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https://github.com/Melledy/Grasscutter.git
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Merge remote-tracking branch 'origin/development' into development
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commit
68e1c8d75a
@ -12,7 +12,7 @@ import java.util.List;
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import static emu.grasscutter.utils.Language.translate;
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@Command(label = "givechar", usage = "givechar <avatarId> [level]", aliases = {"givec"}, permission = "player.givechar", permissionTargeted = "player.givechar.others", description = "commands.giveChar.description")
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@Command(label = "givechar", usage = "givechar <player> <avatarId> [level]", aliases = {"givec"}, permission = "player.givechar", permissionTargeted = "player.givechar.others", description = "commands.giveChar.description")
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public final class GiveCharCommand implements CommandHandler {
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@Override
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@ -26,7 +26,7 @@ public final class GiveCharCommand implements CommandHandler {
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level = Integer.parseInt(args.get(1));
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} catch (NumberFormatException ignored) {
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// TODO: Parse from avatar name using GM Handbook.
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CommandHandler.sendMessage(sender, translate(sender, "commands.execution.invalid.avatarLevel"));
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CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.avatarLevel"));
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return;
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} // Cheeky fall-through to parse first argument too
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case 1:
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@ -34,7 +34,7 @@ public final class GiveCharCommand implements CommandHandler {
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avatarId = Integer.parseInt(args.get(0));
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} catch (NumberFormatException ignored) {
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// TODO: Parse from avatar name using GM Handbook.
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CommandHandler.sendMessage(sender, translate(sender, "commands.execution.invalid.avatarId"));
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CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.avatarId"));
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return;
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}
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break;
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@ -45,13 +45,13 @@ public final class GiveCharCommand implements CommandHandler {
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AvatarData avatarData = GameData.getAvatarDataMap().get(avatarId);
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if (avatarData == null) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.execution.invalid.avatarId"));
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CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.avatarId"));
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return;
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}
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// Check level.
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if (level > 90) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.execution.invalid.avatarLevel"));
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CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.avatarLevel"));
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return;
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}
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@ -215,7 +215,7 @@ public final class SetStatsCommand implements CommandHandler {
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CommandHandler.sendMessage(sender, translate(sender, "commands.setStats.set_self", stat.name, valueStr));
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} else {
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String uidStr = targetPlayer.getAccount().getId();
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CommandHandler.sendMessage(sender, translate(sender, "commands.setStats.set_self", stat.name, uidStr, valueStr));
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CommandHandler.sendMessage(sender, translate(sender, "commands.setStats.set_for_uid", stat.name, uidStr, valueStr));
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}
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} else {
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CommandHandler.sendMessage(sender, usage);
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@ -97,7 +97,7 @@ public final class DatabaseHelper {
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}
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public static Account getAccountByPlayerId(int playerId) {
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return DatabaseManager.getGameDatastore().find(Account.class).filter(Filters.eq("playerId", playerId)).first();
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return DatabaseManager.getGameDatastore().find(Account.class).filter(Filters.eq("reservedPlayerId", playerId)).first();
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}
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public static void deleteAccount(Account target) {
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@ -303,6 +303,13 @@ public class EnergyManager {
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}
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}
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public void handleMonsterEnergyDrop(EntityMonster monster, float hpBeforeDamage, float hpAfterDamage) {
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// Make sure this is actually a monster.
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// Note that some wildlife also has that type, like boars or birds.
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String type = monster.getMonsterData().getType();
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if (!type.equals("MONSTER_ORDINARY") && !type.equals("MONSTER_BOSS")) {
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return;
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}
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// Calculate the HP tresholds for before and after the damage was taken.
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float maxHp = monster.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
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float thresholdBefore = hpBeforeDamage / maxHp;
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@ -156,5 +156,30 @@
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"dropId": 22003100,
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"dropList": [
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]
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},
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{
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"dropId": 22001000,
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"dropList": [
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]
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},
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{
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"dropId": 22000100,
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"dropList": [
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]
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},
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{
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"dropId": 22003000,
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"dropList": [
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]
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},
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{
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"dropId": 22001100,
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"dropList": [
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]
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},
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{
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"dropId": 22000000,
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"dropList": [
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]
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}
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]
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@ -159,7 +159,7 @@
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"description": "Gives the player a specified artifact"
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},
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"giveChar": {
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"usage": "Usage: givechar <player> <itemID|itemName> [level]",
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"usage": "Usage: givechar <player> <avatarId> [level]",
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"given": "Given %s with level %s to %s.",
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"invalid_avatar_id": "Invalid avatar ID.",
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"invalid_avatar_level": "Invalid avatar level.",
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@ -146,7 +146,7 @@
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"success": "Dano %s dla %s."
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},
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"giveChar": {
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"usage": "Użycie: givechar <gracz> <id przedmiotu | nazwa przedmiotu> [ilość]",
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"usage": "Użycie: givechar <gracz> <avatarId> [ilość]",
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"given": "Dano %s z poziomem %s dla %s.",
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"invalid_avatar_id": "Błędne ID postaci.",
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"invalid_avatar_level": "Błędny poziom postaci.",
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@ -104,7 +104,7 @@
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"modify": "修改用户账号",
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"invalid": "无效的UID。",
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"exists": "账号已存在。",
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"create": "已创建账号,UID 为 %s。",
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"create": "已创建 UID 为 %s 的账号。",
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"delete": "账号已删除。",
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"no_account": "账号不存在。",
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"command_usage": "用法:account <create|delete> <用户名> [UID]",
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@ -163,7 +163,7 @@
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"description": "给予指定圣遗物"
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},
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"giveChar": {
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"usage": "用法:givechar <玩家> <角色ID|角色名> [等级]",
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"usage": "用法:givechar <玩家> <角色ID> [等级]",
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"given": "已将角色 %s [等级 %s] 给与 %s。",
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"invalid_avatar_id": "无效的角色ID。",
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"invalid_avatar_level": "无效的角色等级。",
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@ -251,7 +251,7 @@
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},
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"sendMail": {
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"usage": "用法:sendmail <用户ID|all|help> [模板ID]",
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"user_not_exist": "用户 %s 不存在。",
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"user_not_exist": "用户 '%s' 不存在。",
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"start_composition": "开始撰写邮件。\n请使用 '/sendmail <标题>' 继续。\n你可以随时使用 '/sendmail stop' 停止。",
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"templates": "邮件模板尚未实装...",
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"invalid_arguments": "无效的参数。",
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@ -159,7 +159,7 @@
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"description": "給予指定聖遺物。"
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},
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"giveChar": {
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"usage": "用法:givechar <player> <itemId|itemName> [level]",
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"usage": "用法:givechar <player> <avatarId> [level]",
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"given": "已將 %s 等級 %s 給予 %s。",
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"invalid_avatar_id": "無效的角色ID。",
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"invalid_avatar_level": "無效的角色等級。.",
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