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Apply changes from #2310
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dd78addc29
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@ -88,11 +88,6 @@ public class EntityAvatar extends GameEntity {
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return getPlayer().getRotation();
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}
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@Override
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public boolean isAlive() {
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return this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) > 0f;
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}
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@Override
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public Int2FloatMap getFightProperties() {
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return getAvatar().getFightProperties();
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@ -137,13 +132,19 @@ public class EntityAvatar extends GameEntity {
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@Override
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public float heal(float amount, boolean mute) {
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// Do not heal character if they are dead
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if (!this.isAlive()) {
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// Do not heal character if they are dead.
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var currentHp = this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP);
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if (currentHp <= 0) {
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return 0f;
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}
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float healed = super.heal(amount, mute);
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// Check if the character hasn't been marked as dead.
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if (currentHp > 0 && this.isDead()) {
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this.setDead(false);
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mute = false;
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}
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float healed = super.heal(amount, mute);
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if (healed > 0f) {
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getScene()
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.broadcastPacket(
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@ -15,9 +15,10 @@ import emu.grasscutter.scripts.data.controller.EntityController;
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import emu.grasscutter.server.event.entity.*;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import it.unimi.dsi.fastutil.ints.*;
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import java.util.*;
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import lombok.*;
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import java.util.*;
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public abstract class GameEntity {
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@Getter private final Scene scene;
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@Getter protected int id;
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@ -33,6 +34,9 @@ public abstract class GameEntity {
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@Getter @Setter private boolean lockHP;
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@Setter(AccessLevel.PROTECTED)
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@Getter private boolean isDead = false;
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// Lua controller for specific actions
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@Getter @Setter private EntityController entityController;
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@Getter private ElementType lastAttackType = ElementType.None;
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@ -63,7 +67,7 @@ public abstract class GameEntity {
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}
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public boolean isAlive() {
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return true;
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return !this.isDead;
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}
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public LifeState getLifeState() {
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@ -172,10 +176,9 @@ public abstract class GameEntity {
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this.lastAttackType = attackType;
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// Check if dead
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boolean isDead = false;
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if (this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
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this.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
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isDead = true;
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this.isDead = true;
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}
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this.runLuaCallbacks(event);
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@ -186,7 +189,7 @@ public abstract class GameEntity {
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new PacketEntityFightPropUpdateNotify(this, FightProperty.FIGHT_PROP_CUR_HP));
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// Check if dead.
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if (isDead) {
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if (this.isDead) {
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this.getScene().killEntity(this, killerId);
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}
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}
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@ -1,7 +1,5 @@
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package emu.grasscutter.game.player;
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import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
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import dev.morphia.annotations.*;
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import emu.grasscutter.*;
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import emu.grasscutter.data.GameData;
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@ -23,9 +21,12 @@ import emu.grasscutter.server.packet.send.*;
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import emu.grasscutter.utils.Utils;
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import it.unimi.dsi.fastutil.ints.*;
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import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
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import lombok.*;
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import java.util.*;
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import java.util.stream.Stream;
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import lombok.*;
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import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
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@Entity
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public final class TeamManager extends BasePlayerDataManager {
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@ -798,10 +799,7 @@ public final class TeamManager extends BasePlayerDataManager {
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public void onAvatarDie(long dieGuid) {
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EntityAvatar deadAvatar = this.getCurrentAvatarEntity();
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if (deadAvatar.isAlive() || deadAvatar.getId() != dieGuid) {
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return;
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}
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if (deadAvatar == null || deadAvatar.getId() != dieGuid) return;
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PlayerDieType dieType = deadAvatar.getKilledType();
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int killedBy = deadAvatar.getKilledBy();
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