Fix command map

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KingRainbow44 2022-04-20 12:17:56 -04:00
commit 6710f04b71
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34 changed files with 1184 additions and 1614 deletions

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@ -1,307 +0,0 @@
package emu.grasscutter.commands;
import java.lang.reflect.Modifier;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.List;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.EntityItem;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.entity.GenshinEntity;
import emu.grasscutter.game.inventory.GenshinItem;
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
import emu.grasscutter.utils.Position;
public class PlayerCommands {
private static HashMap<String, PlayerCommand> list = new HashMap<>();
static {
try {
// Look for classes
for (Class<?> cls : PlayerCommands.class.getDeclaredClasses()) {
// Get non abstract classes
if (!Modifier.isAbstract(cls.getModifiers())) {
Command commandAnnotation = cls.getAnnotation(Command.class);
PlayerCommand command = (PlayerCommand) cls.newInstance();
if (commandAnnotation != null) {
command.setLevel(commandAnnotation.gmLevel());
for (String alias : commandAnnotation.aliases()) {
if (alias.length() == 0) {
continue;
}
String commandName = "!" + alias;
list.put(commandName, command);
commandName = "/" + alias;
list.put(commandName, command);
}
}
String commandName = "!" + cls.getSimpleName().toLowerCase();
list.put(commandName, command);
commandName = "/" + cls.getSimpleName().toLowerCase();
list.put(commandName, command);
}
}
} catch (Exception e) {
}
}
public static void handle(GenshinPlayer player, String msg) {
String[] split = msg.split(" ");
// End if invalid
if (split.length == 0) {
return;
}
//
String first = split[0].toLowerCase();
PlayerCommand c = PlayerCommands.list.get(first);
if (c != null) {
// Level check
if (player.getGmLevel() < c.getLevel()) {
return;
}
// Execute
int len = Math.min(first.length() + 1, msg.length());
c.execute(player, msg.substring(len));
}
}
public static abstract class PlayerCommand {
// GM level required to use this command
private int level;
protected int getLevel() { return this.level; }
protected void setLevel(int minLevel) { this.level = minLevel; }
// Main
public abstract void execute(GenshinPlayer player, String raw);
}
// ================ Commands ================
@Command(aliases = {"g", "item", "additem"}, helpText = "/give [item id] [count] - Gives {count} amount of {item id}")
public static class Give extends PlayerCommand {
@Override
public void execute(GenshinPlayer player, String raw) {
String[] split = raw.split(" ");
int itemId = 0, count = 1;
try {
itemId = Integer.parseInt(split[0]);
} catch (Exception e) {
itemId = 0;
}
try {
count = Math.max(Math.min(Integer.parseInt(split[1]), Integer.MAX_VALUE), 1);
} catch (Exception e) {
count = 1;
}
// Give
ItemData itemData = GenshinData.getItemDataMap().get(itemId);
GenshinItem item;
if (itemData == null) {
player.dropMessage("Error: Item data not found");
return;
}
if (itemData.isEquip()) {
List<GenshinItem> items = new LinkedList<>();
for (int i = 0; i < count; i++) {
item = new GenshinItem(itemData);
items.add(item);
}
player.getInventory().addItems(items);
player.sendPacket(new PacketItemAddHintNotify(items, ActionReason.SubfieldDrop));
} else {
item = new GenshinItem(itemData, count);
player.getInventory().addItem(item);
player.sendPacket(new PacketItemAddHintNotify(item, ActionReason.SubfieldDrop));
}
}
}
@Command(aliases = {"d"}, helpText = "/drop [item id] [count] - Drops {count} amount of {item id}")
public static class Drop extends PlayerCommand {
@Override
public void execute(GenshinPlayer player, String raw) {
String[] split = raw.split(" ");
int itemId = 0, count = 1;
try {
itemId = Integer.parseInt(split[0]);
} catch (Exception e) {
itemId = 0;
}
try {
count = Math.max(Math.min(Integer.parseInt(split[1]), Integer.MAX_VALUE), 1);
} catch (Exception e) {
count = 1;
}
// Give
ItemData itemData = GenshinData.getItemDataMap().get(itemId);
if (itemData == null) {
player.dropMessage("Error: Item data not found");
return;
}
if (itemData.isEquip()) {
float range = (5f + (.1f * count));
for (int i = 0; i < count; i++) {
Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2));
EntityItem entity = new EntityItem(player.getWorld(), player, itemData, pos, 1);
player.getWorld().addEntity(entity);
}
} else {
EntityItem entity = new EntityItem(player.getWorld(), player, itemData, player.getPos().clone().addY(3f), count);
player.getWorld().addEntity(entity);
}
}
}
@Command(helpText = "/spawn [monster id] [count] - Creates {count} amount of {item id}")
public static class Spawn extends PlayerCommand {
@Override
public void execute(GenshinPlayer player, String raw) {
String[] split = raw.split(" ");
int monsterId = 0, count = 1, level = 1;
try {
monsterId = Integer.parseInt(split[0]);
} catch (Exception e) {
monsterId = 0;
}
try {
level = Math.max(Math.min(Integer.parseInt(split[1]), 200), 1);
} catch (Exception e) {
level = 1;
}
try {
count = Math.max(Math.min(Integer.parseInt(split[2]), 1000), 1);
} catch (Exception e) {
count = 1;
}
// Give
MonsterData monsterData = GenshinData.getMonsterDataMap().get(monsterId);
if (monsterData == null) {
player.dropMessage("Error: Monster data not found");
return;
}
float range = (5f + (.1f * count));
for (int i = 0; i < count; i++) {
Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2));
EntityMonster entity = new EntityMonster(player.getWorld(), monsterData, pos, level);
player.getWorld().addEntity(entity);
}
}
}
@Command(helpText = "/killall")
public static class KillAll extends PlayerCommand {
@Override
public void execute(GenshinPlayer player, String raw) {
List<GenshinEntity> toRemove = new LinkedList<>();
for (GenshinEntity entity : player.getWorld().getEntities().values()) {
if (entity instanceof EntityMonster) {
toRemove.add(entity);
}
}
toRemove.forEach(e -> player.getWorld().killEntity(e, 0));
}
}
@Command(helpText = "/resetconst - Resets all constellations for the currently active character")
public static class ResetConst extends PlayerCommand {
@Override
public void execute(GenshinPlayer player, String raw) {
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
if (entity == null) {
return;
}
GenshinAvatar avatar = entity.getAvatar();
avatar.getTalentIdList().clear();
avatar.setCoreProudSkillLevel(0);
avatar.recalcStats();
avatar.save();
player.dropMessage("Constellations for " + entity.getAvatar().getAvatarData().getName() + " have been reset. Please relogin to see changes.");
}
}
@Command(helpText = "/godmode - Prevents you from taking damage")
public static class Godmode extends PlayerCommand {
@Override
public void execute(GenshinPlayer player, String raw) {
player.setGodmode(!player.hasGodmode());
player.dropMessage("Godmode is now " + (player.hasGodmode() ? "ON" : "OFF"));
}
}
@Command(helpText = "/sethp [hp]")
public static class Sethp extends PlayerCommand {
@Override
public void execute(GenshinPlayer player, String raw) {
String[] split = raw.split(" ");
int hp = 0;
try {
hp = Math.max(Integer.parseInt(split[0]), 1);
} catch (Exception e) {
hp = 1;
}
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
if (entity == null) {
return;
}
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, hp);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
}
}
@Command(aliases = {"clearart"}, helpText = "/clearartifacts")
public static class ClearArtifacts extends PlayerCommand {
@Override
public void execute(GenshinPlayer player, String raw) {
List<GenshinItem> toRemove = new LinkedList<>();
for (GenshinItem item : player.getInventory().getItems().values()) {
if (item.getItemType() == ItemType.ITEM_RELIQUARY && item.getLevel() == 1 && item.getExp() == 0 && !item.isLocked() && !item.isEquipped()) {
toRemove.add(item);
}
}
player.getInventory().removeItems(toRemove);
}
}
}

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@ -1,171 +0,0 @@
package emu.grasscutter.commands;
import java.lang.reflect.Modifier;
import java.util.Arrays;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.List;
import java.util.stream.Collectors;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.inventory.GenshinItem;
import emu.grasscutter.utils.Crypto;
import emu.grasscutter.utils.Utils;
public class ServerCommands {
private static HashMap<String, ServerCommand> list = new HashMap<>();
static {
try {
// Look for classes
for (Class<?> cls : ServerCommands.class.getDeclaredClasses()) {
// Get non abstract classes
if (!Modifier.isAbstract(cls.getModifiers())) {
String commandName = cls.getSimpleName().toLowerCase();
list.put(commandName, (ServerCommand) cls.newInstance());
}
}
} catch (Exception e) {
}
}
public static void handle(String msg) {
String[] split = msg.split(" ");
// End if invalid
if (split.length == 0) {
return;
}
//
String first = split[0].toLowerCase();
ServerCommand c = ServerCommands.list.get(first);
if (c != null) {
// Execute
int len = Math.min(first.length() + 1, msg.length());
c.execute(msg.substring(len));
}
}
public static abstract class ServerCommand {
public abstract void execute(String raw);
}
// ================ Commands ================
public static class Reload extends ServerCommand {
@Override
public void execute(String raw) {
Grasscutter.getLogger().info("Reloading config.");
Grasscutter.loadConfig();
Grasscutter.getDispatchServer().loadQueries();
Grasscutter.getLogger().info("Reload complete.");
}
}
public static class sendMsg extends ServerCommand {
@Override
public void execute(String raw) {
List<String> split = Arrays.asList(raw.split(" "));
if (split.size() < 2) {
Grasscutter.getLogger().error("Invalid amount of args");
return;
}
String playerID = split.get(0);
String message = split.stream().skip(1).collect(Collectors.joining(" "));
emu.grasscutter.game.Account account = DatabaseHelper.getAccountByPlayerId(Integer.parseInt(playerID));
if (account != null) {
GenshinPlayer player = Grasscutter.getGameServer().getPlayerById(Integer.parseInt(playerID));
if(player != null) {
player.dropMessage(message);
Grasscutter.getLogger().info(String.format("Successfully sent message to %s: %s", playerID, message));
} else {
Grasscutter.getLogger().error("Player not online");
}
} else {
Grasscutter.getLogger().error(String.format("Player %s does not exist", playerID));
}
}
}
public static class Account extends ServerCommand {
@Override
public void execute(String raw) {
String[] split = raw.split(" ");
if (split.length < 2) {
Grasscutter.getLogger().error("Invalid amount of args");
return;
}
String command = split[0].toLowerCase();
String username = split[1];
switch (command) {
case "create":
if (split.length < 2) {
Grasscutter.getLogger().error("Invalid amount of args");
return;
}
int reservedId = 0;
try {
reservedId = Integer.parseInt(split[2]);
} catch (Exception e) {
reservedId = 0;
}
emu.grasscutter.game.Account account = DatabaseHelper.createAccountWithId(username, reservedId);
if (account != null) {
Grasscutter.getLogger().info("Account created" + (reservedId > 0 ? " with an id of " + reservedId : ""));
} else {
Grasscutter.getLogger().error("Account already exists");
}
break;
case "delete":
boolean success = DatabaseHelper.deleteAccount(username);
if (success) {
Grasscutter.getLogger().info("Account deleted");
}
break;
/*
case "setpw":
case "setpass":
case "setpassword":
if (split.length < 3) {
Grasscutter.getLogger().error("Invalid amount of args");
return;
}
account = DatabaseHelper.getAccountByName(username);
if (account == null) {
Grasscutter.getLogger().error("No account found!");
return;
}
token = split[2];
token = PasswordHelper.hashPassword(token);
account.setPassword(token);
DatabaseHelper.saveAccount(account);
Grasscutter.getLogger().info("Password set");
break;
*/
}
}
}
}

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@ -7,7 +7,7 @@ import java.io.FileWriter;
import java.io.InputStreamReader; import java.io.InputStreamReader;
import java.net.InetSocketAddress; import java.net.InetSocketAddress;
import emu.grasscutter.commands.CommandMap; import emu.grasscutter.command.CommandMap;
import emu.grasscutter.utils.Utils; import emu.grasscutter.utils.Utils;
import org.reflections.Reflections; import org.reflections.Reflections;
import org.slf4j.LoggerFactory; import org.slf4j.LoggerFactory;

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@ -0,0 +1,17 @@
package emu.grasscutter.command;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
@Retention(RetentionPolicy.RUNTIME)
public @interface Command {
String label() default "";
String usage() default "No usage specified";
String description() default "No description specified";
String[] aliases() default {};
String permission() default "";
}

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@ -0,0 +1,30 @@
package emu.grasscutter.command;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.GenshinPlayer;
import java.util.List;
public interface CommandHandler {
/**
* Send a message to the target.
*
* @param player The player to send the message to, or null for the server console.
* @param message The message to send.
*/
static void sendMessage(GenshinPlayer player, String message) {
if (player == null) {
Grasscutter.getLogger().info(message);
} else {
player.dropMessage(message);
}
}
/**
* Called when a player/console invokes a command.
* @param sender The player/console that invoked the command.
* @param args The arguments to the command.
*/
default void execute(GenshinPlayer sender, List<String> args) {
}
}

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@ -1,4 +1,4 @@
package emu.grasscutter.commands; package emu.grasscutter.command;
import emu.grasscutter.Grasscutter; import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.Account; import emu.grasscutter.game.Account;
@ -7,18 +7,26 @@ import org.reflections.Reflections;
import java.util.*; import java.util.*;
@SuppressWarnings("UnusedReturnValue") @SuppressWarnings({"UnusedReturnValue", "unused"})
public final class CommandMap { public final class CommandMap {
private final Map<String, CommandHandler> commands = new HashMap<>();
private final Map<String, Command> annotations = new HashMap<>();
public CommandMap() {
this(false);
}
public CommandMap(boolean scan) {
if (scan) this.scan();
}
public static CommandMap getInstance() { public static CommandMap getInstance() {
return Grasscutter.getGameServer().getCommandMap(); return Grasscutter.getGameServer().getCommandMap();
} }
private final Map<String, CommandHandler> commands = new HashMap<>();
private final Map<String, Command> annotations = new HashMap<>();
/** /**
* Register a command handler. * Register a command handler.
* @param label The command label. *
* @param label The command label.
* @param command The command handler. * @param command The command handler.
* @return Instance chaining. * @return Instance chaining.
*/ */
@ -31,30 +39,32 @@ public final class CommandMap {
this.commands.put(label, command); this.commands.put(label, command);
// Register aliases. // Register aliases.
if(annotation.aliases().length > 0) { if (annotation.aliases().length > 0) {
for (String alias : annotation.aliases()) { for (String alias : annotation.aliases()) {
this.commands.put(alias, command); this.commands.put(alias, command);
this.annotations.put(alias, annotation); this.annotations.put(alias, annotation);
} }
} return this; }
return this;
} }
/** /**
* Removes a registered command handler. * Removes a registered command handler.
*
* @param label The command label. * @param label The command label.
* @return Instance chaining. * @return Instance chaining.
*/ */
public CommandMap unregisterCommand(String label) { public CommandMap unregisterCommand(String label) {
Grasscutter.getLogger().debug("Unregistered command: " + label); Grasscutter.getLogger().debug("Unregistered command: " + label);
CommandHandler handler = this.commands.get(label); CommandHandler handler = this.commands.get(label);
if(handler == null) return this; if (handler == null) return this;
Command annotation = handler.getClass().getAnnotation(Command.class); Command annotation = handler.getClass().getAnnotation(Command.class);
this.annotations.remove(label); this.annotations.remove(label);
this.commands.remove(label); this.commands.remove(label);
// Unregister aliases. // Unregister aliases.
if(annotation.aliases().length > 0) { if (annotation.aliases().length > 0) {
for (String alias : annotation.aliases()) { for (String alias : annotation.aliases()) {
this.commands.remove(alias); this.commands.remove(alias);
this.annotations.remove(alias); this.annotations.remove(alias);
@ -66,16 +76,20 @@ public final class CommandMap {
/** /**
* Returns a list of all registered commands. * Returns a list of all registered commands.
*
* @return All command handlers as a list. * @return All command handlers as a list.
*/ */
public List<CommandHandler> getHandlersAsList() { public List<CommandHandler> getHandlersAsList() {
return new LinkedList<>(this.commands.values()); return new LinkedList<>(this.commands.values());
} }
public HashMap<String, CommandHandler> getHandlers() { return new LinkedHashMap<>(this.commands); } public HashMap<String, CommandHandler> getHandlers() {
return new LinkedHashMap<>(this.commands);
}
/** /**
* Returns a handler by label/alias. * Returns a handler by label/alias.
*
* @param label The command label. * @param label The command label.
* @return The command handler. * @return The command handler.
*/ */
@ -85,7 +99,8 @@ public final class CommandMap {
/** /**
* Invoke a command handler with the given arguments. * Invoke a command handler with the given arguments.
* @param player The player invoking the command or null for the server console. *
* @param player The player invoking the command or null for the server console.
* @param rawMessage The messaged used to invoke the command. * @param rawMessage The messaged used to invoke the command.
*/ */
public void invoke(GenshinPlayer player, String rawMessage) { public void invoke(GenshinPlayer player, String rawMessage) {
@ -95,7 +110,7 @@ public final class CommandMap {
} }
// Remove prefix if present. // Remove prefix if present.
if(!Character.isLetter(rawMessage.charAt(0))) if (!Character.isLetter(rawMessage.charAt(0)))
rawMessage = rawMessage.substring(1); rawMessage = rawMessage.substring(1);
// Parse message. // Parse message.
@ -105,38 +120,23 @@ public final class CommandMap {
// Get command handler. // Get command handler.
CommandHandler handler = this.commands.get(label); CommandHandler handler = this.commands.get(label);
if(handler == null) { if (handler == null) {
CommandHandler.sendMessage(player, "Unknown command: " + label); return; CommandHandler.sendMessage(player, "Unknown command: " + label);
return;
} }
// Check for permission. // Check for permission.
if(player != null) { if (player != null) {
String permissionNode = this.annotations.get(label).permission(); String permissionNode = this.annotations.get(label).permission();
Account account = player.getAccount(); Account account = player.getAccount();
if(!permissionNode.isEmpty() && !account.hasPermission(permissionNode)) { if(!permissionNode.isEmpty() && !account.hasPermission(permissionNode)) {
CommandHandler.sendMessage(player, "You do not have permission to run this command."); return; CommandHandler.sendMessage(player, "You do not have permission to run this command.");
return;
} }
} }
// Execution power check.
Command.Execution executionPower = this.annotations.get(label).execution();
if(player == null && executionPower == Command.Execution.PLAYER) {
CommandHandler.sendMessage(null, "Run this command in-game."); return;
} else if (player != null && executionPower == Command.Execution.CONSOLE) {
CommandHandler.sendMessage(player, "This command can only be run from the console."); return;
}
// Invoke execute method for handler. // Invoke execute method for handler.
if(player == null) handler.execute(args); handler.execute(player, args);
else handler.execute(player, args);
}
public CommandMap() {
this(false);
}
public CommandMap(boolean scan) {
if(scan) this.scan();
} }
/** /**

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@ -0,0 +1,62 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.GenshinPlayer;
import java.util.List;
@Command(label = "account", usage = "account <create|delete> <username> [uid]",
description = "Modify user accounts")
public class Account implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (sender != null) {
CommandHandler.sendMessage(sender, "This command can only be run from the console.");
return;
}
if (args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: account <create|delete> <username> [uid]");
return;
}
String action = args.get(0);
String username = args.get(1);
switch (action) {
default:
CommandHandler.sendMessage(null, "Usage: account <create|delete> <username> [uid]");
return;
case "create":
int uid = 0;
if (args.size() > 2) {
try {
uid = Integer.parseInt(args.get(2));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid UID.");
return;
}
}
emu.grasscutter.game.Account account = DatabaseHelper.createAccountWithId(username, uid);
if (account == null) {
CommandHandler.sendMessage(null, "Account already exists.");
return;
} else {
CommandHandler.sendMessage(null, "Account created with UID " + account.getPlayerId() + ".");
account.addPermission("*"); // Grant the player superuser permissions.
account.save(); // Save account to database.
}
return;
case "delete":
if (DatabaseHelper.deleteAccount(username)) {
CommandHandler.sendMessage(null, "Account deleted.");
} else {
CommandHandler.sendMessage(null, "Account not found.");
}
}
}
}

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@ -0,0 +1,29 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import java.util.List;
@Command(label = "broadcast", usage = "broadcast <message>",
description = "Sends a message to all the players", aliases = {"b"}, permission = "server.broadcast")
public class Broadcast implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (args.size() < 1) {
CommandHandler.sendMessage(sender, "Usage: broadcast <message>");
return;
}
String message = String.join(" ", args.subList(0, args.size()));
for (GenshinPlayer p : Grasscutter.getGameServer().getPlayers().values()) {
CommandHandler.sendMessage(p, message);
}
CommandHandler.sendMessage(sender, "Message sent.");
}
}

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@ -0,0 +1,36 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import java.util.List;
@Command(label = "changescene", usage = "changescene <scene id>",
description = "Changes your scene", aliases = {"scene"}, permission = "player.changescene")
public class ChangeScene implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
}
if (args.size() < 1) {
CommandHandler.sendMessage(sender, "Usage: changescene <scene id>");
return;
}
try {
int sceneId = Integer.parseInt(args.get(0));
boolean result = sender.getWorld().transferPlayerToScene(sender, sceneId, sender.getPos());
CommandHandler.sendMessage(sender, "Changed to scene " + sceneId);
if (!result) {
CommandHandler.sendMessage(sender, "Scene does not exist or you are already in it");
}
} catch (Exception e) {
CommandHandler.sendMessage(sender, "Usage: changescene <scene id>");
}
}
}

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package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.inventory.Inventory;
import emu.grasscutter.game.inventory.ItemType;
import java.util.List;
@Command(label = "clearartifacts", usage = "clearartifacts",
description = "Deletes all unequipped and unlocked level 0 artifacts, including yellow rarity ones from your inventory",
aliases = {"clearart"}, permission = "player.clearartifacts")
public class ClearArtifacts implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return; // TODO: clear player's artifacts from console or other players
}
Inventory playerInventory = sender.getInventory();
playerInventory.getItems().values().stream()
.filter(item -> item.getItemType() == ItemType.ITEM_RELIQUARY)
.filter(item -> item.getLevel() == 1 && item.getExp() == 0)
.filter(item -> !item.isLocked() && !item.isEquipped())
.forEach(item -> playerInventory.removeItem(item, item.getCount()));
}
}

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package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.entity.EntityItem;
import emu.grasscutter.utils.Position;
import java.util.List;
@Command(label = "drop", usage = "drop <itemId|itemName> [amount]",
description = "Drops an item near you", aliases = {"d", "dropitem"}, permission = "server.drop")
public class Drop implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
}
if (args.size() < 1) {
CommandHandler.sendMessage(sender, "Usage: drop <itemId|itemName> [amount]");
return;
}
try {
int item = Integer.parseInt(args.get(0));
int amount = 1;
if (args.size() > 1) amount = Integer.parseInt(args.get(1));
ItemData itemData = GenshinData.getItemDataMap().get(item);
if (itemData == null) {
CommandHandler.sendMessage(sender, "Invalid item id.");
return;
}
if (itemData.isEquip()) {
float range = (5f + (.1f * amount));
for (int i = 0; i < amount; i++) {
Position pos = sender.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2));
EntityItem entity = new EntityItem(sender.getScene(), sender, itemData, pos, 1);
sender.getScene().addEntity(entity);
}
} else {
EntityItem entity = new EntityItem(sender.getScene(), sender, itemData, sender.getPos().clone().addY(3f), amount);
sender.getScene().addEntity(entity);
}
CommandHandler.sendMessage(sender, String.format("Dropped %s of %s.", amount, item));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid item or player ID.");
}
}
}

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package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.inventory.GenshinItem;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
import java.util.LinkedList;
import java.util.List;
@Command(label = "give", usage = "give [player] <itemId|itemName> [amount]",
description = "Gives an item to you or the specified player", aliases = {"g", "item", "giveitem"}, permission = "player.give")
public class Give implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
int target, item, amount = 1;
if (sender == null && args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: give <player> <itemId|itemName> [amount]");
return;
}
switch (args.size()) {
default: // *No args*
CommandHandler.sendMessage(sender, "Usage: give [player] <itemId|itemName> [amount]");
return;
case 1: // <itemId|itemName>
try {
item = Integer.parseInt(args.get(0));
target = sender.getUid();
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(sender, "Invalid item id.");
return;
}
break;
case 2: // <itemId|itemName> [amount] | [player] <itemId|itemName>
try {
target = Integer.parseInt(args.get(0));
if (Grasscutter.getGameServer().getPlayerByUid(target) == null && sender != null) {
target = sender.getUid();
item = Integer.parseInt(args.get(0));
amount = Integer.parseInt(args.get(1));
} else {
item = Integer.parseInt(args.get(1));
}
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(sender, "Invalid item or player ID.");
return;
}
break;
case 3: // [player] <itemId|itemName> [amount]
try {
target = Integer.parseInt(args.get(0));
if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
CommandHandler.sendMessage(sender, "Invalid player ID.");
return;
}
item = Integer.parseInt(args.get(1));
amount = Integer.parseInt(args.get(2));
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(sender, "Invalid item or player ID.");
return;
}
break;
}
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, "Player not found.");
return;
}
ItemData itemData = GenshinData.getItemDataMap().get(item);
if (itemData == null) {
CommandHandler.sendMessage(sender, "Invalid item id.");
return;
}
this.item(targetPlayer, itemData, amount);
CommandHandler.sendMessage(sender, String.format("Given %s of %s to %s.", amount, item, target));
}
private void item(GenshinPlayer player, ItemData itemData, int amount) {
GenshinItem genshinItem = new GenshinItem(itemData);
if (itemData.isEquip()) {
List<GenshinItem> items = new LinkedList<>();
for (int i = 0; i < amount; i++) {
items.add(genshinItem);
}
player.getInventory().addItems(items);
player.sendPacket(new PacketItemAddHintNotify(items, ActionReason.SubfieldDrop));
} else {
genshinItem.setCount(amount);
player.getInventory().addItem(genshinItem);
player.sendPacket(new PacketItemAddHintNotify(genshinItem, ActionReason.SubfieldDrop));
}
}
}

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package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.def.AvatarData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.avatar.GenshinAvatar;
import java.util.List;
@Command(label = "givechar", usage = "givechar <playerId> <avatarId> [level]",
description = "Gives the player a specified character", aliases = {"givec"}, permission = "player.givechar")
public class GiveChar implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
int target, avatarId, level = 1, ascension;
if (sender == null && args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: givechar <player> <itemId|itemName> [amount]");
return;
}
switch (args.size()) {
default:
CommandHandler.sendMessage(sender, "Usage: givechar <player> <avatarId> [level]");
return;
case 2:
try {
target = Integer.parseInt(args.get(0));
if (Grasscutter.getGameServer().getPlayerByUid(target) == null && sender != null) {
target = sender.getUid();
level = Integer.parseInt(args.get(1));
avatarId = Integer.parseInt(args.get(0));
} else {
avatarId = Integer.parseInt(args.get(1));
}
} catch (NumberFormatException ignored) {
// TODO: Parse from avatar name using GM Handbook.
CommandHandler.sendMessage(sender, "Invalid avatar or player ID.");
return;
}
break;
case 3:
try {
target = Integer.parseInt(args.get(0));
if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
CommandHandler.sendMessage(sender, "Invalid player ID.");
return;
}
avatarId = Integer.parseInt(args.get(1));
level = Integer.parseInt(args.get(2));
} catch (NumberFormatException ignored) {
// TODO: Parse from avatar name using GM Handbook.
CommandHandler.sendMessage(sender, "Invalid avatar or player ID.");
return;
}
break;
}
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, "Player not found.");
return;
}
AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarId);
if (avatarData == null) {
CommandHandler.sendMessage(sender, "Invalid avatar id.");
return;
}
// Calculate ascension level.
if (level <= 40) {
ascension = (int) Math.ceil(level / 20f);
} else {
ascension = (int) Math.ceil(level / 10f) - 3;
}
GenshinAvatar avatar = new GenshinAvatar(avatarId);
avatar.setLevel(level);
avatar.setPromoteLevel(ascension);
// This will handle stats and talents
avatar.recalcStats();
targetPlayer.addAvatar(avatar);
CommandHandler.sendMessage(sender, String.format("Given %s to %s.", avatarId, target));
}
}

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package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import java.util.List;
@Command(label = "godmode", usage = "godmode [playerId]",
description = "Prevents you from taking damage", permission = "player.godmode")
public class GodMode implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return; // TODO: toggle player's godmode statue from console or other players
}
sender.setGodmode(!sender.inGodmode());
sender.dropMessage("Godmode is now " + (sender.inGodmode() ? "enabled" : "disabled") + ".");
}
}

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package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.command.CommandMap;
import emu.grasscutter.game.GenshinPlayer;
import java.util.*;
@Command(label = "help", usage = "help [command]",
description = "Sends the help message or shows information about a specified command")
public class Help implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if (args.size() < 1) {
HashMap<String, CommandHandler> handlers = CommandMap.getInstance().getHandlers();
List<Command> annotations = new ArrayList<>();
for (String key : handlers.keySet()) {
Command annotation = handlers.get(key).getClass().getAnnotation(Command.class);
if (!Arrays.asList(annotation.aliases()).contains(key)) {
if (player != null && !Objects.equals(annotation.permission(), "") && !player.getAccount().hasPermission(annotation.permission()))
continue;
annotations.add(annotation);
}
}
SendAllHelpMessage(player, annotations);
} else {
String command = args.get(0);
CommandHandler handler = CommandMap.getInstance().getHandler(command);
StringBuilder builder = new StringBuilder(player == null ? "\nHelp - " : "Help - ").append(command).append(": \n");
if (handler == null) {
builder.append("No command found.");
} else {
Command annotation = handler.getClass().getAnnotation(Command.class);
builder.append(" ").append(annotation.description()).append("\n");
builder.append(" Usage: ").append(annotation.usage());
if (annotation.aliases().length >= 1) {
builder.append("\n").append(" Aliases: ");
for (String alias : annotation.aliases()) {
builder.append(alias).append(" ");
}
}
if (player != null && !Objects.equals(annotation.permission(), "") && !player.getAccount().hasPermission(annotation.permission())) {
builder.append("\n Warning: You do not have permission to run this command.");
}
}
CommandHandler.sendMessage(player, builder.toString());
}
}
void SendAllHelpMessage(GenshinPlayer player, List<Command> annotations) {
if (player == null) {
StringBuilder builder = new StringBuilder("\nAvailable commands:\n");
annotations.forEach(annotation -> {
builder.append(annotation.label()).append("\n");
builder.append(" ").append(annotation.description()).append("\n");
builder.append(" Usage: ").append(annotation.usage());
if (annotation.aliases().length >= 1) {
builder.append("\n").append(" Aliases: ");
for (String alias : annotation.aliases()) {
builder.append(alias).append(" ");
}
}
builder.append("\n");
});
CommandHandler.sendMessage(null, builder.toString());
} else {
CommandHandler.sendMessage(player, "Available commands:");
annotations.forEach(annotation -> {
StringBuilder builder = new StringBuilder(annotation.label()).append("\n");
builder.append(" ").append(annotation.description()).append("\n");
builder.append(" Usage: ").append(annotation.usage());
if (annotation.aliases().length >= 1) {
builder.append("\n").append(" Aliases: ");
for (String alias : annotation.aliases()) {
builder.append(alias).append(" ");
}
}
CommandHandler.sendMessage(player, builder.toString());
});
}
}
}

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package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import java.util.List;
@Command(label = "kick", usage = "kick <player>",
description = "Kicks the specified player from the server (WIP)", permission = "server.kick")
public class Kick implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
int target = Integer.parseInt(args.get(0));
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, "Player not found.");
return;
}
if (sender != null) {
CommandHandler.sendMessage(sender, String.format("Player [%s:%s] has kicked player [%s:%s]", sender.getAccount().getPlayerId(), sender.getAccount().getUsername(), target, targetPlayer.getAccount().getUsername()));
}
CommandHandler.sendMessage(sender, String.format("Kicking player [%s:%s]", target, targetPlayer.getAccount().getUsername()));
targetPlayer.getSession().close();
}
}

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package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.GenshinScene;
import emu.grasscutter.game.entity.EntityMonster;
import java.util.List;
@Command(label = "killall", usage = "killall [playerUid] [sceneId]",
description = "Kill all entities", permission = "server.killall")
public class KillAll implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
GenshinScene scene;
GenshinPlayer genshinPlayer;
try {
switch (args.size()) {
case 0: // *No args*
if (sender == null) {
CommandHandler.sendMessage(null, "Usage: killall [playerUid] [sceneId]");
return;
}
scene = sender.getScene();
break;
case 1: // [playerUid]
genshinPlayer = Grasscutter.getGameServer().getPlayerByUid(Integer.parseInt(args.get(0)));
if (genshinPlayer == null) {
CommandHandler.sendMessage(sender, "Player not found or offline.");
return;
}
scene = genshinPlayer.getScene();
break;
case 2: // [playerUid] [sceneId]
genshinPlayer = Grasscutter.getGameServer().getPlayerByUid(Integer.parseInt(args.get(0)));
if (genshinPlayer == null) {
CommandHandler.sendMessage(sender, "Player not found or offline.");
return;
}
GenshinScene genshinScene = sender.getWorld().getSceneById(Integer.parseInt(args.get(1)));
if (genshinScene == null) {
CommandHandler.sendMessage(sender, "Scene not found in player world");
return;
}
scene = genshinScene;
break;
default:
CommandHandler.sendMessage(sender, "Usage: killall [playerUid] [sceneId]");
return;
}
scene.getEntities().values().stream()
.filter(entity -> entity instanceof EntityMonster)
.forEach(entity -> scene.killEntity(entity, 0));
CommandHandler.sendMessage(sender, "Killing all monsters in scene " + scene.getId());
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid arguments.");
}
}
}

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package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.GenshinPlayer;
import java.util.List;
@Command(label = "permission", usage = "permission <add|remove> <username> <permission>",
description = "Grants or removes a permission for a user", permission = "*")
public class Permission implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (args.size() < 3) {
CommandHandler.sendMessage(sender, "Usage: permission <add|remove> <username> <permission>");
return;
}
String action = args.get(0);
String username = args.get(1);
String permission = args.get(2);
Account account = Grasscutter.getGameServer().getAccountByName(username);
if (account == null) {
CommandHandler.sendMessage(sender, "Account not found.");
return;
}
switch (action) {
default:
CommandHandler.sendMessage(sender, "Usage: permission <add|remove> <username> <permission>");
break;
case "add":
if (account.addPermission(permission)) {
CommandHandler.sendMessage(sender, "Permission added.");
} else CommandHandler.sendMessage(sender, "They already have this permission!");
break;
case "remove":
if (account.removePermission(permission)) {
CommandHandler.sendMessage(sender, "Permission removed.");
} else CommandHandler.sendMessage(sender, "They don't have this permission!");
break;
}
account.save();
}
}

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package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import java.util.List;
@Command(label = "pos", usage = "pos",
description = "Get coordinates.")
public class Pos implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
}
sender.dropMessage(String.format("Coord: %.3f, %.3f, %.3f", sender.getPos().getX(), sender.getPos().getY(), sender.getPos().getZ()));
}
}

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package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import java.util.List;
@Command(label = "reload", usage = "reload",
description = "Reload server config", permission = "server.reload")
public class Reload implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
CommandHandler.sendMessage(sender, "Reloading config.");
Grasscutter.loadConfig();
Grasscutter.getDispatchServer().loadQueries();
CommandHandler.sendMessage(sender, "Reload complete.");
}
}

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package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.entity.EntityAvatar;
import java.util.List;
@Command(label = "resetconst", usage = "resetconst [all]",
description = "Resets the constellation level on your current active character, will need to relog after using the command to see any changes.",
aliases = {"resetconstellation"}, permission = "player.resetconstellation")
public class ResetConst implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
}
if (args.size() > 0 && args.get(0).equalsIgnoreCase("all")) {
sender.getAvatars().forEach(this::resetConstellation);
sender.dropMessage("Reset all avatars' constellations.");
} else {
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
if (entity == null) {
return;
}
GenshinAvatar avatar = entity.getAvatar();
this.resetConstellation(avatar);
sender.dropMessage("Constellations for " + avatar.getAvatarData().getName() + " have been reset. Please relog to see changes.");
}
}
private void resetConstellation(GenshinAvatar avatar) {
avatar.getTalentIdList().clear();
avatar.setCoreProudSkillLevel(0);
avatar.recalcStats();
avatar.save();
}
}

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package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import java.util.List;
@Command(label = "restart", usage = "restart - Restarts the current session")
public class Restart implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
sender.getSession().close();
}
}

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package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import java.util.List;
@Command(label = "say", usage = "say <player> <message>", description = "Sends a message to a player as the server",
aliases = {"sendservmsg", "sendservermessage", "sendmessage"}, permission = "server.sendmessage")
public class SendMessage implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: sendmessage <player> <message>");
return;
}
try {
int target = Integer.parseInt(args.get(0));
String message = String.join(" ", args.subList(1, args.size()));
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, "Player not found.");
return;
}
CommandHandler.sendMessage(targetPlayer, message);
CommandHandler.sendMessage(sender, "Message sent.");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid player ID.");
}
}
}

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package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import java.util.List;
@Command(label = "setstats", usage = "setstats <hp|def|atk|em|er|crate|cdmg> <value>",
aliases = {"stats"})
public class SetStats implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
}
String stat = args.get(0);
switch (stat) {
default:
CommandHandler.sendMessage(sender, "Usage: setstats|stats <hp|def|atk|em|er|crate|cdmg> <value>");
return;
case "hp":
try {
int health = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, health);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
CommandHandler.sendMessage(sender, "HP set to " + health + ".");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid HP value.");
return;
}
break;
case "def":
try {
int def = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_DEFENSE, def);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_DEFENSE));
CommandHandler.sendMessage(sender, "DEF set to " + def + ".");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid DEF value.");
return;
}
break;
case "atk":
try {
int atk = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_ATTACK, atk);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_ATTACK));
CommandHandler.sendMessage(sender, "ATK set to " + atk + ".");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid ATK value.");
return;
}
break;
case "em":
try {
int em = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
entity.setFightProperty(FightProperty.FIGHT_PROP_ELEMENT_MASTERY, em);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_ELEMENT_MASTERY));
CommandHandler.sendMessage(sender, "Elemental Mastery set to " + em + ".");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid EM value.");
return;
}
break;
case "er":
try {
float er = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
float erecharge = er / 10000;
entity.setFightProperty(FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY, erecharge);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY));
float iger = erecharge * 100;
CommandHandler.sendMessage(sender, "Energy recharge set to " + iger + "%.");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid ER value.");
return;
}
break;
case "crate":
try {
float cr = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
float crate = cr / 10000;
entity.setFightProperty(FightProperty.FIGHT_PROP_CRITICAL, crate);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CRITICAL));
float igcrate = crate * 100;
CommandHandler.sendMessage(sender, "Crit Rate set to " + igcrate + "%.");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid Crit Rate value.");
return;
}
break;
case "cdmg":
try {
float cdmg = Integer.parseInt(args.get(1));
EntityAvatar entity = sender.getTeamManager().getCurrentAvatarEntity();
float cdamage = cdmg / 10000;
entity.setFightProperty(FightProperty.FIGHT_PROP_CRITICAL_HURT, cdamage);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CRITICAL_HURT));
float igcdmg = cdamage * 100;
CommandHandler.sendMessage(sender, "Crit DMG set to " + igcdmg + "%");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid Crit DMG value.");
return;
}
break;
}
}
}

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package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.props.PlayerProperty;
import java.util.List;
@Command(label = "setworldlevel", usage = "setworldlevel <level>",
description = "Sets your world level (Relog to see proper effects)",
aliases = {"setworldlvl"}, permission = "player.setworldlevel")
public class SetWorldLevel implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return; // TODO: set player's world level from console or other players
}
if (args.size() < 1) {
CommandHandler.sendMessage(sender, "Usage: setworldlevel <level>");
return;
}
try {
int level = Integer.parseInt(args.get(0));
// Set in both world and player props
sender.getWorld().setWorldLevel(level);
sender.setProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL, level);
sender.dropMessage("World level set to " + level + ".");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid world level.");
}
}
}

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package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.utils.Position;
import java.util.List;
@Command(label = "spawn", usage = "spawn <entityId|entityName> [level] [amount]",
description = "Spawns an entity near you", permission = "server.spawn")
public class Spawn implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
}
if (args.size() < 1) {
CommandHandler.sendMessage(sender, "Usage: spawn <entityId|entityName> [amount]");
return;
}
try {
int entity = Integer.parseInt(args.get(0));
int level = args.size() > 1 ? Integer.parseInt(args.get(1)) : 1;
int amount = args.size() > 2 ? Integer.parseInt(args.get(2)) : 1;
MonsterData entityData = GenshinData.getMonsterDataMap().get(entity);
if (entityData == null) {
CommandHandler.sendMessage(sender, "Invalid entity id.");
return;
}
float range = (5f + (.1f * amount));
for (int i = 0; i < amount; i++) {
Position pos = sender.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f).addZ((float) (Math.random() * range) - (range / 2));
EntityMonster monster = new EntityMonster(sender.getScene(), entityData, pos, level);
sender.getScene().addEntity(monster);
}
CommandHandler.sendMessage(sender, String.format("Spawned %s of %s.", amount, entity));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid item or player ID.");
}
}
}

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package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import java.util.List;
@Command(label = "stop", usage = "stop",
description = "Stops the server", permission = "server.stop")
public class Stop implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
CommandHandler.sendMessage(null, "Server shutting down...");
for (GenshinPlayer p : Grasscutter.getGameServer().getPlayers().values()) {
CommandHandler.sendMessage(p, "Server shutting down...");
}
System.exit(1);
}
}

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package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.props.ClimateType;
import emu.grasscutter.server.packet.send.PacketSceneAreaWeatherNotify;
import java.util.List;
@Command(label = "weather", usage = "weather <weatherId>",
description = "Changes the weather.", aliases = {"w"}, permission = "player.weather")
public class Weather implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
}
if (args.size() < 1) {
CommandHandler.sendMessage(sender, "Usage: weather <weatherId>");
return;
}
try {
int weatherId = Integer.parseInt(args.get(0));
ClimateType climate = ClimateType.getTypeByValue(weatherId);
sender.getScene().setClimate(climate);
sender.getScene().broadcastPacket(new PacketSceneAreaWeatherNotify(sender));
CommandHandler.sendMessage(sender, "Changed weather to " + weatherId);
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid weather ID.");
}
}
}

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@ -1,25 +0,0 @@
package emu.grasscutter.commands;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
@Retention(RetentionPolicy.RUNTIME)
public @interface Command {
String label() default "";
String usage() default "No usage specified";
String description() default "No description specified";
String[] aliases() default {};
Execution execution() default Execution.ALL;
String permission() default "";
enum Execution {
ALL,
CONSOLE,
PLAYER
}
}

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@ -1,28 +0,0 @@
package emu.grasscutter.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.GenshinPlayer;
import java.util.List;
public interface CommandHandler {
/* Invoked on player execution. */
default void execute(GenshinPlayer player, List<String> args) { }
/* Invoked on server execution. */
default void execute(List<String> args) { }
/*
* Utilities.
*/
/**
* Send a message to the target.
* @param player The player to send the message to, or null for the server console.
* @param message The message to send.
*/
static void sendMessage(GenshinPlayer player, String message) {
if(player == null) {
Grasscutter.getLogger().info(message);
} else player.dropMessage(message);
}
}

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package emu.grasscutter.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.data.def.AvatarData;
import emu.grasscutter.data.def.AvatarSkillDepotData;
import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.GenshinScene;
import emu.grasscutter.game.World;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.EntityItem;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.inventory.GenshinItem;
import emu.grasscutter.game.inventory.Inventory;
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.props.ClimateType;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketSceneAreaWeatherNotify;
import emu.grasscutter.server.packet.send.PacketGetPlayerTokenRsp;
import emu.grasscutter.server.packet.send.PacketItemAddHintNotify;
import emu.grasscutter.server.packet.send.PacketPlayerLoginRsp;
import emu.grasscutter.utils.Position;
import java.util.LinkedList;
import java.util.List;
/**
* A container for player-related commands.
*/
public final class PlayerCommands {
@Command(label = "give", aliases = {"g", "item", "giveitem"},
usage = "give [player] <itemId|itemName> [amount]", description = "Gives an item to you or the specified player", permission = "player.give")
public static class GiveCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
int target, item, amount = 1;
switch (args.size()) {
default:
CommandHandler.sendMessage(player, "Usage: give <player> <itemId|itemName> [amount]");
return;
case 1:
try {
item = Integer.parseInt(args.get(0));
target = player.getAccount().getPlayerId();
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(player, "Invalid item id.");
return;
}
break;
case 2:
try {
target = Integer.parseInt(args.get(0));
if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
target = player.getUid();
amount = Integer.parseInt(args.get(1));
item = Integer.parseInt(args.get(0));
} else {
item = Integer.parseInt(args.get(1));
}
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(player, "Invalid item or player ID.");
return;
}
break;
case 3:
try {
target = Integer.parseInt(args.get(0));
if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
CommandHandler.sendMessage(player, "Invalid player ID.");
return;
}
item = Integer.parseInt(args.get(1));
amount = Integer.parseInt(args.get(2));
} catch (NumberFormatException ignored) {
// TODO: Parse from item name using GM Handbook.
CommandHandler.sendMessage(player, "Invalid item or player ID.");
return;
}
break;
}
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null) {
CommandHandler.sendMessage(player, "Player not found.");
return;
}
ItemData itemData = GenshinData.getItemDataMap().get(item);
if (itemData == null) {
CommandHandler.sendMessage(player, "Invalid item id.");
return;
}
this.item(targetPlayer, itemData, amount);
}
/**
* give [player] [itemId|itemName] [amount]
*/
@Override
public void execute(List<String> args) {
if (args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: give <player> <itemId|itemName> [amount]");
return;
}
try {
int target = Integer.parseInt(args.get(0));
int item = Integer.parseInt(args.get(1));
int amount = 1;
if (args.size() > 2)
amount = Integer.parseInt(args.get(2));
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null) {
CommandHandler.sendMessage(null, "Player not found.");
return;
}
ItemData itemData = GenshinData.getItemDataMap().get(item);
if (itemData == null) {
CommandHandler.sendMessage(null, "Invalid item id.");
return;
}
this.item(targetPlayer, itemData, amount);
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid item or player ID.");
}
}
private void item(GenshinPlayer player, ItemData itemData, int amount) {
GenshinItem genshinItem = new GenshinItem(itemData);
if (itemData.isEquip()) {
List<GenshinItem> items = new LinkedList<>();
for (int i = 0; i < amount; i++) {
items.add(genshinItem);
}
player.getInventory().addItems(items);
player.sendPacket(new PacketItemAddHintNotify(items, ActionReason.SubfieldDrop));
} else {
genshinItem.setCount(amount);
player.getInventory().addItem(genshinItem);
player.sendPacket(new PacketItemAddHintNotify(genshinItem, ActionReason.SubfieldDrop));
}
}
}
@Command(label = "drop", aliases = {"d", "dropitem"},
usage = "drop <itemId|itemName> [amount]",
execution = Command.Execution.PLAYER, description = "Drops an item near you", permission = "server.drop")
public static class DropCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if (args.size() < 1) {
CommandHandler.sendMessage(player, "Usage: drop <itemId|itemName> [amount]");
return;
}
try {
int item = Integer.parseInt(args.get(0));
int amount = 1;
if (args.size() > 1)
amount = Integer.parseInt(args.get(1));
ItemData itemData = GenshinData.getItemDataMap().get(item);
if (itemData == null) {
CommandHandler.sendMessage(player, "Invalid item id.");
return;
}
if (itemData.isEquip()) {
float range = (5f + (.1f * amount));
for (int i = 0; i < amount; i++) {
Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2))
.addY(3f).addZ((float) (Math.random() * range) - (range / 2));
EntityItem entity = new EntityItem(player.getScene(), player, itemData, pos, 1);
player.getScene().addEntity(entity);
}
} else {
EntityItem entity = new EntityItem(player.getScene(), player, itemData,
player.getPos().clone().addY(3f), amount);
player.getScene().addEntity(entity);
}
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(player, "Invalid item or player ID.");
}
}
}
@Command(label = "givechar", aliases = { "givec" }, usage = "givechar <playerId> <avatarId> [level]",
description = "Gives the player a specified character", permission = "player.givechar")
public static class GiveCharCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
int target, avatarId, level = 1, ascension = 1;
if (args.size() < 1) {
CommandHandler.sendMessage(player, "Usage: givechar <player> <avatarId> [level]");
return;
}
switch (args.size()) {
default:
CommandHandler.sendMessage(player, "Usage: givechar <player> <avatarId> [level]");
return;
case 2:
try {
target = Integer.parseInt(args.get(0));
if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
target = player.getUid();
level = Integer.parseInt(args.get(1));
avatarId = Integer.parseInt(args.get(0));
} else {
avatarId = Integer.parseInt(args.get(1));
}
} catch (NumberFormatException ignored) {
// TODO: Parse from avatar name using GM Handbook.
CommandHandler.sendMessage(player, "Invalid avatar or player ID.");
return;
}
break;
case 3:
try {
target = Integer.parseInt(args.get(0));
if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
CommandHandler.sendMessage(player, "Invalid player ID.");
return;
}
avatarId = Integer.parseInt(args.get(1));
level = Integer.parseInt(args.get(2));
} catch (NumberFormatException ignored) {
// TODO: Parse from avatar name using GM Handbook.
CommandHandler.sendMessage(player, "Invalid avatar or player ID.");
return;
}
break;
}
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null) {
CommandHandler.sendMessage(player, "Player not found.");
return;
}
AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarId);
if (avatarData == null) {
CommandHandler.sendMessage(player, "Invalid avatar id.");
return;
}
// Calculate ascension level.
if (level <= 40) {
ascension = (int) Math.ceil(level / 20f);
} else {
ascension = (int) Math.ceil(level / 10f) - 3;
}
GenshinAvatar avatar = new GenshinAvatar(avatarId);
avatar.setLevel(level);
avatar.setPromoteLevel(ascension);
// This will handle stats and talents
avatar.recalcStats();
targetPlayer.addAvatar(avatar);
}
@Override
public void execute(List<String> args) {
if (args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: givechar <player> <itemId|itemName> [amount]");
return;
}
try {
int target = Integer.parseInt(args.get(0));
int avatarID = Integer.parseInt(args.get(1));
int level = 1;
if (args.size() > 2)
level = Integer.parseInt(args.get(2));
int ascension;
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null) {
CommandHandler.sendMessage(null, "Player not found.");
return;
}
AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarID);
if (avatarData == null) {
CommandHandler.sendMessage(null, "Invalid avatar id.");
return;
}
// Calculate ascension level.
if (level <= 40) {
ascension = (int) Math.ceil(level / 20f);
} else {
ascension = (int) Math.ceil(level / 10f) - 3;
}
GenshinAvatar avatar = new GenshinAvatar(avatarID);
avatar.setLevel(level);
avatar.setPromoteLevel(ascension);
// This will handle stats and talents
avatar.recalcStats();
targetPlayer.addAvatar(avatar);
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid item or player ID.");
}
}
}
@Command(label = "spawn", execution = Command.Execution.PLAYER,
usage = "spawn <entityId|entityName> [level] [amount]", description = "Spawns an entity near you", permission = "server.spawn")
public static class SpawnCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if (args.size() < 1) {
CommandHandler.sendMessage(null, "Usage: spawn <entityId|entityName> [amount]");
return;
}
try {
int entity = Integer.parseInt(args.get(0));
int level = 1;
if (args.size() > 1)
level = Integer.parseInt(args.get(1));
int amount = 1;
if (args.size() > 2)
amount = Integer.parseInt(args.get(2));
MonsterData entityData = GenshinData.getMonsterDataMap().get(entity);
if (entityData == null) {
CommandHandler.sendMessage(null, "Invalid entity id.");
return;
}
float range = (5f + (.1f * amount));
for (int i = 0; i < amount; i++) {
Position pos = player.getPos().clone().addX((float) (Math.random() * range) - (range / 2)).addY(3f)
.addZ((float) (Math.random() * range) - (range / 2));
EntityMonster monster = new EntityMonster(player.getScene(), entityData, pos, level);
player.getScene().addEntity(monster);
}
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid item or player ID.");
}
}
}
@Command(label = "killall",
usage = "killall [playerUid] [sceneId]", description = "Kill all entities", permission = "server.killall")
public static class KillAllCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
GenshinScene scene = player.getScene();
scene.getEntities().values().stream()
.filter(entity -> entity instanceof EntityMonster)
.forEach(entity -> scene.killEntity(entity, 0));
CommandHandler.sendMessage(null, "Killing all monsters in scene " + scene.getId());
}
@Override
public void execute(List<String> args) {
if (args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: killall [playerUid] [sceneId]");
return;
}
try {
int playerUid = Integer.parseInt(args.get(0));
int sceneId = Integer.parseInt(args.get(1));
GenshinPlayer player = Grasscutter.getGameServer().getPlayerByUid(playerUid);
if (player == null) {
CommandHandler.sendMessage(null, "Player not found or offline.");
return;
}
GenshinScene scene = player.getWorld().getSceneById(sceneId);
if (scene == null) {
CommandHandler.sendMessage(null, "Scene not found in player world");
return;
}
scene.getEntities().values().stream()
.filter(entity -> entity instanceof EntityMonster)
.forEach(entity -> scene.killEntity(entity, 0));
CommandHandler.sendMessage(null, "Killing all monsters in scene " + scene.getId());
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid arguments.");
}
}
}
@Command(label = "resetconst", aliases = {"resetconstellation"},
usage = "resetconst [all]", execution = Command.Execution.PLAYER, permission = "player.resetconstellation",
description = "Resets the constellation level on your current active character, will need to relog after using the command to see any changes.")
public static class ResetConstellationCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if (args.size() > 0 && args.get(0).equalsIgnoreCase("all")) {
player.getAvatars().forEach(this::resetConstellation);
player.dropMessage("Reset all avatars' constellations.");
} else {
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
if (entity == null)
return;
GenshinAvatar avatar = entity.getAvatar();
this.resetConstellation(avatar);
player.dropMessage("Constellations for " + avatar.getAvatarData().getName()
+ " have been reset. Please relog to see changes.");
}
}
private void resetConstellation(GenshinAvatar avatar) {
avatar.getTalentIdList().clear();
avatar.setCoreProudSkillLevel(0);
avatar.recalcStats();
avatar.save();
}
}
@Command(label = "godmode",
usage = "godmode", execution = Command.Execution.PLAYER, description = "Prevents you from taking damage", permission = "player.godmode")
public static class GodModeCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
player.setGodmode(!player.inGodmode());
player.dropMessage("Godmode is now " + (player.inGodmode() ? "enabled" : "disabled") + ".");
}
}
@Command(label = "setstats", aliases = {"stats"},
usage = "Usage: setstats|stats <hp|def|atk|em|er|crate|cdmg> <value>", execution = Command.Execution.PLAYER)
public static class SetStatsCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
String stat = args.get(0);
switch(stat){
default:
CommandHandler.sendMessage(player, "Usage: setstats|stats <hp|def|atk|em|er|crate|cdmg> <value>");
return;
case "hp":
try {
int health = Integer.parseInt(args.get(1));
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, health);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_HP));
player.dropMessage("HP set to " + health + ".");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid HP value.");
return;
}
break;
case "def":
try {
int def = Integer.parseInt(args.get(1));
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_DEFENSE, def);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_DEFENSE));
player.dropMessage("DEF set to " + def + ".");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid DEF value.");
return;
}
break;
case "atk":
try {
int atk = Integer.parseInt(args.get(1));
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
entity.setFightProperty(FightProperty.FIGHT_PROP_CUR_ATTACK, atk);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CUR_ATTACK));
player.dropMessage("ATK set to " + atk + ".");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid ATK value.");
return;
}
break;
case "em":
try {
int em = Integer.parseInt(args.get(1));
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
entity.setFightProperty(FightProperty.FIGHT_PROP_ELEMENT_MASTERY, em);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_ELEMENT_MASTERY));
player.dropMessage("Elemental Mastery set to " + em + ".");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid EM value.");
return;
}
break;
case "er":
try {
float er = Integer.parseInt(args.get(1));
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
float erecharge = er / 10000;
entity.setFightProperty(FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY, erecharge);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CHARGE_EFFICIENCY));
float iger = erecharge * 100;
player.dropMessage("Energy recharge set to " + iger + "%.");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid ER value.");
return;
}
break;
case "crate":
try {
float cr = Integer.parseInt(args.get(1));
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
float crate = cr / 10000;
entity.setFightProperty(FightProperty.FIGHT_PROP_CRITICAL, crate);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CRITICAL));
float igcrate = crate * 100;
player.dropMessage("Crit Rate set to " + igcrate + "%.");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid Crit Rate value.");
return;
}
break;
case "cdmg":
try {
float cdmg = Integer.parseInt(args.get(1));
EntityAvatar entity = player.getTeamManager().getCurrentAvatarEntity();
float cdamage = cdmg / 10000;
entity.setFightProperty(FightProperty.FIGHT_PROP_CRITICAL_HURT, cdamage);
entity.getWorld().broadcastPacket(new PacketEntityFightPropUpdateNotify(entity, FightProperty.FIGHT_PROP_CRITICAL_HURT));
float igcdmg = cdamage * 100;
player.dropMessage("Crit DMG set to " + igcdmg + "%");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid Crit DMG value.");
return;
}
break;
}
}
}
@Command(label = "setworldlevel", aliases = {"setworldlvl"}, usage = "setworldlevel <level>",
description = "Sets your world level (Relog to see proper effects)", permission = "player.setworldlevel",
execution = Command.Execution.PLAYER)
public static class SetWorldLevelCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if (args.size() < 1) {
CommandHandler.sendMessage(player, "Usage: setworldlevel <level>");
return;
}
try {
int level = Integer.parseInt(args.get(0));
// Set in both world and player props
player.getWorld().setWorldLevel(level);
player.setProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL, level);
player.dropMessage("World level set to " + level + ".");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid world level.");
}
}
}
@Command(label = "clearartifacts", aliases = {"clearart"},
usage = "clearartifacts", execution = Command.Execution.PLAYER, permission = "player.clearartifacts",
description = "Deletes all unequipped and unlocked level 0 artifacts, including yellow rarity ones from your inventory")
public static class ClearArtifactsCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
Inventory playerInventory = player.getInventory();
playerInventory.getItems().values().stream()
.filter(item -> item.getItemType() == ItemType.ITEM_RELIQUARY)
.filter(item -> item.getLevel() == 1 && item.getExp() == 0)
.filter(item -> !item.isLocked() && !item.isEquipped())
.forEach(item -> playerInventory.removeItem(item, item.getCount()));
}
}
@Command(label = "changescene", aliases = {"scene"},
usage = "changescene <scene id>", description = "Changes your scene", permission = "player.changescene", execution = Command.Execution.PLAYER)
public static class ChangeSceneCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if (args.size() < 1) {
CommandHandler.sendMessage(player, "Usage: changescene <scene id>");
return;
}
try {
int sceneId = Integer.parseInt(args.get(0));
boolean result = player.getWorld().transferPlayerToScene(player, sceneId, player.getPos());
if (!result) {
CommandHandler.sendMessage(null, "Scene does not exist or you are already in it");
}
} catch (Exception e) {
CommandHandler.sendMessage(player, "Usage: changescene <scene id>");
return;
}
}
}
@Command(label = "sendservermessage", aliases = {"sendservmsg"},
usage = "sendservermessage <player> <message>", description = "Sends a message to a player as the server",
execution = Command.Execution.PLAYER, permission = "server.sendmessage")
public static class SendServerMessageCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if(args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: sendmessage <player> <message>"); return;
}
try {
int target = Integer.parseInt(args.get(0));
String message = String.join(" ", args.subList(1, args.size()));
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if(targetPlayer == null) {
CommandHandler.sendMessage(null, "Player not found."); return;
}
targetPlayer.dropMessage(message);
CommandHandler.sendMessage(null, "Message sent.");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid player ID.");
}
}
}
@Command(label = "pos",
usage = "Usage: pos", description = "Get coordinates.",
execution = Command.Execution.PLAYER)
public static class CordCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
player.dropMessage(String.format("Coord: %.3f, %.3f, %.3f", player.getPos().getX(), player.getPos().getY(), player.getPos().getZ()));
}
}
@Command(label = "weather", aliases = {"weather", "w"},
usage = "weather <weather id>", description = "Changes the weather.",
execution = Command.Execution.PLAYER, permission = "player.weather"
)
public static class ChangeWeatherCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
if (args.size() < 1) {
CommandHandler.sendMessage(player, "Usage: weather <weather id>");
return;
}
try {
int weatherId = Integer.parseInt(args.get(0));
ClimateType climate = ClimateType.getTypeByValue(weatherId);
player.getScene().setClimate(climate);
player.getScene().broadcastPacket(new PacketSceneAreaWeatherNotify(player));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(player, "Invalid weather ID.");
}
}
}
@Command(label = "restart", usage = "Usage: restart", description = "Restarts the current session", execution = Command.Execution.PLAYER, permission = "player.restart")
public static class RestartCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
player.getSession().close();
}
}
}

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@ -1,334 +0,0 @@
package emu.grasscutter.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.GenshinPlayer;
import java.util.*;
/**
* A container for server-related commands.
*/
public final class ServerCommands {
@Command(label = "reload", usage = "reload", description = "Reload server config", permission = "server.reload")
public static class ReloadCommand implements CommandHandler {
@Override
public void execute(List<String> args) {
Grasscutter.getLogger().info("Reloading config.");
Grasscutter.loadConfig();
Grasscutter.getDispatchServer().loadQueries();
Grasscutter.getLogger().info("Reload complete.");
}
@Override
public void execute(GenshinPlayer player, List<String> args) {
CommandHandler.sendMessage(player, "Reloading config.");
this.execute(args);
CommandHandler.sendMessage(player, "Reload complete.");
}
}
@Command(label = "kick", usage = "kick <player>", description = "Kicks the specified player from the server (WIP)", permission = "server.kick")
public static class KickCommand implements CommandHandler {
@Override
public void execute(List<String> args) {
this.execute(null, args);
}
@Override
public void execute(GenshinPlayer player, List<String> args) {
int target = Integer.parseInt(args.get(0));
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if(targetPlayer == null) {
CommandHandler.sendMessage(player, "Player not found.");
return;
}
if(player != null) {
CommandHandler.sendMessage(null, String.format("Player [%s:%s] has kicked player [%s:%s]", player.getAccount().getPlayerId(), player.getAccount().getUsername(), target, targetPlayer.getAccount().getUsername()));
}
CommandHandler.sendMessage(player, String.format("Kicking player [%s:%s]", target, targetPlayer.getAccount().getUsername()));
targetPlayer.getSession().close();
}
}
@Command(label = "stop", usage = "stop", description = "Stops the server", permission = "server.stop")
public static class StopCommand implements CommandHandler {
@Override
public void execute(List<String> args) {
Grasscutter.getLogger().info("Server shutting down...");
for (GenshinPlayer p : Grasscutter.getGameServer().getPlayers().values()) {
p.dropMessage("Server shutting down...");
}
System.exit(1);
}
}
@Command(label = "broadcast", aliases = {"b"},
usage = "broadcast <message>", description = "Sends a message to all the players", permission = "server.broadcast")
public static class BroadcastCommand implements CommandHandler {
@Override
public void execute(List<String> args) {
if(args.size() < 1) {
CommandHandler.sendMessage(null, "Usage: broadcast <message>"); return;
}
String message = String.join(" ", args.subList(0, args.size()));
for (GenshinPlayer p : Grasscutter.getGameServer().getPlayers().values()) {
p.dropMessage(message);
}
CommandHandler.sendMessage(null, "Message sent.");
}
@Override
public void execute(GenshinPlayer player, List<String> args) {
if(args.size() < 1) {
CommandHandler.sendMessage(player, "Usage: broadcast <message>"); return;
}
String message = String.join(" ", args.subList(0, args.size()));
for (GenshinPlayer p : Grasscutter.getGameServer().getPlayers().values()) {
p.dropMessage(message);
}
CommandHandler.sendMessage(player, "Message sent.");
}
}
@Command(label = "sendmessage", aliases = {"sendmsg", "msg"},
usage = "sendmessage <player> <message>", description = "Sends a message to a player")
public static class SendMessageCommand implements CommandHandler {
@Override
public void execute(List<String> args) {
if(args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: sendmessage <player> <message>"); return;
}
try {
int target = Integer.parseInt(args.get(0));
String message = String.join(" ", args.subList(1, args.size()));
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if(targetPlayer == null) {
CommandHandler.sendMessage(null, "Player not found."); return;
}
targetPlayer.dropMessage(message);
CommandHandler.sendMessage(null, "Message sent.");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid player ID.");
}
}
@Override
public void execute(GenshinPlayer player, List<String> args) {
if(args.size() < 2) {
CommandHandler.sendMessage(player, "Usage: sendmessage <player> <message>"); return;
}
try {
int target = Integer.parseInt(args.get(0));
String message = String.join(" ", args.subList(1, args.size()));
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if(targetPlayer == null) {
CommandHandler.sendMessage(player, "Player not found."); return;
}
targetPlayer.sendMessage(player, message);
CommandHandler.sendMessage(player, "Message sent.");
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(player, "Invalid player ID.");
}
}
}
@Command(label = "account",
usage = "account <create|delete> <username> [uid]",
description = "Modify user accounts", execution = Command.Execution.CONSOLE)
public static class AccountCommand implements CommandHandler {
@Override
public void execute(List<String> args) {
if(args.size() < 2) {
CommandHandler.sendMessage(null, "Usage: account <create|delete> <username> [uid]"); return;
}
String action = args.get(0);
String username = args.get(1);
switch(action) {
default:
CommandHandler.sendMessage(null, "Usage: account <create|delete> <username> [uid]");
return;
case "create":
int uid = 0;
if(args.size() > 2) {
try {
uid = Integer.parseInt(args.get(2));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid UID."); return;
}
}
Account account = DatabaseHelper.createAccountWithId(username, uid);
if(account == null) {
CommandHandler.sendMessage(null, "Account already exists."); return;
} else {
CommandHandler.sendMessage(null, "Account created with UID " + account.getPlayerId() + ".");
account.addPermission("*"); // Grant the player superuser permissions.
account.save(); // Save account to database.
}
return;
case "delete":
if(DatabaseHelper.deleteAccount(username)) {
CommandHandler.sendMessage(null, "Account deleted."); return;
} else CommandHandler.sendMessage(null, "Account not found.");
return;
}
}
}
@Command(label = "permission",
usage = "permission <add|remove> <username> <permission>",
description = "Grants or removes a permission for a user", permission = "*")
public static class PermissionCommand implements CommandHandler {
@Override
public void execute(List<String> args) {
if(args.size() < 3) {
CommandHandler.sendMessage(null, "Usage: permission <add|remove> <username> <permission>"); return;
}
String action = args.get(0);
String username = args.get(1);
String permission = args.get(2);
Account account = Grasscutter.getGameServer().getAccountByName(username);
if(account == null) {
CommandHandler.sendMessage(null, "Account not found."); return;
}
switch(action) {
default:
CommandHandler.sendMessage(null, "Usage: permission <add|remove> <username> <permission>");
break;
case "add":
if(account.addPermission(permission)) {
CommandHandler.sendMessage(null, "Permission added.");
} else CommandHandler.sendMessage(null, "They already have this permission!");
break;
case "remove":
if(account.removePermission(permission)) {
CommandHandler.sendMessage(null, "Permission removed.");
} else CommandHandler.sendMessage(null, "They don't have this permission!");
break;
}
account.save();
}
}
@Command(label = "help",
usage = "help [command]", description = "Sends the help message or shows information about a specified command")
public static class HelpCommand implements CommandHandler {
@Override
public void execute(List<String> args) {
this.execute(null, args);
}
@Override
public void execute(GenshinPlayer player, List<String> args) {
if(args.size() < 1) {
HashMap<String, CommandHandler> handlers = CommandMap.getInstance().getHandlers();
List<Command> annotations = new ArrayList<>();
for(String key : handlers.keySet()) {
Command annotation = handlers.get(key).getClass().getAnnotation(Command.class);
if(!Arrays.asList(annotation.aliases()).contains(key)) {
if(player != null && !Objects.equals(annotation.permission(), "") && !player.getAccount().hasPermission(annotation.permission())) continue;
annotations.add(annotation);
}
}
SendAllHelpMessage(player, annotations);
} else {
String command = args.get(0);
CommandHandler handler = CommandMap.getInstance().getHandler(command);
StringBuilder builder = new StringBuilder(player == null ? "\nHelp - " : "Help - ").append(command).append(": \n");
if(handler == null) {
builder.append("No command found.");
} else {
Command annotation = handler.getClass().getAnnotation(Command.class);
builder.append(" ").append(annotation.description()).append("\n");
builder.append(" Usage: ").append(annotation.usage());
if(annotation.aliases().length >= 1) {
builder.append("\n").append(" Aliases: ");
for (String alias : annotation.aliases()) {
builder.append(alias).append(" ");
}
}
if(player != null && !Objects.equals(annotation.permission(), "") && !player.getAccount().hasPermission(annotation.permission())) {
builder.append("\n Warning: You do not have permission to run this command.");
}
}
CommandHandler.sendMessage(player, builder.toString());
}
}
void SendAllHelpMessage(GenshinPlayer player, List<Command> annotations) {
if(player == null) {
StringBuilder builder = new StringBuilder("\nAvailable commands:\n");
annotations.forEach(annotation -> {
if (annotation.execution() != Command.Execution.PLAYER) {
builder.append(annotation.label()).append("\n");
builder.append(" ").append(annotation.description()).append("\n");
builder.append(" Usage: ").append(annotation.usage());
if (annotation.aliases().length >= 1) {
builder.append("\n").append(" Aliases: ");
for (String alias : annotation.aliases()) {
builder.append(alias).append(" ");
}
}
builder.append("\n");
}
});
CommandHandler.sendMessage(null, builder.toString());
} else {
CommandHandler.sendMessage(player, "Available commands:");
annotations.forEach(annotation -> {
if (annotation.execution() != Command.Execution.CONSOLE) {
StringBuilder builder = new StringBuilder(annotation.label()).append("\n");
builder.append(" ").append(annotation.description()).append("\n");
builder.append(" Usage: ").append(annotation.usage());
if (annotation.aliases().length >= 1) {
builder.append("\n").append(" Aliases: ");
for (String alias : annotation.aliases()) {
builder.append(alias).append(" ");
}
}
CommandHandler.sendMessage(player, builder.toString());
}
});
}
}
}
}

View File

@ -1,6 +1,6 @@
package emu.grasscutter.game.managers; package emu.grasscutter.game.managers;
import emu.grasscutter.commands.CommandMap; import emu.grasscutter.command.CommandMap;
import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.net.packet.GenshinPacket; import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.server.game.GameServer; import emu.grasscutter.server.game.GameServer;

View File

@ -6,7 +6,7 @@ import java.util.concurrent.ConcurrentHashMap;
import emu.grasscutter.GenshinConstants; import emu.grasscutter.GenshinConstants;
import emu.grasscutter.Grasscutter; import emu.grasscutter.Grasscutter;
import emu.grasscutter.commands.CommandMap; import emu.grasscutter.command.CommandMap;
import emu.grasscutter.database.DatabaseHelper; import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.Account; import emu.grasscutter.game.Account;
import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.GenshinPlayer;