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https://github.com/Melledy/Grasscutter.git
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Add quest debugging commands
This commit is contained in:
parent
cf56d032de
commit
6869008bcc
@ -1,64 +1,92 @@
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package emu.grasscutter.command.commands;
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import static emu.grasscutter.utils.Language.translate;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.quest.GameQuest;
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import java.util.List;
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@Command(
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label = "quest",
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aliases = {"q"},
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usage = {"(add|finish) [<questId>]"},
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permission = "player.quest",
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permissionTargeted = "player.quest.others")
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public final class QuestCommand implements CommandHandler {
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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if (args.size() != 2) {
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sendUsageMessage(sender);
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return;
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}
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String cmd = args.get(0).toLowerCase();
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int questId;
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try {
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questId = Integer.parseInt(args.get(1));
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} catch (Exception e) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.quest.invalid_id"));
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return;
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}
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switch (cmd) {
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case "add" -> {
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GameQuest quest = targetPlayer.getQuestManager().addQuest(questId);
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if (quest != null) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.quest.added", questId));
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return;
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}
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CommandHandler.sendMessage(sender, translate(sender, "commands.quest.not_found"));
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}
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case "finish" -> {
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GameQuest quest = targetPlayer.getQuestManager().getQuestById(questId);
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if (quest == null) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.quest.not_found"));
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return;
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}
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quest.finish();
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CommandHandler.sendMessage(sender, translate(sender, "commands.quest.finished", questId));
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}
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default -> {
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sendUsageMessage(sender);
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}
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}
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}
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}
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package emu.grasscutter.command.commands;
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import static emu.grasscutter.utils.Language.translate;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.quest.GameQuest;
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import java.util.List;
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@Command(
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label = "quest",
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aliases = {"q"},
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usage = {"(add|finish) [<questId>]"},
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permission = "player.quest",
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permissionTargeted = "player.quest.others")
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public final class QuestCommand implements CommandHandler {
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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if (args.size() != 2) {
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sendUsageMessage(sender);
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return;
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}
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String cmd = args.get(0).toLowerCase();
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int questId;
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try {
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questId = Integer.parseInt(args.get(1));
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} catch (Exception e) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.quest.invalid_id"));
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return;
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}
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switch (cmd) {
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case "add" -> {
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GameQuest quest = targetPlayer.getQuestManager().addQuest(questId);
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if (quest != null) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.quest.added", questId));
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return;
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}
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CommandHandler.sendMessage(sender, translate(sender, "commands.quest.not_found"));
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}
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case "finish" -> {
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GameQuest quest = targetPlayer.getQuestManager().getQuestById(questId);
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if (quest == null) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.quest.not_found"));
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return;
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}
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quest.finish();
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CommandHandler.sendMessage(sender, translate(sender, "commands.quest.finished", questId));
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}
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case "running" -> {
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var quest = targetPlayer.getQuestManager().getQuestById(questId);
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if (quest == null) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.quest.not_found"));
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return;
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}
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CommandHandler.sendMessage(sender, translate(sender, "commands.quest.running",
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questId, translate(sender, switch(quest.state) {
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case QUEST_STATE_NONE, NONE -> "commands.quest.state.none";
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case QUEST_STATE_UNSTARTED, UNSTARTED -> "commands.quest.state.unstarted";
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case QUEST_STATE_UNFINISHED, UNFINISHED -> "commands.quest.state.unfinished";
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case QUEST_STATE_FINISHED, FINISHED -> "commands.quest.state.finished";
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case QUEST_STATE_FAILED, FAILED -> "commands.quest.state.failed";
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}, quest.getState().getValue()))
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);
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}
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case "talking" -> {
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var mainQuest = targetPlayer.getQuestManager().getMainQuestByTalkId(questId);
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if (mainQuest == null) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.quest.not_found"));
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return;
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}
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var talk = mainQuest.getTalks().get(questId);
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CommandHandler.sendMessage(sender, translate(sender, "commands.quest.talking",
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questId, translate(sender, "commands.quest.state." + (talk == null ? "not_exists" : "exists")),
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mainQuest.getParentQuestId(), mainQuest.getState().getValue()));
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}
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default -> this.sendUsageMessage(sender);
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}
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}
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}
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@ -239,6 +239,17 @@
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"not_found": "Quest not found.",
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"invalid_id": "Invalid quest ID.",
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"description": "Add or finish quests",
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"running": "Quest %s is %s (%s).",
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"talking": "Talk %s is %s for main quest %s (%s).",
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"state": {
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"none": "unknown (none)",
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"unstarted": "unfinished (not started, not completed)",
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"unfinished": "unfinished (started, not completed)",
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"finished": "finished (completed)",
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"failed": "finished (completed, but failed)",
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"exists": "found",
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"not_exists": "not found"
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},
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"enabled": "Questing enabled."
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},
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"group": {
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@ -239,6 +239,17 @@
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"not_found": "Misión no encontrada.",
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"invalid_id": "ID de misión inválido.",
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"description": "Añade o finaliza misiones",
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"running": "🇺🇸Quest %s is %s (%s).",
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"talking": "🇺🇸Talk %s is %s for main quest %s (%s).",
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"state": {
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"none": "🇺🇸unknown (none)",
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"unstarted": "🇺🇸unfinished (not started, not completed)",
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"unfinished": "🇺🇸unfinished (started, not completed)",
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"finished": "🇺🇸finished (completed)",
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"failed": "🇺🇸finished (completed, but failed)",
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"exists": "🇺🇸found",
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"not_exists": "🇺🇸not found"
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},
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"enabled": "🇺🇸Questing enabled."
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},
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"group": {
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"not_found": "Quête introuvable.",
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"invalid_id": "ID de la quête invalide.",
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"description": "Ajoute ou termine une quête",
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"running": "🇺🇸Quest %s is %s (%s).",
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"talking": "🇺🇸Talk %s is %s for main quest %s (%s).",
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"state": {
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"none": "🇺🇸unknown (none)",
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"unstarted": "🇺🇸unfinished (not started, not completed)",
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"unfinished": "🇺🇸unfinished (started, not completed)",
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"finished": "🇺🇸finished (completed)",
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"failed": "🇺🇸finished (completed, but failed)",
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"exists": "🇺🇸found",
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"not_exists": "🇺🇸not found"
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},
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"enabled": "Quêtes activées."
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},
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"group": {
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"not_found": "Missione non trovata.",
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"invalid_id": "ID missione non valido.",
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"description": "Aggiungi o completa missioni",
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"running": "🇺🇸Quest %s is %s (%s).",
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"talking": "🇺🇸Talk %s is %s for main quest %s (%s).",
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"state": {
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"none": "🇺🇸unknown (none)",
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"unstarted": "🇺🇸unfinished (not started, not completed)",
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"unfinished": "🇺🇸unfinished (started, not completed)",
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"finished": "🇺🇸finished (completed)",
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"failed": "🇺🇸finished (completed, but failed)",
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"exists": "🇺🇸found",
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"not_exists": "🇺🇸not found"
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},
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"enabled": "🇺🇸Questing enabled."
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},
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"group": {
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"not_found": "クエストが見つかりません。",
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"invalid_id": "クエストIDが無効です。",
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"description": "クエストを追加または終了します。",
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"running": "🇺🇸Quest %s is %s (%s).",
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"talking": "🇺🇸Talk %s is %s for main quest %s (%s).",
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"state": {
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"none": "🇺🇸unknown (none)",
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"unstarted": "🇺🇸unfinished (not started, not completed)",
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"unfinished": "🇺🇸unfinished (started, not completed)",
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"finished": "🇺🇸finished (completed)",
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"failed": "🇺🇸finished (completed, but failed)",
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"exists": "🇺🇸found",
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"not_exists": "🇺🇸not found"
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},
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"enabled": "🇺🇸Questing enabled."
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},
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"group": {
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"not_found": "퀘스트를 찾을 수 없습니다.",
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"invalid_id": "퀘스트ID를 찾을 수 없습니다.",
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"description": "퀘스트를 추가하거나 완료합니다.",
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"running": "🇺🇸Quest %s is %s (%s).",
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"talking": "🇺🇸Talk %s is %s for main quest %s (%s).",
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"state": {
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"none": "🇺🇸unknown (none)",
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"unstarted": "🇺🇸unfinished (not started, not completed)",
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"unfinished": "🇺🇸unfinished (started, not completed)",
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"finished": "🇺🇸finished (completed)",
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"failed": "🇺🇸finished (completed, but failed)",
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"exists": "🇺🇸found",
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"not_exists": "🇺🇸not found"
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},
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"enabled": "🇺🇸Questing enabled."
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},
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"group": {
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"not_found": "Nie ma zadania o podanym ID.",
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"invalid_id": "Błędny format ID zadania.",
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"description": "Dodaj lub wykonaj wskazane zadanie.",
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"running": "🇺🇸Quest %s is %s (%s).",
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"talking": "🇺🇸Talk %s is %s for main quest %s (%s).",
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"state": {
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"none": "🇺🇸unknown (none)",
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"unstarted": "🇺🇸unfinished (not started, not completed)",
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"unfinished": "🇺🇸unfinished (started, not completed)",
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"finished": "🇺🇸finished (completed)",
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"failed": "🇺🇸finished (completed, but failed)",
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"exists": "🇺🇸found",
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"not_exists": "🇺🇸not found"
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},
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"enabled": "🇺🇸Questing enabled."
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},
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"group": {
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"not_found": "Misiunea nu a fost găsită.",
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"invalid_id": "ID-ul misiunii nu a fost găsit.",
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"description": "Adaugă sau termină misiuni",
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"running": "🇺🇸Quest %s is %s (%s).",
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"talking": "🇺🇸Talk %s is %s for main quest %s (%s).",
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"state": {
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"none": "🇺🇸unknown (none)",
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"unstarted": "🇺🇸unfinished (not started, not completed)",
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"unfinished": "🇺🇸unfinished (started, not completed)",
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"finished": "🇺🇸finished (completed)",
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"failed": "🇺🇸finished (completed, but failed)",
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"exists": "🇺🇸found",
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"not_exists": "🇺🇸not found"
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},
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"enabled": "🇺🇸Questing enabled."
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},
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"group": {
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"not_found": "Квест не найден.",
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"invalid_id": "Некорректный ID квеста.",
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"description": "Добавляет (add) или завершает (finish) квесты",
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"running": "🇺🇸Quest %s is %s (%s).",
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"talking": "🇺🇸Talk %s is %s for main quest %s (%s).",
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"state": {
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"none": "🇺🇸unknown (none)",
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"unstarted": "🇺🇸unfinished (not started, not completed)",
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"unfinished": "🇺🇸unfinished (started, not completed)",
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"finished": "🇺🇸finished (completed)",
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"failed": "🇺🇸finished (completed, but failed)",
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"exists": "🇺🇸found",
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"not_exists": "🇺🇸not found"
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},
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"enabled": "🇺🇸Questing enabled."
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},
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"group": {
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@ -239,6 +239,17 @@
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"not_found": "任务不存在。",
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"invalid_id": "无效的任务ID。",
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"description": "添加或完成任务",
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"running": "🇺🇸Quest %s is %s (%s).",
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"talking": "🇺🇸Talk %s is %s for main quest %s (%s).",
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"state": {
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"none": "🇺🇸unknown (none)",
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"unstarted": "🇺🇸unfinished (not started, not completed)",
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"unfinished": "🇺🇸unfinished (started, not completed)",
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"finished": "🇺🇸finished (completed)",
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"failed": "🇺🇸finished (completed, but failed)",
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"exists": "🇺🇸found",
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"not_exists": "🇺🇸not found"
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},
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"enabled": "🇺🇸Questing enabled."
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},
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"group": {
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@ -239,6 +239,17 @@
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"not_found": "未找到任務",
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"invalid_id": "無效的任務ID",
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"description": "添加或完成任務",
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"running": "🇺🇸Quest %s is %s (%s).",
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"talking": "🇺🇸Talk %s is %s for main quest %s (%s).",
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"state": {
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"none": "🇺🇸unknown (none)",
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"unstarted": "🇺🇸unfinished (not started, not completed)",
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"unfinished": "🇺🇸unfinished (started, not completed)",
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"finished": "🇺🇸finished (completed)",
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"failed": "🇺🇸finished (completed, but failed)",
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"exists": "🇺🇸found",
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"not_exists": "🇺🇸not found"
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},
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"enabled": "🇺🇸Questing enabled."
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},
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"group": {
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