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Limit the amount of vehicles that a player can spawn (#340)
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@ -18,24 +18,30 @@ import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
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import emu.grasscutter.net.proto.SceneGadgetInfoOuterClass.SceneGadgetInfo;
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import emu.grasscutter.net.proto.VectorOuterClass.Vector;
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import emu.grasscutter.net.proto.VehicleInfoOuterClass.*;
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import emu.grasscutter.net.proto.VehicleMemberOuterClass.*;
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import emu.grasscutter.utils.Position;
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import emu.grasscutter.utils.ProtoHelper;
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import it.unimi.dsi.fastutil.ints.Int2FloatMap;
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import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
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import java.util.List;
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import java.util.ArrayList;
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public class EntityVehicle extends EntityBaseGadget {
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private final Player owner;
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private final Int2FloatOpenHashMap fightProp;
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private final Position pos;
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private final Position rot;
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private float curStamina;
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private final int pointId;
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private final int gadgetId;
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private float curStamina;
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private List<VehicleMember> vehicleMembers;
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public EntityVehicle(Scene scene, Player player, int gadgetId, int pointId, Position pos, Position rot) {
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super(scene);
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this.owner = player;
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@ -46,6 +52,7 @@ public class EntityVehicle extends EntityBaseGadget {
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this.gadgetId = gadgetId;
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this.pointId = pointId;
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this.curStamina = 240;
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this.vehicleMembers = new ArrayList<VehicleMember>();
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}
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@Override
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@ -61,6 +68,8 @@ public class EntityVehicle extends EntityBaseGadget {
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public int getPointId() { return pointId; }
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public List<VehicleMember> getVehicleMembers() { return vehicleMembers; }
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@Override
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public Int2FloatOpenHashMap getFightProperties() {
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return fightProp;
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@ -1,6 +1,7 @@
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.game.entity.EntityVehicle;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.entity.GameEntity;
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@ -17,16 +18,49 @@ public class PacketVehicleInteractRsp extends BasePacket {
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VehicleInteractRsp.Builder proto = VehicleInteractRsp.newBuilder();
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GameEntity vehicle = player.getScene().getEntityById(entityId);
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if(vehicle != null) {
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if(vehicle instanceof EntityVehicle) {
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proto.setEntityId(vehicle.getId());
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proto.setInteractType(interactType);
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VehicleMember vehicleMember = VehicleMember.newBuilder()
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.setUid(player.getUid())
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.setAvatarGuid(player.getTeamManager().getCurrentCharacterGuid())
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.build();
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proto.setInteractType(interactType);
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proto.setMember(vehicleMember);
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switch(interactType){
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case VEHICLE_INTERACT_IN -> {
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((EntityVehicle) vehicle).getVehicleMembers().add(vehicleMember);
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}
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case VEHICLE_INTERACT_OUT -> {
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((EntityVehicle) vehicle).getVehicleMembers().remove(vehicleMember);
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}
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default -> {}
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}
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}
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this.setData(proto.build());
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}
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public PacketVehicleInteractRsp(EntityVehicle vehicle, VehicleMember vehicleMember, VehicleInteractType interactType) {
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super(PacketOpcodes.VehicleInteractRsp);
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VehicleInteractRsp.Builder proto = VehicleInteractRsp.newBuilder();
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if(vehicle != null) {
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proto.setEntityId(vehicle.getId());
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proto.setInteractType(interactType);
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proto.setMember(vehicleMember);
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switch(interactType){
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case VEHICLE_INTERACT_IN -> {
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vehicle.getVehicleMembers().add(vehicleMember);
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}
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case VEHICLE_INTERACT_OUT -> {
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vehicle.getVehicleMembers().remove(vehicleMember);
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}
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default -> {}
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}
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}
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this.setData(proto.build());
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}
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@ -8,10 +8,16 @@ import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.VehicleMemberOuterClass.VehicleMember;
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import emu.grasscutter.net.proto.VehicleSpawnRspOuterClass.VehicleSpawnRsp;
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import emu.grasscutter.utils.Position;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import java.util.List;
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import static emu.grasscutter.net.proto.VehicleInteractTypeOuterClass.VehicleInteractType.VEHICLE_INTERACT_OUT;
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public class PacketVehicleSpawnRsp extends BasePacket {
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@ -19,6 +25,23 @@ public class PacketVehicleSpawnRsp extends BasePacket {
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super(PacketOpcodes.VehicleSpawnRsp);
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VehicleSpawnRsp.Builder proto = VehicleSpawnRsp.newBuilder();
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// Eject vehicle members and Kill previous vehicles if there are any
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List<GameEntity> previousVehicles = player.getScene().getEntities().values().stream()
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.filter(entity -> entity instanceof EntityVehicle
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&& ((EntityVehicle) entity).getGadgetId() == vehicleId
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&& ((EntityVehicle) entity).getOwner().equals(player))
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.toList();
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previousVehicles.stream().forEach(entity -> {
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List<VehicleMember> vehicleMembers = ((EntityVehicle) entity).getVehicleMembers().stream().toList();
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vehicleMembers.stream().forEach(vehicleMember -> {
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player.getScene().broadcastPacket(new PacketVehicleInteractRsp(((EntityVehicle) entity), vehicleMember, VEHICLE_INTERACT_OUT));
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});
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player.getScene().killEntity(entity, 0);
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});
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EntityVehicle vehicle = new EntityVehicle(player.getScene(), player, vehicleId, pointId, pos, rot);
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switch (vehicleId) {
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