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https://github.com/Melledy/Grasscutter.git
synced 2024-11-22 00:45:34 +00:00
Add rotation to /spawn
(#2372)
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@ -54,4 +54,15 @@ public class CommandHelpers {
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});
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return args;
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}
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public static float parseRelative(String input, Float current) {
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if (input.contains("~")) { // Relative
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if (!input.equals("~")) { // Relative with offset
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current += Float.parseFloat(input.replace("~", ""));
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} // Else no offset, no modification
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} else { // Absolute
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current = Float.parseFloat(input);
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}
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return current;
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}
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}
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@ -21,9 +21,9 @@ import lombok.Setter;
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label = "spawn",
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aliases = {"drop", "s"},
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usage = {
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"<itemId> [x<amount>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>",
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"<gadgetId> [x<amount>] [state<state>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>",
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"<monsterId> [x<amount>] [lv<level>] [ai<aiId>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>] [blk<blockId>] [grp<groupId>] [cfg<configId>] <x> <y> <z>"
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"<itemId> [x<amount>] [blk<blockId>] [grp<groupId>] [cfg<configId>] [<x> <y> <z>] [<rotX> <rotY> <rotZ>]",
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"<gadgetId> [x<amount>] [state<state>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>] [blk<blockId>] [grp<groupId>] [cfg<configId>] [<x> <y> <z>] [<rotX> <rotY> <rotZ>]",
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"<monsterId> [x<amount>] [lv<level>] [ai<aiId>] [maxhp<maxhp>] [hp<hp>(0 for infinite)] [atk<atk>] [def<def>] [blk<blockId>] [grp<groupId>] [cfg<configId>] [<x> <y> <z>] [<rotX> <rotY> <rotZ>]"
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},
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permission = "server.spawn",
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permissionTargeted = "server.spawn.others")
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@ -53,14 +53,25 @@ public final class SpawnCommand implements CommandHandler {
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sendUsageMessage(sender); // Reachable if someone does `/give lv90` or similar
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throw new IllegalArgumentException();
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}
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Position pos = targetPlayer.getPosition();
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Position rot = targetPlayer.getRotation();
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switch (args.size()) {
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case 7:
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try {
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rot.setX(CommandHelpers.parseRelative(args.get(4), rot.getX()));
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rot.setY(CommandHelpers.parseRelative(args.get(5), rot.getY()));
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rot.setZ(CommandHelpers.parseRelative(args.get(6), rot.getZ()));
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(
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sender, translate(sender, "commands.execution.argument_error"));
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} // Fallthrough
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case 4:
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try {
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float x, y, z;
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x = Float.parseFloat(args.get(1));
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y = Float.parseFloat(args.get(2));
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z = Float.parseFloat(args.get(3));
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param.pos = new Position(x, y, z);
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pos.setX(CommandHelpers.parseRelative(args.get(1), pos.getX()));
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pos.setY(CommandHelpers.parseRelative(args.get(2), pos.getY()));
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pos.setZ(CommandHelpers.parseRelative(args.get(3), pos.getZ()));
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(
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sender, translate(sender, "commands.execution.argument_error"));
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@ -77,6 +88,8 @@ public final class SpawnCommand implements CommandHandler {
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sendUsageMessage(sender);
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return;
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}
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param.pos = pos;
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param.rot = rot;
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MonsterData monsterData = GameData.getMonsterDataMap().get(param.id);
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GadgetData gadgetData = GameData.getGadgetDataMap().get(param.id);
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@ -102,12 +115,8 @@ public final class SpawnCommand implements CommandHandler {
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}
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double maxRadius = Math.sqrt(param.amount * 0.2 / Math.PI);
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if (param.pos == null) {
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param.pos = targetPlayer.getPosition();
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}
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for (int i = 0; i < param.amount; i++) {
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Position pos = GetRandomPositionInCircle(param.pos, maxRadius).addY(3);
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pos = GetRandomPositionInCircle(param.pos, maxRadius).addY(3);
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GameEntity entity = null;
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if (itemData != null) {
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entity = createItem(itemData, param, pos);
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@ -128,12 +137,12 @@ public final class SpawnCommand implements CommandHandler {
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}
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private EntityItem createItem(ItemData itemData, SpawnParameters param, Position pos) {
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return new EntityItem(param.scene, null, itemData, pos, 1, true);
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return new EntityItem(param.scene, null, itemData, pos, param.rot, 1, true);
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}
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private EntityMonster createMonster(
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MonsterData monsterData, SpawnParameters param, Position pos) {
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var entity = new EntityMonster(param.scene, monsterData, pos, param.lvl);
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var entity = new EntityMonster(param.scene, monsterData, pos, param.rot, param.lvl);
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if (param.ai != -1) {
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entity.setAiId(param.ai);
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}
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@ -144,16 +153,13 @@ public final class SpawnCommand implements CommandHandler {
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GadgetData gadgetData, SpawnParameters param, Position pos, Player targetPlayer) {
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EntityBaseGadget entity;
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if (gadgetData.getType() == EntityType.Vehicle) {
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entity =
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new EntityVehicle(
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param.scene, targetPlayer, param.id, 0, pos, targetPlayer.getRotation());
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entity = new EntityVehicle(param.scene, targetPlayer, param.id, 0, pos, param.rot);
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} else {
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entity = new EntityGadget(param.scene, param.id, pos, targetPlayer.getRotation());
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entity = new EntityGadget(param.scene, param.id, pos, param.rot);
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if (param.state != -1) {
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((EntityGadget) entity).setState(param.state);
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}
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}
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return entity;
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}
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@ -207,6 +213,7 @@ public final class SpawnCommand implements CommandHandler {
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@Setter public int def = -1;
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@Setter public int ai = -1;
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@Setter public Position pos = null;
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@Setter public Position rot = null;
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public Scene scene = null;
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}
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}
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@ -16,18 +16,6 @@ import java.util.List;
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permissionTargeted = "player.teleport.others")
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public final class TeleportCommand implements CommandHandler {
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private float parseRelative(
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String input, Float current) { // TODO: Maybe this will be useful elsewhere later
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if (input.contains("~")) { // Relative
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if (!input.equals("~")) { // Relative with offset
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current += Float.parseFloat(input.replace("~", ""));
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} // Else no offset, no modification
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} else { // Absolute
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current = Float.parseFloat(input);
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}
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return current;
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}
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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Position pos = targetPlayer.getPosition();
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@ -46,9 +34,9 @@ public final class TeleportCommand implements CommandHandler {
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} // Fallthrough
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case 3:
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try {
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x = this.parseRelative(args.get(0), x);
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y = this.parseRelative(args.get(1), y);
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z = this.parseRelative(args.get(2), z);
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x = CommandHelpers.parseRelative(args.get(0), x);
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y = CommandHelpers.parseRelative(args.get(1), y);
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z = CommandHelpers.parseRelative(args.get(2), z);
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(
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sender, translate(sender, "commands.teleport.invalid_position"));
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@ -241,7 +241,7 @@ public interface HandbookActions {
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// Create the entity.
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for (var i = 1; i <= request.getAmount(); i++) {
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var entity = new EntityMonster(scene, entityData, player.getPosition(), level);
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var entity = new EntityMonster(scene, entityData, player.getPosition(), player.getRotation(), level);
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scene.addEntity(entity);
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}
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@ -18,8 +18,8 @@ public class EntityHomeAnimal extends EntityMonster implements Rebornable {
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@Getter private final int rebirthCD;
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private final AtomicBoolean disappeared = new AtomicBoolean();
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public EntityHomeAnimal(Scene scene, HomeWorldAnimalData data, Position pos) {
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super(scene, GameData.getMonsterDataMap().get(data.getMonsterID()), pos, 1);
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public EntityHomeAnimal(Scene scene, HomeWorldAnimalData data, Position pos, Position rot) {
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super(scene, GameData.getMonsterDataMap().get(data.getMonsterID()), pos, rot, 1);
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this.rebornPos = pos.clone();
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this.rebirth = data.getIsRebirth();
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@ -54,14 +54,14 @@ public class EntityMonster extends GameEntity {
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@Getter private List<Player> playerOnBattle;
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@Nullable @Getter @Setter private SceneMonster metaMonster;
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public EntityMonster(Scene scene, MonsterData monsterData, Position pos, int level) {
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public EntityMonster(Scene scene, MonsterData monsterData, Position pos, Position rot, int level) {
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super(scene);
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this.id = this.getWorld().getNextEntityId(EntityIdType.MONSTER);
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this.monsterData = monsterData;
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this.fightProperties = new Int2FloatOpenHashMap();
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this.position = new Position(pos);
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this.rotation = new Position();
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this.rotation = new Position(rot);
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this.bornPos = this.getPosition().clone();
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this.level = level;
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this.playerOnBattle = new ArrayList<>();
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@ -107,7 +107,8 @@ public class HomeSceneItem {
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return new EntityHomeAnimal(
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scene,
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GameData.getHomeWorldAnimalDataMap().get(homeAnimalItem.getFurnitureId()),
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homeAnimalItem.getSpawnPos());
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homeAnimalItem.getSpawnPos(),
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homeAnimalItem.getSpawnRot());
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})
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.toList();
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}
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@ -104,7 +104,7 @@ public final class BlossomActivity {
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var monsterData = GameData.getMonsterDataMap().get((int) entry);
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var level = scene.getEntityLevel(1, worldLevelOverride);
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var entity = new EntityMonster(scene, monsterData, pos.nearby2d(4f), level);
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var entity = new EntityMonster(scene, monsterData, pos.nearby2d(4f), Position.ZERO, level);
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scene.addEntity(entity);
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newMonsters.add(entity);
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}
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@ -816,8 +816,7 @@ public class Scene {
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int level = this.getEntityLevel(entry.getLevel(), worldLevelOverride);
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EntityMonster monster = new EntityMonster(this, data, entry.getPos(), level);
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monster.getRotation().set(entry.getRot());
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EntityMonster monster = new EntityMonster(this, data, entry.getPos(), entry.getRot(), level);
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monster.setGroupId(entry.getGroup().getGroupId());
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monster.setPoseId(entry.getPoseId());
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monster.setConfigId(entry.getConfigId());
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@ -1037,8 +1037,7 @@ public class SceneScriptManager {
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}
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// Spawn mob
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EntityMonster entity = new EntityMonster(getScene(), data, monster.pos, level);
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entity.getRotation().set(monster.rot);
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EntityMonster entity = new EntityMonster(getScene(), data, monster.pos, monster.rot, level);
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entity.setGroupId(groupId);
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entity.setBlockId(blockId);
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entity.setConfigId(monster.config_id);
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@ -61,7 +61,7 @@ public class HandlerQuestCreateEntityReq extends PacketHandler {
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val monsterId = entity.getMonsterId();
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val level = entity.getLevel();
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MonsterData monsterData = GameData.getMonsterDataMap().get(monsterId);
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gameEntity = new EntityMonster(scene, monsterData, pos, level);
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gameEntity = new EntityMonster(scene, monsterData, pos, rot, level);
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}
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case NPC_ID -> {}
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}
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