Tower Dungeons Handoff between level and floor

This commit is contained in:
Akka 2022-05-07 00:11:54 +08:00
parent a79e00896c
commit 6144f47127
14 changed files with 306 additions and 30 deletions

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@ -4,8 +4,13 @@ option java_package = "emu.grasscutter.net.proto";
import "ParamList.proto";
import "StrengthenPointData.proto";
import "TowerLevelEndNotify.proto";
message DungeonSettleNotify {
oneof Detail {
TowerLevelEndNotify tower_level_end_notify = 101;
// it has more!
}
uint32 dungeon_id = 1;
bool is_success = 2;
repeated uint32 fail_cond_list = 3;

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@ -0,0 +1,18 @@
syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "TowerFloorRecord.proto";
message TowerFloorRecordChangeNotify {
enum CmdId {
option allow_alias = true;
NONE = 0;
ENET_CHANNEL_ID = 0;
ENET_IS_RELIABLE = 1;
CMD_ID = 2418;
}
repeated TowerFloorRecord tower_floor_record_list = 1;
bool is_finished_entrance_floor = 2;
}

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@ -0,0 +1,26 @@
syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "ItemParam.proto";
message TowerLevelEndNotify {
enum CmdId {
option allow_alias = true;
NONE = 0;
ENET_CHANNEL_ID = 0;
ENET_IS_RELIABLE = 1;
CMD_ID = 2456;
}
enum ContinueStateType {
CONTINUE_STATE_CAN_NOT_CONTINUE = 0;
CONTINUE_STATE_CAN_ENTER_NEXT_LEVEL = 1;
CONTINUE_STATE_CAN_ENTER_NEXT_FLOOR = 2;
}
bool is_success = 1;
repeated uint32 finished_star_cond_list = 2;
repeated ItemParam reward_item_list = 3;
uint32 continue_state = 4;
uint32 next_floor_id = 5;
}

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@ -0,0 +1,14 @@
package emu.grasscutter.game.dungeons;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.server.packet.send.PacketDungeonSettleNotify;
import emu.grasscutter.utils.Utils;
public class BasicDungeonSettleListener implements DungeonSettleListener {
@Override
public void onDungeonSettle(Scene scene) {
scene.setAutoCloseTime(Utils.getCurrentSeconds() + 1000);
scene.broadcastPacket(new PacketDungeonSettleNotify(scene.getChallenge()));
}
}

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@ -1,33 +1,25 @@
package emu.grasscutter.game.dungeons;
import java.util.ArrayList;
import java.util.List;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.data.def.DungeonData;
import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
import emu.grasscutter.scripts.constants.EventType;
import emu.grasscutter.scripts.data.SceneGroup;
import emu.grasscutter.scripts.data.SceneMonster;
import emu.grasscutter.scripts.data.ScriptArgs;
import emu.grasscutter.server.packet.send.PacketChallengeDataNotify;
import emu.grasscutter.server.packet.send.PacketDungeonChallengeBeginNotify;
import emu.grasscutter.server.packet.send.PacketDungeonChallengeFinishNotify;
import emu.grasscutter.server.packet.send.PacketDungeonSettleNotify;
import emu.grasscutter.server.packet.send.PacketGadgetAutoPickDropInfoNotify;
import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
import it.unimi.dsi.fastutil.ints.IntSet;
import java.util.ArrayList;
import java.util.List;
public class DungeonChallenge {
private final Scene scene;
private final SceneGroup group;
@ -40,7 +32,7 @@ public class DungeonChallenge {
private int score;
private int objective = 0;
private IntSet rewardedPlayers;
public DungeonChallenge(Scene scene, SceneGroup group) {
this.scene = scene;
this.group = group;
@ -129,8 +121,7 @@ public class DungeonChallenge {
}
private void settle() {
getScene().setAutoCloseTime(Utils.getCurrentSeconds() + 1000);
getScene().broadcastPacket(new PacketDungeonSettleNotify(this));
getScene().getDungeonSettleObservers().forEach(o -> o.onDungeonSettle(getScene()));
getScene().getScriptManager().callEvent(EventType.EVENT_DUNGEON_SETTLE, new ScriptArgs(this.isSuccess() ? 1 : 0));
}

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@ -14,9 +14,11 @@ import emu.grasscutter.server.packet.send.PacketDungeonEntryInfoRsp;
import emu.grasscutter.server.packet.send.PacketPlayerEnterDungeonRsp;
import emu.grasscutter.utils.Position;
import java.util.List;
public class DungeonManager {
private final GameServer server;
private static final BasicDungeonSettleListener basicDungeonSettleObserver = new BasicDungeonSettleListener();
public DungeonManager(GameServer server) {
this.server = server;
}
@ -49,13 +51,32 @@ public class DungeonManager {
int sceneId = data.getSceneId();
player.getScene().setPrevScene(sceneId);
player.getWorld().transferPlayerToScene(player, sceneId, data);
if(player.getWorld().transferPlayerToScene(player, sceneId, data)){
player.getScene().addDungeonSettleObserver(basicDungeonSettleObserver);
}
player.getScene().setPrevScenePoint(pointId);
player.sendPacket(new PacketPlayerEnterDungeonRsp(pointId, dungeonId));
return true;
}
/**
* used in tower dungeons handoff
*/
public boolean handoffDungeon(Player player, int dungeonId, List<DungeonSettleListener> dungeonSettleListeners) {
DungeonData data = GameData.getDungeonDataMap().get(dungeonId);
if (data == null) {
return false;
}
Grasscutter.getLogger().info(player.getNickname() + " is trying to enter tower dungeon " + dungeonId);
if(player.getWorld().transferPlayerToScene(player, data.getSceneId(), data)){
dungeonSettleListeners.forEach(player.getScene()::addDungeonSettleObserver);
}
return true;
}
public void exitDungeon(Player player) {
if (player.getScene().getSceneType() != SceneType.SCENE_DUNGEON) {
return;
@ -77,6 +98,7 @@ public class DungeonManager {
}
// clean temp team if it has
player.getTeamManager().cleanTemporaryTeam();
player.getTowerManager().clearEntry();
// Transfer player back to world
player.getWorld().transferPlayerToScene(player, prevScene, prevPos);
player.sendPacket(new BasePacket(PacketOpcodes.PlayerQuitDungeonRsp));

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@ -0,0 +1,7 @@
package emu.grasscutter.game.dungeons;
import emu.grasscutter.game.world.Scene;
public interface DungeonSettleListener {
void onDungeonSettle(Scene scene);
}

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@ -0,0 +1,24 @@
package emu.grasscutter.game.dungeons;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.server.packet.send.PacketDungeonSettleNotify;
import emu.grasscutter.server.packet.send.PacketTowerFloorRecordChangeNotify;
import emu.grasscutter.utils.Utils;
public class TowerDungeonSettleListener implements DungeonSettleListener {
@Override
public void onDungeonSettle(Scene scene) {
scene.setAutoCloseTime(Utils.getCurrentSeconds() + 1000);
var towerManager = scene.getPlayers().get(0).getTowerManager();
towerManager.notifyCurLevelRecordChangeWhenDone();
scene.broadcastPacket(new PacketTowerFloorRecordChangeNotify(towerManager.getCurrentFloorId()));
scene.broadcastPacket(new PacketDungeonSettleNotify(scene.getChallenge(),
true,
towerManager.hasNextLevel(),
towerManager.getNextFloorId()
));
}
}

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@ -25,6 +25,7 @@ import emu.grasscutter.game.managers.MotionManager.MotionManager;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.EntityType;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.props.SceneType;
import emu.grasscutter.game.shop.ShopLimit;
import emu.grasscutter.game.managers.MapMarkManager.*;
import emu.grasscutter.game.tower.TowerManager;
@ -1048,6 +1049,7 @@ public class Player {
@PostLoad
private void onLoad() {
this.getTeamManager().setPlayer(this);
this.getTowerManager().setPlayer(this);
}
public void save() {
@ -1117,6 +1119,10 @@ public class Player {
}
public void onLogout() {
// force to leave the dungeon
if(getScene().getSceneType() == SceneType.SCENE_DUNGEON){
this.getServer().getDungeonManager().exitDungeon(this);
}
// Leave world
if (this.getWorld() != null) {
this.getWorld().removePlayer(this);

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@ -1,40 +1,100 @@
package emu.grasscutter.game.tower;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Transient;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.TowerLevelData;
import emu.grasscutter.game.dungeons.DungeonSettleListener;
import emu.grasscutter.game.dungeons.TowerDungeonSettleListener;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.packet.send.PacketTowerCurLevelRecordChangeNotify;
import emu.grasscutter.server.packet.send.PacketTowerEnterLevelRsp;
import java.util.List;
@Entity
public class TowerManager {
private final Player player;
@Transient
private Player player;
public TowerManager(Player player) {
this.player = player;
}
private int currentLevel;
private int currentFloor;
public void setPlayer(Player player) {
this.player = player;
}
private int currentFloorId;
private int currentLevel;
@Transient
private int currentLevelId;
@Transient
private int entryScene;
public int getCurrentFloorId() {
return currentFloorId;
}
private static final List<DungeonSettleListener> towerDungeonSettleListener = List.of(new TowerDungeonSettleListener());
public void teamSelect(int floor, List<List<Long>> towerTeams) {
var floorData = GameData.getTowerFloorDataMap().get(floor);
this.currentFloor = floorData.getFloorId();
this.currentLevel = floorData.getLevelId();
this.currentFloorId = floorData.getFloorId();
this.currentLevel = 0;
this.currentLevelId = GameData.getTowerLevelDataMap().values().stream()
.filter(x -> x.getLevelId() == floorData.getLevelId() && x.getLevelIndex() == 1)
.findFirst()
.map(TowerLevelData::getID)
.orElse(0);
if (entryScene == 0){
entryScene = player.getSceneId();
}
player.getTeamManager().setupTemporaryTeam(towerTeams);
}
public void enterLevel(int enterPointId) {
var levelData = GameData.getTowerLevelDataMap().get(currentLevel);
var levelData = GameData.getTowerLevelDataMap().get(currentLevelId + currentLevel);
this.currentLevel++;
var id = levelData.getDungeonId();
notifyCurLevelRecordChange();
// use team user choose
player.getTeamManager().useTemporaryTeam(0);
player.getServer().getDungeonManager()
.enterDungeon(player, enterPointId, id);
player.getServer().getDungeonManager().handoffDungeon(player, id,
towerDungeonSettleListener);
player.getSession().send(new PacketTowerEnterLevelRsp(currentFloor, currentLevel));
// make sure user can exit dungeon correctly
player.getScene().setPrevScene(entryScene);
player.getScene().setPrevScenePoint(enterPointId);
player.getSession().send(new PacketTowerEnterLevelRsp(currentFloorId, currentLevel));
}
public void notifyCurLevelRecordChange(){
player.getSession().send(new PacketTowerCurLevelRecordChangeNotify(currentFloorId, currentLevel));
}
public void notifyCurLevelRecordChangeWhenDone(){
player.getSession().send(new PacketTowerCurLevelRecordChangeNotify(currentFloorId, currentLevel + 1));
}
public boolean hasNextLevel(){
return this.currentLevel < 3;
}
public int getNextFloorId() {
if(hasNextLevel()){
return 0;
}
this.currentFloorId++;
return this.currentFloorId;
}
public void clearEntry() {
this.entryScene = 0;
}
}

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@ -1,6 +1,5 @@
package emu.grasscutter.game.world;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.GameDepot;
import emu.grasscutter.data.def.DungeonData;
@ -8,6 +7,7 @@ import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.data.def.SceneData;
import emu.grasscutter.data.def.WorldLevelData;
import emu.grasscutter.game.dungeons.DungeonChallenge;
import emu.grasscutter.game.dungeons.DungeonSettleListener;
import emu.grasscutter.game.entity.*;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.player.TeamInfo;
@ -20,11 +20,8 @@ import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
import emu.grasscutter.scripts.SceneScriptManager;
import emu.grasscutter.scripts.constants.EventType;
import emu.grasscutter.scripts.data.SceneBlock;
import emu.grasscutter.scripts.data.SceneGadget;
import emu.grasscutter.scripts.data.SceneGroup;
import emu.grasscutter.scripts.data.ScriptArgs;
import emu.grasscutter.server.packet.send.PacketAvatarSkillInfoNotify;
import emu.grasscutter.server.packet.send.PacketDungeonChallengeFinishNotify;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
@ -56,6 +53,7 @@ public class Scene {
private SceneScriptManager scriptManager;
private DungeonChallenge challenge;
private List<DungeonSettleListener> dungeonSettleListeners;
private DungeonData dungeonData;
private int prevScene; // Id of the previous scene
private int prevScenePoint;
@ -205,6 +203,17 @@ public class Scene {
this.challenge = challenge;
}
public void addDungeonSettleObserver(DungeonSettleListener dungeonSettleListener){
if(dungeonSettleListeners == null){
dungeonSettleListeners = new ArrayList<>();
}
dungeonSettleListeners.add(dungeonSettleListener);
}
public List<DungeonSettleListener> getDungeonSettleObservers() {
return dungeonSettleListeners;
}
public boolean isInScene(GameEntity entity) {
return this.entities.containsKey(entity.getId());
}

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@ -4,6 +4,8 @@ import emu.grasscutter.game.dungeons.DungeonChallenge;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.DungeonSettleNotifyOuterClass.DungeonSettleNotify;
import emu.grasscutter.net.proto.ItemParamOuterClass;
import emu.grasscutter.net.proto.TowerLevelEndNotifyOuterClass.TowerLevelEndNotify;
public class PacketDungeonSettleNotify extends BasePacket {
@ -19,4 +21,43 @@ public class PacketDungeonSettleNotify extends BasePacket {
this.setData(proto);
}
public PacketDungeonSettleNotify(DungeonChallenge challenge,
boolean canJump,
boolean hasNextLevel,
int nextFloorId
) {
super(PacketOpcodes.DungeonSettleNotify);
var continueStatus = TowerLevelEndNotify.ContinueStateType.CONTINUE_STATE_CAN_NOT_CONTINUE_VALUE;
if(challenge.isSuccess() && canJump){
continueStatus = hasNextLevel ? TowerLevelEndNotify.ContinueStateType.CONTINUE_STATE_CAN_ENTER_NEXT_LEVEL_VALUE
: TowerLevelEndNotify.ContinueStateType.CONTINUE_STATE_CAN_ENTER_NEXT_FLOOR_VALUE;
}
var towerLevelEndNotify = TowerLevelEndNotify.newBuilder()
.setIsSuccess(challenge.isSuccess())
.setContinueState(continueStatus)
.addFinishedStarCondList(1)
.addFinishedStarCondList(2)
.addFinishedStarCondList(3)
.addRewardItemList(ItemParamOuterClass.ItemParam.newBuilder()
.setItemId(201)
.setCount(1000)
.build())
;
if(nextFloorId > 0){
towerLevelEndNotify.setNextFloorId(nextFloorId);
}
DungeonSettleNotify proto = DungeonSettleNotify.newBuilder()
.setDungeonId(challenge.getScene().getDungeonData().getId())
.setIsSuccess(challenge.isSuccess())
.setCloseTime(challenge.getScene().getAutoCloseTime())
.setResult(challenge.isSuccess() ? 1 : 0)
.setTowerLevelEndNotify(towerLevelEndNotify.build())
.build();
this.setData(proto);
}
}

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@ -0,0 +1,23 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.TowerCurLevelRecordChangeNotifyOuterClass.TowerCurLevelRecordChangeNotify;
import emu.grasscutter.net.proto.TowerCurLevelRecordOuterClass.TowerCurLevelRecord;
public class PacketTowerCurLevelRecordChangeNotify extends BasePacket {
public PacketTowerCurLevelRecordChangeNotify(int curFloorId, int curLevelIndex) {
super(PacketOpcodes.TowerCurLevelRecordChangeNotify);
TowerCurLevelRecordChangeNotify proto = TowerCurLevelRecordChangeNotify.newBuilder()
.setCurLevelRecord(TowerCurLevelRecord.newBuilder()
.setCurFloorId(curFloorId)
.setCurLevelIndex(curLevelIndex)
// TODO team info
.build())
.build();
this.setData(proto);
}
}

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@ -0,0 +1,30 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.TowerFloorRecordChangeNotifyOuterClass.TowerFloorRecordChangeNotify;
import emu.grasscutter.net.proto.TowerFloorRecordOuterClass.TowerFloorRecord;
import emu.grasscutter.net.proto.TowerLevelRecordOuterClass.TowerLevelRecord;
public class PacketTowerFloorRecordChangeNotify extends BasePacket {
public PacketTowerFloorRecordChangeNotify(int floorId) {
super(PacketOpcodes.TowerFloorRecordChangeNotify);
TowerFloorRecordChangeNotify proto = TowerFloorRecordChangeNotify.newBuilder()
.addTowerFloorRecordList(TowerFloorRecord.newBuilder()
.setFloorId(floorId)
.setFloorStarRewardProgress(3)
.addPassedLevelRecordList(TowerLevelRecord.newBuilder()
.setLevelId(1)
.addSatisfiedCondList(1)
.addSatisfiedCondList(2)
.addSatisfiedCondList(3)
.build())
.build())
.setIsFinishedEntranceFloor(true)
.build();
this.setData(proto);
}
}