVATAR_FINISH_DUNGEON_COUNT (635),
TRIGGER_CHESS_REACH_LEVEL (636),
TRIGGER_CHESS_DUNGEON_ADD_SCORE (637),
TRIGGER_CHESS_DUNGEON_SUCC_WITH_ESCAPED_MONSTERS_LESS_THAN (638),
TRIGGER_CHESS_DUNGEON_SUCC_WITH_TOWER_COUNT_LESS_OR_EQUAL (639),
TRIGGER_CHESS_DUNGEON_SUCC_WITH_CARD_COUNT_LESS_OR_EQUAL (640),
TRIGGER_CHESS_DUNGEON_SUCC_WITH_CARD_COUNT_GREATER_THAN (641),
TRIGGER_CHESS_KILL_MONSTERS (642),
TRIGGER_CHESS_COST_BUILDING_POINTS (643),
TRIGGER_SUMO_STAGE_SCORE_REACH (644),
TRIGGER_SUMO_TOTAL_MAX_SCORE_REACH (645),
TRIGGER_ROGUE_DESTROY_GADGET_NUM (646),
TRIGGER_ROGUE_KILL_MONSTER_NUM (647),
TRIGGER_ROGUE_FINISH_WITHOUT_USING_SPRING_CELL (649),
TRIGGER_ROGUE_FINISH_ALL_CHALLENGE_CELL (650),
TRIGGER_ROGUE_FINISH_WITH_AVATAR_ELEMENT_TYPE_NUM_LESS_THAN (651),
TRIGGER_ROGUE_FINISH_WITH_AVATAR_NUM_LESS_THAN (652),
TRIGGER_ROGUE_FINISH_NO_AVATAR_DEAD (653),
TRIGGER_ROGUE_SHIKIGAMI_UPGRADE (654),
TRIGGER_ROGUE_CURSE_NUM (655),
TRIGGER_ROGUE_SELECT_CARD_NUM (656),
TRIGGER_FINISH_QUEST_AND (700),
TRIGGER_FINISH_QUEST_OR (701),
TRIGGER_DAILY_TASK_VAR_EQUAL (702),
TRIGGER_QUEST_GLOBAL_VAR_EQUAL (703),
TRIGGER_TALK_NUM (704),
TRIGGER_FINISH_PARENT_QUEST_AND (705),
TRIGGER_FINISH_PARENT_QUEST_OR (706),
TRIGGER_ELEMENT_REACTION_TIMELIMIT_NUM (800),
TRIGGER_ELEMENT_REACTION_TIMELIMIT_KILL_NUM (801),
TRIGGER_ELEMENT_REACTION_TIMELIMIT_DAMAGE_NUM (802),
TRIGGER_ABILITY_STATE_PASS_TIME (803),
TRIGGER_MAX_CRITICAL_DAMAGE (804),
TRIGGER_FULL_SATIATION_TEAM_AVATAR_NUM (805),
TRIGGER_KILLED_BY_CERTAIN_MONSTER (806),
TRIGGER_CUR_AVATAR_HURT (807),
TRIGGER_CUR_AVATAR_ABILITY_STATE (808),
TRIGGER_USE_ENERGY_SKILL_NUM_TIMELIMIT (809),
TRIGGER_SHIELD_SOURCE_NUM (810),
TRIGGER_CUR_AVATAR_HURT_BY_SPECIFIC_ABILITY (811),
TRIGGER_KILLED_BY_SPECIFIC_ABILITY (812),
TRIGGER_MAX_DASH_TIME (900),
TRIGGER_MAX_FLY_TIME (901),
TRIGGER_MAX_FLY_MAP_DISTANCE (902),
TRIGGER_SIT_DOWN_IN_POINT (903),
TRIGGER_DASH (904),
TRIGGER_CLIMB (905),
TRIGGER_FLY (906),
TRIGGER_CITY_REPUTATION_LEVEL (930),
TRIGGER_CITY_REPUTATION_FINISH_REQUEST (931),
TRIGGER_HUNTING_FINISH_NUM (932),
TRIGGER_HUNTING_FAIL_NUM (933),
TRIGGER_OFFERING_LEVEL (934),
TRIGGER_MIRACLE_RING_DELIVER_ITEM (935),
TRIGGER_MIRACLE_RING_TAKE_REWARD (936),
TRIGGER_BLESSING_EXCHANGE_PIC_NUM (937),
TRIGGER_BLESSING_REDEEM_REWARD_NUM (938),
TRIGGER_GALLERY_BALLOON_REACH_SCORE (939),
TRIGGER_GALLERY_FALL_REACH_SCORE (940),
TRIGGER_FLEUR_FAIR_MUSIC_GAME_REACH_SCORE (941),
TRIGGER_MAIN_COOP_SAVE_POINT_AND (942),
TRIGGER_MAIN_COOP_SAVE_POINT_OR (943),
TRIGGER_MAIN_COOP_VAR_EQUAL (944),
TRIGGER_FINISH_ALL_ARENA_CHALLENGE_WATCHER_IN_SCHEDULE (945),
TRIGGER_GALLERY_BUOYANT_COMBAT_REACH_SCORE (946),
TRIGGER_BUOYANT_COMBAT_REACH_NEW_SCORE_LEVEL (947),
TRIGGER_PLACE_MIRACLE_RING (948),
TRIGGER_LUNA_RITE_SEARCH (949),
TRIGGER_GALLERY_FISH_REACH_SCORE (950),
TRIGGER_GALLERY_TRIATHLON_REACH_SCORE (951),
TRIGGER_WINTER_CAMP_SNOWMAN_COMPLEIET (952),
TRIGGER_CREATE_CUSTOM_DUNGEON (953),
TRIGGER_PUBLISH_CUSTOM_DUNGEON (954),
TRIGGER_PLAY_OTHER_CUSTOM_DUNGEON (955),
TRIGGER_FINISH_CUSTOM_DUNGEON_OFFICIAL (956),
TRIGGER_CUSTOM_DUNGEON_OFFICIAL_COIN (957),
TRIGGER_OBTAIN_WOOD_TYPE (1000),
TRIGGER_OBTAIN_WOOD_COUNT (1001),
TRIGGER_UNLOCK_FURNITURE_COUNT (1002),
TRIGGER_FURNITURE_MAKE (1003),
TRIGGER_HOME_LEVEL (1004),
TRIGGER_HOME_COIN (1005),
TRIGGER_HOME_COMFORT_LEVEL (1006),
TRIGGER_HOME_LIMITED_SHOP_BUY (1007),
TRIGGER_FURNITURE_SUITE_TYPE (1008),
TRIGGER_ARRANGEMENT_FURNITURE_COUNT (1009),
TRIGGER_ENTER_SELF_HOME (1010),
TRIGGER_HOME_MODULE_COMFORT_VALUE (1011),
TRIGGER_HOME_ENTER_ROOM (1012),
TRIGGER_HOME_AVATAR_IN (1013),
TRIGGER_HOME_AVATAR_REWARD_EVENT_COUNT (1014),
TRIGGER_HOME_AVATAR_TALK_FINISH_COUNT (1015),
TRIGGER_HOME_AVATAR_REWARD_EVENT_ALL_COUNT (1016),
TRIGGER_HOME_AVATAR_TALK_FINISH_ALL_COUNT (1017),
TRIGGER_HOME_AVATAR_FETTER_GET (1018),
TRIGGER_HOME_AVATAR_IN_COUNT (1019),
TRIGGER_HOME_DO_PLANT (1020),
TRIGGER_ARRANGEMENT_FURNITURE (1021),
TRIGGER_HOME_GATHER_COUNT (1022),
TRIGGER_HOME_FIELD_GATHER_COUNT (1023),
TRIGGER_HOME_UNLOCK_BGM_COUNT (1024),
TRIGGER_FISHING_SUCC_NUM (1100),
TRIGGER_FISHING_KEEP_BONUS (1101),
TRIGGER_EMPTY_FISH_POOL (1102),
TRIGGER_FISHING_FAIL_NUM (1103),
TRIGGER_SHOCK_FISH_NUM (1104),
TRIGGER_PLANT_FLOWER_SET_WISH (1105),
TRIGGER_PLANT_FLOWER_GIVE_FLOWER (1106),
TRIGGER_PLANT_FLOWER_OBTAIN_FLOWER_TYPE (1107),
TRIGGER_PLANT_FLOWER_COMMON_OBTAIN_FLOWER_TYPE (1108),
TRIGGER_FINISH_LANV2_PROJECTION_LEVEL (1111),
TRIGGER_GALLERY_SALVAGE_REACH_SCORE (1112),
TRIGGER_LANV2_FIREWORKS_CHALLENGE_REACH_SCORE (1113),
TRIGGER_POTION_STAGE_LEVEL_PASS_NUM (1115),
TRIGGER_POTION_STAGE_OBTAIN_MEDAL_NUM (1116),
TRIGGER_POTION_STAGE_REACH_TOTAL_SCORE (1117),
TRIGGER_BARTENDER_FINISH_STORY_MODULE (1120),
TRIGGER_BARTENDER_CHALLENGE_MODULE_LEVEL_SCORE (1121),
TRIGGER_BARTENDER_UNLOCK_FORMULA (1122),
TRIGGER_MICHIAE_MATSURI_UNLOCK_CRYSTAL_SKILL_REACH_NUM (1123),
TRIGGER_MICHIAE_MATSURI_FINISH_DARK_CHALLENGE_REACH_NUM (1124),
TRIGGER_CAPTURE_ENV_ANIMAL_REACH_NUM (1125),
TRIGGER_SPICE_MAKE_FORMULA_TIMES (1126),
TRIGGER_SPICE_GIVE_FOOD_TIMES (1127),
TRIGGER_SPICE_MAKE_FORMULA_SUCCESSFUL_TIMES (1128),
TRIGGER_IRODORI_FINISH_FLOWER_THEME (1131),
TRIGGER_IRODORI_FINISH_MASTER_STAGE (1132),
TRIGGER_IRODORI_CHESS_STAGE_REACH_SCORE (1133),
TRIGGER_IRODORI_FINISH_POETRY_THEME (1134),
TRIGGER_PHOTO_FINISH_POS_ID (1135),
TRIGGER_CRYSTAL_LINK_LEVEL_SCORE_REACH (1138),
TRIGGER_CRYSTAL_LINK_TOTAL_MAX_SCORE_REACH (1139);
private final int value;
private static final Int2ObjectMap<WatcherTriggerType> map = new Int2ObjectOpenHashMap<>();
private static final Map<String, WatcherTriggerType> stringMap = new HashMap<>();
static {
Stream.of(values()).forEach(e -> {
map.put(e.getValue(), e);
stringMap.put(e.name(), e);
});
}
private WatcherTriggerType(int value) {
this.value = value;
}
public int getValue() {
return value;
}
public static WatcherTriggerType getTypeByValue(int value) {
return map.getOrDefault(value, TRIGGER_NONE);
}
public static WatcherTriggerType getTypeByName(String name) {
return stringMap.getOrDefault(name, TRIGGER_NONE);
}
}

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@ -5,6 +5,7 @@ import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.CommandMap;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.battlepass.BattlePassMissionManager;
import emu.grasscutter.game.combine.CombineManger;
import emu.grasscutter.game.drop.DropManager;
import emu.grasscutter.game.dungeons.DungeonManager;
@ -61,6 +62,7 @@ public final class GameServer extends KcpServer {
private final TaskMap taskMap;
private final DropManager dropManager;
private final WorldDataManager worldDataManager;
private final BattlePassMissionManager battlePassMissionManager;
private final CombineManger combineManger;
private final TowerScheduleManager towerScheduleManager;
@ -101,6 +103,8 @@ public final class GameServer extends KcpServer {
this.combineManger = new CombineManger(this);
this.towerScheduleManager = new TowerScheduleManager(this);
this.worldDataManager = new WorldDataManager(this);
this.battlePassMissionManager = new BattlePassMissionManager(this);
// Hook into shutdown event.
Runtime.getRuntime().addShutdownHook(new Thread(this::onServerShutdown));
}
@ -173,6 +177,10 @@ public final class GameServer extends KcpServer {
return worldDataManager;
}
public BattlePassMissionManager getBattlePassMissionManager() {
return battlePassMissionManager;
}
public TaskMap getTaskMap() {
return this.taskMap;
}

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@ -0,0 +1,22 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.BuyBattlePassLevelReqOuterClass.BuyBattlePassLevelReq;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketBuyBattlePassLevelRsp;
@Opcodes(PacketOpcodes.BuyBattlePassLevelReq)
public class HandlerBuyBattlePassLevelReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
BuyBattlePassLevelReq req = BuyBattlePassLevelReq.parseFrom(payload);
int buyLevel = session.getPlayer().getBattlePassManager().buyLevels(req.getBuyLevel());
session.send(new PacketBuyBattlePassLevelRsp(buyLevel));
}
}

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@ -0,0 +1,19 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.SetBattlePassViewedReqOuterClass.SetBattlePassViewedReq;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketSetBattlePassViewedRsp;
@Opcodes(PacketOpcodes.SetBattlePassViewedReq)
public class HandlerSetBattlePassViewedReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
var req = SetBattlePassViewedReq.parseFrom(payload);
session.getPlayer().getBattlePassManager().updateViewed();
session.send(new PacketSetBattlePassViewedRsp(req.getScheduleId()));
}
}

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@ -1,13 +1,10 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.TakeBattlePassMissionPointReqOuterClass;
import emu.grasscutter.net.proto.TakeBattlePassMissionPointReqOuterClass.TakeBattlePassMissionPointReq;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketBattlePassCurScheduleUpdateNotify;
import emu.grasscutter.server.packet.send.PacketBattlePassMissionUpdateNotify;
import emu.grasscutter.server.packet.send.PacketTakeBattlePassMissionPointRsp;
@Opcodes(PacketOpcodes.TakeBattlePassMissionPointReq)
@ -15,11 +12,10 @@ public class HandlerTakeBattlePassMissionPointReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
var req
= TakeBattlePassMissionPointReqOuterClass.TakeBattlePassMissionPointReq.parseFrom(payload);
var req = TakeBattlePassMissionPointReq.parseFrom(payload);
session.getPlayer().getBattlePassManager().takeMissionPoint(req.getMissionIdListList());
session.send(new PacketBattlePassMissionUpdateNotify(req.getMissionIdListList() , session));
session.send(new PacketBattlePassCurScheduleUpdateNotify(session.getPlayer()));
session.send(new PacketTakeBattlePassMissionPointRsp());
}
}

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@ -3,7 +3,7 @@ package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.TakeBattlePassRewardReqOuterClass;
import emu.grasscutter.net.proto.TakeBattlePassRewardReqOuterClass.TakeBattlePassRewardReq;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketTakeBattlePassRewardRsp;
@ -11,14 +11,8 @@ import emu.grasscutter.server.packet.send.PacketTakeBattlePassRewardRsp;
public class HandlerTakeBattlePassRewardReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
var req
= TakeBattlePassRewardReqOuterClass.TakeBattlePassRewardReq.parseFrom(payload);
var req = TakeBattlePassRewardReq.parseFrom(payload);
//due to the list only have one element, so we can use get(0)
session.send(new PacketTakeBattlePassRewardRsp(req.getTakeOptionListList() , session));
//update the awardTakenLevel
req.getTakeOptionListList().forEach(battlePassRewardTakeOption ->
session.getPlayer().getBattlePassManager().updateAwardTakenLevel(battlePassRewardTakeOption.getTag().getLevel()));
session.getPlayer().getBattlePassManager().takeReward(req.getTakeOptionListList());
}
}

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@ -5,6 +5,7 @@ import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.*;
import emu.grasscutter.net.proto.BattlePassAllDataNotifyOuterClass.BattlePassAllDataNotify;
import java.util.ArrayList;
import java.util.List;
@ -13,50 +14,25 @@ public class PacketBattlePassAllDataNotify extends BasePacket {
public PacketBattlePassAllDataNotify(Player player) {
super(PacketOpcodes.BattlePassAllDataNotify);
var value = player.getBattlePassManager().getPoint();
var proto = BattlePassAllDataNotify.newBuilder();
proto
.setHaveCurSchedule(true)
.setCurSchedule(player.getBattlePassManager().getScheduleProto());
int level = (int) Math.floor(value / 1000d);
var point = value - level * 1000;
List<BattlePassRewardTagOuterClass.BattlePassRewardTag> rewardTags = new ArrayList<>();
for (int id = 1; id <= player.getBattlePassManager().getAwardTakenLevel(); id++)
rewardTags.add(BattlePassRewardTagOuterClass.BattlePassRewardTag.newBuilder()
.setLevel(id)
.setUnlockStatus(BattlePassUnlockStatusOuterClass.BattlePassUnlockStatus.BATTLE_PASS_UNLOCK_STATUS_FREE)
.setRewardId(1001000 + id)
.build());
var proto
= BattlePassAllDataNotifyOuterClass.BattlePassAllDataNotify.newBuilder();
var missions
= GameData.getBattlePassMissionExcelConfigDataMap();
var curSchedule
= BattlePassScheduleOuterClass.BattlePassSchedule.newBuilder()
.setScheduleId(2700).setLevel(level).setPoint(point).setBeginTime(1653940800).setEndTime(2059483200).addAllRewardTakenList(rewardTags)
.setIsViewed(true).setUnlockStatus(BattlePassUnlockStatusOuterClass.BattlePassUnlockStatus.BATTLE_PASS_UNLOCK_STATUS_FREE).setCurCyclePoints(0)
.setCurCycle(BattlePassCycleOuterClass.BattlePassCycle.newBuilder().setBeginTime(1653940800).setEndTime(2059483200).setCycleIdx(3).build());
proto.setHaveCurSchedule(true).setCurSchedule(curSchedule);
//TODO: UNFINISHED YET / Need to add mission data --> Hard work
for (var mission : missions.values())
proto.addMissionList(BattlePassMissionOuterClass.BattlePassMission.newBuilder()
.setMissionId(mission.getId())
.setMissionStatus(BattlePassMissionOuterClass.BattlePassMission.MissionStatus.MISSION_STATUS_UNFINISHED)
.setTotalProgress(mission.getProgress())
.setMissionType(
mission.getRefreshType() == null ? 0 :
mission.getRefreshType().equals("BATTLE_PASS_MISSION_REFRESH_SCHEDULE") ? 2 : mission.getRefreshType().contains("CYCLE") ? 1 : 0)
.setRewardBattlePassPoint(mission.getAddPoint())
.build());
for (var missionData : GameData.getBattlePassMissionDataMap().values()) {
// Dont send invalid refresh types
if (!missionData.isValidRefreshType()) {
continue;
}
// Check if player has mission in bp manager. If not, then add an empty proto from the mission data
if (player.getBattlePassManager().hasMission(missionData.getId())) {
proto.addMissionList(player.getBattlePassManager().loadMissionById(missionData.getId()).toProto());
} else {
proto.addMissionList(missionData.toProto());
}
}
setData(proto.build());
}

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@ -4,36 +4,22 @@ import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.*;
import emu.grasscutter.net.proto.BattlePassCurScheduleUpdateNotifyOuterClass.BattlePassCurScheduleUpdateNotify;
import java.util.ArrayList;
import java.util.List;
public class PacketBattlePassCurScheduleUpdateNotify extends BasePacket {
public PacketBattlePassCurScheduleUpdateNotify(Player player) {
super(PacketOpcodes.BattlePassCurScheduleUpdateNotify);
var value = player.getBattlePassManager().getPoint();
int level = (int) Math.floor(value / 1000d);
var point = value - level * 1000;
var proto = BattlePassCurScheduleUpdateNotify.newBuilder();
List<BattlePassRewardTagOuterClass.BattlePassRewardTag> rewardTags = new ArrayList<>();
for (int id = 1; id <= player.getBattlePassManager().getAwardTakenLevel(); id++)
rewardTags.add(BattlePassRewardTagOuterClass.BattlePassRewardTag.newBuilder()
.setLevel(id)
.setUnlockStatus(BattlePassUnlockStatusOuterClass.BattlePassUnlockStatus.BATTLE_PASS_UNLOCK_STATUS_FREE)
.setRewardId(1001000 + id)
.build());
var curSchedule
= BattlePassScheduleOuterClass.BattlePassSchedule.newBuilder()
.setScheduleId(2700).setLevel(level).setPoint(point).setBeginTime(1653940800).setEndTime(2059483200).addAllRewardTakenList(rewardTags)
.setIsViewed(true).setUnlockStatus(BattlePassUnlockStatusOuterClass.BattlePassUnlockStatus.BATTLE_PASS_UNLOCK_STATUS_FREE).setCurCyclePoints(0)
.setCurCycle(BattlePassCycleOuterClass.BattlePassCycle.newBuilder().setBeginTime(1653940800).setEndTime(2059483200).setCycleIdx(3).build());
var proto = BattlePassCurScheduleUpdateNotifyOuterClass.BattlePassCurScheduleUpdateNotify.newBuilder();
proto.setHaveCurSchedule(true).setCurSchedule(curSchedule).build();
proto
.setHaveCurSchedule(true)
.setCurSchedule(player.getBattlePassManager().getScheduleProto())
.build();
setData(proto.build());

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@ -1,39 +1,33 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.BattlePassMissionExcelConfigData;
import java.util.Collection;
import emu.grasscutter.game.battlepass.BattlePassMission;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.BattlePassMissionOuterClass;
import emu.grasscutter.net.proto.BattlePassMissionUpdateNotifyOuterClass;
import emu.grasscutter.server.game.GameSession;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import java.util.List;
import java.util.Map;
import emu.grasscutter.net.proto.BattlePassMissionUpdateNotifyOuterClass.BattlePassMissionUpdateNotify;
public class PacketBattlePassMissionUpdateNotify extends BasePacket {
public PacketBattlePassMissionUpdateNotify(List<Integer> missionIdList , GameSession session) {
public PacketBattlePassMissionUpdateNotify(BattlePassMission mission) {
super(PacketOpcodes.BattlePassMissionUpdateNotify);
var proto
= BattlePassMissionUpdateNotifyOuterClass.BattlePassMissionUpdateNotify.newBuilder();
var proto = BattlePassMissionUpdateNotify.newBuilder()
.addMissionList(mission.toProto())
.build();
Map<Integer, BattlePassMissionExcelConfigData> missionMap
= GameData.getBattlePassMissionExcelConfigDataMap();
this.setData(proto);
}
public PacketBattlePassMissionUpdateNotify(Collection<BattlePassMission> missions) {
super(PacketOpcodes.BattlePassMissionUpdateNotify);
missionIdList.forEach(missionId -> proto.addMissionList
(BattlePassMissionOuterClass.BattlePassMission.newBuilder().setMissionId(missionId).setMissionStatus
(BattlePassMissionOuterClass.BattlePassMission.MissionStatus.MISSION_STATUS_POINT_TAKEN)
.setTotalProgress(missionMap.get(missionId).getProgress()).setRewardBattlePassPoint(missionMap.get(missionId).getAddPoint()).build()));
var point = session.getPlayer().getBattlePassManager().getPoint();
missionIdList.forEach(missionId
-> session.getPlayer().getBattlePassManager().addPoint(missionMap.get(missionId).getAddPoint()));
Grasscutter.getLogger().info("[PacketBattlePassMissionUpdateNotify] addPoint: {}", session.getPlayer().getBattlePassManager().getPoint() - point);
var proto = BattlePassMissionUpdateNotify.newBuilder();
missions.forEach(mission -> {
proto.addMissionList(mission.toProto());
});
this.setData(proto.build());
}

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@ -0,0 +1,18 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.BuyBattlePassLevelRspOuterClass.BuyBattlePassLevelRsp;
public class PacketBuyBattlePassLevelRsp extends BasePacket {
public PacketBuyBattlePassLevelRsp(int buyLevel) {
super(PacketOpcodes.BuyBattlePassLevelRsp);
BuyBattlePassLevelRsp proto = BuyBattlePassLevelRsp.newBuilder()
.setBuyLevel(buyLevel)
.build();
this.setData(proto);
}
}

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@ -0,0 +1,18 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.SetBattlePassViewedRspOuterClass.SetBattlePassViewedRsp;
public class PacketSetBattlePassViewedRsp extends BasePacket {
public PacketSetBattlePassViewedRsp(int scheduleId) {
super(PacketOpcodes.SetBattlePassViewedRsp);
SetBattlePassViewedRsp proto = SetBattlePassViewedRsp.newBuilder()
.setScheduleId(scheduleId)
.build();
this.setData(proto);
}
}

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@ -1,49 +1,28 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.BattlePassRewardExcelConfigData;
import emu.grasscutter.data.excels.RewardData;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.BattlePassRewardTakeOptionOuterClass;
import emu.grasscutter.net.proto.ItemParamOuterClass;
import emu.grasscutter.net.proto.TakeBattlePassRewardRspOuterClass;
import emu.grasscutter.net.proto.BattlePassRewardTakeOptionOuterClass.BattlePassRewardTakeOption;
import emu.grasscutter.net.proto.ItemParamOuterClass.ItemParam;
import emu.grasscutter.net.proto.TakeBattlePassRewardRspOuterClass.TakeBattlePassRewardRsp;
import emu.grasscutter.server.game.GameSession;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
public class PacketTakeBattlePassRewardRsp extends BasePacket {
public PacketTakeBattlePassRewardRsp(List<BattlePassRewardTakeOptionOuterClass.BattlePassRewardTakeOption> takeOptionList , GameSession session) {
public PacketTakeBattlePassRewardRsp(List<BattlePassRewardTakeOption> takeOptionList, List<ItemParamData> rewardItems) {
super(PacketOpcodes.TakeBattlePassRewardRsp);
var proto
= TakeBattlePassRewardRspOuterClass.TakeBattlePassRewardRsp.newBuilder();
Map<Integer , BattlePassRewardExcelConfigData> excelConfigDataMap = GameData.getBattlePassRewardExcelConfigDataMap();
Map<Integer , RewardData> rewardDataMap = GameData.getRewardDataMap();
List<Integer> rewardItemList = new ArrayList<>();
for (var takeOption : takeOptionList) {
for (int level = session.getPlayer().getBattlePassManager().getAwardTakenLevel() + 1 ; level <= takeOption.getTag().getLevel() ; level++){
rewardItemList.addAll(excelConfigDataMap.get(level).getFreeRewardIdList());
rewardItemList.addAll(excelConfigDataMap.get(level).getPaidRewardIdList());
var proto = TakeBattlePassRewardRsp.newBuilder()
.addAllTakeOptionList(takeOptionList);
if (rewardItems != null) {
for (ItemParamData param : rewardItems) {
proto.addItemList(ItemParam.newBuilder().setItemId(param.getItemId()).setCount(param.getCount()));
}
for (var rewardItemId : rewardItemList) {
var rewardData = rewardDataMap.get(rewardItemId);
if (rewardData == null) continue;
rewardData.getRewardItemList().forEach(i ->
proto.addItemList(ItemParamOuterClass.ItemParam.newBuilder().setItemId(i.getId()).setCount(i.getCount()).build()));
}
}
proto.addAllTakeOptionList(takeOptionList).build();
setData(proto);
}
}