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https://github.com/Melledy/Grasscutter.git
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Add correct player defaults when questing is enabled
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parent
38ba9771ec
commit
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@ -299,16 +299,7 @@ public class Player {
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this.teamManager = new TeamManager(this);
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this.birthday = new PlayerBirthday();
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this.codex = new PlayerCodex(this);
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this.setProperty(PlayerProperty.PROP_PLAYER_LEVEL, 1, false);
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this.setProperty(PlayerProperty.PROP_IS_SPRING_AUTO_USE, 1, false);
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this.setProperty(PlayerProperty.PROP_SPRING_AUTO_USE_PERCENT, 50, false);
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this.setProperty(PlayerProperty.PROP_IS_FLYABLE, 1, false);
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this.setProperty(PlayerProperty.PROP_IS_TRANSFERABLE, 1, false);
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this.setProperty(PlayerProperty.PROP_MAX_STAMINA, 24000, false);
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this.setProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA, 24000, false);
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this.setProperty(PlayerProperty.PROP_PLAYER_RESIN, 160, false);
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this.getFlyCloakList().add(140001);
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this.getNameCardList().add(210001);
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this.messageHandler = null;
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this.mapMarksManager = new MapMarksManager(this);
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this.staminaManager = new StaminaManager(this);
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@ -322,6 +313,10 @@ public class Player {
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this.cookingManager = new CookingManager(this);
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this.cookingCompoundManager = new CookingCompoundManager(this);
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this.satiationManager = new SatiationManager(this);
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this.applyProperties();
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this.getFlyCloakList().add(140001);
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this.getNameCardList().add(210001);
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}
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/**
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@ -514,6 +509,40 @@ public class Player {
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return this.setProperty(PlayerProperty.PROP_PLAYER_FORGE_POINT, value);
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}
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/**
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* Applies the properties to the player.
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*/
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private void applyProperties() {
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var withQuesting = GAME_OPTIONS.questing;
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this.setOrFetch(PlayerProperty.PROP_PLAYER_LEVEL, 1);
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this.setOrFetch(PlayerProperty.PROP_IS_SPRING_AUTO_USE, 1);
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this.setOrFetch(PlayerProperty.PROP_SPRING_AUTO_USE_PERCENT, 50);
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this.setOrFetch(PlayerProperty.PROP_IS_FLYABLE,
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withQuesting ? 0 : 1);
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this.setOrFetch(PlayerProperty.PROP_IS_TRANSFERABLE, 1);
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this.setOrFetch(PlayerProperty.PROP_MAX_STAMINA,
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withQuesting ? 10000 : 24000);
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this.setOrFetch(PlayerProperty.PROP_PLAYER_RESIN, 160);
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// The player's current stamina is always their max stamina.
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this.setProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA,
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this.getProperty(PlayerProperty.PROP_MAX_STAMINA));
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}
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/**
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* Applies a property to the player if it doesn't exist in the database.
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*
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* @param property The property to apply.
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* @param defaultValue The value to apply if the property doesn't exist.
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*/
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private void setOrFetch(PlayerProperty property, int defaultValue) {
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if (!this.properties.containsKey(property.getId())) {
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this.setProperty(property, defaultValue, false);
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this.save();
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}
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}
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public int getPrimogems() {
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return this.getProperty(PlayerProperty.PROP_PLAYER_HCOIN);
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}
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