Make UI for blueprint unlocking behave.

This commit is contained in:
ImmuState 2022-06-07 14:30:11 -07:00 committed by Melledy
parent 51637ab01e
commit 6149e326ba
2 changed files with 15 additions and 10 deletions

View File

@ -48,11 +48,15 @@ public class ForgingManager {
// Determine the forging item we should unlock.
int forgeId = Integer.parseInt(blueprintItem.getItemData().getItemUse().get(0).getUseParam().get(0));
// Tell the client that this blueprint is now unlocked and add the unlocked item to the player.
this.player.sendPacket(new PacketForgeFormulaDataNotify(forgeId));
this.player.getUnlockedForgingBlueprints().add(forgeId);
// Remove the blueprint from the player's inventory.
// We need to do this here, before sending ForgeFormulaDataNotify, or the the forging UI won't correctly
// update when unlocking the blueprint.
player.getInventory().removeItem(blueprintItem, 1);
// Tell the client that this blueprint is now unlocked and add the unlocked item to the player.
this.player.getUnlockedForgingBlueprints().add(forgeId);
this.player.sendPacket(new PacketForgeFormulaDataNotify(forgeId));
// Done.
return true;
}

View File

@ -822,6 +822,7 @@ public class InventoryManager {
}
int used = 0;
boolean useSuccess = false;
// Use
switch (useItem.getItemData().getMaterialType()) {
@ -853,12 +854,7 @@ public class InventoryManager {
// Handle forging blueprints.
if (useItem.getItemData().getItemUse().get(0).getUseOp().equals("ITEM_USE_UNLOCK_FORGE")) {
// Unlock.
boolean success = player.getForgingManager().unlockForgingBlueprint(useItem);
// Use up the blueprint item if successful.
if (success) {
used = 1;
}
useSuccess = player.getForgingManager().unlockForgingBlueprint(useItem);
}
break;
case MATERIAL_CHEST:
@ -925,10 +921,15 @@ public class InventoryManager {
used = 1;
}
// If we used at least one item, or one of the methods called here reports using the item successfully,
// we return the item to make UseItemRsp a success.
if (used > 0) {
player.getInventory().removeItem(useItem, used);
return useItem;
}
if (useSuccess) {
return useItem;
}
return null;
}