mirror of
https://github.com/Melledy/Grasscutter.git
synced 2024-11-27 15:38:51 +00:00
Magix sanity.
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parent
3b103f2733
commit
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@ -9,7 +9,7 @@ import java.util.List;
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@Command(label = "account", usage = "account <create|delete> <username> [uid]",
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description = "Modify user accounts")
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public class Account implements CommandHandler {
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public final class AccountCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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@ -9,7 +9,7 @@ import java.util.List;
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@Command(label = "broadcast", usage = "broadcast <message>",
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description = "Sends a message to all the players", aliases = {"b"}, permission = "server.broadcast")
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public class Broadcast implements CommandHandler {
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public final class BroadcastCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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@ -8,7 +8,7 @@ import java.util.List;
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@Command(label = "changescene", usage = "changescene <scene id>",
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description = "Changes your scene", aliases = {"scene"}, permission = "player.changescene")
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public class ChangeScene implements CommandHandler {
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public final class ChangeSceneCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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if (sender == null) {
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@ -11,7 +11,7 @@ import java.util.List;
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@Command(label = "clearartifacts", usage = "clearartifacts",
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description = "Deletes all unequipped and unlocked level 0 artifacts, including yellow rarity ones from your inventory",
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aliases = {"clearart"}, permission = "player.clearartifacts")
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public class ClearArtifacts implements CommandHandler {
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public final class ClearArtifactsCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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@ -12,7 +12,7 @@ import java.util.List;
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@Command(label = "drop", usage = "drop <itemId|itemName> [amount]",
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description = "Drops an item near you", aliases = {"d", "dropitem"}, permission = "server.drop")
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public class Drop implements CommandHandler {
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public final class DropCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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@ -12,7 +12,7 @@ import java.util.List;
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@Command(label = "givechar", usage = "givechar <playerId> <avatarId> [level]",
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description = "Gives the player a specified character", aliases = {"givec"}, permission = "player.givechar")
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public class GiveChar implements CommandHandler {
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public final class GiveCharCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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@ -15,7 +15,7 @@ import java.util.List;
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@Command(label = "give", usage = "give [player] <itemId|itemName> [amount]",
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description = "Gives an item to you or the specified player", aliases = {"g", "item", "giveitem"}, permission = "player.give")
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public class Give implements CommandHandler {
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public final class GiveCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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@ -8,7 +8,7 @@ import java.util.List;
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@Command(label = "godmode", usage = "godmode [playerId]",
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description = "Prevents you from taking damage", permission = "player.godmode")
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public class GodMode implements CommandHandler {
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public final class GodModeCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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@ -9,7 +9,7 @@ import java.util.*;
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@Command(label = "help", usage = "help [command]",
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description = "Sends the help message or shows information about a specified command")
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public class Help implements CommandHandler {
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public final class HelpCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer player, List<String> args) {
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@ -9,7 +9,7 @@ import java.util.List;
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@Command(label = "kick", usage = "kick <player>",
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description = "Kicks the specified player from the server (WIP)", permission = "server.kick")
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public class Kick implements CommandHandler {
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public final class KickCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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@ -11,7 +11,7 @@ import java.util.List;
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@Command(label = "killall", usage = "killall [playerUid] [sceneId]",
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description = "Kill all entities", permission = "server.killall")
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public class KillAll implements CommandHandler {
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public final class KillAllCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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@ -10,7 +10,7 @@ import java.util.List;
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@Command(label = "permission", usage = "permission <add|remove> <username> <permission>",
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description = "Grants or removes a permission for a user", permission = "*")
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public class Permission implements CommandHandler {
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public final class PermissionCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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@ -6,9 +6,9 @@ import emu.grasscutter.game.GenshinPlayer;
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import java.util.List;
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@Command(label = "pos", usage = "pos",
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@Command(label = "position", usage = "position", aliases = {"pos"},
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description = "Get coordinates.")
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public class Pos implements CommandHandler {
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public final class PositionCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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@ -9,7 +9,7 @@ import java.util.List;
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@Command(label = "reload", usage = "reload",
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description = "Reload server config", permission = "server.reload")
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public class Reload implements CommandHandler {
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public final class ReloadCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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@ -11,7 +11,7 @@ import java.util.List;
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@Command(label = "resetconst", usage = "resetconst [all]",
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description = "Resets the constellation level on your current active character, will need to relog after using the command to see any changes.",
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aliases = {"resetconstellation"}, permission = "player.resetconstellation")
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public class ResetConst implements CommandHandler {
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public final class ResetConstCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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@ -7,7 +7,7 @@ import emu.grasscutter.game.GenshinPlayer;
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import java.util.List;
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@Command(label = "restart", usage = "restart - Restarts the current session")
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public class Restart implements CommandHandler {
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public final class RestartCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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@ -9,7 +9,7 @@ import java.util.List;
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@Command(label = "say", usage = "say <player> <message>", description = "Sends a message to a player as the server",
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aliases = {"sendservmsg", "sendservermessage", "sendmessage"}, permission = "server.sendmessage")
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public class SendMessage implements CommandHandler {
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public final class SendMessageCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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@ -11,7 +11,7 @@ import java.util.List;
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@Command(label = "setstats", usage = "setstats <hp|def|atk|em|er|crate|cdmg> <value>",
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aliases = {"stats"})
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public class SetStats implements CommandHandler {
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public final class SetStatsCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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@ -10,7 +10,7 @@ import java.util.List;
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@Command(label = "setworldlevel", usage = "setworldlevel <level>",
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description = "Sets your world level (Relog to see proper effects)",
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aliases = {"setworldlvl"}, permission = "player.setworldlevel")
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public class SetWorldLevel implements CommandHandler {
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public final class SetWorldLevelCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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@ -12,7 +12,7 @@ import java.util.List;
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@Command(label = "spawn", usage = "spawn <entityId|entityName> [level] [amount]",
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description = "Spawns an entity near you", permission = "server.spawn")
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public class Spawn implements CommandHandler {
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public final class SpawnCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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@ -9,7 +9,7 @@ import java.util.List;
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@Command(label = "stop", usage = "stop",
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description = "Stops the server", permission = "server.stop")
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public class Stop implements CommandHandler {
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public final class StopCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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@ -10,7 +10,7 @@ import java.util.List;
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@Command(label = "weather", usage = "weather <weatherId>",
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description = "Changes the weather.", aliases = {"w"}, permission = "player.weather")
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public class Weather implements CommandHandler {
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public final class WeatherCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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