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Set dungeon manager when entering a dungeon
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@ -55,7 +55,6 @@ public final class DungeonManager {
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this.dungeonData = dungeonData;
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this.dungeonData = dungeonData;
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this.passConfigData = GameData.getDungeonPassConfigDataMap().get(dungeonData.getPassCond());
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this.passConfigData = GameData.getDungeonPassConfigDataMap().get(dungeonData.getPassCond());
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this.finishedConditions = new int[passConfigData.getConds().size()];
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this.finishedConditions = new int[passConfigData.getConds().size()];
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this.scene.setDungeonManager(this);
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}
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}
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public void triggerEvent(DungeonPassConditionType conditionType, int... params) {
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public void triggerEvent(DungeonPassConditionType conditionType, int... params) {
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@ -116,6 +116,7 @@ public class DungeonSystem extends BaseGameSystem {
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if (player.getWorld().transferPlayerToScene(player, sceneId, data)) {
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if (player.getWorld().transferPlayerToScene(player, sceneId, data)) {
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scene = player.getScene();
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scene = player.getScene();
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scene.setDungeonManager(new DungeonManager(scene, data));
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scene.addDungeonSettleObserver(basicDungeonSettleObserver);
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scene.addDungeonSettleObserver(basicDungeonSettleObserver);
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}
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}
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