mirror of
https://github.com/Melledy/Grasscutter.git
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Move player mail to MailHandler class
This is so we dont have to save the entire player to the db every time we send mail
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@ -12,6 +12,7 @@ import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.friends.Friendship;
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import emu.grasscutter.game.gacha.GachaRecord;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.mail.Mail;
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import emu.grasscutter.game.player.Player;
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public final class DatabaseHelper {
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@ -166,6 +167,7 @@ public final class DatabaseHelper {
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public static List<GameItem> getInventoryItems(Player player) {
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return DatabaseManager.getDatastore().find(GameItem.class).filter(Filters.eq("ownerId", player.getUid())).stream().toList();
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}
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public static List<Friendship> getFriends(Player player) {
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return DatabaseManager.getDatastore().find(Friendship.class).filter(Filters.eq("ownerId", player.getUid())).stream().toList();
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}
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@ -220,5 +222,18 @@ public final class DatabaseHelper {
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DatabaseManager.getDatastore().save(gachaRecord);
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}
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public static List<Mail> getAllMail(Player player) {
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return DatabaseManager.getDatastore().find(Mail.class).filter(Filters.eq("ownerUid", player.getUid())).stream().toList();
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}
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public static void saveMail(Mail mail) {
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DatabaseManager.getDatastore().save(mail);
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}
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public static boolean deleteMail(Mail mail) {
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DeleteResult result = DatabaseManager.getDatastore().delete(mail);
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return result.wasAcknowledged();
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}
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public static char AWJVN = 'e';
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}
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@ -18,6 +18,7 @@ import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.friends.Friendship;
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import emu.grasscutter.game.gacha.GachaRecord;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.mail.Mail;
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import emu.grasscutter.game.player.Player;
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public final class DatabaseManager {
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@ -29,7 +30,7 @@ public final class DatabaseManager {
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private static Datastore dispatchDatastore;
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private static final Class<?>[] mappedClasses = new Class<?>[] {
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DatabaseCounter.class, Account.class, Player.class, Avatar.class, GameItem.class, Friendship.class, GachaRecord.class
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DatabaseCounter.class, Account.class, Player.class, Avatar.class, GameItem.class, Friendship.class, GachaRecord.class, Mail.class
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};
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public static Datastore getDatastore() {
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@ -1,15 +1,22 @@
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package emu.grasscutter.game.mail;
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import dev.morphia.annotations.Entity;
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import dev.morphia.annotations.Id;
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import dev.morphia.annotations.Indexed;
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import dev.morphia.annotations.Transient;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.player.Player;
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import java.time.Instant;
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import java.util.ArrayList;
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import java.util.List;
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@Entity
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public class Mail {
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import org.bson.types.ObjectId;
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@Entity(value = "mail", useDiscriminator = false)
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public class Mail {
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@Id private ObjectId id;
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@Indexed private int ownerUid;
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public MailContent mailContent;
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public List<MailItem> itemList;
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public long sendTime;
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@ -18,6 +25,7 @@ public class Mail {
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public boolean isRead;
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public boolean isAttachmentGot;
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public int stateValue;
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@Transient private boolean shouldDelete;
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public Mail() {
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this(new MailContent(), new ArrayList<MailItem>(), (int) Instant.now().getEpochSecond() + 604800); // TODO: add expire time to send mail command
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@ -42,7 +50,19 @@ public class Mail {
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this.stateValue = state; // Different mailboxes, 1 = Default, 3 = Gift-box.
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}
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@Entity
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public ObjectId getId() {
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return id;
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}
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public int getOwnerUid() {
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return ownerUid;
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}
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public void setOwnerUid(int ownerUid) {
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this.ownerUid = ownerUid;
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}
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@Entity
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public static class MailContent {
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public String title;
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public String content;
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@ -93,4 +113,12 @@ public class Mail {
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this.itemLevel = itemLevel;
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}
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}
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public void save() {
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if (this.expireTime * 1000 < System.currentTimeMillis()) {
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DatabaseHelper.deleteMail(this);
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} else {
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DatabaseHelper.saveMail(this);
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}
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}
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}
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104
src/main/java/emu/grasscutter/game/mail/MailHandler.java
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104
src/main/java/emu/grasscutter/game/mail/MailHandler.java
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@ -0,0 +1,104 @@
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package emu.grasscutter.game.mail;
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import java.time.Instant;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.server.event.player.PlayerReceiveMailEvent;
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import emu.grasscutter.server.packet.send.PacketDelMailRsp;
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import emu.grasscutter.server.packet.send.PacketMailChangeNotify;
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public class MailHandler {
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private final Player player;
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private final List<Mail> mail;
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public MailHandler(Player player) {
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this.player = player;
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this.mail = new ArrayList<>();
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}
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public Player getPlayer() {
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return player;
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}
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public List<Mail> getMail() {
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return mail;
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}
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// ---------------------MAIL------------------------
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public void sendMail(Mail message) {
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// Call mail receive event.
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PlayerReceiveMailEvent event = new PlayerReceiveMailEvent(this.getPlayer(), message); event.call();
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if(event.isCanceled()) return; message = event.getMessage();
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message.setOwnerUid(this.getPlayer().getUid());
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this.mail.add(message);
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Grasscutter.getLogger().debug("Mail sent to user [" + this.getPlayer().getUid() + ":" + this.getPlayer().getNickname() + "]!");
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if (this.getPlayer().isOnline()) {
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this.getPlayer().sendPacket(new PacketMailChangeNotify(this.getPlayer(), message));
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} // TODO: setup a way for the mail notification to show up when someone receives mail when they were offline
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}
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public boolean deleteMail(int mailId) {
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Mail message = getMailById(mailId);
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if (message != null) {
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this.getMail().remove(mailId);
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message.expireTime = 0;
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message.save();
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return true;
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}
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return false;
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}
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public void deleteMail(List<Integer> mailList) {
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List<Integer> sortedMailList = new ArrayList<>();
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sortedMailList.addAll(mailList);
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Collections.sort(sortedMailList, Collections.reverseOrder());
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List<Integer> deleted = new ArrayList<>();
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for (int id : sortedMailList) {
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if (this.deleteMail(id)) {
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deleted.add(id);
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}
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}
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player.getSession().send(new PacketDelMailRsp(player, deleted));
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player.getSession().send(new PacketMailChangeNotify(player, null, deleted));
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}
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public Mail getMailById(int index) { return this.mail.get(index); }
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public int getMailIndex(Mail message) {
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return this.mail.indexOf(message);
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}
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public boolean replaceMailByIndex(int index, Mail message) {
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if(getMailById(index) != null) {
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this.mail.set(index, message);
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message.save();
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return true;
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} else {
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return false;
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}
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}
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public void loadFromDatabase() {
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List<Mail> mailList = DatabaseHelper.getAllMail(this.getPlayer());
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for (Mail mail : mailList) {
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this.getMail().add(mail);
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}
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}
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}
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@ -19,6 +19,7 @@ import emu.grasscutter.game.gacha.PlayerGachaInfo;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.inventory.Inventory;
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import emu.grasscutter.game.mail.Mail;
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import emu.grasscutter.game.mail.MailHandler;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.game.shop.ShopLimit;
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@ -78,6 +79,7 @@ public class Player {
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@Transient private AvatarStorage avatars;
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@Transient private Inventory inventory;
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@Transient private FriendsList friendsList;
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@Transient private MailHandler mailHandler;
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private TeamManager teamManager;
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private PlayerGachaInfo gachaInfo;
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@ -85,7 +87,6 @@ public class Player {
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private boolean showAvatar;
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private ArrayList<AvatarProfileData> shownAvatars;
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private Set<Integer> rewardedLevels;
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private ArrayList<Mail> mail;
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private ArrayList<ShopLimit> shopLimit;
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private int sceneId;
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@ -118,6 +119,7 @@ public class Player {
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this.inventory = new Inventory(this);
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this.avatars = new AvatarStorage(this);
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this.friendsList = new FriendsList(this);
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this.mailHandler = new MailHandler(this);
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this.pos = new Position();
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this.rotation = new Position();
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this.properties = new HashMap<>();
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@ -133,8 +135,6 @@ public class Player {
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this.flyCloakList = new HashSet<>();
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this.costumeList = new HashSet<>();
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this.mail = new ArrayList<>();
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this.setSceneId(3);
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this.setRegionId(1);
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this.sceneState = SceneLoadState.NONE;
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@ -437,6 +437,10 @@ public class Player {
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return this.friendsList;
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}
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public MailHandler getMailHandler() {
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return mailHandler;
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}
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public int getEnterSceneToken() {
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return enterSceneToken;
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}
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@ -725,47 +729,24 @@ public class Player {
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// ---------------------MAIL------------------------
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public List<Mail> getAllMail() { return this.mail; }
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public List<Mail> getAllMail() { return this.getMailHandler().getMail(); }
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public void sendMail(Mail message) {
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// Call mail receive event.
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PlayerReceiveMailEvent event = new PlayerReceiveMailEvent(this, message); event.call();
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if(event.isCanceled()) return; message = event.getMessage();
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this.mail.add(message);
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this.save();
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Grasscutter.getLogger().debug("Mail sent to user [" + this.getUid() + ":" + this.getNickname() + "]!");
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if(this.isOnline()) {
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this.sendPacket(new PacketMailChangeNotify(this, message));
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} // TODO: setup a way for the mail notification to show up when someone receives mail when they were offline
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this.getMailHandler().sendMail(message);
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}
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public boolean deleteMail(int mailId) {
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Mail message = getMail(mailId);
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if(message != null) {
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int index = getMailId(message);
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message.expireTime = (int) Instant.now().getEpochSecond(); // Just set the mail as expired for now. I don't want to implement a counter specifically for an account...
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this.replaceMailByIndex(index, message);
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return true;
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}
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return false;
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return this.getMailHandler().deleteMail(mailId);
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}
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public Mail getMail(int index) { return this.mail.get(index); }
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public Mail getMail(int index) { return this.getMailHandler().getMailById(index); }
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public int getMailId(Mail message) {
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return this.mail.indexOf(message);
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return this.getMailHandler().getMailIndex(message);
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}
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public boolean replaceMailByIndex(int index, Mail message) {
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if(getMail(index) != null) {
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this.mail.set(index, message);
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this.save();
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return true;
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} else {
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return false;
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}
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return this.getMailHandler().replaceMailByIndex(index, message);
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}
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public void interactWith(int gadgetEntityId) {
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@ -1015,6 +996,7 @@ public class Player {
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this.getAvatars().postLoad();
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this.getFriendsList().loadFromDatabase();
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this.getMailHandler().loadFromDatabase();
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// Create world
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World world = new World(this);
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@ -1,5 +1,6 @@
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package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.net.packet.Opcodes;
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import emu.grasscutter.net.packet.PacketHandler;
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import emu.grasscutter.net.packet.PacketOpcodes;
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@ -15,7 +16,7 @@ public class HandlerDelMailReq extends PacketHandler {
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public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
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DelMailReqOuterClass.DelMailReq req = DelMailReqOuterClass.DelMailReq.parseFrom(payload);
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session.send(new PacketDelMailRsp(session.getPlayer(), req.getMailIdListList()));
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session.getPlayer().getMailHandler().deleteMail(req.getMailIdListList());
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}
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}
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@ -13,17 +13,10 @@ public class PacketDelMailRsp extends BasePacket {
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public PacketDelMailRsp(Player player, List<Integer> toDeleteIds) {
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super(PacketOpcodes.DelMailRsp);
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DelMailRsp.Builder proto = DelMailRsp.newBuilder();
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DelMailRsp proto = DelMailRsp.newBuilder()
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.addAllMailIdList(toDeleteIds)
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.build();
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List<Integer> deletedIds = new ArrayList<>();
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for(int mailId : toDeleteIds) {
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if(player.deleteMail(mailId)) {
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deletedIds.add(mailId);
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}
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}
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this.setData(proto.build());
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player.getSession().send(new PacketMailChangeNotify(player, null, deletedIds));
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this.setData(proto);
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}
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}
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